Larian Studios
Posted By: LanceDH List of issues big and small - 07/10/20 01:11 PM

Edit: As I've been adding more lists in the comments, I'm just adding some link directly to them.
Separate posts help define what are old (and possibly fixed) and new issues. And also prevent an insanely long post.
Part 2 (Oct 8th)
Part 3 (Oct 9th)

Hey, while streaming with a friend last night, I wrote down some issues/bugs/minor things that popped up.
I've added links with timestamps to help clarify the issues.

While on the outside area of the aircraft on the first map, opening a tutorial messes up the colors of the scrolling background.
https://www.twitch.tv/videos/762487605?t=0h24m45s

NPCs on different floors show up on the map without any indication if they are above/below, resulting in confusion.
https://www.twitch.tv/videos/762487605?t=0h28m32s

Camera shake can really mess up any kind of targeting. Note the tooltip on the left side as it shakes between different things.
https://www.twitch.tv/videos/762487605?t=0h40m28s

Another player listened in on a conversation I was having. This conversation ended up starting a fight. The character that friend was listening in with still showed the text bubbles during combat.
https://www.twitch.tv/videos/762487605?t=1h20m7s (Note the halfling)

After removing Us from the man in the ship by it attacking us, the man ended up sitting in the chair acting alive and well.
https://www.twitch.tv/videos/762487605?t=1h20m7s

In locations where there is different floors, moving the camera around may result in is going up stairs correctly, but the other floor does not become visible.
https://www.twitch.tv/videos/762487605?t=1h38m16s

There's some general issues with physics. Ragdolls freaking out, Mindflayer tentacles being weird, and demon wings being floppy.
https://www.twitch.tv/videos/762487605?t=1h38m4s
https://www.twitch.tv/videos/762487605?t=2h9m10s

At an unknown point, the combat in the game desynced immensely.
https://www.twitch.tv/videos/762487605?t=5h51m3s

At some point a friend's character became unable to move at all. This might have something to do with going prone. We eventually fixed it by fully killing the character and reviving it.
https://www.twitch.tv/videos/762487605?t=6h0m11s

Halfling animations can go very weird at time, stretching their bodies. This has happened during sneaking and certain dialogs
https://www.twitch.tv/videos/762487605?t=2h7m48s
https://www.twitch.tv/videos/762487605?t=5h8m

Sometimes the character movement doesn't match the patch and location you picked in turn based mode
https://www.twitch.tv/videos/762487605?t=2h19m10s

The turn order gets massed up at times, incorrectly showing who goes next.
https://www.twitch.tv/videos/762487605?t=2h20m1s

Familiars have issues following the player when climbing up ledges, and can end up getting stuck completely.
I climbed up a ledge, the spider couldn't follow. After I climbed down again, the spider was stuck in place and had to be resummoned.
https://www.twitch.tv/videos/762487605?t=2h39m49s

Clicking on the plus icon to level up, it's possible to accidentally click the confirmation button right after.
This instantly ends the level up process. Could be fixed with a simple level up confirmation prompt.
https://www.twitch.tv/videos/762487605?t=2h45m8s

Trying to loot items from a corpse using the right-click pickup option results in a "Out of reach!" error
https://www.twitch.tv/videos/762487605?t=3h5m9s

Hunters Mark seems to carry over between combat. I killed something a while ago which ended combat. In new combat later on I was able to use it's re-apply option.
Not familiar with it in DnD, only googled the 5e description. Could be intentional in the game.
https://www.twitch.tv/videos/762487605?t=3h22m10s

On multiple occasions characters ended up stuck in the dialog UI while in combat. It shows the bottom left buttons, but no exit button on the top right. This prevents them from doing anything during their turn, even skip the turn.
This was fixed by saving and reloading.
https://www.twitch.tv/videos/762487605?t=3h22m53s

A plaque in the Druid's Cove has a weirdly large tooltip for being a single word.
https://www.twitch.tv/videos/762487605?t=3h50m3s

When listening in on a conversation, leaving the conversation also ends it for the other player
https://www.twitch.tv/videos/762487605?t=3h50m55s

The wares around the dwarf vendor in the Druid's Cove can be looted without counting as strealing.
https://www.twitch.tv/videos/762487605?t=3h51m11s

During a conversation with a tiefling child in the Druid's Grove, one of the dialog options appear to be Drow specific, but the [Drow] tag did not show up in between the brackets.
https://www.twitch.tv/videos/762487605?t=3h54m54s

On come occasions weird lights are visible during dialogs, coming from seemingly nowhere and creating harsh lighting.
https://www.twitch.tv/videos/762487605?t=4h0m53s

Sometimes the "Journal updated" message shows up but doesn't say which jounal entry was updated.
https://www.twitch.tv/videos/762487605?t=4h4m11s

During dialogs, items held by the characters can be sticking to hands without the hand being closed
https://www.twitch.tv/videos/762487605?t=4h4m25s

There doesn't seem to be a way to split item stacks when trading with a vendor. I've tried using modifier keys or right clicking.
https://www.twitch.tv/videos/762487605?t=4h49m14s

Sometimes the inventory messes up, causing multiple items to stack on a single slot. Moving an item can force fix the entire inventory.
https://www.twitch.tv/videos/762487605?t=4h40m19s

Character positions can mess up in dialogs. Resulting in characters facing away from the person they talk to, or for them to stand inside rocks in the background.
https://www.twitch.tv/videos/762487605?t=4h55m45s

In the Owlbear cave, it is possible for a character to climb up a wall (as intended) but end up on the ceiling once done climbing. They might later fall off causing damage and prone.
https://www.twitch.tv/videos/762487605?t=5h13m7s Notice Gale climbing up behind my character

After using mirror image and ending combat, mirror images for shield can still show up when that character gets into combat again (possibly when unseathing weapons)
https://www.twitch.tv/videos/762487605?t=5h35m31s

An imp companion bugged out during combat, allowing it to have endless movement. This might be caused by desync that seemed to be happening around this time in the playthrough.
https://www.twitch.tv/videos/762487605?t=5h37m40s

Cat familiar doesn't have portrait in UI
https://www.twitch.tv/videos/762487605?t=1h6m32s

Owlbear has no portrait
https://www.twitch.tv/videos/762487605?t=5h21m51s

Tooltip text that covers the icon on the tooltip can make it hard to heard. Examples: Shove and hide
Could be fixed some sort of text shadow
https://www.twitch.tv/videos/762487605?t=0h7m9s

On character sheet some entries don't have a border by default. When highlighting them they end up getting a border, causing everything below it to shift a few pixels.
https://www.twitch.tv/videos/762487605?t=0h7m37s


Not so much issues as suggestions or notes.
- The dice roll in it's current state is somewhat confusing. We eventually understood that the target number is the number after calculations. But, it seems to make more sense to show the actual target, roll the dice, and then show the number of the roll + modifiers. So, show roll + modifiers instead of target - modifiers. This feels more engaging that my numbers are strengthened instead of the target being weakened.

- Possibly give an option to turn off the chance % when doing actions. I understand that it's helpful for those that aren't familiar with DnD, hence why it should be kept as default. But it feels weird when you're used to pen and paper. Maybe (also) an option to only show bonuses such as high ground, disadvantage, threatened.

- There doesn't appear to be any way of seeing another player roll their dice when listening in on conversations. When playing DnD with friends it's fun for everyone to know the target and hoping for, and seeing, the roll result.

- Nothing seems to explain why I can't use a short rest again before taking a long rest, especially with the heal station in the tutorial level. A simple tooltip saying "Usable once(?) per day. Replenishes with a long rest" on the button would do wonders.

- The default keybind for hiding is 'c' which is typically used for the character menu, resulting in doing the wrong thing by habit. Yet 'h' doesn't seem to be bound to anything while it's the first letter of hide. Possible left over from the skill originally being called 'crouch'?
Posted By: vometia Re: List of issues big and small - 07/10/20 01:46 PM
I think this wins the list of bugs lists! So I've pinned it. If anyone else wishes to add their lists (just summaries, please) then please feel free to do so.
Posted By: DarthTater Re: List of issues big and small - 07/10/20 03:10 PM
Using K+M on Stadia. I am unable to click on a Dead player when trying to resurrect them when using Help -> Resucify Scroll.
Posted By: Comander Tuvius Re: List of issues big and small - 07/10/20 03:36 PM
Originally Posted by LanceDH
Hunters Mark seems to carry over between combat. I killed something a while ago which ended combat. In new combat later on I was able to use it's re-apply option.
Not familiar with it in DnD, only googled the 5e description. Could be intentional in the game.


I have encountered this issue with an item that is supposed to grant 1 cast of Speak With Dead per day. It allows me to cast it repeatedly, with the recast variant of the spell.

Posted By: Kimo Re: List of issues big and small - 07/10/20 05:41 PM
Originally Posted by LanceDH

Hunters Mark seems to carry over between combat. I killed something a while ago which ended combat. In new combat later on I was able to use it's re-apply option.
Not familiar with it in DnD, only googled the 5e description. Could be intentional in the game.
https://www.twitch.tv/videos/762487605?t=3h22m10s


Hunters mark lasts 8 hours and can be re-applied during that whole duration (D&D 5e rule)
Posted By: MrEFT Re: List of issues big and small - 07/10/20 07:05 PM
Should I copy paste my thread list here to update or link and update my own thread??
http://forums.larian.com/ubbthreads...p;Words=MrEFT&Search=true#Post677465
Posted By: Okumichi Re: List of issues big and small - 07/10/20 07:29 PM
my list so far. i am in druid grove and have taken the quest "save arabella"

bugs:
- translation german: spell grease - translated as "fett" should be "schmieren" - scroll is correctly translated
- translation error: druid grove soup-seller not translated to german (choice 5)
- khagas key description is not translated into german

- freeing githyanki said my kin instead our kin to my githyanki char
- druid grove tiefling child perception throw is possible twice - third throw possible but throw is auto-fail
- previously sold items quantity is shown as high value (more than 1,5kk ore in the negative), when switching character during selling

graphic bugs:
- hands are not animated in dialoge (ex. old potion lady in druid grove gives you potion - potion lays sideways and hands don't grip flask)
- previously sold items are not shown with picture, when switching character during selling
- clipping errors after killing enemies - corpes ragdolling arround excessivly sometimes (ex. corps got almost shot out of map in fight with mindflare servant on the ship)
Posted By: Zittoone Re: List of issues big and small - 07/10/20 07:43 PM
When trading you have the ability to swap character for trading (nice feature btw!), but the items comparison are still for the character that started the dialogue.
Posted By: Felonious Monk Re: List of issues big and small - 07/10/20 07:45 PM
Multiplayer is saturating the host's upload:

Four of us were in game with massive de-syncs forcing us to give up. The game was saturating my upload @ 14 Mb/s during combat (I was the host). I'm not surprised the latency was unplayable.
Posted By: eikka Re: List of issues big and small - 07/10/20 08:10 PM
There seems to be some bug with quests not updating after completing the required step.

Examples (in spoiler tags):

Masterwork weapon
Quest didn't update after I found and looted the Surrus Bark in the Underdark. I'm stuck in the "find Surrus Bark" step and the quest marker keeps following my character if I have the item in my inventory.



Nightsong
Quest didn't update after solving the moon circle puzzle in the temple and opening the door to Underdark. I went all the way in and the quest was still pointing me backwards to the moon puzzle room to "open the door". Updated only after I re-opened the door with the lever.




Posted By: rabidelfman Re: List of issues big and small - 07/10/20 08:32 PM
Seems like the manual dice roller isn't taking ability score + proficiency into account. Numerous times I've had a target of, say, 7 and I roll a 4 with a +3 - if it meets, it beats, this is not being applied, it seems. If it is being applied, then the meeting of the target is not passing, as it should be.
Posted By: ShyCryptid Re: List of issues big and small - 07/10/20 09:21 PM
The Ranger's "Hunter's Mark" bonus damage does not apply to attacks with an off-hand weapon, be it from using just a bonus action to attack or a full "Dual-Wield" attack.

Items will sometimes stack up onto other items in the inventory.

The Hotkey "V" to swap between ranged and melee weapons does not always work; it will play the sound but your character will not swap their weapon set.
Posted By: Jorrack Re: List of issues big and small - 07/10/20 10:06 PM
Character Creation

Creating a Half-Elf cleric (I assume more domains will be coming as being able to choose your god but being limited to Light, Trickery and Life is very limiting) and I do not get the options of choosing 2 proficiencies (Skill Versatility in the Players Handbook) meaning unless I go for a Sailor background I cant choose Perception as a skill.


In a cave where I find a prayer so say to open a container. There is no explanation on how to say the prayer though the character admits this is what will open the container (Reading it does nothing, Right clicking the prayer and container gives no options, using a cleric also gives no options)

Dying because the game keeps damaging you while in a cutscene (Dark Tome) which you cannot avoid. If there is a cutscene the damaging effects should pause while we have no control

Mage Hand appears to have hitpoints and can be killed which limits its use (like moving items from traps)
Posted By: Luskenai Re: List of issues big and small - 07/10/20 11:04 PM
Bugs:
• Playing on steam, created a multiplayer lobby and only the most recently joined player's Steam Name and Icon showed up.
• After my first conversation with Gale my Raven familiar stopped flying when idle, it was frozen mid-air, this might be a timed thing and not exactly to do with Gale, but was when it happened for me.
• First noticed multiplayer characters still had a "listening" icon above them after leaving a scene, this first happened after the intellect devourer "Us" scene.
• Personally had a graphical bug where in a 4player group when I watched the first scenematic with Lae'Zel the controlling player's "parasite effect pulse" didn't stop for the whole scene, the other players did not experience this.
• When playing with 4players and picked up Us and Lae'Zel on the illithid ship the string of player portaits in the bottom left covered most of the melee/ranged attack buttons. Experienced on 2560x1440.
• Playing 4player multi and on the illithid ship 3 death saves didn't get the player up with 1hp, they stayed "down".
• First scene with Astarion he isn't holding his dagger so much as it looks glued to his hand.
• Inventory contents dissappeared at times durign a 4player game, this was resolved by sorting the inventory for the affected player, but was jarring and unexpected.
• Speaking with Zorru near to the caged goblin in the Hollow plays the wrong audio clip or shows the wrong text, either way they don't match.
• In the druid grove when I first got there, I spoke with Mino but his conversation line cut itself off prematurely, 99% sure I didn't press space bar.

Graphical Issues:
• During the Transponder room dragon scene, the player was hovering above the floor.
• On the first long rest my Wood Elf was lain on his bed, but was hovering obviously above the bedroll.

Suggestions:
• In multiplayer games when watching cinematics please could we watch the controlling player's roll, it feels wierd waiting for something to happen without seeing it, it would be an amazing moment celebrating or comiserating a roll together instantly without waiting for a report from the controlling player.
• Please can we have a ping function like that of DOS2, so that when playing multiplayer we don't have to go into excrutiating detail to describe what we are suggesting to each other, "other there by the pot next to the pillar" "which one there are six pillars", a ping funciton which shows up ingame would help speed player interactions and help alleviate frustrations.
• Character portraits are naked? Could they be wearing their current gear please?
• Custom Character cinematic conversation choices are great, but can we please have them voiced? Some rare interactions are voiced from our custom character and it's beautiful to experience. A mute protagonist isn't the most fun.
• If a player is rolling death saves and we wish to help them perhaps clicking on them could be context sensitive to auto-"help".
• Could the game please auto-save either before entering a long rest at the camp or after exiting it please.
• Overall more auto-save triggers in the first area would be nice too, although not entirely necessary.
• When connected and filled a multiplayer party into a lobby could we please have a "load game" button so we don't have to go into character creation mode.
• Alternatively related to Multiplayer loading; when the save-holder has loaded the save could we please be able to invite players to the game from the "session" screen.
Posted By: Zahhibb Re: List of issues big and small - 07/10/20 11:07 PM
Some bugs from me aswell:


Weird lighting bug when having conversation with people in camp (happened several times with Gale, Shadowheart, and Lae-zel).
https://imgur.com/97z6BMp

Gale at camp appears to take out and read something, however he is holding nothing and is doing a reading animation.

The cook 'Okta' in druid camp is stuck in same pose entire conversation.
https://imgur.com/06xSezf

Items stack on top of each other and sometimes a blank slot appears that can't be filled in.
(2 items on same cell): https://imgur.com/uxRFVGg

Fog cloud effect seems to show some square/plane in some lighting conditions.
https://imgur.com/DD4jdNd

No sound in cutscene when opening the large Sarcophagus (where the hooded undead appears from) in the ruins.

A lot of times the playable characters will walk through closed doors.

Carry/weight limit seems to be broken and appears to cause 'Encumbered' only at 90 weight at double your weight limit instead of actual value that's shown.
https://imgur.com/Vpnx0dU

Inside the herb cellar in in 'Blighted Village' and further inside behind the mirror door the camera bugs out and both characters and enviroment seems to dissapear. Zooming in close makes it so you can see everything again. This appears to be a common camera bug inside small and tight areas.
https://imgur.com/jr51Y84

In the Gnarled Teahouse (in the hidden room leading down to the lair) the camera bugs out and characters/environment dissapears.
Posted By: LanceDH Re: List of issues big and small - 08/10/20 12:32 AM
Another stream, another list

Clicking to melee attack a target in combat makes me path past another enemy first. While still walking, it enters the other unit's range, and gets hit with an attack of opportunity (entering melee range, not leaving).
In addition, the movement was interrupted before reaching the target, yet the cost of the action is still used up. It should either refund the action, or not use the requirements until the actual action takes place
https://www.twitch.tv/videos/763412078?t=0h7m21s

When trying to path around a target to get behind it, the suggested pathing can suggest movement that would trigger an attack of opportunity, even when a safe path is also possible.
https://www.twitch.tv/videos/763412078?t=0h13m40s

The Mind Flayer Pod on the ship showing the cutscene of a dazed women inside (that can be turned into a mind flayer), is empty outside the cutscene
https://www.twitch.tv/videos/763412078?t=0h32m25s

Tiefling (and Mephistopheles Tiefling) tags show twice on the character sheet
https://www.twitch.tv/videos/763412078?t=0h39m32s

Weight limit isn't well explained. On the timestamp I'm wondering why having 50/40 weight isn't affecting me. I google the 5e rules, but they don't seem related. Later on I find out that you get over-encumbered at 2x you limit, but this isn't explained.
https://www.twitch.tv/videos/763412078?t=0h48m30s

The action log doesn't (always) scroll to the latest action. This could be by design. Regardless, a button to jump to the very bottom of the log would be appreciated.
https://www.twitch.tv/videos/763412078?t=1h1m20s

The level up 'menu' needs to have a lot more information presented to the player. Essentially their character sheet and in some cases spell info.
Example of reasons:
Eldritch Invocation 'Agonizing Blast' mentions it will adds your charisma modifier as damage, but the info on the left only shows your actual charisma. If you're not knowledgable with DnD, you might now know 17 = +3.
Eldritch Invocation 'Armour of Shadows' allows you to cast Mage Armor, but doesn't show what that spell does, not helpful for people new to DnD.
Eldritch Invocation 'Devil's Sight' gives a form of dark vision. I have dark vision as a Tiefling. I remember that, some might not, but even then I don't know if this invocation is a better version of what I already have.
Eldritch Invocation 'Beguiling Influence' gives proficiency with deception and persuasion. I think already have proficiency with one of those because of the backstory, but I can't check to be sure
https://www.twitch.tv/videos/763412078?t=1h27m10s

When equiping an item from a loot window, it doesn't always equip the item.
https://www.twitch.tv/videos/763412078?t=1h59m8s Equipping a longbow, but still has goblin bow equipped

Encountering the devil for the first time in camp, my friend tried to use the 'attack' option twice. On both occasions it skips the conversation to either the second part or the end with no combat.
https://www.twitch.tv/videos/763412078?t=2h2m24s

