Waypoints and fast travel - 15/10/20 03:58 PM
While it's not a deal-breaker by any stretch of the imagination, in my opinion keeping the waypoint system from D:OS opens up the same options for heavily abusing the game as far as combat and escaping out of places and situations go.
The first example that comes to mind is
Maybe it will be better if it was limited only to teleporting between the waypoints themselves rather than having access to them all the time? They are located conveniently enough so that walking back to them, if need be, is not time-consuming. It is also curious how Chapter 2 will be handling fast travel if it's supposed to be set in Baldur's Gate. Having rune circles spray-painted throughout the city and our party casually using them to warp around will be a bit... awkward.
The first example that comes to mind is
Maybe it will be better if it was limited only to teleporting between the waypoints themselves rather than having access to them all the time? They are located conveniently enough so that walking back to them, if need be, is not time-consuming. It is also curious how Chapter 2 will be handling fast travel if it's supposed to be set in Baldur's Gate. Having rune circles spray-painted throughout the city and our party casually using them to warp around will be a bit... awkward.