Combat WAY too vertical, Camera cannot cope - 29/10/20 09:08 AM
Yeah. It's not working.
First of all it's a mess with melee characters being useless half the time.
Secondly, if the camera can handle zoom out up to (say) 3rd elevation, combat often occurs at 6th elevation.
One of the worst examples is the phase spider cave, where the fights are just terrible, but the ruined village fight also suffers from this.
Either tone down the height levels (which is best. D:OS2 did not suffer from this insanity and still had good use of height), or/and allow more zoom out
First of all it's a mess with melee characters being useless half the time.
Secondly, if the camera can handle zoom out up to (say) 3rd elevation, combat often occurs at 6th elevation.
One of the worst examples is the phase spider cave, where the fights are just terrible, but the ruined village fight also suffers from this.
Either tone down the height levels (which is best. D:OS2 did not suffer from this insanity and still had good use of height), or/and allow more zoom out