Companion jump actions such as the Imp's fly and the Giant Spider's jump use a blue bonus action icon, despite either using speed or an actual action. This could simply be because these spells don't have a custom icon yet.
https://www.twitch.tv/videos/763412078?t=2h22m4s Spider
https://www.twitch.tv/videos/763412078?t=4h7m32s Imp

At some point characters took damage from an unknown source. The action log indicated the damage, but no source. Only looking at it after the fact did I realize it was probably a trap that I failed the perception check for.
The damage roll tooltip was also void of any information. To help avoid confusion, maybe it could indicate it came from an unseen force or location, as this would look less like a bug or incomplete.
https://www.twitch.tv/videos/763412078?t=2h33m33s

Since companions can't climb up walls/ladders like humanoids can, they will instead path another way around. This can cause the companion to run into enemies and get into combat on their own.
https://www.twitch.tv/videos/763412078?t=2h35m38s

Actually not sure what happened here. At first I thought this was one of the cases where a projectile wouldn't follow the preview path and hit the terrain (that can happen regardless, it's an issue).
Looking back at it, the concentration gets broken for I assume a Hunter's Mark that was still going on a goblin that fled. But I have no clue what happened with the Ensnaring Strike that was shot. According to my friend my character was in the ground on his screen (I'm the host)
https://www.twitch.tv/videos/763412078?t=2h38m54s

Possibly not a bug, but more a lack of feedback or just an unusual situation. I tried to web an Etterling standing on a web bridge. Nothing happened. I assume because it's immune to it, but I expected at least a message that it had no effect.
https://www.twitch.tv/videos/763412078?t=2h45m46s

At some point during combat, my Giant Spider companion got stuck going in and out of combat over and over. This was fixed by having another character shove the spider.
https://www.twitch.tv/videos/763412078?t=3h15m25s

In the Phase Spider cave, it's possible to send jump, or fly an imp, down into the deep pit, resulting in death. Haven't tested, but a character jumping down might possibly not be revived due to the distance.
https://www.twitch.tv/videos/763412078?t=3h27m30s

Ground fire still there after a long time (almost an hour), even though the tooltip says it should only have been there for a total of 12 turns (that number never went down)
https://www.twitch.tv/videos/763412078?t=3h30m29s This fire is created at this moment https://www.twitch.tv/videos/763412078?t=2h48m47s

At some point I jump onto a higher ledge and take 39 damage, presumably fall damage?
https://www.twitch.tv/videos/763412078?t=3h33m3s

I give my friend 2 thieve's tools. He tried opening a chest once, fails, and both tool are used.
https://www.twitch.tv/videos/763412078?t=3h37m50s

Destroying the chest with Highcliff's Blueprints, caused the blueprints to fly halfway into a wall, causing it to be unreachable to read or pick up. This was fixed by throwing the item somewhere else.
https://www.twitch.tv/videos/763412078?t=3h40m56s

Friend knocked an enemy off the roof of a building using Eldritch Blast, but it didn't take any fall damage
https://www.twitch.tv/videos/763412078?t=3h46m50s

This is heavy into desync territory. My friend leaves the game and I try to finish combat solo, but am unable to end the turn. Note how there's no imp companion portrait above the warlock (halfling) portrait in the bottom left. Saving and reloading fixed the imp portrait and let me end its turn.
https://www.twitch.tv/videos/763412078?t=4h10m09s

Entering camp, we are instantly attacked by Scratch. It's unsure if this is intentional or if something messed up as it just happens with no lead up.
https://www.twitch.tv/videos/763412078?t=4h30m43s

Pathing off a roof can show you a line straight down as to indicate walking off it. This has no indication that doing so might be hazardous and potentially deadly. Making the line red, much like walking over a fire surface, might be a good idea.
https://www.twitch.tv/videos/763412078?t=4h15m49s


Not so much issues as suggestions or notes.

Bonus health isn't shown on the portraits in the bottom left. Probably by design due to limited space, but would be valuable information in the overview.

When playing multiplayer, when two player characters are in a dialog with each other, it isn't always clear which player is currently picking, especially when you can cast a vote for the other player's options. This might be because of the dynamic cinematic currently not always showing the right character and the right time.
Posted By: seikojin Re: List of issues big and small - 08/10/20 01:32 AM
At the end of the druid cove fight, I rested for the night where Jeorna made 'stars' (no animation visually and camera angles were not focus on any activity). Then the next day, I go to enter the grove to sell the loot from the attack, and the druids, including Jeorna attack.

This could be due to not helping Kagha and locking the grove before the attack, however, nothing indicated that and it seems a betrayal to saving them from the raid.
Posted By: SpiderKiller Re: List of issues big and small - 08/10/20 01:47 AM
I dunno if it goes in here, and if anyone else thinks its an issue, but having to log in every time I want to play or the game force closes. Also the 2FA pretty much makes it impossible to log in.
Posted By: Fenrissama Re: List of issues big and small - 08/10/20 01:56 AM
My input:

I got the warlock character in my camp without having a conversation with him first. Was just there, no introduction, or preamble. Chastised me for killing the goblin leaders without him. (Funny out of context)

The githyanki (sp) character had a permanent debuff in combat, but also gives that debuff each time she rarely manages to hit something
Posted By: BaseFluff Re: List of issues big and small - 08/10/20 02:06 AM
A few other bugs:

- In the beginning when the woman transforms into a mind flayer in the pod, the mind flayer is not visible in the pod post transformation.

- The "Secret" waypoint leading to Harper's Cache in the first map after the crash just disappears.

- when you move the camera, you cannot move up floors.

- The camera sometimes gets stuck on terrain like trees.

- In the cutscene with the cleric in front of the monastery there are times you can see the cleric model twice

- The character's mouths don't move sometimes when starting conversations

- sometimes in fights there is a lull when enemies are taking their turns and nothing is happening (no movement, no talking, no actions.). Not sure what they are waiting for.

- In the owl bear cave in the first map, after climbing the wall towards the owlbear location, the character will sometimes clip into the terrain way above the stairs. They only way to get down is to jump down and take a bunch of damage.

- Some items don't get highlighted in the UI

- sometimes characters walk through fire instead of pathing around it.

- Some of the scenes just seem dead. The main character sometimes just stands there awkwardly. But I'm assuming this will be improved upon before release.

Posted By: SpiderKiller Re: List of issues big and small - 08/10/20 03:19 AM
When entering the druids camp, first encounter/cuts energy, dialog doesn't finish before cutting to the next person.

Edit: happens multiple times in camp
Posted By: SV3N Immune to Ranged Attacks - 08/10/20 04:08 AM
I noticed at the beginning of the game I was immune to any ranged attacks made by the imps on the ship. After walking up to the three commoners freeing the mindflayer, it appears that my character is immune to ALL ranged damage.

There is an attack animation, however my character doesn't react to the animation and no numbers appear over their head.
Posted By: SV3N Character's mouths not moving when speaking - 08/10/20 04:27 AM
This has been an issues i've seen a few times, but when some characters will begin their first few lines of dialogue, their mouths won't move at all.

It has only happened so far while being on the ship at the beginning.
I encountered a bug, after I killed the Drow in the goblin temple with the Druid, I did the cut scene with him he told me to meet him back at the Grove, I fast travelled from the Goblin Camp to the Grove, I talked to Haslin, he told me to go see Rath for my reward, I collected my reward, ran back to Haslin did the dialogue with him where he tells the Druid chick she's starting over and re-learning the ways of the druid and that I would need to come back tomorrow for his help. It was at this point I decided to save the game and I received a message telling me that saving a game mid-dialogue was not allowed and for the next 4 hours while I ran around playing I couldn't save the game. My previous save game was just before the fight with the Drow. I had been in several cut scenes talking to various characters in the previous 4 hours till my parties death and at no point could I ever save the game.

Noticing that pick-up and add to wares, does no add to ware.
Posted By: SpiderKiller Re: List of issues big and small - 08/10/20 05:23 AM
When back at camp and get the dialogue for Gale, when he says he trusts you, if you try to use the tadpole to read his mind, then decide to stop, the tadpole mind invasion stays on the screen. At time this causes the characters to be covered up by the effect.
Posted By: druth Re: List of issues big and small - 08/10/20 07:53 AM
Just a few issues:

1. After I chose my warlock's eldritch invocations (Devil's Sight, Agonizing Blast) they don't show up on the character sheet and I definitely don't have any kind of Dark Vision let alone a type that sees through Darkness. I thought they might show up after another level if the stats/abilities got recalculated... but they didn't.
2. Hex sometimes vanishes after casting rather than being able to be cast again.
3. The familiar imp doesn't have Devil's Sight either. Totally night blind.
4. During the owlbear fight it told me that I would be disadvantaged on ranged attacks since someone was in melee. However, then it wouldn't let me take any action at all whether it was jump out of range, cast a spell at disadvantage or use an item.
5. Rally Cry doesn't restore 8 hit points. Seems very repeatable.
6. Revivify does not target characters that die in the water.
7. If a character is bleeding out (death saves) at the end of a fight and there is a cut scene, they WILL die since there is no way to Help or heal them.
Posted By: Juneau Re: List of issues big and small - 08/10/20 10:25 AM
Rolling a 1 on a skill check auto fails. Natural 1s do not apply to skill checks in D&D please remove from the game.

Literally my first roll was a Investigation check on the bowl of soup wink it required a 5 to pass. I had +5 to that skill so it should be impossible for me to fail. Low an behold the 1 came up and I failed. Literally my first roll of this game was a 1. https://clips.twitch.tv/ResilientObservantTitanVoteNay
Posted By: Certheri Re: List of issues big and small - 08/10/20 11:19 AM
Just gonna add the links of the posts I've made since you only want quick summaries.

Black Screen and Lost Control During Intro
Lost control of my characters when trying to get the brain to regroup with my party.

"Find the Missing Shipment" Quest Marker problem
Quest marker for "Find the Missing Shipment" is a bit excessive and kind of annoying.

Typo in book in Kagha's room
Just a typo in a book (image included)

Phantom War Drum in Shattered Sanctum
Broken war drum was still used by a goblin despite not existing. (video included)

Ranged attacks not putting me in combat
Potentially caused by me being incredibly far away since I had high ground, my spells weren't putting me in combat at all. (video included)

Inventory scrolling up when moving items
Exactly what it sounds like. Annoying when managing inventory. (video included)

Sword of Justice still there
Sword of justice should be gone, but it's still equipped and I can still use it. (image included)

And I didn't make this one, but I was going to:
Defiled Temple Moon Door Puzzle Broke
Moon puzzle has missing pieces that seem to be moving around sporadically (video included)
Posted By: rokie84 Re: List of issues big and small - 08/10/20 12:27 PM
Hi everyone,

First major bug I have encountered:

After visting the temple with Shadowheart, I tried a long rest. A conservation starts immediatly. Aftter Shadowheart spokes her lines, the dialog stucks because I can't answer. No dialog is showing for my Main Char.
Posted By: HakkaStyle Re: List of issues big and small - 08/10/20 12:53 PM
In the Druids grove the Tiefling by the telescope - her conversation has an option to deceive, after successful deception the conversation loops back to the beginning with the same options again. Does not matter what happens then, as the first roll seems to win out and you get the item if you succeeded.
Posted By: _Spacce_ Re: List of issues big and small - 08/10/20 12:55 PM
Most of the bugs I've encountered have been covered but got one that I haven't seen yet:

When switching profiles, the audio volume, at least on the music volume, resets back to normal even though it is set to zero.
Posted By: HakkaStyle Re: List of issues big and small - 08/10/20 12:58 PM
Originally Posted by Juneau
Rolling a 1 on a skill check auto fails. Natural 1s do not apply to skill checks in D&D please remove from the game.

Literally my first roll was a Investigation check on the bowl of soup wink it required a 5 to pass. I had +5 to that skill so it should be impossible for me to fail. Low an behold the 1 came up and I failed. Literally my first roll of this game was a 1. https://clips.twitch.tv/ResilientObservantTitanVoteNay



The way they have done skills is the roll needed that showed up (IE 5) is the base difficulty - your skill. So if it said 5 and you had a skill of 5 then the actual base difficulty was 10. So you needed a 10 and rolled a 1+5 = 6. I have tried on multiple characters different checks and the target number is different by the skill number of the character.

Posted By: Jörgbörgbörg Re: List of issues big and small - 08/10/20 01:01 PM
Game crashes on startup since the hotfix. I tried running Vulkan and Direct X 11, but both crash during the studio logo. Is anyone else experiencing this?
Posted By: jonn Re: List of issues big and small - 08/10/20 01:56 PM
Some issues from the first few hours of play:

- sudden jump into character creation screen mid-cutscene at the beginning

- panning with the mouse doesn't work until WASD pressed. It then works intermittently, especially left & right of screen. After dialogue or entering new area it stops working again

- sometimes panning with WASD briefly doesn't work at all during combat

- the camera tends to get stuck or clip through in high relief terrain

- characters can walk through closed doors (or open door is drawn as closed)

- when descending a ladder all characters merge together and descend as one rather than going one after another

Posted By: eventHandler Re: List of issues big and small - 08/10/20 02:35 PM
If you destroy a door, save, and then reload the door returns but is immortal and can't be interacted with at all. Companions can pass through it, so angling the right way to get them to walk through and then swapping to them is the only way past these phantom doors.
Posted By: eventHandler Re: List of issues big and small - 08/10/20 02:37 PM
Originally Posted by Jörgbörgbörg
Game crashes on startup since the hotfix. I tried running Vulkan and Direct X 11, but both crash during the studio logo. Is anyone else experiencing this?


Try these: Open task manager and kill any processes that started around the time the game did or when it crashed. Or reboot your computer. It seems to leave some background things running that make the launcher just constantly close itself sometimes. But you might be having a different issue, so that might not help you. Good luck.
Posted By: eventHandler Re: List of issues big and small - 08/10/20 02:46 PM
Originally Posted by Comander Tuvius
Originally Posted by LanceDH
Hunters Mark seems to carry over between combat. I killed something a while ago which ended combat. In new combat later on I was able to use it's re-apply option.
Not familiar with it in DnD, only googled the 5e description. Could be intentional in the game.


I have encountered this issue with an item that is supposed to grant 1 cast of Speak With Dead per day. It allows me to cast it repeatedly, with the recast variant of the spell.



Re-read the description of the necklace. It doesn't imply it can only be used once per long rest to talk to the dead, just that it requires a long rest to use the necklace again. The dead hold no secrets to you now. It would be pretty useless if you had to long rest between every corpse. The dead are mainly to provide flavor and lore, so that would be counter productive.

Once you activate it to grant yourself the "Can speak to the dead" buff, you are just "casting" the alternate version to interact with the next corpse as a UI choice rather than "casting the full spell again". It is basically a concentration spell, but the concentration is being done by the necklace.

*edit* If you are just reading the spell description, that isn't useful here, because it doesn't account for the spell being cast by the necklace instead of cast naturally.
Posted By: SecretPilgrim Re: List of issues big and small - 08/10/20 02:53 PM
Have confirmed that there is a bug for possibly all platforms, but that is reproducable and a way around it specifically for Stadia users.

Cutscene between Nautiloid Ship and Ravaged Beach is bugged and will keep users from progressing. This is right after you interact with the helm on the Nautiloid ship.

This seems to be something several users are facing, but I have confirmed Stadia specific conditions. More info on the issue and others experiences with it here http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=678701#Post678701

On Stadia Chromecast with controller:
3 times it failed to load the Ravaged Beach correctly killing the game's ability to progress and forcing you to reload

On Stadia Chrome browser with mouse and keyboard:
Twice now it has worked perfectly and loaded the Ravaged Beach allowing the game to progress

Posted By: Metacheff Re: List of issues big and small - 08/10/20 03:46 PM
Hello, just a fan wanting to give a bit of feedback on the glitches and some idead that I've noticed throughout my 12 hour total playtime through multiple characters

If it helps, here's my PC specs:

-Manufacturer: ASUSTek COMPUTER INC.
-Model: ASUS Desktop PC G11CB-G11CD Series
-Processor: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
-Installed memory (Ram): 16.0 GB
-System Type: 64-bit operating system (Windows 10), x64-based processor
-Graphics Card: GeForce GTX 1060 6GB

______________________________________________________________________________________________________________________________

- This bug is by far the most distracting and problematic for me. almost every other time I talk to anyone that triggers the conversation engine, they'll go through the body animations, but their mouths don't move until the next voice line is played. this can even happen multiple times in the same conversation if the camera changes. so it happens a lot.

- I don't know if it's my system specs, but textures take an incredibly long time to load, if they load at all. Often times entire terrain assets will be missing, like walls and floors, and I'll be able to see through the world. I don't know what triggers it, but it seems to be anytime I load in or re-load in parts of the map.

- I know that you guys have seen this, but the ragdol-lololol-ing happens when I use certain abilities, specifically anytime someone dies with them taking an affect that would make them go prone or knocked back into something.

- The game really likes to freeze up every now and then. I don't know what causes it? but it usually happens when loading new things. it'll freeze up on me for around 5-15 seconds but then it will continue.

- I don't know if it's intended, but I've noticed that sometimes conversations get completely skipped when going to camp. for instance, when I first camped, I was expecting Lae'zel to chastise me for taking a rest because that's happened every time I've camped for the first time, but after the last one where I didn't rest until level 3, the conversation never came up, along with Gale's 'go to hell' reflection.

- I've noticed that sometimes the game has a hard time registering when something is in range, or shouldn't be in range or has line of sight. again, I don't know what triggers it, but sometimes the game will say that I have a clear shot when my character has to do the pathfinding dance in order to do it. I've even noticed enemies that should clearly be able to hit me freeze for hours on end while they try and figure out what to do. Or I'll be shooting a skeleton in the middle of the open chapel with no cover and it will say that I'm not in range.

- Getting into the minor stuff here, but the first combat I ever encountered killed me during the tutorial menu popups for combat. The intellect devourer that I pissed off trying to cripple Nat 20'd me and auto killed my warlock. Afterwards the game broke, it wasn't accepting the fact that I died and couldn't do anything, so I had to re-load. This instance where I've died and been unable to do anything while the game was still going has only happened a couple times for me, but it's always been a debby-downer when it shows up.

_________________________________________________________________________________________________________________________________

I'm no coder or anything, so I don't know how hard some of these things will be to implement, but I'd still like to be able to give my feedback anyway. I hope that these are easy enough to implement and don't get in the way of bigger fish to fry. The game is astounding without these changes, but if you guys were able to get around to them, this game would be that much more amazing.

-I've noticed that certain animations may need a layer of polish, especially for dwarves. For one specific instance, when trying to free the intellect devourer in the beginning, the other more human sized characters looked careful when taking out the brain, but the dwarf just stuck both his hands clear through the guy's skull, probably squishing it. Funny as it was, it probably wasn't intended.

-Being able to drop concentration would be nice. Anytime I want to kill the light cantrip I've casted or have wanted to end an area effect spell so I can walk across has been an exercise in tedium. Granted this one seems like it might be a bit complex to implement, but I bet it'll be loved if implemented.

-Some indication that you're rolling with advantage, or being guided would be nice. The single die roll has been something that I've wanted in RPGs for a long time, ever since Icewind Dale. But knowing intemently how 5e works, showcasing when you're rolling 2 dice, or adding a d4, or bardic inspiration dice would be that much cooler instead of trying to figure out what options you'd have advantage on.

-Helmet toggle... the game needs one. Especially since facial animation is so key to look at. I know it's been implemented in your other titles, I know that you can bring it back. In fact, having some type of costume layer where you're able to dress in the armors that you like sounds pretty cool.

