Larian Studios
Posted By: Loug Clerics are frustrating to play - 10/01/21 05:52 PM
or is it just me ?

Not even speaking about the bugs that will hopefully be fixed but design decisions.

the most infuriating thing is those damn environmental effects forcing concentration checks. Seems like every freaking goblin is carrying fire arrows, acid flask and grenades and every battle become a game of "the floor is lava". Fun thing (or not), even if they miss you'll have to roll concentration because you now stand in a freaking fire.

It's already annoying not being able to keep "shield of faith" or "bless" ... can't imagine playing a melee cleric with spirit guardian at release and not being able to keep concentration up for more than a turn.

Not even speaking about the broken pathfinding which lead to numerous "prone" / stepping into hazardous effect / undisplayed attacks of opportunity.

Oh, and there also the whole "HP bloat" thing making sacred flame near useless and messing with the balance of the game.

Spiritual weapon not being implemented and messing with the cleric action economy ... but hopefully this one will be added at release.

Guess I could spam Guiding Bolt and necrotic touch all day but then, why not play a wizard ?

/rant off
Posted By: CJMPinger Re: Clerics are frustrating to play - 10/01/21 05:54 PM
I think their support capabilities are perfectly fine right now, but I agree that their ability to damage is very lacking and concentration I find being broken quite a bit somehow.
Posted By: Eugerome Re: Clerics are frustrating to play - 10/01/21 06:06 PM
A bunch of spells are missing for now, so hard to say.

I don't think there is HP bloat - there is some for goblins, but in line with other similar CR creatures.

Maintaining concentration is harder though.
Posted By: Loug Re: Clerics are frustrating to play - 10/01/21 06:17 PM
Originally Posted by CJMPinger
I think their support capabilities are perfectly fine right now, but I agree that their ability to damage is very lacking and concentration I find being broken quite a bit somehow.

Not sure what you mean by "support capabilities" ... ?

Since you can eat a rack of lamb for a bonus action healing is not really needed (except for the occasional healing word on a down team mate).
And it's no like you can keep concentrating on bless long enough to warrant the use of one spell slot and one action when you could just cast guiding bolt and get rid of an ennemi or at least give advantage to the next attacker ...

But I wasn't even talking about balance (which is also broken mainly thanks to high ground granting advantage / disadvantage). Right now, the way the game is designed, I found the cleric very frustrating to play / not fun when the game make it really hard / unfun / not effective to "support" you're party and encourage you to "just deal more damage" which is not the role everyone want to play. I'm guessing that's also part of the DOS legacy.

Originally Posted by Eugerome
A bunch of spells are missing for now, so hard to say.
Maintaining concentration is harder though.

that's my main concern. Maybe they could make it more easy to keep concentration to counterbalance the environmental effects they added to D&D. Getting rid of the "minimum DC is 10" may be a appropriate change.
Posted By: KillerRabbit Re: Clerics are frustrating to play - 10/01/21 06:36 PM
+1 on HP bloat / environmental effects
Posted By: CJMPinger Re: Clerics are frustrating to play - 10/01/21 06:56 PM
I tend to like using my bonus action for something else like an offhand attack or hex or misty step, so I use Shadowheart more to heal. Healing wise she has been ok because not much has changed on that front other than food healing now which I am mixed on, and if by some unklucky crit a party member goes unconscious a healing word puts them back up easily. Everyone else does enough damage that I don't feel like I need to attack with her often. Also bless usually lasts at least a round for me that it does end up being useful as my party members benefit from it. But personal experiences are not universal and even when I am using her I have noticed that there are issues with the cleric on their more offensive front.
Also balance can be part of why something is not fun to play, if it feels too weak it feels unfun. If you feel like playing that class is unnecessary to your comp or there is no mechanical reward to it, it also feels unfun. If their abilities do not feel worth using, like sacred flame, it feels unfun. Systems tend to overlap or contribute to eachother.
Posted By: Nyloth Re: Clerics are frustrating to play - 10/01/21 07:34 PM
I hate the standard cleric spell, which is supposed to deal damage but literally never does... At the same time, clerics do very little damage with both bow and melee weapons. Once they run out of spells, they become useless. Mages have at least a restoration spell, plus the spell, which sets fire to or causes damage more often than the one that is a cleric. I know it's weird to compare them, but I'm really disappointed. Because this skill almost never deals damage. None at all.
Posted By: Llev Re: Clerics are frustrating to play - 10/01/21 07:42 PM
For me its just how casting is in general in 5ed... less buffs = less useful/versatile cleric.. not just them though...

