"Miss" is boring, "not hitting" don't have to be - 12/11/20 01:57 PM
We see a lot of people talk about the Low AC of monster, leading to higher hit chances. The argument being put forth is to avoid a lot of misses.
Today I also read an article where Swen mention this, and the mention of a "loaded dice" system.
Further more, there's the issues of "Save" powers, as well as the ransom skill checks out and about. These just show a dice over your head, but not what you rolled.
From my own DnD 5e group I know the frustration of save powers being done completely hidden with just a "it's saved" or "it hits". It's frustrating, because you get absolutely no feedback. I don't know if they saved by a little or a lot.
So we changed it: The DM states the result he rolled. That way everyone knows "oh yeah an 18 on the roll is high", it felt more dynamic.
In BG3 we get the hit chance as a %. That's really nice, it gives you an idea of the difficulty to hit. But you only get a "miss" or a "critical miss". To know how much you miss by, you have to go into the combat log... why not show the rolls on screen? that way we know what the actual rolls were, and the feeling of "just missing" at least feels a little less "broken" and more realistic. a 75% chance to hit, still is a 25% chance to miss that's quite a lot of faces of a d20 dice after all. (And some of us knows that our dice hates us)
Just a thought. I think we could get a more enjoyable game if the dice rolls are incorporated more in the visual aspect of the game (other than just crits and social settings)
Today I also read an article where Swen mention this, and the mention of a "loaded dice" system.
Further more, there's the issues of "Save" powers, as well as the ransom skill checks out and about. These just show a dice over your head, but not what you rolled.
From my own DnD 5e group I know the frustration of save powers being done completely hidden with just a "it's saved" or "it hits". It's frustrating, because you get absolutely no feedback. I don't know if they saved by a little or a lot.
So we changed it: The DM states the result he rolled. That way everyone knows "oh yeah an 18 on the roll is high", it felt more dynamic.
In BG3 we get the hit chance as a %. That's really nice, it gives you an idea of the difficulty to hit. But you only get a "miss" or a "critical miss". To know how much you miss by, you have to go into the combat log... why not show the rolls on screen? that way we know what the actual rolls were, and the feeling of "just missing" at least feels a little less "broken" and more realistic. a 75% chance to hit, still is a 25% chance to miss that's quite a lot of faces of a d20 dice after all. (And some of us knows that our dice hates us)
Just a thought. I think we could get a more enjoyable game if the dice rolls are incorporated more in the visual aspect of the game (other than just crits and social settings)