-I know that it'll be a balancing nightmare, but I genuinely think the game would be better if you could bring the whole party along, but have some downside for it. All of these characters bounce off of each other so well and so often that i feel genuinely bad and cheated for missing out on certain interactions. I know that's what multiple playthroughs are for, but it's somewhat disheartening knowing I'm missing out. Granted I'm not holding you to the standard of the original BG games, but you had a party size of 6 back then. Maybe something like an xp penalty or a buff/debuff to enemies depending on party size? Maybe make it a singleplayer only thing? This one probably won't be implemented, but it's a change that I think would be worth adding.

-This is by far the lowest in terms of priority, but a survival system I think would go miles in terms of immersion and roleplay. Imagine if you're going into the undermark, and suddenly you realize that the majority of food is poisonous or wants to kill you, so you have to burn through your rations instead of living on the road. Right now, the game doesn't have that layer of tension, but some of my best moments in D&D were fighting the elements, scrounging for food and looking for warm or cool places to take shelter. All that said, i can definitely see this being something that the game doesn't need. The game is immersive enough as it is and it definitely wouldn't be for everyone, probably its own separate difficulty mode at the very most, but I think that it would be amazing were it to be implemented.

_________________________________________________________________________________________________________________________________

All that said and done, You guys have done an amazing job so far. I can't wait to see the other classes and races in action when the game fully releases. Thank you all so much for making 2020 bearable! You guys deserve more praise than I can give!
cheer cheer horsey thankyou horsey cheer cheer
Posted By: aloha_joe Re: List of issues big and small - 08/10/20 03:50 PM
Second wind ability causes casting character to become frozen. Second wind icon continues to pulse while all other icons are greyed out.
Tried fast travel, short rest, and long rest but the the character is still frozen.
Posted By: TehSneakyz Re: List of issues big and small - 08/10/20 04:01 PM
My experience so far...

I noticed that while I get a nat 20, sometimes the game drops fps insanely, to the point where I need to force close it and reload. Running settings on Ultra with a 2070 super.

Sometimes killing enemies causes their body to rubber band around.

The standard light armor has disadvantage on stealth checks? Seems odd when the rogue comes with armor that gives him disadvantage LOL

Occasionally the camera gets stuck and goes around in a circle. This happens when I hold alt and am moving the camera with my q and e bindings

Playing Multiplayer, constantly seeing my teammate is in dialogue then occasionally getting a bug where they can't do anything because the bottom 4 buttons of the dialogue UI are the only options.

Mindflayer tendrils, Tiefling tails, Dragon and Demon wings all seem to have a mind of their own.

During dialogue sometimes characters shake a bit.

After choosing the warlock ability devil vision option, my character was not gaining any of the bonuses.
Posted By: Zaemon Re: List of issues big and small - 08/10/20 04:10 PM
EggBearer buff/debuff not working as intended. I suppose when you steal the egg from the owlbear cave, you get that debuff in order to lure the owlbear. Instead, I got that buff/debuff once, then loaded the game and never got it back, no matter how many times I tried stealingg the egg, and sometimes the buff appeared out of nowhere when I started a fight with the owlbear.
Posted By: DebilGob Re: List of issues big and small - 08/10/20 04:29 PM
At the end of the Druid's grove questline, Halsin says to celebrate and return in the morning. When I go to camp to advance time nothing happens as Halsin says the same thing.

Also, Zevlor asks if I am ready to go and I say yes, but nothing occurs (even after going to camp).

So I can't complete Saving the Refugees nor Save the Druid Halsin.
Posted By: entropicflow Re: List of issues big and small - 08/10/20 05:04 PM
I've got a bug where my PC deals damage when passing through other party members and NPCs. Seems to be about d6 (maybe d4) worth of damage, and happens in camp and in the world. Most recent occurrence happened when passing by the children training in the grove, so I was sent to jail hah!
Posted By: Necronomicus Re: List of issues big and small - 08/10/20 05:14 PM
I've noticed that when playing and getting to specific points my game says it is autosaving and I found out later that it had not been autosaving, instead my last autosave was before leaving the intro scene before reaching the Helm. I had been playing a good three hours of gameplay beforehand and had to reload from pre-Helm. Teaches me to save my games from now on myself.
Posted By: GangstaZebra Re: List of issues big and small - 08/10/20 05:23 PM
Just one bug for me. Multiplayer game, host's game crashes whenever the mind flayer appears on the helm. Thankfully it's so early in the game, so we are just going to try to restart.
Posted By: Adestus Re: List of issues big and small - 08/10/20 06:57 PM
Minthara can't be killed if engaged in combat outside the gate during the goblin raid on the grove
Posted By: Ti2sun Re: List of issues big and small - 08/10/20 07:08 PM
Zevron is dead due to Druid fight and the NPC that takes his place isn't triggering the party event, thus Druid Halsin isn't progressing to his next bit. Those three quests (Helping the Refuges, Goblin Camp, and Druid Circle) are not able to progress to completion.
Posted By: Skarpharald Re: List of issues big and small - 08/10/20 07:16 PM
A couple bugs i found today:

- The Myconid ally you can recruit in the underdark will perform attacks of oppertunity on the player party

- Zombies spawned by the myconid ally will also perform attacks of oppertunity on the player party

- Perhaps due to this, the player gets caught in permanent turn based mode after the battle with the Duergar in the underdark.

- Throwing something at the gem held by the Selüne-statue in the underdark makes the gem vanish.

- Grease can make players or npcs permafrozen until end of battle, unable to take any action. A minotaur in grease was frozen like this for 10+ turns and never acted.
Posted By: Grantig Re: List of issues big and small - 08/10/20 07:27 PM
Sometimes killed enemies start to shudder and twist and become like 50m large (inside), or get 50m large and fly away.


In the options (game-settings) some buttons are in the middle of the selection (german version, maybe an issue with word lengths).


When leaving the secret necromancer lab to the room next (where you get back to the main cellar with the lever to open the wall) becomes partially invisible, as well as the characters.


Nettie has some issues with her character model during the sequence of curing the bird.


The old woman in the druid cove did really strange things with her hands during conversation, looked like the animation wasn't readily programmed.


When trying to pick up the book of Thay the whole dialog sequence immediately repeated.


After picking up the book I got all characters out of the room save (using this combat round mode), but when I switched back to normal, the whole group immediately ran back into the room to get a free fire trap attack. wink


When saving the girl in the druid cove from the attack of the gnoll after the first gialogue (where she gave me that sould gem), the dialogue immediately reappeared the same way, only that this time she was pissed in the end that someone had stolen her soul gem.


When changing the trader to the lower left, the equipment comparison still refers to the person who initiated the trade, not the selected trader.


Posted By: FinalFan1986 Re: List of issues big and small - 08/10/20 10:30 PM
not sure if someone already mentioned it. I had an issue that i could not end my turn in battle. i had to reload the game. by the way, this was the first bigger issue after nearly 5-6 houers slow playthrough.
Posted By: Lenvian Re: List of issues big and small - 08/10/20 11:24 PM
The bugs I've run into are all listed here except that when I attacked the hag Auntie Ethel and she fled, I went to the end of the cavern and found Mayrina Ethel never appeared. I hit the control orb to lower her and got her out but dialogue won't activate on her either.
Posted By: clavis Re: List of issues big and small - 09/10/20 12:27 AM
Originally Posted by rabidelfman
Seems like the manual dice roller isn't taking ability score + proficiency into account. Numerous times I've had a target of, say, 7 and I roll a 4 with a +3 - if it meets, it beats, this is not being applied, it seems. If it is being applied, then the meeting of the target is not passing, as it should be.


I don't think this is a bug, plz larian person correct me if I'm wrong.

If you play several characters you'll notice that the difficulty is different nearly every time. For instance Us's first perception roll has ranged for me from 7 to 12 depending on my stats, and my profiencies. From this I've gathered your + and - are in what you need to beat not your roll itself. So if your perpetion is +5 and the original difficulty of the roll is 15 it shows a difficulty of 10.

Bugs in appearance overall
Versatile weapons appear to be only useable in both hand. (unsure if its me missing some button) they do appear to work with shield, but not dual wield. (not thoroughly tested dual wield)


Bugs on the Ship!

cg dragon at final cutscenes flame looks more like it's hurling a stream of puss then actual flames.
Us previous Host go flying when I remove Us from his head. Also glitches elongating, are hovering in air. Side not this happens in other instances throughout game.
if you break the treasure chest the items go flying and don't show up when you alt. (unsure if intentional or not, or related to above bug.) the same has happened with other containers.
A rare glitch causes random things to seeming be immune to damage. though if they take another hit the damage shows up at times.
Explodetion of barrels in some instances cause the AI to take no damage instead of half damage.
CG female. If you push the button in room with cleric the cg starts shows you walking to investigate, after cutscene your still by the button. (unsure if intentional or not)

Bug in CG

Shadowheart = At end of her first meeting cutscene duplicates herself.
Al has his dagger glued to his hand in cutscene of his first meet.
Odd smirk for no reason your characters face in some cg's. Kinda creepy.

Bug Battle
If you get the halfings crew to run, the battle starts when the archer goes within range of La'Ezal???

Posted By: Aldaron O'Shrew Re: List of issues big and small - 09/10/20 12:27 AM
Made a thread about it and send an email to support, but gonna write here too just in case.
Can't level up from level 3 to 4 with my light domain cleric of Tyr, because all cantrips have disappeared, but the game won't let me click "accept" without choosing any cantrips. Stuck at level 3 now
Posted By: Berethos Re: List of issues big and small - 09/10/20 12:28 AM
Bug with incidental dialog with the Tiefling child Mirkon. After completing the quest to save him from the harpies and returning to the kids hideout inside the Druid Grove to talk to him, if the warlock in the party has a familiar summoned then Mirkon will start spamming messages like "Mol! We've got trouble!" and "You can't be here! This is our hideout!" several times a second until the familiar is moved away from their area (moving it out past the banner strung between two posts seems to be the boundary for where this bug occurs.
Posted By: LanceDH Re: List of issues big and small - 09/10/20 12:44 AM
And another one

Clicking somewhere out of bounds tells you to use jump to reach, even if the target area can't even be walked on.
https://www.twitch.tv/videos/764374767?t=0h3m20s

My character climbed up a higher ledge using vines, but my camera was unable to follow as it got stuck, probably on the cliff side
https://www.twitch.tv/videos/764374767?t=0h5m20s

Shove can fail, but nothing really tells you. No 'missed' like overhead message, nor does it say in the action log.
https://www.twitch.tv/videos/764374767?t=0h13m0s

Warlock's Dark one's blessing doesn't seen to provide bonus hp sometimes. Not completely sure what causes it, making me wonder if it's a bug, or if I'm missing a mechanic.
Seems losing the hitpoints doesn't remove the buff, and a new buff doesn't overwrite the old one. Maybe comparing the buff's max HP instead of its current HP by accident?
https://www.twitch.tv/videos/764374767?t=0h36m25s
https://www.twitch.tv/videos/764374767?t=2h13m35s

Killing the Mindflayer being rescued by the 3 humans, before any interaction, causes them to just run off. Would expect them to start dialog after their weird experience.
https://www.twitch.tv/videos/764374767?t=0h39m00s

On warlock charter sheet, "lvl 1 The Fiend" doesn't have any entries. Dark One's Blessing should be here.
https://www.twitch.tv/videos/764374767?t=0h49m15s

Trying to attack a prone target and the % tooltip tells me "Player disadvantage on attack." for some reason.
https://www.twitch.tv/videos/764374767?t=0h55m25s

NPC runs away out of range of an enemy during combat, and some weird attack follows. The enemy does what looks like an attack of opportunity, but does so way after the other NPC already moved far away.
https://www.twitch.tv/videos/764374767?t=0h57m29s

I was able to cast further than the range ring is showing. I know my ranger has moments where doing so has disadvantage because it's outside the range, but it's not showing in this case. Unsure if this is a bug, or an unclear mechanic.
https://www.twitch.tv/videos/764374767?t=1h00m45s

I missclick an attack because of camera shake. Something I pointed out in the first list, but now have 'evidence' of what can happen.
https://www.twitch.tv/videos/764374767?t=1h2m32s

Value of an item != actual buy/sell price. I understand the concept, but I'm not sure if it should be pointed out in some way. Maybe a tutorial that tell you how vendor prices might change depending on their reputation?
https://www.twitch.tv/videos/764374767?t=1h12m35s

I have a spear that, when missing an attack with it, applies True Strike on the target. It is applying the buff when I miss with Eldritch Blast.
https://www.twitch.tv/videos/764374767?t=1h18m35s

Gloves of Power applies Bane to both the target and the wearer.
https://www.twitch.tv/videos/764374767?t=1h19m15s

Some NPC don't do anything during combat. no movement, attack, chat
https://www.twitch.tv/videos/764374767?t=1h26m00s
https://www.twitch.tv/videos/764374767?t=2h47m27s

I miss an attack, my weapon gives the target True Strike.
I attack again, she loses True Strike and I miss the attack again. The action log shows I didn't get advantage on the roll (This is the bug). No new True Strike is applied. Don't know if that part is a bug, or if you can't get true strike again in this situation.
After the fact I realize the 3rd miss got advantage on was because of high ground.
https://www.twitch.tv/videos/764374767?t=1h28m3s

During a cinematic in the Druid's Grove, a soup bowl being held is going a bit wonky.
https://www.twitch.tv/videos/764374767?t=1h49m45s

Trying to use AoE spell down a stairs, but the range gets cut off, possibly because of terrain height difference.
https://www.twitch.tv/videos/764374767?t=2h06m55s

I attack the 3 druids in the Druid's Grove (one that turns into a bear in a cutscene) using Burning Hands, yet they don't react in any way. No dialog, no combat, no fleeing, just tired of life it seems.
https://www.twitch.tv/videos/764374767?t=2h08m0s

Starting a fight with these 3 druids causes a flood of NPCs to run up the stairs. Not sure if this is what should be happening, although I later realize what's going on up there.
https://www.twitch.tv/videos/764374767?t=2h09m06s

Starting combat with these druids, the one that turned into a bear in the cutscene, has the human model, despite still having the "Wild shape: Bear" buff.
https://www.twitch.tv/videos/764374767?t=2h10m30s

Sometimes a character's movement action during combat just stops. In this case it happens once my character walk on top of blood.
https://www.twitch.tv/videos/764374767?t=2h19m05s

The Encumbered debuff has a <br> visible in the tooltip
https://www.twitch.tv/videos/764374767?t=2h25m05s

Because of the fight in the Druid's Cove, a couple of tieflings seems to have ran into the prison area and are all standing in the exact same spot
https://www.twitch.tv/videos/764374767?t=2h31m00s

A Couple of druid children in the Tiefling Hideout seem to have done the same
https://www.twitch.tv/videos/764374767?t=3h48m0s

When putting items in a storage container, the list scrolls back to the top.
https://www.twitch.tv/videos/764374767?t=2h44m20s

I seems to be impossible to loot Scale Mail Armour off of corpses
https://www.twitch.tv/videos/764374767?t=2h51m30s
https://www.twitch.tv/videos/764374767?t=2h56m00s

I attacked the 3 druids in the Druid's Cove after the cutscene where one turns into bear, and then causing a massive fight. Talking to Locke and Marricko after the fight will have them talk about the death of their daughter and Kagha. but I've never even set foot in that room, causing it to be a rather weird interaction just assuming things.
https://www.twitch.tv/videos/764374767?t=2h52m40s

Going to Kagha's room after all this, there isn't a single person or corpse to be found.
Looking more closely to the NPCs running up the stairs when the fight started, I realized the people in these rooms also ran up.
https://www.twitch.tv/videos/764374767?t=3h0m12s

Walking around in the Druid's Chambers, I get a success on a perception check. I get a "That might be worth a look" message, but I have no clue what I'm supposed to see. Even looking at it after the fact, I still have no clue what I missed.
https://www.twitch.tv/videos/764374767?t=3h1m23s

Opening multiple containers open on top of each other can be confusing when closing them and a similar container is showing, multiple times in a row.
https://www.twitch.tv/videos/764374767?t=3h6m3s
In addition, when opening container A with an item, then B with no item, if you click A again, it won't show A again, because it's already open hidden behind B. This can be pretty confusing.
https://www.twitch.tv/videos/764374767?t=3h7m37s

If you double click the border of a container window (at least in the top left) the frame will be stuck to your cursor, and move around if your cursor is over the window.
https://www.twitch.tv/videos/764374767?t=3h11m22s

I make my Imp fly somewhere, and it just disappeared completely without even taking off.
https://www.twitch.tv/videos/764374767?t=3h17m0s
In addition, that area is probably not supposed to be accessible judging by my imp disheartening on landing.
https://www.twitch.tv/videos/764374767?t=3h18m45s

Bludgeoning resistance from Blade ward doesn't seem to work.
https://www.twitch.tv/videos/764374767?t=3h35m0s

Dialog with the child on the Secluded Cove gets cut short at the end
https://www.twitch.tv/videos/764374767?t=3h41m15s

In the Tiefling Hideout, a parchment in a pouch has a type in the line "May you can turn it..."
https://www.twitch.tv/videos/764374767?t=3h54m3s
Posted By: KaiserSkye Re: List of issues big and small - 09/10/20 12:59 AM
A small list of bugs I've come across playing Multiplayer with my friend. I know some of this is just because its early access, and some have probably been posted before already, merely posting to let the dev's know what people may come across:

-NPC's in combat take forever to end their turns sometimes

-Lip sync breaks often, leaving someone speaking without moving lips

-Camera position bugs out sometimes, sometimes even showing underneath the map while in conversation

-Partners HUD completely disappeared mid fight, resulting in him having to leave the session and join back to be able to do any actions

-Texture and terrain loading takes a very long time sometimes

-NPC's with no armor and weapons running into combat just to die in one hit. I know this isn't so much a bug as much as AI needs some work

-Character models T-pose when first loading in for an extended time

-And probably the most frustrating for us so far: manual saves wont work after a few minutes of playing the game. We can manually save for a bit, but after a bit we try and nothing happens. I'll save the game (new save, overwriting old save, all have same results) and I'll have the prompt, but after it should start the saving process, the screen never dims and we never get a message saying Save Successful. This gets particularly annoying as we're afraid of continuing and running into another bug without having a save function, and auto saves are spaced out a bit too far to rely on.

We are absolutely loving the game so far, but the saving issue is making us want to just wait for more hotfixes as we don't want to progress just to lose hours of work because the save feature won't work properly. We can't wait to see what the future holds for the game though. We plan to continue playing some more, so I will post more as we come across them
Posted By: clavis Re: List of issues big and small - 09/10/20 01:11 AM
Okay so I'm technologically challenged can't take a screen shot.

In the Ruins after the halfling fight. Go to the room with the hidden button the side room to the left there is a desk with a row of books, above that is a second row of books that is lootable. Yet it says I can't reach it. If someone can screen shot it, for further aid I'd apprecaite it.
Posted By: PrivateRaccoon Re: List of issues big and small - 09/10/20 02:20 AM
Noticed a small miss/possible placeholder.

When examining an object or npc, checking their resistances by mouse hovering over each damage type, the mouse tool tip states that the damage gets halved, no matter what the chart states. I. e. ´Bludging - resistant (damage gets halved). Piercing - vulnerable (damage gets halved), Acid - Immune (damage gets halved) etc
Posted By: SpiderKiller Re: List of issues big and small - 09/10/20 02:38 AM
I feel like there is too much arghs and aghs(spelliing) when they move over something that has the smallest drop.
Also, is there a way to select multiple things to move when in inventory? Like in DOS where you could hold items in hand to move or just have selected so you could move multiples?
When moving stuff into a backpack, or chest, and the initial spaces are full, can it be made to where it doesn't go back to the top of the inventory, in said backpack or chest, when placing new items in?

