It's just something I am curious about. Of course the game couldn't include everything with all the suggestions around with resources and time limitation, but if they have to leave out stuffs that could be brought in as DLC, what would people want?
Personally, I prefer a DLC campaign itself, maybe with more companions added, they could even add in more playable races. Some of the requests are to have more companions or playable races or more classes and spells. As far as development goes, they couldn't include everything, but they are things that seem to be possible to be added in post release contents as they work on more contents for post-game. That is why I hope there is no stupid cut content that is released right alongside the game such as DLC clothing and classes that are available on the game itself that cut to sell as DLC.
The only content I could buy for a game is a real add-on including new areas + new quests + new NPC + new items, + ...
If it had to be, artificer with relevant companions and all currently released subclasses (and maybe warforged) would be something that could be DLC. I'd rather they just implement all the spells from DnD Beyond instead of locking any behind DLC. As much as I would not want it to be locked away, additional race choices could be DLC bringing in a relevant companion and such. Ideally, I do not want them to cut anything mostly finished/partially finished to repackage as paid dlc and partially finished stuff implemented as free updates.
On stuff I would actually like as DLC, perhaps a side campaign in Waterdeep or heading to another plane like an adventure in the City of Brass with new characters, companions, and items.
Silvermoon, Silver Marches, High Forest...
Tashas new rules and subclasses
Travels with random encounters
Managing a castle
Not really interested in DLC. Include things in the game or don't.
More content with companions. More details in our relationship. More quests.
The responses are all over the board. I think we can just say "more".
Personally: New areas with things to explore and experiment with. That includes companions, items, enemies, abilities, etc. So, once again, just "more".
I believe the question it not quite what we want ... since we all know deep down that we want everything. :-/
But what we are willing to do without ...
For me i could imagine DLC that dont contain any new Races, or Classes and yet it might be at least interesting ...
On the other hand i cant quite imagine myself buying DLC that dont contain any story, or additional zones ...
So in conclusion ...
The more we get, the more reasons to buy it ... as long as it keeps things interesting.
And there is one more thing i wish to say ... in matter of DLCs, if Larian ever decide to create some, for Gods sake, please dont add there any gamebreaking overpowered items. -_-
There is nothing stupider and lazyer than if rusty broken sword from DLC have double stats than best sword from base game. :-/
Kinda depends heavenly on what the final game turns out to be.
In case the game stays for the most part as it currently is, I would like to see a free "True-to-D&D'LC"...
Sorry, couldn't resist the pun.
I believe the question it not quite what we want ... since we all know deep down that we want everything. :-/
But what we are willing to do without ...
For me i could imagine DLC that dont contain any new Races, or Classes and yet it might be at least interesting ...
On the other hand i cant quite imagine myself buying DLC that dont contain any story, or additional zones ...
So in conclusion ...
The more we get, the more reasons to buy it ... as long as it keeps things interesting.
And there is one more thing i wish to say ... in matter of DLCs, if Larian ever decide to create some, for Gods sake, please dont add there any gamebreaking overpowered items. -_-
There is nothing stupider and lazyer than if rusty broken sword from DLC have double stats than best sword from base game. :-/
Mm, wouldn't want them to add something that is essentially buy this dlc to beat the game easily, though maybe the DLC should be scaled to whatever level it is supposed to be done at, so say the DLC is intended to be level 12 there could be +3 stuff there BUT due to how high of a level it is, it would be damn hard for a low level character to get that stuff without ballsy creativity and luck, which would probably mean that they could have done any encounter without a +3 weapon.
I don't think Larian's actually ever released a content DLC in their entire lifetime as a company, not sure if they will start now (and I'm not sure if I want them to).
They've done full "definition edition" updates (usually linked with a console re-release), and the one time they had additional content was the Flame of Vengeance expansion for Divinity 2 (Ego Draconis) when expansion packs were still a thing.
I would like an expansion. If that is not possible, I would like shorter dlcs that add new story and areas, and can be played after the main game.
But no horses - just the armor!!
PvP arena
More content and new areas, also including level cap increase
Mm, wouldn't want them to add something that is essentially buy this dlc to beat the game easily, though maybe the DLC should be scaled to whatever level it is supposed to be done at, so say the DLC is intended to be level 12 there could be +3 stuff there BUT due to how high of a level it is, it would be damn hard for a low level character to get that stuff without ballsy creativity and luck, which would probably mean that they could have done any encounter without a +3 weapon.
Dunno ...
I had in mind Dragon Age: Inquision when i writed that ... there was quite nice crafting system, where all armors you learned were just blue prints and was as strong as the materials you used for them ... so naturaly, as you progressed you get to more rare materials, and potentialy could create better armors and weapons.
And then DLC came up ... sudently all blue prints from that DLC was more powerfull with same material used. :-/
And even funier was when another DLC came up ... and the same story repeated itself. :-/
So if you have max +2 weapons in base game, and you wish to add +3 weapons to DLC ...
I believe you should either re-design rest of the base game, so people need that +3 weapons to finish it, or even better put that DLC after main story is finished.
More Races, Companions, and Campaigns.
That's really all that needs to be added.
Endless tower dungeon, new dlc locations, & a ridable donkey with additional carry capacity for my halflings.
Endless tower dungeon, new dlc locations, & a ridable donkey with additional carry capacity for my halflings.
