Combat, De-escalation and Peaceful Solutions - 20/10/20 12:13 AM
The more I fight in this game and the more I understand the differences to 5th edition, I understand i have to take the advantages the system now gives me or i will fall victim to them.
But it feels like i'm cheesing the game and the game is trying to cheat:
high ground, thrown bombs, exploding barrels, broken stealth, infinitly spawning adds, ranged opportunity attack, backstabs, infinite food as bonus action, getting pushed of cliffs, ground effects everywhere, frightened and prone using up actions, broken invisibility etc.
But i was still having fun with the rest of the game (really!). So i tried more peaceful solutions, and since i was at the goblin camp it was actually quite intesting.
Until i found out a lot of them are really trigger-happy. It really wasn't clear which dialog option would result in happy chatting and which in a fight to the death.
It was very jarring to try beeing nice to the goblins, just to have a few aggro, having to kill them because there is no way of de-escalating the situation,
and then talking to the next group like nothing happened.
it is so easy to escalate a situation with the "Attack" button right in every dialog. But I feel like maybe a "Talk" button in combat could be so much more useful.
ps would also help when wyll aggros in his introduction fight just because he slipped on the icy surface of a stray ray of frost. yes this actually happend to me.
pps not a native speaker please bear with any mistakes i made
But it feels like i'm cheesing the game and the game is trying to cheat:
high ground, thrown bombs, exploding barrels, broken stealth, infinitly spawning adds, ranged opportunity attack, backstabs, infinite food as bonus action, getting pushed of cliffs, ground effects everywhere, frightened and prone using up actions, broken invisibility etc.
But i was still having fun with the rest of the game (really!). So i tried more peaceful solutions, and since i was at the goblin camp it was actually quite intesting.
Until i found out a lot of them are really trigger-happy. It really wasn't clear which dialog option would result in happy chatting and which in a fight to the death.
It was very jarring to try beeing nice to the goblins, just to have a few aggro, having to kill them because there is no way of de-escalating the situation,
and then talking to the next group like nothing happened.
it is so easy to escalate a situation with the "Attack" button right in every dialog. But I feel like maybe a "Talk" button in combat could be so much more useful.
ps would also help when wyll aggros in his introduction fight just because he slipped on the icy surface of a stray ray of frost. yes this actually happend to me.
pps not a native speaker please bear with any mistakes i made