What do you like in cRPG ? - 30/05/21 08:07 PM
Well... this is an answer I took time to write for the recently locked topic. I was so dissapointed when I clicked "post" ^^
Guess it could be the beginning of another thread/ discussion about what we like in cRPG ? Or maybe not...?
Which are the two things that made the original saga, imo. BG1 and 2 were never about tactical combat. There are some amazing mods that can increase the challenge, but "out of the box" both games are very easy. What both BG1 and 2 offered instead was the freedom to go and explore the world. Whether you focused on the main quest, or went off the main path - that was up to the player.
Definitely. Freedom to explore the world is really something I love in the old games.
I wasn't talking about mechanics refering only to combats.
It's hard to explain a feeling but what I meant is that every mechanics are a part of a coherent journey. In the end after you ended the games, you could write "a book/a journal" about the story you wrote. In this book you could write everything, nothing would look too strange or would clearly look "video game".
Inventory management, Ammunition management, Time and weather, Distance, Random encounters in this dangerous world, resting in an inn because it was safe or resting in a dungeon, travelling as you wish accross the sword coast, meeting a lot of people and potential companions, starting as a peasant and ending as a god, being greatly rewarded, companionship, world that feels alive, etc.... Even RT(WP) is a part of what makes the journey ""real"".
All those things aren't interresting in a book / in a story but that's definitely things someone that write a story cares about.
And that's why I love so much RPG : because I'm the author of my own story, driven (more or less) by the developper and the rules.
In some games, when I'm fighting I don't have the feeling at all that I'm still part of a story. It's only gameplay.
When I'm travelling is somes games, I don't have the feeling that I'm in a world that could be "real" (despite the fantasy setting).
BG3 has many many qualities but according to me the gameplay, the story and the world are completely disconnected from each others.
BG1/2 weren't perfect especially for modern games. They also had bugs like fog of war exploit but they were consistent.
And when they were not, your imagination could easily do the job. According to me that's a reason why those games are so legendary.
Guess it could be the beginning of another thread/ discussion about what we like in cRPG ? Or maybe not...?
Originally Posted by ash elemental
Originally Posted by Maximuuus
***** has deeper and consistent mechanics that works as a whole. It makes you live a journey accross it's world rather than throwing you "fun gameplay" on your face everytime for the sake of it. Despite the size of the project and the custom world, ***** is far more like BG1/2 than BG3. The only things it lacks is freedom and a deeper story.
Definitely. Freedom to explore the world is really something I love in the old games.
I wasn't talking about mechanics refering only to combats.
It's hard to explain a feeling but what I meant is that every mechanics are a part of a coherent journey. In the end after you ended the games, you could write "a book/a journal" about the story you wrote. In this book you could write everything, nothing would look too strange or would clearly look "video game".
Inventory management, Ammunition management, Time and weather, Distance, Random encounters in this dangerous world, resting in an inn because it was safe or resting in a dungeon, travelling as you wish accross the sword coast, meeting a lot of people and potential companions, starting as a peasant and ending as a god, being greatly rewarded, companionship, world that feels alive, etc.... Even RT(WP) is a part of what makes the journey ""real"".
All those things aren't interresting in a book / in a story but that's definitely things someone that write a story cares about.
And that's why I love so much RPG : because I'm the author of my own story, driven (more or less) by the developper and the rules.
In some games, when I'm fighting I don't have the feeling at all that I'm still part of a story. It's only gameplay.
When I'm travelling is somes games, I don't have the feeling that I'm in a world that could be "real" (despite the fantasy setting).
BG3 has many many qualities but according to me the gameplay, the story and the world are completely disconnected from each others.
BG1/2 weren't perfect especially for modern games. They also had bugs like fog of war exploit but they were consistent.
And when they were not, your imagination could easily do the job. According to me that's a reason why those games are so legendary.