I am loving the game. Never played a true D&D game.
Posted By: SpiderKiller Re: List of issues big and small - 09/10/20 04:02 AM
I've noticed that in some places, big one in Blighted Village, when you try to search something your character will travel around to somewhere else to open it. I was standing in front of a bookshelf, that had bottle racks on it, and when I went to search one of them, my character wanted to run around the house, on top of the roof, just to open something that is directly in front of them. This has happened before in other places.
Posted By: SpiderKiller Re: List of issues big and small - 09/10/20 04:04 AM
I've been in there and had the same thing. I think a crate/box would help reach it. This is something that is in their other games as well. I think it plays on certain reality that people can't always reach high up?
Posted By: SchmeeSchmoo Re: List of issues big and small - 09/10/20 04:44 AM
I didn't notice this bug mentioned on a quick read above:

When some of the thralls die outside on the opening aircraft, their bodies stretch out and blur to take up a significant portion of the screen.

Posted By: enthar Re: List of issues big and small - 09/10/20 05:58 AM
While reading the evil book of thay, the third saving throw is either bugged, or intentionally impossible to save against. I rolled sufficient to make the listed DC saving throw, but still 'failed' with all the associated consequences.
Details: Closed book after first (wizard enhanced) save. Save game. Cast 'resistance' on book reader to improve saving throws. Read second page, succeed at saving throw. Immediately proceeded to third page, die roll matched the shown DC (14 in this case), but I still failed.
2nd edit: It may be that the bug, if there is one, is that a) resistance doesn't actually get taken into account for success, or b) rolling /equal/ to the DC is not a success for saving throws in general (which is not expected behavior). A natural 19 on the third saving throw did (eventually) succeed. With my wisdom the baseline saving throw was DC 18, so that would have succeeded with or without the resistance cantrip. Too hard to continue testing to verify which of the two cases above it actually is, sorry!
Posted By: UltimaBACON Re: List of issues big and small - 09/10/20 07:04 AM
I noticed that the Dueling Fighting Style is not adding its damage on the character sheet. I tried it on my Lv. 2 Ranger, who was using a single rapier without a shield, and did not see the +2 to damage being added.

On another note, is Dueling explicitly being changed in BG3 to not work with a shield? Since apparently the description requires one hand to be "empty" in BG3. Whereas in 5e, Dueling is "a weapon in one hand and no other weapons," thus forbidding dual-wielding with it but still allowing a shield.
Posted By: Blade238 Re: List of issues big and small - 09/10/20 09:49 AM
During combat in the crypt I had an issue with Shadowheart and Astarion not being able to end their turns. Neither space nor clicking the end turn icon worked.

Also minor thing which I'm sure is placeholder, but some characters don't have any facial animations during dialogue and some do not have hand or proper body animations and end up looking like robots.

Camera is wonky during dialogue at times as well.
Posted By: Eireson Re: List of issues big and small - 09/10/20 10:06 AM
A few bugs found so far:

Charmed goblin still attacking party
Dead goblin stayed upright and animating
If there isn't a direct path to a location you are clicking on the main character can sometimes walk through locked doors (happened in cave beside library in grove - main character walked through locked stone door into library whilst trying to get to location in cavern)
Posted By: Druid_NPC Re: List of issues big and small - 09/10/20 11:46 AM
Bugs:

-Most conversations start with characters not moving their mouths.

-Camera sometimes gets stuck on terrain.

-Save games sometimes take a lot longer to load.

-Enemies ignore prone status.

-Enemies sometimes ignore sleeping status.

-Race tags listed twice on character sheets. (companions too)

-Several Drow (Lolth-Sworn) dialogue options are showing the tags blank [ ]

-Battlemaster maneuvers doesn't spend superiority dice.

-Some enemies engaged in conversation can be repeatedly attacked by the party.

-Bird in Nettie's room disappears into the ground when interacted.

-When using two Warlocks Hex don't stack or benefit each others attacks, and when a second hex is cast the first warlock can't reapply.

-When speaking to the Hag there is [Human] option even though I was a Drow.

-the Hag's true form was beside her during the conversation.

-the Hag's deal doesn't change your eye.

-the Hag's masks can simply be sent to camp to dispel.

-Hag didn't attack the party.

-the Arcane barrier behind the Hag's hut looks like missing textures.

-After the first dialogue with Shadowheart a duplicate appears on the last line.

-Darkvision spell doesn't work

-Familiar stops following the party for no reason.

-Familiar action bar sometimes appears grouped with the party even after dying.

-Imp Familiar doesn't have darkvision.

-Spider Familiar doesn't have darkvision.

-After persuading the Hobgoblin leader he gets stuck in a animation loop while sitting on his throne. (pretty funny tbh)

-Goblins on the Goblin Camp entrance remain friendly after killing their leaders.

-Minotaur corpse keeps standing with arms open.

-Spectator's Charm remains on the Drow even after the monster dies.

-Drow who were petrified attack the party even though they aren't hostile.

-Drow who aren't charmed during the fight attack the party instead of the Spectator.

-Backpack in Myconids vault room can't be interacted.

-Picking up a Sussur Bark doesn't update quest.

-Sussur Bark map marker keeps following the character.

-Sussur Bark map marker stays on the melting furnace after forging the weapon.

-Can't combine Sickle with the Sussur infused melting furnace.

-Button on the wall inside Underdark Ruined Tower makes the character descend a floor to interact.

-Druid Halsin keeps shouting "You deserve to be banished" at camp.

-If Kagha is killed at camp scene her body appears on the Druid Cove.

-Asking Shadowheart about her Shar worship can roll persuasion checks every time to max her approval.

-Dialogue option asking Shadowheart about the druid grove is listed twice.

-Shadowheart keeps asking to search for Halsin after he is already at the camp.

-During Volo's experimental treatment the character is floating beside the table.

-Sometimes tadpole FX stays on the character's head for the entire dialogue.

-Scratch sometimes don't appear in camp.

-During quest "Free the artist" if you refuse to help him the dialogue get stuck in a loop, Wyll disapproves every time and you can' t go back to the other options.

-Find the Githyanki Crèche quest doesn't update after encounter with the patrol.

-Left house in Waukeen's Rest can't be entered despite having no door.

-If you knock out the tieflings at Lae'zel first encounter they die after talking to her.

-Healing the Mind Flayer at the crash site kills him.


Suggestions:

-Hide helmet option is a must.

-Option to hide completed objectives.

-The restriction on Speak with the Dead seems weird to me, maybe introduce a Int or Wis check to subvert the NPC's will. Right now it limits the use of the spell too much., makes a situational spell even more situational.

-Lolth-Sworn Drow should have another option to deal with the Phase Spiders before the Underdark, seems weird to attack something that is revered and sacred by them. Maybe make the encounter similar to the Owlbear.

Posted By: 0kaamiii Re: List of issues big and small - 09/10/20 12:11 PM
Graphic Bugs:
-You can't move camera up multiple floors

- The camera gets stuck on terrain

- In the prologue and first chapter, cutscenes where you're talking to the Mind Flayer and Astarion your character freezes and stays on them when you aren't talking.

- Like previous people have said lots of the cutscenes are awkward and delayed. Aren't natural and seem buggy.

-The cutscene in the prologue where you teleport, the textures don't load and it looks incomplete.


Edit: The autosave function is bugged and sometimes it will autosave and sometimes it will go hours before autosaving.

Thanks guys!

Posted By: Djason Re: List of issues big and small - 09/10/20 01:26 PM
Prone enemy, got up and attacked in same turn.
Posted By: luqueplayer Re: List of issues big and small - 09/10/20 02:08 PM
i went back to camp and tried to rest and i cant either click on the bed or the fire just nothing happens and when i wanna click on travel or end day or anything from the right top part it says fast travel is not possible.
Posted By: Thourton Re: List of issues big and small - 09/10/20 02:13 PM
Wanted to also echo some bugs with prone mechanics. My warlock got knocked prone on a couple occasions.

1. The first time, she stood up, and the UI disappeared, but only for her. I was able to press spacebar to progress to the next turn, and my other characters still had a visible UI. I reloaded, so not sure if finishing combat would have reset the UI.
- (Also, is there a command to refresh the UI?)

2. The second time my warlock fell prone, when she stood up, she couldn't complete any actions/bonus actions/abilities/etc. I'd click Jump and select a destination, and she'd pause for a few seconds, the sound would play, and she'd still be standing there with no movement or bonus action depleted. Same with Eldritch Blast -- she'd pause, sound would play, and then nothing would happen, and she'd still have her action available. She was able to move, though. The issue persisted to her next turn.
Posted By: constaeri06 Re: List of issues big and small - 09/10/20 02:35 PM
Not sure if its a bug but it's really weird that the war drums re-spawn super quick (like turn around and it's back again quick) and the goblins are still able to play them even after they have been destroyed.
Posted By: Slapstick Re: List of issues big and small - 09/10/20 02:58 PM
Great Weapon Fighting doesn't show up on character sheet, and also does nothing. I just rolled a 1 with a greataxe dmg, didn't get a reroll of damage according to the log.
Posted By: RavenStromdans Re: List of issues big and small - 09/10/20 03:41 PM
******Spoiler...?*******





I'm hoping I'm not repeating an already noted bug, but I found my Quest Log identifies Lae'zel as dead and having to find the Githyanki creche on our own, even though Lae'zel is alive and back at my camp.
Posted By: k7sw Re: List of issues big and small - 09/10/20 04:29 PM
I got stuck going in and out of combat. I tried walking away from combat and now none of my characters can move as far as I can tell.
Posted By: Blackberry_Tart Re: List of issues big and small - 09/10/20 04:46 PM
Sorry if any (or all) of these are repeats:

Bugs:
Main thing is not being able to save in multiplayer if the host's game thinks that one of the other PCs is in a dialogue still. I'm sure that's been reported a bunch.
I am unable to click and drag items in my inventory to another location (in my own, on my bar, or into someone else's).
In the first room after you spawn, my friend's PC was pushed out under the map when I pressed the elevator button (going down) and he wasn't quite on or off the elevator.
We ended up fighting the two tieflings outside the caged gobbo - at one point the male tielfing turned to the cage door and tried to open it (displayed "Locked/Locked/Locked/Locked" etc) for about 60 seconds before ending his turn.
The lady who is singing to the squirrels near the druid's grove had a bit of an issue where her instrument (lute or something?) wasn't displaying.
The first cutscene with Wyll had terrible hiccups and some missing lines.

Spelling errors:
In the owlbear cave, a description of Selune calls her the "Moonmaden" instead of "Moonmaiden."
During the lead up to the harpy fight, a line says "beckens" instead of "beckons."




Posted By: gehdlord Re: List of issues big and small - 09/10/20 04:52 PM
Wondering if this is a bug, or if I've somehow pissed off Lae'zel and Gale.

At level 3 now. I've only used the my party's camp once. Now, whenever I travel to the camp Lae'zel turns hostile. After knocking her out, if I try to use the bedroll or campfire, I get teleported back to the waypoint I had previously used. When I go back to the camp, Gale attacks me. Now both of them are knocked out, and using the bedroll/ campfire still just teleports me back to the waypoint.

Anyone else experienced this?
Posted By: Flookii222 Re: List of issues big and small - 09/10/20 05:18 PM
Just a few things i found while playing so far

In the first area that you battle the 3 imps on the nautiloid there is a repeating imp flying from the ceiling and through the floor on the left next to the two cannons about every 10 seconds.

In the crashed ship the three people trying to rescue the dying mindflayer the mind flayers tentacles are disappearing straight into the ground like they are going through the map.

The first conversation with Gale in the camp when he goes on his rant your dialogue options show up then disappear before he is done talking then show up again once he is done talking.

When looting any object if you loot more then one the inventory screens continue to stack on top of each other then you have to manually close each one instead of if you open another the first automatically closes.

When looting objects in inventory screens you have to double click instead of just single clicking not sure if this meant to be this way or not being able to single click and receive item is a personal preference.

After saving Lae'zel from the trap in the woods during the dialogue scene after shadowheart says "lies get rid of her" a tree branch gets in the way of your character almost entirely.

Beast master for the ranger the bear which is supposed to take more damage has only 19 hp compared to the spider which has 32hp wondering if that is a mistake. Also the AC of the bear is an 11 while the Spider is 14 the spider seems way to OP compared to what the bear is supposed to be able to do.

Gloves of Power which give the wearer Absolutes bane also inflicts bane upon the wearer on every attack and not just the enemy you attack not sure if this is a bug or just how the item was made to work.

Pickpocketing ppl if successful should not cause them to attack being successful should mean you get away with the pickpocket makes it a moot point to not just kill them and take their stuff if it just causes a fight anyway. Pickpocketed Dammon in the druids grove successfully a couple of times left the area then when loaded back in had to fight the whole area most were normal refugees and did nothing but stand there but had to kill them to move on one was a guard which caused more to join into the fight and kept happening the more you would move and people would see you.
Posted By: Jtrifunov Re: List of issues big and small - 09/10/20 05:57 PM
i have tried launching the game on Steam and for whatever reason steam says the game is running but i cant see the launcher on screen on Windows 10
Posted By: zavabia Re: List of issues big and small - 09/10/20 06:08 PM
I've had a few bugs that I'm not sure if have been mentioned, skim read the thread and didnt see them, but I dont have time to grab clips or examples just yet - will do as soon as I'm able. I can state them now, then if any haven't been mentioned, I can look through my VODs and find them.

  • Applying poison completely breaks combat for the player character - essentially, I added poison to a weapon and I couldnt attack, use spells or anything. If I moved, even if I used all my movement, my character would just walk back to where he was. This also happened in some other occasions where I didnt add poison, so I'm not sure about this one.
  • Pushing a Bugbear from a.... pretty lethal height.... didnt kill him. In fact, he didnt seem all that upset. https://clips.twitch.tv/OpenSparklingWitchAsianGlow
  • Enemies sometimes run through/see through open doors. If the door is closed, it's usually fine. However, if a large door is open, my characters dont run or attack through them, but enemies have no problem throwing grenades or shooting arrows through them. Then walking through them to stab me in the face. (basically the open door object doesnt apply as a physical object to the enemies for some reason)
  • Some missing objects during dialogue. During the party at my camp with the Tieflings, everyone seemed to be very drunk on invisible wine (no wine glasses in their hands). Also, if someone draws their sword, they do the motion but the sword stays on their hip


I'll try to add more VOD links/Clips when I'm a little less busy tomorrow, just thought I'd throw the bugs down as a comment first before I forget them all.
Posted By: Rouoko Re: List of issues big and small - 09/10/20 08:06 PM
When you skip cutscene in fight sometimes you will end with black screen.
Posted By: TolkienTalker Re: List of issues big and small - 09/10/20 08:25 PM
Technical Issue
-Game crash in the opening scene after taking control of the nautiloid cutscene.
-Game crashes sometimes when adjusting graphics
- Mage Armor makes player character (playing Tiefling Wizard) and follower characters (Gale) nude/translucent save for head/tail or just head.


Gameplay/Creative issue
-Silence Scroll doesn't work? (or at least, not worked as hoped). Used it on the cracked entrance at the upper level to the goblin camp. Sleeping goblins still woke up.
-The Speak with Dead spell/amulet doesn't work on the corpses outside of the village that the goblins raided. The game says the dead won't talk if you killed them (and I didn't). Having a corpse warn of goblins or a mouthy dead goblin laugh in your face before the party spots/walks into the ambush would be great.

Suggestions:
Smearing poo on your face scene--all the goblins make comments on it...but it doesn't show up on your character.

I know there's more, but writing them out at the moment made me blank. xD


But seriously, I am loving this game as a 5e and RPG games (die-hard Dragon Age and Baldur's Gate fan and DOS2) and the love you guys put into this is clear. Keep up the great work!
Posted By: enthar Re: List of issues big and small - 09/10/20 09:27 PM
Not sure if bug or suggestion:
The fight with the phase spiders seems to have very poor xp rewards when compared to other encounters. Each phase spider is 5xp, and the matriarch (acidball spitting, 138 hp, phasing, summoning ) is only worth 20xp. As a comparison, the red caps are worth 50xp each...

Bug:
During level up as wizard (3rd to 4th): I already have acid arrow and detect thoughts in my spell book from copying a scroll. However, the default level up selected both acid arrow and detect thoughts for my level up spells, and even customize doesn't seem to indicate that I already know these spells and should select others. It also set my memorized spell list back to some default or previous set of spells, forcing me to re-select my prepared spell list after leaving the level up screen (especially since it doesn't show spells from scrolls in the level up screen prepare list). Bottom line: learning a spell from a scroll isn't being taken into account for wizard level up.


Posted By: Gremlin Re: List of issues big and small - 09/10/20 09:43 PM
Had an interesting bug... Haven't seen it mentioned yet but could be wrong.

First, I'm a ranger with summon familiar spell.
I was in the Druid Grove, in the storeroom with the paralyzed NPC "Pandirna". I killed her to loot the room cause why not.
While I was looting, the guard "Zorru" walked in. So I ran out but he caught my spider familiar and started having a conversation with it..

https://imgur.com/a/3zzmCX7

I haven't tested to see if it happens with other NPC's yet but thought I should mention this.

Posted By: Featsofdice Re: List of issues big and small - 09/10/20 10:14 PM
Sneak appears to be broken as of patch #3. When I press C for sneak nothing happens, instead of the sneak mode being activated as before. I am playing a halfling when experiencing this. I checked and C is assigned as the hotkey for sneak in the options.
Posted By: SpiderKiller Re: List of issues big and small - 09/10/20 10:30 PM
Originally Posted by Flookii222


Gloves of Power which give the wearer Absolutes bane also inflicts bane upon the wearer on every attack and not just the enemy you attack not sure if this is a bug or just how the item was made to



I noticed this too. It doesn't give any indication wearer should receive Bane as well. If thats the case, what good would it be to have these gloves?
Posted By: SpiderKiller Re: List of issues big and small - 09/10/20 10:41 PM
I've noticed when throwing items, in battle mainly, that they go nowhere near the spot that is selected. In the battle against the spider matriarch I threw a grease bottle in front of her, on the web, and it flew way over her and landed like 10 meters behind her.
Posted By: Flookii222 Re: List of issues big and small - 09/10/20 11:24 PM
For me it just turns it into a useless item just end up selling and making a little gold from.
Posted By: Sleepingdogs Re: List of issues big and small - 09/10/20 11:38 PM
Reloading a save after being encumbered due to overweight, removes encumbered debuff until another item is added.
Posted By: Gremlin Re: List of issues big and small - 09/10/20 11:43 PM
Text on those gloves say "Blessed by the Priestess Gut, these gauntlets aid any who bear the Absolute's Mark upon their flesh - but woe and non-believer who hopes to steal their power"
Spoiler tells you how to get that mark.

You can get the mark from the Priestess in the Goblin Camp and it should stop your character from getting Bane on attack


They work as intended.
Posted By: SpiderKiller Re: List of issues big and small - 10/10/20 02:12 AM
I've also noticed that when in menu, any menu, the cursor on the screen moves. So I have edge panning on, and when I'm in menu the cursor will move the screen from where I was. I dunno if this is intentional or not.
Posted By: clavis Re: List of issues big and small - 10/10/20 02:12 AM
Wounded Illithid. So if you fail the second wisdom check You fall down and go boom. You have to select a certain character before the initiative order is displayed, or your simply stuck spinning your wheels. There was more but the hotbars have my brain going like a hamster on speed.

sorry more description the one the three peasants are digging out, or trying to.
Posted By: SpiderKiller Re: List of issues big and small - 10/10/20 02:13 AM
Originally Posted by Gremlin
Text on those gloves say "Blessed by the Priestess Gut, these gauntlets aid any who bear the Absolute's Mark upon their flesh - but woe and non-believer who hopes to steal their power"
Spoiler tells you how to get that mark.