Tbh, I'd rather mounts to not be DLC but implemented as class features or an ability like the Ranger Companion.
Why would you like mounts in a game in which you can cross the maps in 3 real time minutes ? Lol
Why would you like mounts in a game in which you can cross the maps in 3 real time minutes ? Lol
Err, not so much as an increased speed thing. More it would be fun to play like a goblin riding a warg into battle, or like he said, a halfling riding a donkey into a fight. There are some subclasses somewhat based around the concept I think, and it'd be more a combat thing than a map exploration tool.
Endless tower dungeon, new dlc locations, & a ridable donkey with additional carry capacity for my halflings.
Tbh, I'd rather mounts to not be DLC but implemented as class features or an ability like the Ranger Companion.
no, that would remove the possibility for mounts to be for all classes, donkeys and horses you could just buy along with saddles and other stuff for them. at least thats how it was in 3.5, maybe you cant buy mounts in 5e : /
Why would you like mounts in a game in which you can cross the maps in 3 real time minutes ? Lol
this is ea, im presuming the additional maps will be bigger, as well as mounts will make it more versatile on how to carry stuff from point a to b.
Endless tower dungeon, new dlc locations, & a ridable donkey with additional carry capacity for my halflings.
Tbh, I'd rather mounts to not be DLC but implemented as class features or an ability like the Ranger Companion.
no, that would remove the possibility for mounts to be for all classes, donkeys and horses you could just buy along with saddles and other stuff for them. at least thats how it was in 3.5, maybe you cant buy mounts in 5e : /
Why would you like mounts in a game in which you can cross the maps in 3 real time minutes ? Lol
this is ea, im presuming the additional maps will be bigger, as well as mounts will make it more versatile on how to carry stuff from point a to b.
You can, but I want to say there are specific rules for them and generally only the cavalier(?) gets abilities that make mounts better? Someone more versed in the 5e subclasses could probably say.
Endless tower dungeon, new dlc locations, & a ridable donkey with additional carry capacity for my halflings.
Tbh, I'd rather mounts to not be DLC but implemented as class features or an ability like the Ranger Companion.
no, that would remove the possibility for mounts to be for all classes, donkeys and horses you could just buy along with saddles and other stuff for them. at least thats how it was in 3.5, maybe you cant buy mounts in 5e : /
Why would you like mounts in a game in which you can cross the maps in 3 real time minutes ? Lol
this is ea, im presuming the additional maps will be bigger, as well as mounts will make it more versatile on how to carry stuff from point a to b.
You can, but I want to say there are specific rules for them and generally only the cavalier(?) gets abilities that make mounts better? Someone more versed in the 5e subclasses could probably say.
Ya, I figured it would be a subclass of some sort that would have abilities tied to mounts. I don't remember the prestige class I went but I did have a winter wolf mount / companion with my druid a long long time ago. Still, just having a donkey with a wagon or donkey period would be pretty sweet.
I would like playable Goblins or at least a female goblin romance option, playable Githzerai and more playable Eberron Races like Shifters and Changelings, Warforged are already confirmed to be in the game files.
More content, higher level cap, all new companions.
Adaptions of some of the published D&D adventure books would be fun. Once all of the mechanics, classes, and spells are fleshed out, it's just more animating and voice acting, not even writing.
I will never buy a DLC by Larian, until there are options for a more honest D&D5 experience.
And if I ever see a DLC "D&D5 Raw", I will scream to "baldur's gate Gate"
Modules. Just new adventure areas.
Everything else should be readily available to modders.
I don’t like threads like this. It’s just a list of things Larian can read and opt not to include because the players have already accepted they won’t get certain things.
This thread should pop up AFTER full launch.
I will never buy a DLC by Larian, until there are options for a more honest D&D5 experience.
And if I ever see a DLC "D&D5 Raw", I will scream to "baldur's gate Gate"
I am pretty sure that even before release, probably a month or so after launch of patch 4 that if you keep on eye on Nexus, there will be a mod that will provide what some consider a more 5e experience. That is the great thing about computer over console, there literally is a mod for everything.
I don’t like threads like this. It’s just a list of things Larian can read and opt not to include because the players have already accepted they won’t get certain things.
This thread should pop up AFTER full launch.
Hence why I said Adventure Modules. Unless we get a map editor (please?!?!) that would be the only thing I would pay for.
I would like playable Goblins or at least a female goblin romance option, playable Githzerai and more playable Eberron Races like Shifters and Changelings, Warforged are already confirmed to be in the game files.
I like these ideas, they are good ideas.
Feywild zone , Spelljammer ships , T-rex druid form
For DLC options, I would prefer them to be an entirely separate campaign. Similar to how the Neverwinter Nights line of games went. The original game is complete and whole, as is. The DLC is an entirely new adventure with a new setting in the realms, new plot, and new characters. Some adventures are equally as big and bold as the original, and some are much, much shorter. It'd be awesome if they tried their hands at reimagining and/or recreating some of the classic campaign settings (both PnP and CRPG) as DLC. I'd like to see what they would do with the Isle of Dread, the Curse of the Azure Bonds, Icewind Dale, Planescape, or the Pool of Radiance.
An full fledged badass EXPANSION like Throne of Bhaal.
It has to be Icewind Dale 3!