Unhappy with the way Reactions are handled - 15/10/20 03:27 AM
Hi Larian. Long time D&D player and DM. Long time Baldur's Gate player. First time Larian games player. I've almost completed my first run through the EA content so far. I like what I've seen. There've been some graphical and audio bugs. A few crashes. Oddities in cut scenes. I'm hoping these get ironed out and it turns out better than Skyrim.
I looked through the first two pages and I didn't notice a thread on Reactions. Currently, reactions either happen or they don't. Attacks of opportunity are triggered on the first one or not. You have to precast Feather Fall or Hellish Rebuke and then they go off no matter what. The combat system is turn based, it should be able to prompt a "attack of opportunity provoked, do you want to attack?" notification.
The way Hellish Rebuke is currently, it went from one of my favorite Warlock spells to now being a spell I'd never take. I don't want to precast it and then have it go off on the wrong random mook. I want to use it when it's going to matter. I'm sure this would be difficult to program, but please try, reaction spells won't be as useful if they have to be precast. (Imagine counter spell).
I looked through the first two pages and I didn't notice a thread on Reactions. Currently, reactions either happen or they don't. Attacks of opportunity are triggered on the first one or not. You have to precast Feather Fall or Hellish Rebuke and then they go off no matter what. The combat system is turn based, it should be able to prompt a "attack of opportunity provoked, do you want to attack?" notification.
The way Hellish Rebuke is currently, it went from one of my favorite Warlock spells to now being a spell I'd never take. I don't want to precast it and then have it go off on the wrong random mook. I want to use it when it's going to matter. I'm sure this would be difficult to program, but please try, reaction spells won't be as useful if they have to be precast. (Imagine counter spell).