Sorry if some of that felt more heated – not the intention. I'm viewing this as a discussion of viewpoints and the bits that we each find don't seem to make sense with the others', and such.
EDIT: ((Sorry folks, this ended up longer than I intended it to get...))
To begin with, I only partially disagree that what I'm describing is power fantasy material. When it's confined purely to the narrow field of inter-character romance, within the broader context of a fully fleshed out game, I don't think the description of it in that way is apt any more.
We're helping to shape a story; a story about our character and what they go through, with their companions. There are many, many elements to this that we won't have any control over, and many more that we will be able to influence. Many of our decisions will have, it is to be believed, great impact on the unfolding of major events. Within the context of this story, running alongside it, if a player wishes to involve their character in a romantic distraction that can, in itself, cause many other interesting tensions or story beats, potentially... and the game is designed to allow and encourage this to happen as an aspect of it... then they absolutely, without question, should be able to:
A) Decide for themselves the sort of person/people that their character is actually interested in pursuing in that manner.
B) Have the opportunity to pursue such a character if such exists and they want to, and
C) Have that interest returned
in a way that fits the personality and characterisation of the character they are pursuing, if they do actually wish for it to be returned.
I don't think that that is an unreasonable request or expectation. If a game is going to offer that to some people with some specific tastes, and it has the capacity to offer it to most people with most tastes, then it is a responsibility of a good game to attempt to do so.
A game that offers a spread of fixed preference characters in such a way that can potentially leave a player playing the game and seeking romance, but finding that of the spread of more than a dozen romanceable characters presented, only one of them will look at their character sideways, and that one option is one their character wouldn't touch or finds distasteful.... A game like that is not “nuanced and realistic and deep in its character portrayalâ€... it's just poorly designed and inconsiderately delivered.
I feel you misinterpreted one thing I said, in that the
product needs to appeal to the largest spread of people it reasonably can... however, that does not mean that the story itself must do so. The goal, rather, is to present a product that can produce individual, tailored stories that are unique to each playthrough and each person playing, and in doing so be satisfying to a larger spread of people. There's an important difference here.
I can enjoy that story, but what it means for every companion character is they are just another accessory to your characters potency; making any companion what you the player wants them to be, has to mean something to the story, otherwise they're just cutouts for you to game into their good-graces.
You're making a big jump of logic here, over a deep, dark chasm of nothingness, as far as I'm able to see.
As I asked before: Explain to me how an individual's intimate preference being a variable that is fixed by the player necessarily reduces their capacity to be a well developed meaningful and important character outside of their intimate life – which makes up the extreme vast majority of their screen time. How does whether or not they are accessible as a romance (Which they
Would Have Been Anyway If Your Character Was Configured Differently in a locked preference world) do anything at all to reduce, undermine, lessen or diminish them as a character in all other aspects? You're still maintaining that, and you're still not providing any explanation for this claim.
I want a game that doesn't patronize me. To use your example, I want to stay up all night drinking wine, having an arcane discourse with a well-spoken erudite wizard, and then have him say that he doesn't see me that way, the reasons for the character why can be anything. If you want the reason why I want that, it's because the character's been written with his own character in mind instead of whatever will please the player.
Again, fallacy. Why does whether he says yes or no at this juncture make him less of an impactful or meaningful character? Why does it make the entire rest of his character and personality invalidated and relegated to the pit of “accessory to your power fantasy� Why and how, when, in your ideal description of a locked preference game, giving the other answer would have happened any way if your own character were configured differently? Explain this; justify this claim.
A person's intimate preferences and relationships or lack thereof within the party's sphere are, in their totality, one small factor of each individual character's personality and characterisation. Whether they have a strong preference for innies or outies, or whether they don't, in fact, have such a preference at all, is, at best, a
Minor flavour factor within the scope of their whole personality. Yes, it most certainly can add colour and tonal shifts to other aspects of their choices and decisions as they relate to romance, but even then, that's only really in relation to romance and intimacy, which is, itself, only one small factor – we're talking a fraction of a fraction here, to be clear... at least in a well designed and well characterised character.
So when you start your game with a brand new PC, rest assured that those details absolutely exist and are fixed: You finalise your character and that sets the last remaining details of the world before you start the game into concrete and you're ready to go.
You made a female PC:
- It Exists as fact that Gale is at least heterosexual. If he is anything else, it hasn't come up or been mentioned, but from the perspective of what knowledge we can attain, that much exists as factual truth.
- It exists as fact that Wyll is also, at minimum, heterosexual. As with Gale, we don't know any more because we haven't asked about his sexual history in depth, but whatever it is it is definitely set in stone as an existent part of the universe.
- It exists as fact of the universe that Astarion wants sex and will tap you if you give him a chance... it is unknown for certain if he feels similarly about males, but his dialogue in other cases suggests he isn't choosy. We don't know for certain, but whatever the case it's definitely fixed in stone as truth.
- It exists as fact that Lae'zel views sex as a recreation activity with little to no romantic attachment to the activity itself, and that she is open to males and females alike if they prove worthy in her estimations. This is factually true of the universe and an existent thing.
