Bonus Action Hide breaks the entire game - 07/06/21 06:45 AM
I have been lurking for a long time and have seen many conversations regarding disengage as a bonus action. It is certainly a legitimate problem, but to me the much more egregious issue is bonus action: hide.. and I don't see it mentioned nearly as often.
I've recently started multiple playthroughs as a murder hobo to try out classes and avoid too many spoilers for when I "really" play the game. Killing everything on sight, including companions before they even open their mouths. Once I got to the ranged classes, I discovered how easy it was to beat ANY encounter solo without anything even sneezing in my direction. Attack with my action, hide with my bonus action, watch everything stand around and do nothing until its my turn again, repeat. It's especially easy with Warlock spamming Eldritch Blast. Goblins.. Undead outside the Talkative Skeleton.. it doesn't really matter what the enemy is or how many there are.
Sure, part of this is due to AI. I've gotten so proficient at this that occasionally I won't even hide just to have enemies get closer to me and save some time... knowing they can't reach and will immediately lose me again anyway on my next turn despite being repeatedly zapped in the face. That part probably needs to be fixed either way or else you'd just have rogues doing the same exact thing (which they should be able to do somewhat but not to this ridiculous extent... at MINIMUM intelligent enemies should run to your last known location, move their cone of vision, and check it out forcing rolls). But the main reason (IMO) is the same as disengage.. the game simply isn't balanced for having these things as bonus actions. I don't see where the upside is, seems like a lose-lose situation in my eyes and I really hope it doesn't make it through too many more builds.
[edit] Adding quick video to show that I am referring to:
I've recently started multiple playthroughs as a murder hobo to try out classes and avoid too many spoilers for when I "really" play the game. Killing everything on sight, including companions before they even open their mouths. Once I got to the ranged classes, I discovered how easy it was to beat ANY encounter solo without anything even sneezing in my direction. Attack with my action, hide with my bonus action, watch everything stand around and do nothing until its my turn again, repeat. It's especially easy with Warlock spamming Eldritch Blast. Goblins.. Undead outside the Talkative Skeleton.. it doesn't really matter what the enemy is or how many there are.
Sure, part of this is due to AI. I've gotten so proficient at this that occasionally I won't even hide just to have enemies get closer to me and save some time... knowing they can't reach and will immediately lose me again anyway on my next turn despite being repeatedly zapped in the face. That part probably needs to be fixed either way or else you'd just have rogues doing the same exact thing (which they should be able to do somewhat but not to this ridiculous extent... at MINIMUM intelligent enemies should run to your last known location, move their cone of vision, and check it out forcing rolls). But the main reason (IMO) is the same as disengage.. the game simply isn't balanced for having these things as bonus actions. I don't see where the upside is, seems like a lose-lose situation in my eyes and I really hope it doesn't make it through too many more builds.
[edit] Adding quick video to show that I am referring to: