Random Encounters - Make me affraid. - 15/10/20 10:48 AM
Juming off my suggestion on resting
One factor of DnD 5e, but also the old Baldur's Gate games, that I miss from BG3 is Random Encounters. And I had a thought on how to bring it back.
As mentioned in my other post, it should be possible at resting, since resting should have a risk involved.
But another place it could be implemented is in Fast Travel. Fast Travel is a nice quality of life system, I love it, but traveling shouldn't be "free". Give us a chance to get a random encounter when we use Fast Travel would make it feel less like a "freebie" and more like we actually traveled across the land from the Goblin Camp to the Sacred Grove.
It could also give the Ranger back some of their "tracking" style features from 5e, by having them lower the risk, or giving you the opportunity to ambush the ambushers etc.
Little things like this can make the world feel a lot more alive, and the quality of life systems feel a lot less "gamey", especially since there's no day and night cycle or time currently in the game.
EDIT: Alternatively having respawns happen after a long rest could help too. My main point is: Make going to camp for a long rest actually be a choice that matters, and not just a "hey I want all my wizard spells back, and I can flirt with Astarion while I'm at it" option.
One factor of DnD 5e, but also the old Baldur's Gate games, that I miss from BG3 is Random Encounters. And I had a thought on how to bring it back.
As mentioned in my other post, it should be possible at resting, since resting should have a risk involved.
But another place it could be implemented is in Fast Travel. Fast Travel is a nice quality of life system, I love it, but traveling shouldn't be "free". Give us a chance to get a random encounter when we use Fast Travel would make it feel less like a "freebie" and more like we actually traveled across the land from the Goblin Camp to the Sacred Grove.
It could also give the Ranger back some of their "tracking" style features from 5e, by having them lower the risk, or giving you the opportunity to ambush the ambushers etc.
Little things like this can make the world feel a lot more alive, and the quality of life systems feel a lot less "gamey", especially since there's no day and night cycle or time currently in the game.
EDIT: Alternatively having respawns happen after a long rest could help too. My main point is: Make going to camp for a long rest actually be a choice that matters, and not just a "hey I want all my wizard spells back, and I can flirt with Astarion while I'm at it" option.