Been kind of meh coming to 5ed from 3.5ed... but doable when compared to that one in between... that larian took a very simplified set of rules and simplified it further by removing a good deal of the structure those rules provide has me kinda turned off.. just pretty dont do it for me.. wink

imo the more "flare" companies add to d&d games almost is never good... we see this highlighted on concentration checks most likely...

Edit.. Certainly think there is enough good to stay tuned as they dial things in though... a lot is still just not in game...
Posted By: Piff Re: Clerics are frustrating to play - 11/01/21 03:02 AM
The combination of concentration locking (and all the new ways it can be broken in this game due to surfaces and things inflicting incapacitated when they should not) and the issue with saves, and how mobs seem to have bloated save values and get saves for things when they should not, has really affected Cleric. In addition, not all of the Cleric domains are available for us to test, and of the ones that are, trickster Cleric's invoke duplicity has been nerfed.

Cleric is normally a great class, even in boring old 5e. It's actually my favourite class to play and it can be very versatile. But the issues with concentration, and saves need to be fixed, otherwise Clerics in BG3 are going to continue to struggle.
Posted By: Choosen of KEK Re: Clerics are frustrating to play - 11/01/21 03:39 AM
Shadowheart is barely getting hit with her AC of 19 especially if she is staying in the back. Most times I used bless or armor spell, it stayed until the end of the fight. You have to plan your fights in BG3 with height advantage in mind though, otherwise all classes will be extremely weak. Having Astarion rob your enemies from their special arrows under invisibility spell before bigger fights is also very useful.
Posted By: JustAnotherBaldu Re: Clerics are frustrating to play - 11/01/21 08:00 AM
Concentration Spells are truly cr°p for me just because of this.

Why use a Spell which can be cut short and most probably will, if you can use "Necrotic hands"?
Necrotic hands, totally a Necromancy feeling Spell - in the hands of our holy person - has a higher hitchance even most of the time.
And its dmg-value exceeds the healing-value of same level spells EASILY.

Clerics are armored magical offense-fondlers. :|


But "Concentration" can be good if you manage to sneak into the shadows quickly and hide your concentrating person.
Posted By: Painbringer71 Re: Clerics are frustrating to play - 12/01/21 03:01 AM
For me its the constant miss and low damage roles with the mace.
Posted By: DragonMaster69 Re: Clerics are frustrating to play - 12/01/21 07:15 AM
Originally Posted by Painbringer71
For me its the constant miss and low damage roles with the mace.


I've mainly just stuck with the mace for SH but aren't there other one-handed weapons for which the cleric is allowed to use? After all it's been about 40 years since I've played PNP DnD that I don't remember what clerics are allowed to use for weapons and what they aren't.
Posted By: RagnarokCzD Re: Clerics are frustrating to play - 12/01/21 08:24 AM
I dunno ...
My Strenght based Dual Wielding Githyanki Light-Cleric was kinda interesting ...

The only think i find confusing about it, is that her deity was Vlaakith. O_o
I mean, i understand that Githyanki are worshiping her almost as Goddess ... but as far as i know, clerics gets their power straight from their divine patron, simmilar as us Warlocks get our powers from our Patrons ... meaning she must have some godlike powers? O_o
Posted By: DragonMaster69 Re: Clerics are frustrating to play - 12/01/21 08:33 AM
Originally Posted by RagnarokCzD
I dunno ...
My Strenght based Dual Wielding Githyanki Light-Cleric was kinda interesting ...

The only think i find confusing about it, is that her deity was Vlaakith. O_o
I mean, i understand that Githyanki are worshiping her almost as Goddess ... but as far as i know, clerics gets their power straight from their divine patron, simmilar as us Warlocks get our powers from our Patrons ... meaning she must have some godlike powers? O_o


And if I might ask what weapon<s> did your cleric wield out of curiosity?
Posted By: Nyloth Re: Clerics are frustrating to play - 12/01/21 10:14 AM
Originally Posted by DragonMaster69
Originally Posted by RagnarokCzD
I dunno ...
My Strenght based Dual Wielding Githyanki Light-Cleric was kinda interesting ...