You can get the mark from the Priestess in the Goblin Camp and it should stop your character from getting Bane on attack


They work as intended.


So to stop self bane they need to be "purified" basically?
Posted By: enthar Re: List of issues big and small - 10/10/20 02:44 AM
During the Save Mayrina quest, entering the Ancient Abode triggers one main character conversation line (There, in the cage), but doesn't seem to trigger anything else. For example, lowering the cage and attempting to talk to Mayrina does nothing. No fight is triggered (as expected) and going through to the next section just leads to loot and an exit from the tunnels.

I am not sure how far back I need to go to fix this quest. /If/ it is relevant, I used turn based mode, jumping, and feather fall to bypass the traps and clouds... so maybe turn based mode didn't allow the story to progress? Just speculating.
Trying the quest again from just before entering the stairway all the way through without bypassing the clouds (just taking the damage, and running throw like an idiot) still doesn't trigger anything. Mayrina is shouting about the fight and all until you lower the cage, but no fight.
As it stands, the quest can not be completed.

Other issues in the lair:
In the conversation when you enter the teahouse, the wizard choice misgenders my PC (she voices 'he' but I am a 'she')
As she escapes she mentions 'playing with your new friends'. no 'friends' appear (maybe the Redcaps I killed earlier?) Further, when invisible she is immune to AOE damage, which may be intended to allow her to escape but frustrating.
The Magron head interaction defaults to 'open item', rather than 'use'. Unless you pick use from the right click, you won't get the dialogue.
Perception checks need to more obviously point out whatever the heck it is you just perceived. It is only blind luck that my camera happened to be pointing at some of these things when one of the party says 'hmm, whats that' and succeeds at a check.
The nominally petrified Efrin uses his idle animation even while stone. (also, freeing him and casting Lesser Restoration wont cure him, which is probably intended but still kinda sad, nor can you revivify him if you are inclined to expend that level of resources on a random NPC).
Knocking out the mask controlled beings won't let you remove their masks and save them... sadly. Also, first time I experienced a hostile going full HAM and attacking a downed party member until they were dead dead, rather than switching targets.
Posted By: SpiderKiller Re: List of issues big and small - 10/10/20 02:46 AM
So I've been using a spear called the Watcher's Guide for a little while. I was getting kind of tired of it and wanted to go back to dual wielding. So I equipped a war pick that I got and tried to equip an off-hand. Well when I was hovering over my off-hand, it showed like the spear was still equipped. I found out im unable to equip another weapon in my off-hand with the war pick equipped. I can equip a torch or a shield though. And that finally caused the spear not to show up.

Is there a list of one-handed weapons that won't allow an off- hand to be equipped or is this a bug?
Posted By: enthar Re: List of issues big and small - 10/10/20 03:03 AM
Originally Posted by SpiderKiller
So I've been using a spear called the Watcher's Guide for a little while. I was getting kind of tired of it and wanted to go back to dual wielding. So I equipped a war pick that I got and tried to equip an off-hand. Well when I was hovering over my off-hand, it showed like the spear was still equipped. I found out im unable to equip another weapon in my off-hand with the war pick equipped. I can equip a torch or a shield though. And that finally caused the spear not to show up.

Is there a list of one-handed weapons that won't allow an off- hand to be equipped or is this a bug?


Without the dual-wielding feat, both weapons must have the 'light' property, e.g. two shortswords, two daggers, or a shortsword and a dagger. With the dual-wield feat (you can get it at 4th if you are so inclined) that requirement is removed, so two rapiers etc. become possible.
Posted By: SpiderKiller Re: List of issues big and small - 10/10/20 03:14 AM
Originally Posted by enthar
Originally Posted by SpiderKiller
So I've been using a spear called the Watcher's Guide for a little while. I was getting kind of tired of it and wanted to go back to dual wielding. So I equipped a war pick that I got and tried to equip an off-hand. Well when I was hovering over my off-hand, it showed like the spear was still equipped. I found out im unable to equip another weapon in my off-hand with the war pick equipped. I can equip a torch or a shield though. And that finally caused the spear not to show up.

Is there a list of one-handed weapons that won't allow an off- hand to be equipped or is this a bug?


Without the dual-wielding feat, both weapons must have the 'light' property, e.g. two shortswords, two daggers, or a shortsword and a dagger. With the dual-wield feat (you can get it at 4th if you are so inclined) that requirement is removed, so two rapiers etc. become possible.



Thanks mate
Posted By: SpiderKiller Re: List of issues big and small - 10/10/20 05:06 AM
A thing that has irritated me a few times is when I move items, to stack them (for one reason or another), the stack and move together even if not connected. When moved, the other item/s will fall through the one grabbed and become stuck. Then it becomes impossible to move just one of the items.
Posted By: Remenes Re: List of issues big and small - 10/10/20 06:09 AM
Hello!
Quest bugs that happened to me:
- Brynna and Andrick.
- Met them, but didn't get in combat with them. And they soon left on their way.
- Then eventually, I made it to the Goblin Camp, smeared poo to gain access, went in the center, and then all goblins aggroed on me.
- I realize it's because Brynna and Andrick were there but they were "enemies", so when I got noticed by them, it put the entire camp into combat with me.

- Meet the Duke
- I went in the burning building, saved the guy on the second floor, then eventually saved Florrick(?)
- But the quest didn't progress for a while, and then later updated with "you didn't save anybody, but look out for the Grand Duke"
--- Not really a bug, but the house on the left (facing the gates) was open, but walking around inside was really hard. I kept needing to jump around the house since it kept saying no space was available after I had to jump inside through the front door. This is more of a general movement issue too, where players feel really "fat" in the space they take up when it visually doesn't appear that way.

Posted By: Damashi Re: List of issues big and small - 10/10/20 06:36 AM
Bug: Saving just before before the windmill gave me a bug that prevented me from saving until I restarted my pc. The message you get when trying to save during a cut scene started to pop up where ever I went.

Bug: Repeated tags for Half-elves

Bug: The dialogue for questioning Shadowheart about Sharr keeps showing up, and I can keep repeating it for approval/disapproval.

Bug: Killing the Drow Goblin leader caused everyone to agro in the building, which lead to Wyll complaining about me killing Spike without him, even though he was there for it.

Bug: Wyll complains about the Windmill Goblin dying, and not getting info on Spike enough though we did successfully interrogate him, and Wyll told me to kill him.

Bug: Skill bar doesn't stay locked when you switch between characters. This leads to instances of skills being removed on accident, and if that skill happened to be a spell it treats it as if the spell was unmemorized, and can't be put back on the bar mid combat.

Performance: The game's auto detect and Nvidia GeForce say I should be able to run the game on ultra and high settings, but I can barley keep the game at 30fps in alot of eras, especially the Goblin camp. I am slightly above the recommended specs. I'm using an i7-6700HQ CPU @ 2.6GHZ and a GTX 1060 GDR5 6gb.
Posted By: Cahir Re: List of issues big and small - 10/10/20 06:42 AM
Ok this happened to me for the second time. When I left the mind flayer ship and landed on the beach, the world was... empty. There was no Shadowheart, no Gale around, no intellect devourers at the crash site. No creature at all. It's like they were not loaded with the world. It happend both after watching cinematics without interruption and after skipping it with Spacebar.
Posted By: BrianDavion Re: List of issues big and small - 10/10/20 07:17 AM
had the same issues with the meet the duke thing, the fire at the tavern is just a mess over all. it's clear that scripts are't firing
Posted By: MrGrif Re: List of issues big and small - 10/10/20 08:29 AM
Quest Bug:

Taking the helm :

When you are tasked to take the helm on the ship in the first part of the game. The quest does not get marked as complete.

It also bugs out and you need to repeat it :
No cut-scene after taking the helm
50% of the time you load onto the beach and no characters load.

I saved game on the beach and reloaded and characters appeared, but the quest did not complete .
Posted By: mlInd Re: List of issues big and small - 10/10/20 08:35 AM
- In Arcane Tower fight, going two levels down from Bernard sometimes makes him go down one level only and stop; if party member goes up to him , strikes and goes down one level again, Bernard doesn't follow. He only begins to function properly again when party member stays till the end of the turn on the same level as he. After that he follows party member down and/or attacks.
- Waidas (sp?) and imp fight in swamp: imps summon imps, but do not attack, except for Elder imp (he can attack), they just stand there "planning actions" each turn and it was very LONG fight; also after waidas were killed, custom character lost all actions - each turn he appeared as having no actions till the end of the fight.
- In the tree stump accessible after waidas and imp fight, there is a letter to Kaga - it cannot be taken from container, can be "sent to camp', but seems to not show up there. Also it can be readm but it doesn't affect the gameplay (shouldn't we be able to tell Halsin?)
- Myconid follower was not able to ressurect any fallen druegars in my playthrough
- I fed the Necromancy of Thay to Gale, book quest was not updated (this should count as destroying the book, shouldn't it?), quest mark was left on the ground where Gale consumed it.
- After Gale dying for the second time, his protocol was not activated, and flute was unusable, I had to ressurect him in camp, and after that dialog about protocol was still fired again (and also with inconsistency: my character has already learned about Gale's condition, but Gale was discreet about that again),
- I've started painter quest in Zentarim Outpost, after that killed all Zentarim. Oscar doen't seem to see that his master is dead while his body is on the ground beside him. He still asks me if I have spoken to his master.
- Sending party member to the camp before camp is established makes them dissapear forever (may be this is intended?)
Posted By: Rouoko Re: List of issues big and small - 10/10/20 08:47 AM
When you kill any of humanoids in sleeproom(above crypt) when player character is in stealth they bodies fly away to sky! That make visual bug that disapper after leaving location.
Posted By: MrGrif Re: List of issues big and small - 10/10/20 08:57 AM
Door Bug:

In the ruins in the first part of the island .

When you get to the 2 Oak Doors, one of the doors in the right Oak door section is locked, if you break this down, the door doesn't crumble or disappear, though you can walk right through it.
Posted By: MrGrif Re: List of issues big and small - 10/10/20 09:00 AM
Using tab to present arms caused this shield visual bug, no textures loading.

[Linked Image]
Posted By: adhominem Re: List of issues big and small - 10/10/20 09:41 AM
If you already used your Ilithid Power to get into the Goblin Camp, you will not have the option to use it again for Lookout Trinza to get entrance to the Shattered Sanctum. However, if you fail your Deception roll, you can just reinitiate the conversation and use the Ilithid power again. I think this is not intended.
Posted By: Gnai Re: List of issues big and small - 10/10/20 09:44 AM
Cant continue playing because of a puzzle bug, the one before underwolrd. Description and visualization in video above (loading on youtube now 7am -3gmt)

https://www.youtube.com/watch?v=pLuBjlFmcIY
Posted By: Dredded Re: List of issues big and small - 10/10/20 12:36 PM
I have characters missing combat rolls saying they are not proficient with the weapons they are using. For example Astarion a high elf rogue, I have using a short sword and dagger. He has started missing so much its not funny. My main character a warrior gets the same messages using a great sword,great axe or a 2 handed spear. Gale, the mage misses his spells so much I am not sure why I keep him in my party. I think this needs to be looked into, I understand you can miss in DnD but it really is beyond ridiculous how much they miss.
Posted By: Rulin Re: List of issues big and small - 10/10/20 03:03 PM
Attacking 2 goblins at one of the gates of the blighted village/town results in party disapproval, even though we already cleared the whole place and these were the only goblins left.
They had yellow circles. When you approach them first, they will say something like "we attack you" and then you can fight them without negative effects.

I guess there is some kind of moral mechanic attached to some groups that can start dialogue with you instead of attacking right away. Not sure if this shouldn't be disabled after you attacked their faction/group nearby. Or maybe these kind of guards shouldn't even have this mechanic.

And like already reported, Andrick, if spared earlier, will results in a complete hostile goblin camp once you try to enter.
I was able to call the 3 trolls via horn though after reloading, and they killed him in a fight while I stood outside at the entrance.
I guess because the game/the goblins did not thought I was involved with the trolls, I was basically allowed to watch all this and then talk with the remaining goblins afterwards.
Posted By: MosesMayes Re: List of issues big and small - 10/10/20 03:21 PM
Bug: Using Druid Halsin's conjure Wolf spell.

It bugs out so you cant end the wolfs turn in combat.
Posted By: Rouoko Re: List of issues big and small - 10/10/20 03:23 PM
Wyll stuck before Druid Groove.
[Linked Image]
Posted By: Dredded Re: List of issues big and small - 10/10/20 03:51 PM
Toll house, Risen road. Cyrel the mage who im fighting jumps on a box..break the boxes and she falls through the wall.
Posted By: Czapla Re: List of issues big and small - 10/10/20 04:26 PM
Hello.
Quest bugs i found. Whenever i accept quest from Karlach or Anders, quest The Githyanki Warrior disappear.
In Save the Refugee Zevlor is glitched, have Return to Zevlor after meeting Kagha but all he says is meet me in the cave.
Posted By: Luskenai Re: List of issues big and small - 10/10/20 04:58 PM
New conversation game breaking bug;

When having cleared the undead from the crypt in 2player with 2 companions we think we activated the conversation between the players accidentally with a companion and then when we had the conversation in the duid grove after the battle we couldnt save as one of us was tagged as listening/in conversation. Manual saves and quick saves would not work.

We tried killing both our players, but the conversation bug still persisted.
Posted By: UltimaBACON Re: List of issues big and small - 10/10/20 05:51 PM
After the battle with the goblin boss torturing the gnome, with Wyll in the party:

If you let Wyll speak and kill the goblin boss on command, then talk to Wyll after, Wyll will still complain about the boss being killed, even though Wyll already got the info he needed.
Posted By: Postwave Re: List of issues big and small - 10/10/20 06:19 PM
Originally Posted by rabidelfman
Seems like the manual dice roller isn't taking ability score + proficiency into account. Numerous times I've had a target of, say, 7 and I roll a 4 with a +3 - if it meets, it beats, this is not being applied, it seems. If it is being applied, then the meeting of the target is not passing, as it should be.


This isn't obvious, but the displayed target number is actually already modified by your +3. That is, the DC is 10, so with a +3 it shows "7". This is kind of a weird quirk and personally I'd prefer if it showed the die, the modifier, and the target all on screen -- there's plenty of room. But it's not that big of a deal to me,
Posted By: Postwave Re: List of issues big and small - 10/10/20 06:21 PM
Originally Posted by Cahir
Ok this happened to me for the second time. When I left the mind flayer ship and landed on the beach, the world was... empty. There was no Shadowheart, no Gale around, no intellect devourers at the crash site. No creature at all. It's like they were not loaded with the world. It happend both after watching cinematics without interruption and after skipping it with Spacebar.


This happened my first game and I was super-confused. There's a theory on reddit that this happens if you short-circuit the cutscene. Haven't tried to replicate.
Posted By: Postwave Re: List of issues big and small - 10/10/20 06:23 PM
Originally Posted by mlInd

- I fed the Necromancy of Thay to Gale, book quest was not updated (this should count as destroying the book, shouldn't it?), quest mark was left on the ground where Gale consumed it.


I fed the Sword of Justice to him, and still have it!
Posted By: monufer Re: List of issues big and small - 10/10/20 08:30 PM
Camera can be a bit bugy. When i was in the first room with the imps, standing on some crates, and accidently go the camera view into the end battle of the first area where the devil dude is fighting the tentacle dude. I could see text above them and sword swinging, but it was layered wired with a broken background

Posted By: Sleepingdogs Re: List of issues big and small - 10/10/20 08:47 PM
BUG

After entering the hag's fireplace and trying to go down the stairs.
[Linked Image]


Posted By: RogueTanuki Re: List of issues big and small - 10/10/20 08:49 PM
Dunno if this is the right thread, point me in the right direction please if it isn't, but these are the bugs I found while playing today: (also, amazing game, great work by the devs)

*when you headbutt astarion there is no sound of head hitting head
*in random conversations (such as the encounter with Shadowheart in front of the gates) characters will speak but their lips won't be moving
*when Nettie? (the halfling druid) holds the poisonous thorn branch and moves her arm, the branch remains in place in midair
*Arabelle's mother not looking at her, but instead at the player while scolding her
*when the sarcophagus with the undead guy with golden face decorations is opening, there is no sound of rock sliding across rock
*Astarion and the player have a permanent skill check d20 above head (the white line sillouethe one) which doesn't go away
*the scene where you take control of the Nautiloid is awesome, but I had the generic drum music in the background, it's very rhytmic and a bit slow, and with the action on scene (character being thrown through the air across the ship) I feel like a more actiony music track might be more appropriate here to increase the thrill
Posted By: TolkienTalker Re: List of issues big and small - 10/10/20 08:53 PM
-Featherfall and mage armor both cause transparent nudity for player/followers

-Goblin drums are still usable and alert camp despite being destroyed.
Posted By: Grielog Viespeuk Re: List of issues big and small - 10/10/20 09:19 PM
After getting the cutscne with the hag threating to eat you over and over again. Combat doesn't start and I can basically keep attacking her without combat starting until she is dead
Posted By: ViperDriver Re: List of issues big and small - 10/10/20 09:26 PM
I hope that I am not repeated the ones here:

1) I have Lae'zel as a companion. I entered the moon puzzle room a few days ago and failed in the saving throw for the perception on the lever. Later when I finished the grove part (helped the first druid escape and talked to him), I traveled back to that room. I saw the bug with the tiles. I then traveled to the camp and changed to Astarion to try and do the saving throw again for him. That worked, but when I returned to camp to try and select Lae'zel again, I do not get the conversation icon and I can't select her again.

2) I keep getting the conversation exclamation icon for the staff conversation of Gale, no matter how many times I finish it.
Posted By: Garantor Re: List of issues big and small - 10/10/20 10:10 PM
Two things I noticed so far that stick out:

1. It was possible to change Mage Hand out when choosing Arcane Trickster, this is not an optional cantrip and is part of their future abilities so should not be able to be removed or changed.
2. Devil's Sight does not grant the ability to see in magical darkness. I took it and Darkness, when I cast darkness I am still blinded inside of it.
Posted By: Garantor Re: List of issues big and small - 10/10/20 10:37 PM
Two more things:
1. I just noticed in Hunt the Devil, I chose to help Karlach, and it has marked Kill the Devil as the completed part, but still says Karlach should be pleased. I have also gone and spoken to her since then and told her that Anders is dead, and it is still marked to go tell her.
2. Auntie Ethel appeared in her lair, but then did not become engaged in combat, so I just hacked her down.
Posted By: QuietCountryCafe Re: List of issues big and small - 10/10/20 10:40 PM
Originally Posted by Sleepingdogs
After entering the hag's fireplace and trying to go down the stairs.


*img


this issue also pops up in the Necromancer lab under Blighted Village. The tunnel from the hidden door and the are of the lab closest to the basement of the house have some serious LOD issues.
Posted By: Sleepingdogs Re: List of issues big and small - 10/10/20 11:05 PM
Done, thanks smile
Posted By: Hoyty Re: List of issues big and small - 10/10/20 11:13 PM
I've encountered a bug with pick pocket.

In multiplayer party split in half, I was controlling Astarion. Failing a pickpocket roll had no consequences we just cleaned out every merchant we have found so far in the druid grove.

