Lot of "little" questions - 12/10/20 08:08 PM
Hi all.
Coming from D:OS 2 the game is very opaque to me, and I asked myself a lot of questions, hopefully some of you can help me.
1/ I have a cleric in my party, who can cast Sacred Flame. The text says there's a attack/saving throw on Dexterity, does that mean that my dexterity comes into play when casting it? It seem to never ever land whereas the mage pretty much always hit with its basic fire bolt (even the cleric seems to be better off using a bow... meh). Is there a way to have the math behind the hits?
2/ All actions seem very linked to resting in a camp. Although I tried to not "camp" too much, is there something keeping me from going to camp after each fight? I don't feel like camping whilst exploring but then again when you've "used" all your spell slot and so on the fights are not as fun.
3/ All the weapons I found so far is exactly the same weapons that I have. Same goes for the armor and everything else. Although I do get there is less variety here than D:OS 2, I don't really understand the point of having swords and armors everywhere if they only serve the purpose of being sold. Am I missing something?
4/ What does the percentage stands for when you're targeting? It seems like a chance to hit, but then another dice roll seem to happen afterwards.
Is there a way to have a condensed vision of the DnD rules somewhere because although I do understand most of what happens, the fights feels very weird to me, having pretty much 1 hit out of 4 that actually deals damage, and that deals around 25 to 50% of HP of the target. At this point it feels more like a lottery than an actual strategic game. I won't even go on the fire surface on damage, although I do get that walking through fire shouldn't be a breeze, it's a bit more punitive than D:OS 2.
So again, am I missing something or is it just the way DnD is intended to play?
Coming from D:OS 2 the game is very opaque to me, and I asked myself a lot of questions, hopefully some of you can help me.
1/ I have a cleric in my party, who can cast Sacred Flame. The text says there's a attack/saving throw on Dexterity, does that mean that my dexterity comes into play when casting it? It seem to never ever land whereas the mage pretty much always hit with its basic fire bolt (even the cleric seems to be better off using a bow... meh). Is there a way to have the math behind the hits?
2/ All actions seem very linked to resting in a camp. Although I tried to not "camp" too much, is there something keeping me from going to camp after each fight? I don't feel like camping whilst exploring but then again when you've "used" all your spell slot and so on the fights are not as fun.
3/ All the weapons I found so far is exactly the same weapons that I have. Same goes for the armor and everything else. Although I do get there is less variety here than D:OS 2, I don't really understand the point of having swords and armors everywhere if they only serve the purpose of being sold. Am I missing something?
4/ What does the percentage stands for when you're targeting? It seems like a chance to hit, but then another dice roll seem to happen afterwards.
Is there a way to have a condensed vision of the DnD rules somewhere because although I do understand most of what happens, the fights feels very weird to me, having pretty much 1 hit out of 4 that actually deals damage, and that deals around 25 to 50% of HP of the target. At this point it feels more like a lottery than an actual strategic game. I won't even go on the fire surface on damage, although I do get that walking through fire shouldn't be a breeze, it's a bit more punitive than D:OS 2.
So again, am I missing something or is it just the way DnD is intended to play?