- It's an existent fact of the universe that Shadowheart is Shadowheart, and, beyond that that she's not so good at swimming, and is open to the idea of kissing girls when she's tipsy... but reserved enough not to trust herself getting into potentially sexual situations while she's drunk. It is a fact of the universe that she will accept intimacy with other women, but we don't know yet for certain whether she is also open to males – she might not be. Either way, however, there is a truth, and it has been fixed in stone, and we might even learn about it at some point. Unless we all end up in her Lament Configuration.
Next, you make a male PC.
- It Exists as fact that Gale is at least female-leaning, but is open-minded on matters of intimacy enough to feel convincibly bisexual. This is set in stone fact.
- It exists as fact that Wyll is also female-leaning, but open to male lovers as well. Again, this is something that is truth and exists in the universe.
- It exists as fact of the universe that Astarion wants sex and will tap you if you give him a chance... it is unknown for certain if he feels similarly about females, but his dialogue in other cases suggests he isn't choosy. We don't know for certain, but whatever the case it's definitely fixed in stone as truth.
- It exists as fact that Lae'zel views sex as a recreation activity with little to no romantic attachment to the activity itself. She seems to prefer males; she may be purely heterosexual, though we do not as yet know for certain if this is the case. Whatever the details that we don't yet know, however, we can be certain that they are there, they exist, and are true.
- It's an existent fact of the universe that Shadowheart is Shadowheart, and, beyond that that she's not so good at swimming, and is open to the idea of kissing boys when she's tipsy... but reserved enough not to trust herself getting into potentially sexual situations while she's drunk. She is at minimum heterosexual, and we do not know if she is bisexual or not -we haven't posed her the question yet. Either way, however, there is a truth, and it has been fixed in stone, and we might even learn about it at some point. Again, unless we all end up in her Lament Configuration. Or unless we already are. You know how these things work.
These things are fixed definite values that exist as truth and are not at all malleable or spongy, or undefined, within the scope and context of each individual game. They exist as strongly and as firmly set as anything else in this game ever will.
it's not that they don't have preferences they have nothing, they can't have preferences and they can't not have preferences because it's something that will never enter the equation. I guess this is where the confusion between bi-sexual and player-sexual characters comes from because bi-sexual characters can express such preference and still work within this frame-work.
Again, this is simply not true. Imagine a situation where a dialogue option is presented to get one of your companions to flirt with and seduce a guard, later on, in chapter three or something. You get to nominate one of your current companions to do it, and they'll give you a response.
It seems to me that your feeling is that, with player-sexual characters, all of your companions will accept what you say and go and do it and be fine with it because they are incapable of expressing a preference. This isn't true.
Suppose we are a female PC, and the two guards are males, who have been talking about missing their wives at home in distant cities and wishing that the boss would let them slip away to the brothel for a few hours (so we know what they want). Your companions currently are Wyll, Gale and Lae'zel. You've signalled, as a character, interest in Wyll and Gale, and they've responded variously:
You ask Gale to go – Gale, who in This iteration of the game has shown to be purely heterosexual, makes a dry and vaguely witty comment about the suggestion, and ultimately refuses... because he is heterosexual and doesn't really feel he knows how to flirt with men, or feel comfortable trying.
You ask Wyll to go – Wyll, who in This iteration of the game has shown to be purely heterosexual, hesitates and meanders, and makes excuses about the image of the Blade, then in quiet murmurs to you as the 'real Wyll underneath' mumbles that he hasn't got the first clue about flirting with men and really doesn't think he should try this, and suggests that you can do it, surely?
You ask Lae'zel, who in this iteration of the game we know is very mercenary in her tastes and problem-solving capabilities. Lae'zel gives you a hard look, then agrees to go take care of it, before promptly walking up to the guards and murdering the life out of them.
Reset: Different game, different setting: you are a male PC, and you've been sharing some one on one time with Gale, had to rebuff a suggestion from Wyll and as cautiously as you could excuse yourself from Lae'zel's passive-aggressive... er... aggression....
You ask Gale to go – Gale, who in This iteration of the game has shown to be open to both male and female relationships, makes a dry and vaguely witty comment about the suggestion, and ultimately says he can give it a try, but you can tell he's a bit hurt at you asking him to, you let him know you'll ask the others first.
You ask Wyll to go – Wyll, who in This iteration of the game has shown to be open to both male and female relationships, is confident that he can charm these two simple boys to distraction... but it sounds like they're really only thinking of women, so he doesn't think it'll work... a detail you now notice that Gale, with his poor wisdom and insight, failed to contemplate.
You ask Lae'zel, who in this iteration of the game we know seems to preference males and is mercenary about the concept of sex in general. Lae'zel gives you a hard look, then agrees to go take care of it, before promptly walking up to the guards and murdering the life out of them.
These are player-sexual characters in different iterations of the world, and they are very much able to express personality and opinion on their distinct and well-defined sexual preferences in this iteration of the world, even if, in a different iteration, those preferences would be otherwise and would tweak aspects of their personality and characterisation differently. In what way do the characters in this scene
not have defined preferences that are influencing and impacting their characterisation and the way they respond as people to situations? In what way are their own well stated and understood preferences not entering the equation?