The only think i find confusing about it, is that her deity was Vlaakith. O_o
I mean, i understand that Githyanki are worshiping her almost as Goddess ... but as far as i know, clerics gets their power straight from their divine patron, simmilar as us Warlocks get our powers from our Patrons ... meaning she must have some godlike powers? O_o


And if I might ask what weapon<s> did your cleric wield out of curiosity?

The cleric has pretty strong attack spells, but once they run out, you don't deal enough damage with any weapon. -_-''' So I use scrolls or grenades, that's the most useful thing I can do.
Posted By: Bufotenina Re: Clerics are frustrating to play - 12/01/21 01:04 PM
My biggest problem, other than concentration that I rely a lot to protect Ken... Gale, is that the sacred flame cantrip is the weakest of all the other cantrips, up to know, it is the one that does very few damage and one with the highest missings, that's why I use the cleric for long range healing and fill Shadowheart with special arrows.
Posted By: DragonMaster69 Re: Clerics are frustrating to play - 12/01/21 01:15 PM
Originally Posted by Bufotenina
My biggest problem, other than concentration that I rely a lot to protect Ken... Gale, is that the sacred flame cantrip is the weakest of all the other cantrips, up to know, it is the one that does very few damage and one with the highest missings, that's why I use the cleric for long range healing and fill Shadowheart with special arrows.


Now if by the "special arrows" you are referring to would those be like the acid arrows for example? If so then you have to worry about the acid getting your friendlies and having them take damage as well Hence the reason for which I was glad when I was able to buy a set of medium armor +1 for her which she now has an AC of 19 she takes damage a lot less now.<G>
Posted By: Innateagle Re: Clerics are frustrating to play - 12/01/21 01:25 PM
Lowkey i feel like there's no real benefit in playing any kind of caster over warrior rn. Some spells are nice and very satisfying vs weak mobs, and guiding light does a lot of dmg when it lands, but every harder fight for me pretty much amounts to everyone going for my mage and him going down, then Gale going down, then SH trying to heal them and going down, and finally homegirl Lae'zel killing everyone while they stab their corpses.

I kind of want to try out a beefier battle-cleric or battle-mage build and see how it goes.
Posted By: DragonMaster69 Re: Clerics are frustrating to play - 12/01/21 01:28 PM
Originally Posted by Innateagle
Lowkey i feel like there's no real benefit in playing any kind of caster over warrior rn. Some spells are nice and very satisfying vs weak mobs, and guiding light does a lot of dmg when it lands, but every harder fight for me pretty much amounts to everyone going for my mage and him going down, then Gale going down, then SH trying to heal them and going down, and finally homegirl Lae'zel killing everyone while they stab their corpses.

I kind of want to try out a beefier battle-cleric or battle-mage build and see how it goes.


Now I like the idea of a battle-cleric more so than a battle-mage. What differences would there be between the Battle-mage and the Warlock?
Posted By: Bufotenina Re: Clerics are frustrating to play - 12/01/21 01:33 PM
Originally Posted by DragonMaster69
Originally Posted by Bufotenina
My biggest problem, other than concentration that I rely a lot to protect Ken... Gale, is that the sacred flame cantrip is the weakest of all the other cantrips, up to know, it is the one that does very few damage and one with the highest missings, that's why I use the cleric for long range healing and fill Shadowheart with special arrows.


Now if by the "special arrows" you are referring to would those be like the acid arrows for example? If so then you have to worry about the acid getting your friendlies and having them take damage as well Hence the reason for which I was glad when I was able to buy a set of medium armor +1 for her which she now has an AC of 19 she takes damage a lot less now.<G>


Yep, that's a problem, luckily I more prone to have long rage parties (thus I hate when mobs jump or teleport near my party members laugh laugh ), armor upgrading was one of the first things I did for Shadowheart.
Posted By: Innateagle Re: Clerics are frustrating to play - 12/01/21 01:35 PM
Originally Posted by DragonMaster69
Originally Posted by Innateagle
Lowkey i feel like there's no real benefit in playing any kind of caster over warrior rn. Some spells are nice and very satisfying vs weak mobs, and guiding light does a lot of dmg when it lands, but every harder fight for me pretty much amounts to everyone going for my mage and him going down, then Gale going down, then SH trying to heal them and going down, and finally homegirl Lae'zel killing everyone while they stab their corpses.

I kind of want to try out a beefier battle-cleric or battle-mage build and see how it goes.


Now I like the idea of a battle-cleric more so than a battle-mage. What differences would there be between the Battle-mage and the Warlock?

No succubus (probs bad) and no awkward Wyll sweating (probs good), i guess.
Posted By: RagnarokCzD Re: Clerics are frustrating to play - 12/01/21 05:10 PM
Originally Posted by DragonMaster69
And if I might ask what weapon<s> did your cleric wield out of curiosity?
Nothing fancy really ... im at beginning. laugh
Just regular +1 axes. smile
Posted By: ldo58 Re: Clerics are frustrating to play - 12/01/21 05:17 PM
Originally Posted by DragonMaster69
Originally Posted by Innateagle
Lowkey i feel like there's no real benefit in playing any kind of caster over warrior rn. Some spells are nice and very satisfying vs weak mobs, and guiding light does a lot of dmg when it lands, but every harder fight for me pretty much amounts to everyone going for my mage and him going down, then Gale going down, then SH trying to heal them and going down, and finally homegirl Lae'zel killing everyone while they stab their corpses.

I kind of want to try out a beefier battle-cleric or battle-mage build and see how it goes.


Now I like the idea of a battle-cleric more so than a battle-mage. What differences would there be between the Battle-mage and the Warlock?

I 'm running a gold dwarf cleric, and they can also wield axes and battle axes. A +1 axe can be acquired in the druid grove. So that's what she's wielding.
(Yes it's a female dwarf, without a beard. Nettie-type) cool
Posted By: Clawfoot Re: Clerics are frustrating to play - 12/01/21 05:52 PM
It doesn't help that the only cleric companion is absolutely terrible to the point where it's difficult to justify including her in a party. On the playthrough where I went with a cleric mainchar using a build that wasn't utterly useless, the class felt decent enough outside of the issue with concentration, which I trust is something Larian will gradually fix over the course of EA. Clerics work very well as tanks who buff before combat and heal after.
Posted By: KillerRabbit Re: Clerics are frustrating to play - 12/01/21 06:21 PM
Her new stats improved her but her domain is one of the weakest cleric domains. I'm hoping / expecting that the interpretation of invoke duplicity is a placeholder because that's a pretty great spell.
Posted By: DragonMaster69 Re: Clerics are frustrating to play - 13/01/21 11:58 PM
Originally Posted by Bufotenina
Originally Posted by DragonMaster69
Originally Posted by Bufotenina
My biggest problem, other than concentration that I rely a lot to protect Ken... Gale, is that the sacred flame cantrip is the weakest of all the other cantrips, up to know, it is the one that does very few damage and one with the highest missings, that's why I use the cleric for long range healing and fill Shadowheart with special arrows.


Now if by the "special arrows" you are referring to would those be like the acid arrows for example? If so then you have to worry about the acid getting your friendlies and having them take damage as well Hence the reason for which I was glad when I was able to buy a set of medium armor +1 for her which she now has an AC of 19 she takes damage a lot less now.<G>


Yep, that's a problem, luckily I more prone to have long rage parties (thus I hate when mobs jump or teleport near my party members laugh laugh ), armor upgrading was one of the first things I did for Shadowheart.


I agree and now I'm currently working on some weapons. I'm curious as to who folks have using that Justice sword the one you get from the Tollhouse? Unfortunately, My PC dual wields and even with being able to dual wield 2 handed weapons as 1 handed I can't use it. SH is a single-handed weapon and shield. Any other choices currently or do you give it to Gale?
Posted By: Terminator2020 Re: Clerics are frustrating to play - 16/01/21 05:21 PM
Originally Posted by Nyloth
I hate the standard cleric spell, which is supposed to deal damage but literally never does... At the same time, clerics do very little damage with both bow and melee weapons. Once they run out of spells, they become useless. Mages have at least a restoration spell, plus the spell, which sets fire to or causes damage more often than the one that is a cleric. I know it's weird to compare them, but I'm really disappointed. Because this skill almost never deals damage. None at all.
Ok here some tips to you Clerics.

Regardless if you want to make ranged class DEX Cleric or melee class STR cleric?

I noticed that I believe that one Vendor Thiefling race in that Thiefling Village where the Druid Grove is sells magical weapons and items. That is not all what he creates is random I believe. If you go and take long rest and come again he will have created other weapons.