I tried recreating in single player, playing a custom made rogue but it seems to be working correctly.
Posted By: QuantumGuy314 Re: List of issues big and small - 10/10/20 11:25 PM
I encountered a dialogue eavesdrop bug today during multiplayer. This occurred on the beach area just after the Nautilus tutorial. After I eavesdropped on the other player's conversation, the game seemed to think that one of us was always stuck in mid-conversation even after that conversation ended. We tried entering battles or starting new conversations with NPC's but nothing seemed to break the "you are in mid-dialogue" bug. This consequently made it impossible to save.
Posted By: seikojin Re: List of issues big and small - 11/10/20 12:41 AM
Camp bug: If you choose to send NPC's to the camp before you rest there the first night, the NPC's won't be there until they need main character interaction.
First playthrough had Shadowheart sent to camp before I went for the first night, and she only appeared when she wanted to confront me and attack me.
Posted By: Lord Branches Re: List of issues big and small - 11/10/20 02:06 AM
Unable to pick up Letter to Kaghu
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 05:59 AM
Im finding that the field of vision, for enemies, is off. The sight area shows they can see through solid objects. I dont think this should happen.
Still coming across enemies that rubberband and show as a huge area after death.
Encountered an enemy that I killed, but still had an "alive" animation. Didn't attack or anything, just looked alive. Also pressing the ~ key to show characters, it doesn't always highlight all of the enemies.
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 07:11 AM
I've been coming across enemies that can attack me through floors/ceilings and walls. No lines of sight possible, as there are brick walls/flooring/ceiling there. Ive encountered this in the goblin camp multiple times
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 07:40 AM
Oh, I forgot, but I was unable to use Kaghas key on Kaghas chest. Had to pick the lock.
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 09:02 AM
[img]https://photos.app.goo.gl/7jXnd4Jty5Aorne97[/img]
The moon puzzle in the defiled temple has an issue where they don't change when you interact with the plate. This happened after a load, due to death.
Posted By: Valdor Re: List of issues big and small - 11/10/20 10:09 AM
- The first time I escaped with the Nautiloid, I didn't see the cutscene where it crashes. I started directly near the crash site, but apart from the dead fisherman, there was not any item, NPC, etc. When trying to save it said that the save in mid dialog is not yet implemented. I couldn't perform any action like jump, throw stuff, etc. I could just move around.

- Graphic bug after killing the last mob near the ruins. [img]https://drive.google.com/file/d/1Nd7BhdeYfoAkuBsBcRcPEjIN1XPQrvX6/view?usp=sharing[/img]

- Our main character doesn't speak in any cutscene, his expressions are weird, it's like he is mute or something. Very unsettling...

- BSOD during the cutscene when entering the helm's room.
Posted By: Bioshyn Re: List of issues big and small - 11/10/20 10:34 AM
I just broke the cutscene upon entering the Druid Grove by sneaking in through the Hidden Passage intro the library before triggering it.

Didn't seem to break any quests though.
Posted By: Boccas Re: List of issues big and small - 11/10/20 10:35 AM
hello guys! these are my issues (Asus rog GL503vm, 1060 6gb, i7 7700 hq, 16 gb ram, game installed on sandisk external SSD)

- little frame drops randomly and SOMETIMES i launch my game and see that it is going 3/5 fps
- when playing online with my friend every 2/3 dialogues i need to switch character control cause there is a bug that keep a character always in "dialogue", this cause a gamebreaking bug if the player control 2 characters, cause these character will talk each other, but there is no dialogue UI. So can't move, can't save, can't do shit except change control of that character and make him speak with someone.
- A friend of mine (same setup of me) has a problem that make him play only in medium graphic preset (i play with ultra). If he plays in ultra he can't see a lot of textures, like sand, fire and stone walls
- Like everyone says, ragdolls and animations are really strange and our character expression seems very weird xd

that's enough for the moment, thank you for the great game!
Posted By: Mindwild Re: List of issues big and small - 11/10/20 11:02 AM
Few bugs I encountered -
1) Wizard can learn spells from Cleric and Warlock scrolls (According to d&d 5e rules it shouldn't be possible).
2) "Gloves of power" power Absolute's Bane affect the wearer instead of the target.
3) Graphic bug - Character's hair go through helm during scenes

As a side note the games looks amazing so far, thank you! Hope to see the finished game soon.
Posted By: Danothos Re: List of issues big and small - 11/10/20 12:26 PM
Not sure if anyone has mentioned this but I am playing on an ultra wide display 5120 x 1440

The mouse cursor to objects is ALWAYS inaaccurate meaning you constantly have to move around to find the mouseover sweetspot
Posted By: renemateus Re: List of issues big and small - 11/10/20 12:54 PM
Artist quest can't be completed, i killed his master but he doesent seem to get free and finish quest
Posted By: Grantig Re: List of issues big and small - 11/10/20 01:20 PM
Stairs downwards (to the cellar level) in the hag's hut did dissapear and were only seen when moving the camera into a specific position.

On several occasions character models got partially "invisible" (or just missing), like headless group running into not displayed wall until you turn the camera.
Posted By: Sleepingdogs Re: List of issues big and small - 11/10/20 01:31 PM
BUG

Goblins attacking from other side of the wall.

[Linked Image]
Posted By: Valdor Re: List of issues big and small - 11/10/20 02:04 PM
This dead body looks quite lively [img]https://drive.google.com/file/d/1oqTcaKN1BYahE0-4p55GSsb3gIdyOLdN/view?usp=sharing[/img]
Posted By: RobbCoffee Re: List of issues big and small - 11/10/20 02:09 PM
I killed Kagha for the "Save the Refugees" quest.

After killing her and exiting the area, I found Zevlor alive over around the training area with some other tieflings, but it was impossible to interact with him. No combat initiated or anything. The quest of killing Kagha was not marked as completed. I came across no hostile druids.

I rested. Then it appears Zevlor was dead, as well as Wyll (who I had recruited and was supposed to be at my camp), and then the quest was marked completed.

I have no idea how much of this is bug and how much is supposed to happen, but it comes off as very confusing and off. I suspect you are supposed to be able to join the fight and keep Zevlor alive, but instead it was like all characters involved there were in some kind of suspended animation (and I didn't even see any druids in the area... when I came back, too late, Arron was there and I had to kill him, but that was it).
Also it is bizarre that Wyll did not show up at my camp and instead wound up in the combat without any indicator other than the journal entry and his conspicuous absence at camp.

If this isn't bugged, it definitely needs some tweaks to the writing.

Other than that, most of the bugs I have seen are superficial (like a hilarious second Shadowheart popping up for a second when you recruit her or the characters once temporarily showing up as disembodied heads and hands because all their clothed parts became invisible), but this quest seems to be bugged to the point of either hurting the game or just confusing the hell out of the player.
Posted By: Valdor Re: List of issues big and small - 11/10/20 02:50 PM
In the druid camp I talked with Nadira. I could persuade her to give me her soul coin. Then I talked to her with another character, same story and when she is about to give me her soul coin again, she doesn't find it and thinks someone pickpocketed her... Illarious... Is this a bug or is she really amnesic ?
Posted By: debugfix Re: List of issues big and small - 11/10/20 02:57 PM
Two little bug or lets say narrative inconsistencies with Aunti Ethel and the antitoxin
1) I kept playing after Nettie in the Grove poisoned until I met Auntie Ethel. Accepted the deal and then found anittoxin on the Veranda of Auntie Ethels house. But the anittoxin won't cure me..... seem illogical. There should be a way to cure my self and hiding it a Auntie Ethel would have such a nice twits but alas ....
2) In the conversation with the two brothers I chose to option to debunk Auntie Ethel. She promptly disappears after scolding me. When finding here she acts as if the two brothers are dead but no such thing happened upon my choice.

Update:
1) Once I replayed the wetlands with the illusion removed I find the two brothers dead. But not when illlusion is in place.
2) The apples in the wetlands do nothing when eaten. Well that's fine now that I know they are "just an illusion". Wouldn't it be even more fun to find them turned into a lump of clay once the illusion is dispelled?
Posted By: PapaOni Re: List of issues big and small - 11/10/20 03:23 PM
Hi everyone.


First i have to say that the issues described here didnt go away by restarting the game, reinstalling, launch new games with different kind of characters :

- In the room right at the beginning when you find Myrnath, there is an organic elevator you can use to go near Myrnath. It does not appear in my games i only see a pink hole out of map.

- Nevermind, i can join Myrnath by using the 'Jump' action. But i cant interact properly with him, i can only kill him, or push him.


I saw in streams/videos/guides, people can interact and do a lot of things with Myrnath and they dont have any issue seeing and using the organic elevator.

Anybody has the same issues ?
Posted By: DarkShadow1337 Re: List of issues big and small - 11/10/20 03:44 PM
- Helsin (in bear form) is unable to use Misty Step, Healing Word and Wolf Companion (for the record my MC has an Raven Familiar active at the same time). Autoattacking incorrectly uses his club and you can even dip his club for extra damage. Not sure why the bear can climb up and down ladders. Multiattack does not seem to be implemented properly as it is currently a single attack roll of 3d6. When reloading the game during combat, sometimes he shows up at the location when combat initially broke out, rather than his position when the save was taken.
- When sending a lone character away from the main party to speak to the hobgoblin, he identified my character as the killer of the mind flayer even though another party member did the deed.
- Jumping down the hole near the hobgoblin boss room without feather falling instantly kills my character (as expected) but sends their corpse to the middle of the campsite which is rather odd.
- Activating the mirror under Auntie Ethel's teahouse automatically teleports her nearby but does not initiate combat unless I manually attack her. She is also stuck at level 1 and does not drop anything if killed in this state.
- Even after killing Ethel, the masked people behind the arcane door are still under her control.
- Mage Hand is incompatble with Find Familiar, not sure whether that is intended or not.
- It is not obvious when the party identifies a trapped chest - they only say "this is interesting" and the chest simply glows. The only way to know that it is trapped is to right-click it and see the "Disarm" option appear.
Posted By: Sleepingdogs Re: List of issues big and small - 11/10/20 04:08 PM
CORPSE BUG

The githanyaki fight corpse bug
[Linked Image]
Posted By: Sleepingdogs Re: List of issues big and small - 11/10/20 04:23 PM
Volo Dialogue bug

[Linked Image]
Posted By: debugfix Re: List of issues big and small - 11/10/20 04:32 PM
Walking through close doors.

When ordering the party to walk to a small platform behind a locked door in Ethels house (then leading to the area with the magic barrier) Asterion as the lead just walked through the locked door. But once through he cannot repeat the trick nor any other party member.
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 06:48 PM
Originally Posted by Mindwild
Few bugs I encountered -

2) "Gloves of power" power Absolute's Bane affect the wearer instead of the target.


As a side note the games looks amazing so far, thank you! Hope to see the finished game soon.


This works as intended, as I found out through this forum. You have to get the mark from the goblin priestess to not be affected by Bane. I didnt read the description properly so I thought it was bugged too, but it's not.
Posted By: Darkxeon Re: List of issues big and small - 11/10/20 07:03 PM
Hi so don't know if this has been posted but I do believe the Levels don't sink with the interaction scripts in game like the button in the tower in under dark as well the door in the witches lair that takes you to under dark . Their also appears to be a few camera clip bugs . And also the masterwork quest does not work with the sickle as stated as well as I do believe the weapons created with masterwork quest they do not show their hidden skills .And don't know if this is wrong D&D rules show the sickle to be 1 d 4 an not 2 d 4 please do correct me if I am wrong
Posted By: Rowend Re: List of issues big and small - 11/10/20 07:04 PM
Bugs:

- The game crashes when trading with the blacksmith trader in the druid camp.
- It also crashes in the scene in the druid camp where the tiefling mother wants her child back in the deeper parts of the camp
- Within the crypt if you kill a skeleton on top of the sarcophagus where the warden is, it breaks the character rig and collision goes a bit haywire. (This has happened often throughout the game when defeating an enemy)
- The animations of the woman giving you potions in the druid camp need to be tweaked as the hands seem to be broken, as well as the woman next to her.
Posted By: seikojin Re: List of issues big and small - 11/10/20 07:12 PM
If you save Volo before the Druid Celebration, he sings, and the lyrics are on the screen, all at once, with no flow. Just centered, narrow width (like scrolling lyrics) text, from top to bottom of the screen, running off the top and bottom.
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 07:14 PM
When sending stuff to camp, from equipment screen, does not immediately remove it from inventory. It still shows. It happens when you do it on one of the other characters not currently selected.
Posted By: Azinthir Re: List of issues big and small - 11/10/20 07:23 PM
K playing on Steam version.
I have others but these are ones I have been able to reproduce whenever.

1. Longsword when viewed in inventory says 1d10 damage. When examined it says 1d8 for damage.
2. Spell gui has serious bugs or is highly confusing or both. Level 1 spells showing up in the level two area.
3. Separating a character from the group allows 1-2 turn and then the game locks up as far as any character actions though you can still save.




NOTE Spoiler's below



]The Blighted Villiage - Cellar quest. -
Past the Secret Door
The area is rife with Graphical bugs, Walls vanishing, Characters partially rendered if at all.
Scripted responses following touching the book of Thayan Magic is stuck with Astarion offering to carry the book
and there is no option following to clear the scripted sequence. I found that if I select another character one of them would let me go back to my game but several characters were now locked in dialog. I had stacked up stuff in front of the Gargoyles cause they just looked like bad news. Didn't matter. When I looted the book with one of the free characters, Door closed and Astarion and my mage and the Gith were inside. Some creative reviving later I got the book. and its worth 1 gold. lol. With Gith's magic hand, I even found a way to move the book to a safer area to loot but I don't dare interact with the book cause I'm sure the cut scene will put me back in the cell, lol. I know evil shouldn't profit when they are unwise but this needs a lot of work. If you want characters to get the book if they are willing to go through a lot of headaches and resources, make it worth something. Some spells and a curse or worth a lot of gold to the right person etc. Or you loot it and the party is disintegrated. I don't care but this needs something more besides just fixing the script bug.



A more pressing concern for me is I am being blocked from a LVL 2 slot. Take a look at Shadowhearts spell slots and know I can select nothing more so I am weakened because of this bug:. Grr, I can't get a screenshot of the full screen cause windows is stupid.

Want to know what I hate? Your perception attempt succeeds AFTER it explodes. I chose Astarian as a Thief rather than Arcane Thief. I guess I should have gotten the cantrip . Cause his Thief skills are way too late to be helpful.

I'm standing in front of the mine and my NPC thief has NO option to disarm Trap despite having the tools in his inventory. Give a thief some love. If they can't detect traps at a safe distance and disarm them, You devalue them in practice. My NPC Thief has apparently no bonus as a Thief to perceive traps. And the lack of options to defuse robs him of exp. ANyone with a bow can trigger the trap once perceived. Is 5e really like this? No option to disarm and no experience in even perceiving it? If you won't give the disarm option, then give exp for perceiving it even after it explodes. Sheesh



Posted By: TallDwarf Re: List of issues big and small - 11/10/20 07:27 PM
Traveled to camp to grab items from stash, triggered Gale somehow as he started screaming "Intruder!" and I had to knock him TF out.
It has since happened at least one other time with our pale elf friend randomly aggro-ing upon fast travel to camp if he isn't in the party.
Posted By: TheTJ Re: List of issues big and small - 11/10/20 07:27 PM
A major Issue I had, Bear Haslin didn't exist, no cutscene when I entered the pins.

Heres what I did before enter the room where he was suppose to be in: while looking for Haslin. I learned that Haslin turned himself to a bear, then I started killing the Goblin leaders and the who sanctum went hostile, I killed everyone. I did the moon puzzle and found my way into the underdark, I didn't explore the underdark, I just returned to camp and rested and then climbed the ladder to the sanctum to look for Haslin more. I finally made my way the the pins and killed the few goblins that where there. The Worgs where dead in their cells already. Cell Haslin would've been in was empty. I didn't know he was supposed to be in there until I looked it up online after several hours of searching. I saw on reddit so I had to reload a save before I started killing the leaders to trigger the cutscene.
Posted By: Kaldaien Re: List of issues big and small - 11/10/20 08:42 PM
There is an obnoxious amount of color banding in HDR on the pause screen due to the way this texture is compressed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2255169570
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 09:58 PM
I am in the village, just by the Gnas (spelling, the hyena creatures) where they need help saving the Duke. If you go to the entrance next to the main one, you can not walk through it. It says it is too far. No door, no visual obstacles, nothing. So I jump inside and start looking around. Wouldn't ya know it, heading to the staircase produces the same thing, unable to reach, or Jump to reach.

[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2255299291[/img]
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 10:08 PM
Really irritating when the NPCs decide to run through a building that is completely engulfed in flames to try and make it to where your main character is at. Why is that a thing? DOS2 had it to where they would not follow if there was something harmful in the path, or they would find a safer travel. Due to the issue in the house where I have to jump non-existent obstacles, my other character decide to run through a burning room.
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 10:09 PM
Originally Posted by Kaldaien
There is an obnoxious amount of color banding in HDR on the pause screen due to the way this texture is compressed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2255169570


I dont even recognize what you are looking at. Is that the settings window?
Posted By: Lijka Re: List of issues big and small - 11/10/20 10:13 PM
Can't host multiplayer. No matter the settings in the options (anybody, friends only, invite only), I can't change the "Who can join?" option to anything when creating a new multiplayer game. The default "Nobody" is greyed out.
Posted By: draxredd Re: List of issues big and small - 11/10/20 10:34 PM
At camp, the party members cannot be dismissed, their dialog being blocked at the last sentence from the celebration.
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 11:00 PM
So, this is all in the same area as my last post (with my group running through a burning building to die), but I reloaded the quicksave to have my characters back. Well I saved after I broke a broken door to save a guy upstairs. When it reloaded, the door was there, but unable to be broken. No HP no damage able to be done to it. I also could not travel through the door, so the guy ends up dying.[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2255293962[/img]
Posted By: Soilbandit Re: List of issues big and small - 11/10/20 11:27 PM
When interacting with the Necromancy of Thay book, it gets stuck on the dialogue and I can't progress. Each of the party members make there observations, and just stays on the last one and doesn't progress. Tried without rest of party and same thing happens.
Posted By: Kaldaien Re: List of issues big and small - 11/10/20 11:32 PM
Originally Posted by SpiderKiller
Originally Posted by Kaldaien
There is an obnoxious amount of color banding in HDR on the pause screen due to the way this texture is compressed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2255169570


I dont even recognize what you are looking at. Is that the settings window?

That's because those are custom debug tools I've been building for the past 6 years.

I don't expect anyone to recognize the actual tool, but I am all but certain an artist at Larian will know immediately which texture this is, even if it's a bunch of debug gibberish in that screenshot.


It's a 3840x2160 BC3 compressed alpha gradient. Probably the only one in the game.
Posted By: Yglika Re: List of issues big and small - 11/10/20 11:33 PM
-
At Nettie, I refused to give my hand, then dodged and then intimidated her (all successful rolls). She gave up without asking for promise but remained in the room and when I talked to her again she acted as if I'd be poisoned (even though I was not since I did not give her my arm and dodged her). And wanted promise for the antidote.

-
I told Shadowheart to stay in the camp and at some point she got missing. She had to be recruited again in Druid's grove where she acted as if we'd not have any history together yet so it was definitely a bug.

-
To the old skeleton's question in Dank's Crypt in I said the only life which matters is mine and then I had to answer again with this option missing. I'm not 100 percent sure if it is a bug or not but it felt strange to me.

-At several dialogs (sadly I forgot to keep the exact track) Drow option was missing the "Drow" string between [] brackets.
-Cut-screens camera is sometimes quite crazy, the worst it was during my dream in the camp.
Posted By: wizard0013 Re: List of issues big and small - 11/10/20 11:40 PM
The Intellect Devourer near the Mind Flayer Pod where the woman transforms when you push the button, is immortal. I couldn't hit him at all with melee, but I got a natural 20 with a range attack and dealt no damage. Hit him again for same effect. It doesn't go hostile either. It just ignores your existence. You also can't talk to it.
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 11:45 PM
Originally Posted by Kaldaien
Originally Posted by SpiderKiller
Originally Posted by Kaldaien
There is an obnoxious amount of color banding in HDR on the pause screen due to the way this texture is compressed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2255169570


I dont even recognize what you are looking at. Is that the settings window?