It does not necessarily reduce them in any way to be flexible in this manner.
If I play one game as a woman romance Wyll then play another as a man romance Wyll and the game does nothing to recognize this it forces me to question the verisimilitude of Wyll's character.
On this point we absolutely agree! The game needs to do this
Well, and do more than just flip flop some pronouns and otherwise not acknowledge the differences in the general dynamic that it would cause... in fact it seems everyone agrees on this part at least. It does cause differences, and the game, if it wishes to be seen as doing this well, has to acknowledge those and change in subtle ways in response to them, without making them the dominating feature of the game.
A character that doesn't act, respond or treat you any differently with this flip needs to be established in advance as a person who is open to all things and not prone to it.. and even then, there should probably be small differences here and there regardless, because no real person is 100% unilateral in this area.
(Because, let's be honest, at the very basest, most ground-level point, sharing your body with another woman is an intrinsically different experience to sharing it with a man – no matter how without preference you are in your tastes. They're different experiences at a mental and emotional level, not just a physical one; one is not 'better' than the other, but they are very much different... and from that, differences spring up and filter into everything else around them naturally. It's normal and healthy. I assume without personal knowledge that the same is true from the male direction too).
For most others the differences need to be even more clear, especially around characters like Wyll and Gale, whose backgrounds set up likelihoods and expectations which, when they turn out to be broader than anticipated, absolutely should have conversations attached to them.
To GM4Him, A similar question:
I have to say, I'm so sick of the "Make everyone happy" mindset. A good author creates a character and gives them their own backstory, personality, preferences, sexuality, etc. Then that person becomes a living, breathing, more relatable, realistic character.
Why do all of those things suddenly become impossible if one small aspect of their entire character is set to be alterable based on player flags? Why is it suddenly not possible to have characters that have their own backstories, histories, personalities, preferences, that are living, breathing, relatable, realistic characters, when one small aspect of their personality has two different modes in which it can exist? Why? Please, you or someone else, explain this claim to me, because I do not see any evidence to support it.
Wyll is a good example. He strikes me as very heterosexual, and there are even story implications that he MAY have had a wife and kid... maybe... fan theory so not necessarily a spoiler, but I caught the implications on some playthroughs. Regardless, it is VERY weird to me, and feels so wrong, to have Wyll hit on my male MC... especially suddenly, all at once, on party night. Astarion, makes sense. Wyll? No. Gale is also weird. He had a relationship with a woman. So him suddenly wanting to romance a male MC is weird. Nothing about him strikes me as being bi-sexual. Not a single aspect of him.
Really? What part of his behaviour, mannerism, way of speaking, or other character defining activity, independent of specific backstory factors, is striking you as being intrinsically a “heterosexual†behaviour? What does he do, or say, that, in the course of your time interacting with him, that you feel only heterosexual people do, and bisexual people don't?
Bisexual people exist.
We're real. We're not weird. We're not wrong. We're not a fetish. We exist. We're not identifiable on sight at 100 paces and we don't wear signs or badges, for the most part (sometimes...).
Pretty much everyone agrees that the party night with everyone going in for the kill suddenly and without warning is strange and badly handled... so we shouldn't use that as a point for or against anything else. It's a bad situations.
Beyond that though, I'd like to tell a short story....
I've got a character in a game I play, Tarabel. Tarabel is bubbly, positive-minded, optimistic, sunny, and she makes a sack full of rocks look smart. She knows this, but she doesn't let it bother her. She has partner at home, Teaberry, who is very much a lesbian. Tarabel is, mostly, as well, but she has a strong drive and there are things she likes about boys too, and wants from boys, and for a long time, she felt guilty about this desire. She and Tea spent a lot of time working things out – mostly Tea reassuring Tara that it was okay – and after much heartfelt discussion, about needs, faithfulness, and many other topics, they reached an agreement. Tarabel is, and wishes always to be, faithful to Tea, and wouldn't ever want to dream of betraying her or doing anything to hurt her. Tea knows this – knows it better than Tara does, even, perhaps. However, between them, Tara being who she is, it was decided that boys 'don't count'... So, now that she's out in the adventuring world, and missing Tea something fierce, Tara will sometimes, when she's feeling particularly needy at thee end of a tavern brawl or other adventure, take a boy to her bed. It doesn't count. She'd feel like it was cheating if she ever slept with another woman, out here... and she even feels guilty, a little, visually appreciating some of the lady-filled skin shows that she's seen on her travels... but boys are different. It doesn't count, because Tea said so, and it's okay.
Long story, but the point is... Lots of different people exist. Tara was the first person I thought of when I encountered Wyll and his lady trouble propositioning my male PC on party night. Wyll's situation is undoubtedly very complicated. It could be that he thought that blowing off some steam and getting some skin time with another guy at the party might be a good way of getting around his lady-friend's jealousy – no matter that this was incorrect, it's a distinct possibility for how he might have been thinking, in game settings where the PC is male and interested in him.