Give your Cleric:
A. Magical +1 weapon ranged if you go for ranged or +1 melee weapon if melee.
B. Magical +1 armor.
This in early access. Better items when higher level of course.


It does not do a miracle but it helps... you also need to invest, Why not go with say 16 score on STR or minimum 14 if you go for melee Cleric and oh do not forget about CON?

16 STR gives +3 (or 14 and +2) to hit and damage with melee then if you add +1 Magical weapon it gives +4 damage if 16 or +3 damage if had score 14 and now attacking with magical weapon to hit and damage.

One more advice if you go for melee Cleric then please use Shield!
It is better if they miss you not good if they hit you also due to concentration rolls.
If you go for ranged then have DEX instead of STR,

What if you see something really nasty in melee and you are Melee cleric? Use spells first like Guiding Bolt if enemy is still alive after that finish wounded enemy.

In addition it is not only you do team work with your team. Let your companions help Cleric do team works with them and let your Cleric help the companions.


Well so what you can have only one concentration spell active at same time? You can cast instant spells like Guiding Bolt, Healing spells; Necrotic Damage etc any other spell then concentration that will not dispel your current active concentration spell.

WARNING SPOILERS ABOUT THE CRYPT, but if you have trouble there you might want to read this:

You do know the Undead place the Crypt? Turn undead is not automatic victory, but useful there they may resist but good if you get that melee Undead running and take out other undeads first.
The one room with horrible trap that it comes out poison gas from the floor when you open one specific sargofagus? Actually I decided to not open that Sarcofagus due to trap but I killed all the enemies in the Crypt when my party was level 2.
In addition when fighting Undead Protection from Evil might be useful they can also protect vs spells. Undeads those are Evil.
What if you are Cleric and have STR 14 or DEX 14 and you feel that you contantly miss? Well in that case Bless on party can be useful spell to party and please give your Cleric Magical+1 weapon before you become level 4 and it is very doable.

Finally about some so others called wannabe GURU feedback? Cleric was indeed very powerful in DD3.5! I suspect this generation or DD5 players that say DD 3.5 in there Cleric was not super powerful are not power gamers like me or not at same level GURU in DD3.5 as me.

I am not ultimate GURU in DD5th. I have never played Pen and Paper 5th edition Dungeons Dragons, but I have played Dungeons Dragons 3.5 pen and paper. That said now due to this game I have read Players Handbook in DD5th more or less.

Please Larian Studios add Spirit Guardian spell when that time comes otherwise I do feel Cleric is neglected in this game. In addition please add all domains in Players Handbook for Clerics it is also nice we can choose Domain.
Posted By: Nyloth Re: Clerics are frustrating to play - 16/01/21 06:04 PM
Originally Posted by Terminator2020
Originally Posted by Nyloth
I hate the standard cleric spell, which is supposed to deal damage but literally never does... At the same time, clerics do very little damage with both bow and melee weapons. Once they run out of spells, they become useless. Mages have at least a restoration spell, plus the spell, which sets fire to or causes damage more often than the one that is a cleric. I know it's weird to compare them, but I'm really disappointed. Because this skill almost never deals damage. None at all.
Ok here some tips to you Clerics.

Regardless if you want to make ranged class DEX Cleric or melee class STR cleric?

I noticed that I believe that one Vendor Thiefling race in that Thiefling Village where the Druid Grove is sells magical weapons and items. That is not all what he creates is random I believe. If you go and take long rest and come again he will have created other weapons.

Give your Cleric:
A. Magical +1 weapon ranged if you go for ranged or +1 melee weapon if melee.
B. Magical +1 armor.
This in early access. Better items when higher level of course.


It does not do a miracle but it helps... you also need to invest, Why not go with say 16 score on STR or minimum 14 if you go for melee Cleric and oh do not forget about CON?

16 STR gives +3 (or 14 and +2) to hit and damage with melee then if you add +1 Magical weapon it gives +4 damage if 16 or +3 damage if had score 14 and now attacking with magical weapon to hit and damage.

One more advice if you go for melee Cleric then please use Shield!
It is better if they miss you not good if they hit you also due to concentration rolls.
If you go for ranged then have DEX instead of STR,

What if you see something really nasty in melee and you are Melee cleric? Use spells first like Guiding Bolt if enemy is still alive after that finish wounded enemy.

In addition it is not only you do team work with your team. Let your companions help Cleric do team works with them and let your Cleric help the companions.


