How we can know the Sawyerism on spells with lv cap = 4?? - 09/03/21 08:33 AM
For those who doesn't know, Sawyer's games always nerfed hard spells. IWD has no good spell(Enhanced Edition fixes it by putting BG2 spells on it), NWN2 is unplayable as a pale master or warlock without mods like spell fixes. I an pretty sure that if Larian decide to nerf the spells more than 5e already nerfed, everyone who enjoys play as a caster will just mod the game and fixes the nerfs.
That said, the lv cap = 4 makes impossible to judge how a fireball is. We can only speculate that maybe Larian did something awful with it like with firebolt spell. Nor animate dead, we all know that Larian had the awful idea of making impossible to have a mage hand and a familiar at the same time which implies that animate dead will become worthless. Honestly, if Larian will nerf necromancy to a single summon limit and the low HD undead 5e style, I would prefer that Larian will chose to NOT implement this class specialization. And let modders mod it into the game.
Is much better than having something so worthless in a game that exists only to cause frustration among the fanbase.
I also wanna add that while Larian seems to see the high tier magic as "non possible to exist on a video game", the predecessor of BG2 had a lot of powerful high tier spells and the 2e versions of then. For eg, disintegrate which is a mid tier magic on 2e OHK the enemy, on 5e only deals a little of damage. And OwlCat is implementing tier 10 magic into the game. The UI is bugged showing lv 6, but here is. Liches on end game can cast this spells.
Meanwhile on BG3, we don't even know if animate dead will gonna work properly...
That said, the lv cap = 4 makes impossible to judge how a fireball is. We can only speculate that maybe Larian did something awful with it like with firebolt spell. Nor animate dead, we all know that Larian had the awful idea of making impossible to have a mage hand and a familiar at the same time which implies that animate dead will become worthless. Honestly, if Larian will nerf necromancy to a single summon limit and the low HD undead 5e style, I would prefer that Larian will chose to NOT implement this class specialization. And let modders mod it into the game.
Is much better than having something so worthless in a game that exists only to cause frustration among the fanbase.
I also wanna add that while Larian seems to see the high tier magic as "non possible to exist on a video game", the predecessor of BG2 had a lot of powerful high tier spells and the 2e versions of then. For eg, disintegrate which is a mid tier magic on 2e OHK the enemy, on 5e only deals a little of damage. And OwlCat is implementing tier 10 magic into the game. The UI is bugged showing lv 6, but here is. Liches on end game can cast this spells.
Meanwhile on BG3, we don't even know if animate dead will gonna work properly...