That's because those are custom debug tools I've been building for the past 6 years.

I don't expect anyone to recognize the actual tool, but I am all but certain an artist at Larian will know immediately which texture this is, even if it's a bunch of debug gibberish in that screenshot.


It's a 3840x2160 BC3 compressed alpha gradient. Probably the only one in the game.


Ok.
Posted By: HYPERBOLOCO Re: List of issues big and small - 11/10/20 11:50 PM
Hi when I try to shoot the "foundation block" over the two looters outside the ruins the game CTD just after the animation finishes. Tried running it at lower resolutions and graphics settings. Doesn't make a difference.

Specs:

R5 1600
32GB DDR4 3200
R9 280X 3GB
Samsung 970 Pro 1TB
Posted By: SpiderKiller Re: List of issues big and small - 11/10/20 11:54 PM
Is this the place to talk about power consumption of the game on laptop? If not point me to the right one. But I've noticed that the game inhales power. I have it plugged in while playing to keep it from dying, but it just drains the battery so quick. When the battery gets low, my FPS drops to less than 10. If anyone else has this issue or seen a thread elsewhere please let me know. Im using Vulkan, since it seems better for me. Ill try DX to see if there are any changes. Also settings are on high, moved them from ultra because I though that was the issue the other day, wasn't. I'm sure there is more info that may be wanted/needed, just let me know.
Posted By: wizard0013 Re: List of issues big and small - 12/10/20 02:28 AM
Bug where I cannot loot Gimblebock's armor. It's in the list of what I can loot; it just doesn't let me.

Edit: Also cannot interact with the Bag of Rotten food in the dungeon Gimblebock is guarding. Interact icon appears over it, but nothing happens when clicked.
Posted By: Yglika Re: List of issues big and small - 12/10/20 02:37 AM
-In Dialog with Shadowheart in Druid's grove the line "Trying to survive, what else?." has both the question mark and the period at the end. I guess that's not correct.
-If some character has exclamation mark above his head it loses it after the game is saved and reloaded.
Posted By: Blue Air Re: List of issues big and small - 12/10/20 03:03 AM
I only have an i5 330 and was hoping The game would not notice with the inclusion of my within limits 12GB memory and GeForce 970...
Alas, I was met with a black screen and soft lock when trying to launch with DirectX 11 and error message from Vulkan. Is there no way to get this working at all without shelling out another 1000+ gold?
Posted By: Skip Re: List of issues big and small - 12/10/20 05:38 AM
Companion Issues
- Didn't recruit Wyll at the grove (not intentional, just didn't see him) before clearing the goblin camp. After clearing it he appeared in my camp anyway and his dialogue played like I had already recruited him.
- Cannot talk to Shadowheart anymore, she became unresponsive after the event at camp where she's trying to open the artifact.
- Sometimes after removing Lae'zel from the party she can no longer be interacted with at all

Also had issues with the "Meet the Duke" quest
- Quest doesn't update to reflect saving Florrick, and you can't interact with her as she leaves. The initial dialogue with her is also entirely one-sided, not sure if that's intentional. (Also, not really a bug, more like a graphical error: the "reverse shots" during the conversation that are supposed to show the player character are completely obscured by environmental objects.)
- Issues with pathing/collision when going through the left building up to Merileth's (spelling?) body.
- When breaking down the door closest to Benryn, sometimes characters could walk through, sometimes they couldn't.
Posted By: Da Rebel Re: List of issues big and small - 12/10/20 06:13 AM
Here are some bugs that I have run into more than once.

Cannot talk to Lae'zel or Gale, unable to remove them from the party.
Shadowheart disappeared from the camp and can no longer join the party.
Wyll devil sight doesn't work.
Sometimes killing npc's causes stretching and morphing of their body textures.
Combat doesn't automatically continue past the turn of an unconscious party member.
Posted By: SpiderKiller Re: List of issues big and small - 12/10/20 06:27 AM
So I am at the Zhentarim hideout, right. Well I went through that first iron bar door, and noticed too late the trap that was there. Nothing happened right away, so I kept walking. When all of a sudden all the proximity mines fell from wherever. Well I set them all off, didn't die, but I am stuck in turn based mode. No matter how many times I hit the "leave turn-based mode button it does nothing. Pressing shift+space bar just ends turn and goes to the next. It also made it to where only one person got a perception check at the second Iron door.
Posted By: Newtinmpls Re: List of issues big and small - 12/10/20 07:09 AM
Originally Posted by Da Rebel
Here are some bugs that I have run into more than once.


Sometimes killing npc's causes stretching and morphing of their body textures.



Yeah I hit this one at least once a session. They start twisting around and look like possessed giant bats. Then settle down to looking like a brown sail with no boat.
Posted By: Newtinmpls Re: List of issues big and small - 12/10/20 07:10 AM
Originally Posted by SpiderKiller
When sending stuff to camp, from equipment screen, does not immediately remove it from inventory. It still shows. It happens when you do it on one of the other characters not currently selected.



Oh...didn't know you could send stuff to camp. How does that work?

And BTW the game needs more tooltips and tutorials... it is sooo NOT intuitive.
Posted By: Newtinmpls Re: List of issues big and small - 12/10/20 07:14 AM
Originally Posted by RogueTanuki
Dunno if this is the right thread, point me in the right direction please if it isn't, but these are the bugs I found while playing today: (also, amazing game, great work by the devs)


*Astarion and the player have a permanent skill check d20 above head (the white line sillouethe one) which doesn't go away



This randomly happens to one or more characters when I play. Sometimes it's two PC's sometimes it's a PC and an NPC...don't think I've seen it yet with two NPCs
Posted By: SpiderKiller Re: List of issues big and small - 12/10/20 07:22 AM
Originally Posted by Newtinmpls
Originally Posted by SpiderKiller
When sending stuff to camp, from equipment screen, does not immediately remove it from inventory. It still shows. It happens when you do it on one of the other characters not currently selected.



Oh...didn't know you could send stuff to camp. How does that work?

And BTW the game needs more tooltips and tutorials... it is sooo NOT intuitive.

When in inventory, just right click to bring up the menu and its like the 4th option, send to camp. The chest by the little stick hut is where they get sent
Posted By: Rouoko Re: List of issues big and small - 12/10/20 09:07 AM
- I give book to Gale and book is still in my inventory
- After rescuing kid from harpy I still have quest to rescure him
- Shadow druids have bugged animation when they change from rats to humanoids

Posted By: Gnume Re: List of issues big and small - 12/10/20 01:58 PM
Things I have seen that I think are issues (I don't know if it's an issue or if it's my misunderstanding or ignorance of how things are supposed to work): I'll try to come back and edit with links from a recent stream where all this occurred Long Stream
  • NPCs can see through the Fog area and target my characters on the other side of the fog, yet I cannot target any NPC on the other side of the Fog myself
  • NPC's are able to attack through walls and doors
  • I never seem to have a chance to use an Attack of Opportunity when an NPC in front of me goes to move away
  • If a Hotbar isn't locked, sometimes just left clicking on an item in it simply removes it from the hotbar
  • if you accidently remove an item from a 5th character's hotbar (the Druid Halsin in this instance), there appears to be no way to access his spells to add it BACK to the hotbar Example


And for the love of all that matters, Please let me turn off the Camera moving to a NPC taking an action! I want to keep it on my characters!
Posted By: wizard0013 Re: List of issues big and small - 12/10/20 02:15 PM
Ruptured Stone in Nettie's/Halsin's lab, which is revealed through perception check, is not interactive despite icon.
Posted By: JakandtheAlien Re: List of issues big and small - 12/10/20 03:13 PM
This post contains all the things I’ve found in my 40-ish hour playthrough and testing of BG3’s early access content, and let me say, it has been an absolute joy! It's pretty big, about 2000 words, I hope it isn't too daunting or confusing to read.
I have, to the best of my ability, split the bugs, errors and glitches into smaller sections based on type and category.


Nautiloid starting scenario
- Unsure how to replicate, but I had an issue where Newborn jumped straight to its death right before meeting Lae'zel. I jumped first across the gap, then targeted Newborn. It had jumped before I could do anything and disappeared into the hole behind me. I later had a dialogue pop up where it tells me to hurry to the helm, despite no longer being in my party or anywhere else.
- I made a successful Arcane check by the Drained Cleric on the nautiloid, the one that gives you a key to the elaborate chest in the previous room. I still received the "Could mean anything" dialogue. Unsure if intended or impossible to pass this check.

Character creation and character sheet
- The following backgrounds: Charlatan, Criminal, Entertainer, Folk Hero, Outlander, Sailor, Soldier and Urchin are all missing 'check marks' or filled out squares during character selection. They're shown on the character sheet on the left, but not on the right. [Linked Image]

- Encumbrance isn’t doing anything until you hit double the number written in the character sheet. Either double the number to represent the actual breakpoint where it affects movement or have it cut off at the current number written. [Linked Image]

Combat
- Targeting using character portraits always just results in 'invalid target' for me.
- It seems to me like I am always eligible to sneak attack, both ranged and melee, but the damage varies A LOT. So what are the conditions for sneak attack? Can this be clearly shown somehow when hovering over potential targets?
- In the attached image I just took 17(!!) fall damage from jumping where my party is standing, to where my character is standing in a pool of blood. [Linked Image]

- All characters, no matter their race, seem to have the same amount of movement: 9m.
- Conjured creatures, Young Mud Mephit or others, can get stuck “getting into range” or “plotting next move”, essentially wasting all their turns doing nothing.
- Death saves are reset when loading a mid-combat save file where a character was on the ground rolling said saves. I had Lae’zel at 2 failed saves and 1 success, closed the game for the night, opened the file the day after and her saves were reset. She started rolling as if she had no fails or successes.
- Frightened creatures take forever to switch turns or get stuck so the turn never ends.
- Phase Spiderling portraits are below the frame. [Linked Image]

- Is it intended that weapons don't scale with high ability scores? The bonus damage from Strength, in my case a +3, is registered in the character sheet but not on the weapons themselves. If they -should- scale, it'd be nice to write something like 1d6+Strength or 1d8+Dexterity to make it clear what stat a weapon uses. I have multiple times experienced hitting a 2 with a 1d6 weapon with a +3 Strength, which should be impossible. I totally understand if it's a balancing issue, but the 1d6+3 in the character sheet is quite misleading. [Linked Image]

- Lae’zel’s superiority die are not subtracted from the total when using her abilities until they are depleted.
- Astarion’s Vampire Bite does not provide the “Happy” buff or “Bloodless” debuff when used on larger creatures such as the Minotaurs or Bulette in the Underdark or Ogres.

Ludonarrative dissonance
- There is unfortunately a lot of this, where character reactions/dialogue options make no sense based on the events that have taken place or they just don’t have any reactions to it. I realise this is super difficult to get perfect for everyone, but it’s such an integral part of the game.
- Goblin fight by the Windmill: Even after getting answers about Spike’s whereabouts, the goblin leader surrendered, and Wyll himself asks me to ‘kill it’, he still says “Damn it all to the Hells. I wanted to knock him out, not kill him. He could have led me to Spike.”
- Both Wyll and Gale asks Lae’zel if she’s ever done a good deed just for the sake of it. Exact same dialogue.
- Shadowheart left my camp at some point, no idea when, due to her distaste for Lae’zel. I still had her ornate box in my inventory. I later found her in the Druid Grove, unwilling to join me because of Lae’zel, playing with said ornate box. I was now unable to interact with the box I had, presumably because you need her to be with you. This later meant I had the ornate box when I met the githyanki knights, but Lae’zel didn’t acknowledge this until after combat had ensued and I had killed them all.

UI
- World map: Unable to see the entire map when zoomed out. Restricted to what feels like a circle when dragging it around to orientate myself. Works fine when zoomed in. Resolution is quite low making it very difficult to see what’s what. The minimap is funky as well, it is often not centered on the currently active character like it should be.
- The Bloodstone icon shares its icon with, among many others, “Our Mind” and "Sussar Bark". Placeholder icon?
- Vendor prices do not match the actual buy/sell value of items. Price shown when buying is way lower than the actual price, and the number shown when selling is much higher than you would be paid by a trader.
- Even as a Divinity veteran, I cannot for the life of me find a button or option to sell all my 'wares' at once at vendors or traders. Is it missing or am I blind?
- Unable to use scroll wheel in the quest log. Apparently there’s a limit to how big it is? Gale’s “In Case of Death…” was out of bounds for me.
- Opening a new container without closing or taking all from an old one doesn’t close the first container. The windows keep stacking as long as you’re in range. Opening a new container should close the first one automatically.
- Bonuses from spells like Guidance aren't shown in dialogue. Generally there’s some info missing when it comes to bonuses from abilities and spells. [Linked Image]

World, quests and visuals (broad category, sorry)
- Characters have a really annoying tendency to willingly accept fall damage or walk into hazards. This can happen to NPC’s too; After I had defeated Auntie Ethel, the Green Hag, in her lair and talked to Mayrina, she walked into an acid pool I had created on the floor, turned hostile and attacked me.
- Player character is missing from the scene where Astarion tries to bite. The model re-appeared after I chose the dialogue option to lash out with my elbow, but was clipping into Astarion’s. (Cheers for making it possible for him to actually kill me, that felt really awkward and cool at the same time!) There was, however, no reaction from him the following day after I had Gale use a Scroll of Revivify to resurrect my own character. He reacted in the moment but it was so strange that he just acted as if nothing had gone wrong when I talked to him after resting/getting up again. It is also really unsettling that the blood pool from when I died never disappears from my bedroll... [Linked Image] [Linked Image]

- Tollhouse: Talking to Anders: No cinematic dialogue. [Linked Image]

- Karlach the tiefling was described in Anders’ dialogue as having only one horn, but her model had both.
- Karlach still shows up on the map as a quest icon, even after killing the Tyr paladins and going back to complete the quest.
Tollhouse basement: The hidden wall glitches and opens/closes very quickly when in TBM. I can still walk through, but it just goes up and down over and over super fast. The sound for open/close plays continually too.
- Unable to reach and grab the two Greatswords standing in vases.
- I blocked all the vents I saw with Perception checks before the secret door wall, all but 1 or 2, with crates. The two vents behind the wall spew poison but did not do any damage or gave any conditions. Did not have to roll saves either. Poison visual persisted despite blocking those vents after.
- Astarion, and I am assuming any character could do this, started the dialogue and subsequent combat with the ogre/bugbear lovers from the roof. [Linked Image]

Sunlit Wetlands/Insidious Swamp: Running water can damage Astarion even when he is seemingly on dry land.
- I was unable to take the “Letter to Kagha” from the Twisted Tree. I could read it and get quest progress. I could also “Send to Camp” and could retrieve it from the Traveler’s Chest later.
- Wizards are able to use any and all spell scrolls to learn spells from, including non-Wizard spells like Cure Wounds or False Life.
- Helmets disappear when scaling rocks or roots. They disappear randomly at other times too but I couldn’t find the cause for this.
Burning Inn: TBM keeps breaking for me when I try to save the trapped man and I had to figure out a way to save him in real time, which was super frustrating. I was unable to exit TBM or end turn.
- The quest “Rescuing the Grand Duke” never popped up for me, so I was very confused when Wyll later told me we did nothing to save him.
- Auntie Ethel: I talked to her and she offered me her deal. I thought ‘nope’ and left the area. Any time I got into combat afterwards, I kept reloading save files to go to different areas, her quest auto-completed saying ‘it turned violent. The swamp hasn’t even visually changed for me and all Auntie Ethel did before I left was teleport Mayrina and say that I was welcome any time I wanted to take her deal.
- Dwarf cleric: Offered a human option when talking to Auntie Ethel. [img]https://i.imgur.com/BioY0lM.png[/img]

- Are the saving throws for fall damage hidden or do they not exist?
- I camped in the Underdark after killing the two Minotaurs then woke up in the Druid Grove. I then camped in the Owlbear cave and woke up in the Underdark. I had not completed any of the quests to get cleansed and had happily done side quests until this point.
Nature’s shortcut above the Swamp: The big log. I failed my nature check, walked closer and the log disappeared.
- Volo performing for goblins: Option 4 was blank.
- Workbench at Camp unusable/uninteractable.
- Skipping dialogue generally messes with the cinematic camera in dialogues.
- Closed eyes look absolutely horrifying!
- Completing the quest to rescue Halsin and dispatch the goblins: Despite resting multiple times, talking to Rath and getting the rewards, “Wait for Halsin at Camp” won’t trigger. I finally moved on and looked in my quest log, then talked to Zevlor about meeting him and the refugees at my Camp, then rested and the quest progressed. It could be me who’s really stupid, but that was an awkward 15 minutes before I could complete the quest.
- When I finally did and Zevlor initiates dialogue, I tried trading with him and the trading screen triggered trading with Volo.
- The tiefling bard’s arm was… Long. After I had saved Halsin and the tieflings were preparing to leave the Druid Grove. [img]https://i.imgur.com/ghdDNSZ.jpg[/img]

- Quest to steal the Idol of Sylvanus is still active for me after finishing up the main quest to save Halsin, seeing the refugees on their way and setting the course toward the Moonrise Towers.
Necromancer’s lair: Characters disappear and reappear throughout the tunnel. Walls, characters and environment do the same in the lair as well. It stopped after Gale had died and was resurrected, but I suspect the reload was the real fix.
- Having the Necromancer of Thay book, Evil Book, in your inventory makes a quest icon follow you around on the map and minimap until you’ve completed the quest.
Zentarim hideout:I bought Oskar Fevras from the Zentarim, teleported back to their hideout hours later and found him by the Waypoint. He was just standing there. I was unable to talk to him, but able to attack and kill him.
- None of the Zentarim bandits turn hostile or attack if I blow the oil or explosives in the lower part of the cave. The wolf guards on the top level did, but the lower ones just accepted their explosive fate.
- Wooden Chest in hidden room in Selûnite Outpost: Has a ‘Read’ option that functions like ‘Open’.
- I was unable to enter TBM in the Overgrown Tunnel; I just had the “there’s an interesting conversation nearby”. This seems to be permanent in my save now, as I am also unable to enter TBM anywhere else. None of my characters are engaged in dialogue anywhere which, as far as I know, would be the usual reason.
- Omeluum’s tentacles flail around and clip weirdly into his body and clothes. His head is tilted forward and downward too. The head tilt happens in more conversations than not and takes a lot away from the expressions of the character talking.
Devils: Their wings are completely stiff. This goes for both the General on the Nautiloid fighting the mindflayer as well as Raphael in the House of Hope. They look like cardboard wings.
Posted By: No1ofConsequence Re: List of issues big and small - 12/10/20 03:38 PM
I'm using Vulkan and having the same terrain issues other's have reported, but I will actually get stuck. If I am in a cave, house, or underground (enclosed I guess) and try to view various parts of that area I seem to "fall" into a hole and the only way I can get out is to restart the game from my last save.

Also, in the underground area of the Blighted Village, the characters either become completely invisible or only portions of their armor are visible. I have moved the camera angle to see if it helps, but then all of the walls disappear. I've tried to exit and re-enter to see if the issue is consistent or just rendering poorly at the moment, but it is consistent.

Leaving and going to camp seems to be a common issue. I've not had the issue of going to camp, but when there is any story-telling scenes (Raphael for example) at camp, I find it a chore to leave. I've tried going to each character I wish to bring, but they are already in my group so I get no dialogue to accept them and leave. The only way I have found that works is to choose each character and individually have them leave camp for us to group. Even then, the map icon still indicates I will be going to camp to end the day while I am at camp, but it does allow me to leave.

And I agree with the "fog" comments above. I used it once in an enclosed area and it worked well for some npc's at a distance and they were only able to attack when they closed in. Another time I used it in a cave on a ranged npc and it did nothing. Maybe this is working as intended (small spaces only)? Also, the character that used fog the first time seemed to have a debuff even after leaving the foggy area. There were no other effects nearby that I could find.