Well so what you can have only one concentration spell active at same time? You can cast instant spells like Guiding Bolt, Healing spells; Necrotic Damage etc any other spell then concentration that will not dispel your current active concentration spell.

WARNING SPOILERS ABOUT THE CRYPT, but if you have trouble there you might want to read this:

You do know the Undead place the Crypt? Turn undead is not automatic victory, but useful there they may resist but good if you get that melee Undead running and take out other undeads first.
The one room with horrible trap that it comes out poison gas from the floor when you open one specific sargofagus? Actually I decided to not open that Sarcofagus due to trap but I killed all the enemies in the Crypt when my party was level 2.
In addition when fighting Undead Protection from Evil might be useful they can also protect vs spells. Undeads those are Evil.
What if you are Cleric and have STR 14 or DEX 14 and you feel that you contantly miss? Well in that case Bless on party can be useful spell to party and please give your Cleric Magical+1 weapon before you become level 4 and it is very doable.

Finally about some so others called wannabe GURU feedback? Cleric was indeed very powerful in DD3.5! I suspect this generation or DD5 players that say DD 3.5 in there Cleric was not super powerful are not power gamers like me or not at same level GURU in DD3.5 as me.

I am not ultimate GURU in DD5th. I have never played Pen and Paper 5th edition Dungeons Dragons, but I have played Dungeons Dragons 3.5 pen and paper. That said now due to this game I have read Players Handbook in DD5th more or less.

Please Larian Studios add Spirit Guardian spell when that time comes otherwise I do feel Cleric is neglected in this game. In addition please add all domains in Players Handbook for Clerics it is also nice we can choose Domain.

I do not know why you quoted me, but what you write about does not help at all. The cleric's spells are fine, but when it runs out it's mostly useless. Any other class with the same set and no spells will deal more damage than a cleric. We are talking about the phase when the cleric runs out of spell slots. I don't like those spells that I have left / used without slots. They are mostly useless.

I expect that as a SUPPORT bard will be more useful. If so, it's easier for me to change the class.
Posted By: Terminator2020 Re: Clerics are frustrating to play - 16/01/21 06:17 PM
Originally Posted by Nyloth
[quote=Terminator2020][quote=Nyloth]I

I do not know why you quoted me, but what you write about does not help at all. The cleric's spells are fine, but when it runs out it's mostly useless. Any other class with the same set and no spells will deal more damage than a cleric. We are talking about the phase when the cleric runs out of spell slots. I don't like those spells that I have left / used without slots. They are mostly useless.

I expect that as a SUPPORT bard will be more useful. If so, it's easier for me to change the class.
Fine short version. Dump the INT stat let it be 8. What on earth is INT used for anyway you will not get more skill points like in Older DD version with high INT.
Have 16 on STR if melee Cleric or 16 on DEX if Archer Cleric. Add +1 Magical weapon to it. If Ranged do use something better then +1 Shortbow. +1 Longbow or +1 Light Crossbow if you are proficient with them.
Your weapons should give 1d8+4 damage /shot if ranged or 1d8+4 damage /melee hit if melee.
Get +1 Magical weapon before level 4 it is very doable. What you want to buy can not afford? Well do example the Crypt area if for nothing else then loot and let a Companion with good Charisma sell the items.

If you can not afford Magical armor and Magical weapon for your Cleric then do buy Magical Weapon that is more important.
Posted By: grysqrl Re: Clerics are frustrating to play - 16/01/21 06:21 PM
Toll the Dead tends to be a much better damage cantrip for clerics at low levels (more damage and WIS save instead of DEX save, which tends to land more against low-level enemies), but it's from Xanathar's, so I expect we won't see it.

Other than that, the cleric cantrip list isn't spectacular for combat, which means clerics may need to be a little more conservative with their spell slots, especially at low levels.
Posted By: Terminator2020 Re: Clerics are frustrating to play - 16/01/21 06:26 PM
Originally Posted by grysqrl
Toll the Dead tends to be a much better damage cantrip for clerics at low levels (more damage and WIS save instead of DEX save, which tends to land more against low-level enemies), but it's from Xanathar's, so I expect we won't see it.

Other than that, the cleric cantrip list isn't spectacular for combat, which means clerics may need to be a little more conservative with their spell slots, especially at low levels.
You are correct why waste Clerics spells on some easy fight except perhaps once concentration spell? Do use spells in tough battles.
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