Posted By: shaelara Re: List of issues big and small - 12/10/20 04:20 PM
- After pickpocketing the antidote from Nettie a cutscene plays where she acts like I convinced her to give it to me in spite of having already failed those persuasion checks.
- Instead of speaking to "Ornate Mirror" to get access to the Necromancer's book (Search the Cellar Quest) you can simply walk through the mirror.
- When in combat you can run into a room and close the door, enemies will attack the door instead of simply opening it. Similarly if you put a chest or other obstacle in the doorway, enemies will not climb over or move the object.
- You can repeatedly pickpocket npc's, even if you fail pickpocket rolls, and npc's will not react to your theft.
- You can steal a merchants entire stock and sell it back to them, and they do not notice that they are buying back their own items. (They should notice right...?)
- Guidance spell doesn't seem to work. I don't see any bonus in dialogue rolls or any option to apply the bonus to that particular ability check.
- Not sure if this is a bug, but I killed ALL THE GOBLINS in the goblin camp, killed the Drow, killed that war chief guy, killed the spiders, killed basically everything... Then came back to tell Halsin that he's good to go, watched him turn into a mouse in the middle of a puddle of fire and immediately die. Also we need a facepalm emoji for situations like this...



Posted By: Lyemar Theravel Re: List of issues big and small - 12/10/20 04:54 PM
- I accepted Astarion in my group but sent him to camp right away. I never even talked to him. I continued with my playthrough, found some dead boar with clear signs of having found his end at the hands of certain vampire. Still did not talk to Astarion so I clearly shouldn't know his condition. Next camp scene, Raphael shows up. When I speak with Astarion, he clearly tells me he's not going to change "one vampire master for a devil one" and even refers to his master by name. After this banter, I speak to him and the conversation options never address his vampirism.

- I found the alternative route climbing down some vines and jumping across the river, pushed the guard down to his death in the river and got to the "kiss my feet" scene with Crusher. I'm playing a rogue so I decided to try and sneak into the camp. It wasn't necessary. No one seemed to notice me. I went and talked with Volo (really bugged conversation, it repeated the same response for every option), then with a troll guard and then went back to talk to Crusher. I feel that the obvious reaction would be to attack me, a half elf, if they see me running around camp.



Posted By: Thourton Re: List of issues big and small - 12/10/20 05:16 PM
The ogres in Blighted Village looked awfully intimidating to my halfling, so while she spoke with them, Shadowheart bludgeoned one to death. As long as Shadowheart attacked only the ogre with the dialogue icon over his head, her attacks never put her into combat nor broke the ogres out of the dialogue. I tested hitting a different ogre (one without the dialogue icon), and doing so broke the ogres out of dialogue and initiated combat.

Basically got a free kill with the ogres locked in dialogue.
Posted By: fettouhi Re: List of issues big and small - 12/10/20 05:38 PM
I am right now playing Co-op with 4 other people where I am hosting the game. We have had some issues smile

1: conversation icon about some players even if they are not in conversation. Result in not being able to save the game. Zoning into new area does not fix this
2: when the ! is about character and a person clicks on it the game breaks. Not dialog comes up and characters are teleported onto each other overlapping. You can get out of this by just hitting space bar multiple times to move on the conversation that is happening but nobody is seeing and no dialog tree is displayed.
3: loading into a save fx after a party wipe is really really slow. I hope that this gets improved.
4: attack of opportunity is broken for players. I have seen multiple enemies move away from a player and they don't get to attack when they move out of the 5 feet range. It should be an reaction and the only thing we are keeping track of are actions and bonus actions.

Features needed imo:

1: we do use discord but a ping or beacon really would be nice to have to point at a place in the game
2: transferring dialog to a second player would also be nice. We are playing a very mix party so each of us has a role. Sometimes a person starts a conversation and you get a choice but that characters states are not as good as the other one. I can see we have in singleplayer option to control other character but not in multiplayer. Wastland 3 does it and I think it would be nice so the main initiator of the conversation can chose to let another person take over.
3: Spells need reworking imo. Bless fx is a spell you chose 3 targets but in this its an AoE and it actually blesses enemies also. I hope to see rework on stuff like that. It makes it really hard to buff people if they are in the mix of a battle.
Originally Posted by Kubriki
I encountered a bug, after I killed the Drow in the goblin temple with the Druid, I did the cut scene with him he told me to meet him back at the Grove, I fast travelled from the Goblin Camp to the Grove, I talked to Haslin, he told me to go see Rath for my reward, I collected my reward, ran back to Haslin did the dialogue with him where he tells the Druid chick she's starting over and re-learning the ways of the druid and that I would need to come back tomorrow for his help. It was at this point I decided to save the game and I received a message telling me that saving a game mid-dialogue was not allowed and for the next 4 hours while I ran around playing I couldn't save the game. My previous save game was just before the fight with the Drow. I had been in several cut scenes talking to various characters in the previous 4 hours till my parties death and at no point could I ever save the game.



I ran into a similar blocking bug. I was in the goblin temple with Haslin
locked up as a bear
. After completing the fight, I could not save the game. Save option grayed out in main menu and when I tried to quick save it said "Mid-dialogue saves are currently disabled while we work on functionality." Going to camp, resting over night, exploring other parts of the map or having other conversations or fights could not get back the ability to save the game.

I repeated this twice. One time going through the conversation with the goblins by the door to cell, the second time by forcing the fight by
firing at the houndmaster
. The goblin conversation was over before the fight and I had a conversation with Haslin after the fight.
Forgive me since now for the inevitable grammar mistakes I'm going to make, not a mothertongue ^^'

PROBLEMS
• The mission “Daughter of Darkness” says that I’ve learned Shadowheart needs to travel to Baldur’s Gate to accomplish a mission for her order. The problem is that she never mentioned it to me, so the quest log is spoiling the plot.
• Every time I change zone, my main stays with his weapons unsheathed.
• Even if you didn’t fight the scoundrel Gimblebock, to his mate inside the ruin you can only say that you have killed him.
• Texture load too slowly during cutscenes.
• The spell “Witch Bolt” glitches after cast, remaining visible for the rest of the fight.
• Often, during cutscenes, NPCs mouths don’t move.
• Poses and expressions are often inconsistent with the context (for example, the character always assumes a hero's pose and a smirk even in the most dramatic moments).
I suggest the option, during character creation, to select a default pose exactly as in DOS2 you selected a personal musical instrument. For example, the default pose during a conversation could be "serious", "thoughtful", "sunny", "aggressive" and so on.
• After I pickpocketed the druid Nettie for the antidote (since I failed to convince her to give it to me), she resumes the conversation as if I won the previous perception check instead.
• After saving the kid from the harpies, a conversation starts which blackened my screen and forced me to restart the game.
• After descending into the thiefling child's cave there is an infinite number of text lines coming from Mirkon.
• Spells auto-add themselves to the quick bar even if I toggled off the option.
• The gloves of the True Soul also place Bane on the wearer.
• The hag door remains closed even if I passed the check to persuade it to let me pass. This forced me to wear the hag mask to proceed.
• Dialogues are sometimes incoherent. For instance: I discovered that Astarion is a vampire from the monster hunter in the swamp. Then, when I went to bed, Astarion tried to bite me and I was still surprised to discover his true identity even if I knew it from hours!
• After I beat the goblin Fezzerk and Wyl questioned and killed him, Wyl starts a dialogue accusing me of having killed the goblin instead of letting him have him interrogated.
• Barcus doesn't move coherently with the windmill.
• Pouches weight way too much. I found one of 31 pounds containing just 3 gold.
• Volo's ballad at the feast is bugged. All the text shows at one, occupying all the space and music stops playing halfway through.
• Sometimes, enemies take entire minutes to take their turn.
• Ranger class is bugged. Not a single talent from level two and onward is registered in my character sheet. I even tried to test them nonetheless but they simply don't work.

[Linked Image]
I stole Silvanus's Idol after killing Kagha. It never entered into my inventory and thus disappeared from existence.

Edit: In the aftermath of battle that took place above while I was fighting Kagha (I assume because I was with her when it apparently started and it was over when I came back out), Danis, Toron, and Okta are all standing inside of each other. Cannot speak to Okta.
Just 2 bugs I came across in the Underdark today. I don't know if they are reported already, but I don't want to read through the entire thread.

1. Since I picked up the Surrus Bark, the quest-marker "Surrus-bark" keeps following my character, but the game does not acknowledge that I picked it up already.

2. I got into a fight with the minotaurs and the bulette. After the minotaurs where taken out (one by me, one by the bulette), my own character left combat, while everyone else stayed in. This might be, because my character was lying on the ground at that time.
More problematic was my characters' imp. He kept dropping in and out of combat (and rolling initiative every time). As he had the highest initiative he shook the entire initiative row.
I managed to fix the problem with a save and restart (and moving my warlock away), but since then the 2 Minotaurs who died that fight are T-Posing (even after the end of the fight).
Wyll has permanently died in my game. It was during the druid v tiefling battle. He was already in my party when it happened, but I'm not given an option to resurrect with a scroll or through the hooded skeleton. Assuming this is a bug. Wyll should have been at my camp when that fight happened.
Every time I try to long rest the game crashes.

Originally it was in the moment when the game shows up my character sleeping at the camp fire (a little above her bed)

Now (since I continued playing without long resting) it crashes in the camp at the end of the talk with First Druid (once he tells me he's going to stay in my camp)
Here is a number of glitches, bugs etc. I've encountered. Sorry if they've already been mentioned elsewhere, it's difficult to keep up. smile
These are all while playing on PC through Steam.



GENERAL:

- quest tab in the mission journal won't scroll all the way down when the journal is filled with quests; the lowest quest is hidden from view, but can be clicked
- pressing on a character portrait doesn't always immediately work, sometimes you need to press multiple times for it to register
- when leaving camp after the second dream sequence, all party members were unchained and needed to be fast traveled individually away from camp


QUESTS:

- "Search the cellar" quest won't update if you choose to give the Necromancy of Thay to Gale
- "Deal with Auntie Ethel": Auntie Ethel doesn't spawn after freeing Mayrina, and Mayrina doesn't react at all after you free her (walks out of the cage, but no dialogue); quest still shows as 'completed' afterwards


GRAPHICS:

- leather helmet: hair massively clips through the helmet in cutscenes
- bad animations whenever characters hold something in their hands in cutscenes (ring, necklace, etc.)
- in cutscenes, your companions will be randomly floating in the air behind you, only their feet visible
- elf PC (and sometimes Astarion) will float above (and sometimes next to) their sleeping mat while meditating
- Second dream sequence: clipping during the attack, as well as when your 'dream partner' holds your hand while watching the city burn
- after the second dream sequence, Astarion is sleeping in a puddle by the log in the camp in broad daylight. He still takes part in the cutscene conversation with Shadowheart, though
- Liam's legs bend the wrong way when you talk to him in the Shattered Sanctum
- when Scratch brings you the satchel in camp and you convince him to give it to you, the item description text code appears is written in the subtitle
- Silvanus' Grove, servant's quarters: book on the desk called "The Emerald Enclave - Tenets": instead of brackets, there are letters ">br"

Silvanus's Grove:
- perspective when talking to Dammon, the smith, is always from above staring down at him, even if you are standing below him
- Okta gets stuck in the anmiation holding her arm up towards you after handing you the bowl of food
- When Nettie brandishes the thorned stick, it will stay floating in midair when she puts her hand down during the cutscene, jumping back into her hand when she raises it again

Blighted Village:
- Apothecary cellar, past the mirror: entire area very "flickery"
- Encounter with Fezzerk: after the fight ends and Fezzerk surrenders, Astarion & Gale are floating in the background during the cutscene
- Barcus Wroot: when stopping the windmill, Barcus can only be seen shortly, after which he disappears and only the bindings on the windmill are visible.


COMBAT:

- Sometimes the turn order seems to be completely skewed, with some characters not getting their turn at all / getting it later than they should without an obvious reason
- occasionally, combat will stay "stuck" on the character whose turn has just finished; the next character can't take his turn, even though the portrait is highlighted
- enemies will occasionally shoot through walls or around corners
- when trying to shove a prone opponent, "0%" appears as flytext when mousing over the prone character, but you can shove them anyway


CONVERSATION:

Bugs:
- In a cutscene, your answering options will sometimes briefly appear on screen while the cutscene is still playing
- Wyll's dialogue ("I'm coming as fast as I... Drow?") bugs out when you see the dead Tiefling on the road. He starts saying "Look...", as if wanting to confess something to you, then the voice & animation are abruptly cut off, and he starts a completely different sentence: "Come on. It's time we paid Spike a visit."
- Conversations will randomly not pace properly (sentences cut short, next sentence starts immediately after a cutoff; example: Auntie Ethel in Druid Grove, convo between Wyll and Fezzerk)
- When Wyll confesses about Mizora: "Mizora she called herself" - Wyll doesn't say that line, even though it appears in the subtitles.
- conversations don't progress properly when reading the Necromancy of Thay, must press space bar to make answering options visible

Continuity:
- Astarion:
- You can mention Cazador to him early on in a conversation, even though Astarion himself has only mentioned the name once in a side sentence, and your character can't possibly know who he is.
- Later on, after you already had the option to talk about Cazador, when you initiate a conversation with Astarion he will start it by saying "I guess you want to know about Cazador". While he eventually does tell you some new things, he starts by telling you all the exact same things he has already told you earlier
- After defeating the monster hunter in the swamp with Astarion on your team, at camp you have the option to tell him: "I met a monster hunter in the swamp. He was looking for you."

- Wyll:
- When confronting Spike when he is torturing Liam, you have the option to say: "I tortured this man for nothing?" It was Wyll doing the torturing, not the PC

- Volo & Gribbo: after interrupting his song, all conversation options except "Leave" prompt the exact same response both from Volo and from Gribbo, meaning you listen to the same sequence over and over again
Switching profiles on the main menu will reset Master volume to default levels even if both profiles have a non-default volume setting.




Healing a downed Ally for 0 HP makes them playable at 0 HP and functionally immortal. You can do this by using a healing scroll on a downed character with -1 on a heal spell/scroll and rolling 1.



It's possible for an attack of opportunity to consume an action without the player performing the action. This usually happens when the attack of opportunity hits when the players action has started its animation and the animation is interrupted.

Posted By: JakandtheAlien Re: List of issues big and small - 12/10/20 08:32 PM
Item: Staff of Arcane Blessing
The tooltip for Mystra's Blessing is wrong in the spellbook and when casting the spell. It has an added effect when inspecting the item, but uses the normal Bless description otherwise. However, when inspecting the active buff, it provides both Bless as well as Mystra's Blessing simultaneously.

Light(spell) or fire sources don't actually help against the "Target obscured by shadows" condition. I have only found Dancing Lights and Darkvision to improve this.
Posted By: Luskenai Re: List of issues big and small - 12/10/20 08:54 PM
Bug:
When in multiplayer, we have found initiating a conversation at the same time (where some travelling to the npc is required) will break the game where you cannot save as the person who enters the conversation second gets a black screen and then cannot exit conversation mode. This has the effect of preventing saves.
Posted By: KaiserSkye Re: List of issues big and small - 12/10/20 11:11 PM
Small update from my last post to add a few more bugs found and a work around for the saving issue we encountered.

First the saving issue - we found it was caused by a conversation bug where a player starts a conversation, and the other listens in. After the conversation is done, the game still has the player who listened in flagged as in conversation still and this prevents the saving. All the person has to do is start conversation with someone else and exit back out - the conversation box above their head will disappear and saving will be permitted once more. While they have the bug, both manual saves and quicksaves will refuse to work, but only trying to quicksave will tell you the reason for not being able to save.

New bugs found:

-Playing solo, after the ship crashed I had absolutely no NPC's appearing on the map - none of the companions showed up to recruit, and the NPC's around the Mind Flayer were not there. The corpses that litter the place were not even appearing for me to loot.

-In Multiplayer, conversations bug very often. The person who listens in to another players conversations get stuck in dialogue according to the game when they are in fact not in conversation with anyone or listening in on someone else. We have also had a couple of times where the camera changes for conversation, and the person you are talking to may say one line, but it then just exits conversation either after they speak 1 line or before any line is spoken. This tends to lock us out of conversation with that person so we cannot continue dialogue.

-In the Quest "Rescue the Trapped Man", we did the quest and found the ring from Miri, but upon taking it back to Benryn he doesn't take it and the quest doesn't conclude or proceed in any way. He just stands there saying something like, "No, it can't be true" the rest of the time after that.

-The camera gets stuck in the terrain VERY often and can make trying to view around you extremely frustrating at times.

-Wyll seems to be very bugged in the burning inn and in the abandoned village. When rescuing the people from the burning building, we had Wyll with us and succeeded in doing everything. After it was done, Wyll had the "!" to speak with him and he spoke as if we did nothing to help, like we failed. We broke down the door, and we got his dialogue, but after everything is said and done, he says we abandoned them and did nothing. Then in the abandoned village, when rescuing the Deep Gnome from the windmill, Wyll asked us to knock the goblin leader out so he could interrogate him, but after we did Wyll spoke as if we had killed him.
Posted By: Sharet Re: List of issues big and small - 13/10/20 12:08 AM
[Linked Image]
Posted By: Sharet Re: List of issues big and small - 13/10/20 12:10 AM
After I asked Lae'zel to wait for me at the camp I can no longer talk to her.
Posted By: SpiderKiller Re: List of issues big and small - 13/10/20 01:20 AM
Originally Posted by taumix
Every time I try to long rest the game crashes.

Originally it was in the moment when the game shows up my character sleeping at the camp fire (a little above her bed)

Now (since I continued playing without long resting) it crashes in the camp at the end of the talk with First Druid (once he tells me he's going to stay in my camp)

I was just about to post this. I cannot long rest without crashing
Posted By: SpiderKiller Re: List of issues big and small - 13/10/20 01:21 AM
Originally Posted by Sharet
[Linked Image]




Hahaha. I have the same exact screenshot, different party members of course.
Posted By: SpiderKiller Re: List of issues big and small - 13/10/20 01:30 AM
Originally Posted by SpiderKiller
Originally Posted by taumix
Every time I try to long rest the game crashes.

Originally it was in the moment when the game shows up my character sleeping at the camp fire (a little above her bed)

Now (since I continued playing without long resting) it crashes in the camp at the end of the talk with First Druid (once he tells me he's going to stay in my camp)

I was just about to post this. I cannot long rest without crashing



I have tried multiples saves, and to no avail. It crashes every time. I cannot long rest, which means things can't progress.
Posted By: abnet Re: List of issues big and small - 13/10/20 01:57 AM
Hello everyone! I came across something that I haven't been able to work around just yet and wanted to report it. I will mark as a spoiler as the fight can go differently for some:

In an area off the Underdark, called The Festering Cove, there is sequence that can break out against a fish tribe and their "fake" God. I was able to simply convince the fishies that the God that they were worshiping was false and engaged combat with just BOOOAL (the false God), instead of BOOOAL and all of the fishies worshiping him. After combat, the fishies look to you are their new praise of worship and they ask for your first commandment, it is here where lies my problem: I am not able to make a selectable choice. The game seems to take the mechanics for a multiplayer session, where players of the active group can pick what decision they want the person holding the conversation to make. I'm including an image to help explain: [img]https://imgur.com/qQjroG6[/img].


TL;DR
After not killing the fishies in The Festering Cove fight, you are unable to progress the conversation. In this conversation, the game thinks you are in a multiplayer session and your dialogue option is highlighted for the "Conversation Leader" to select. [img]https://imgur.com/qQjroG6[/img].
Posted By: Soilbandit Re: List of issues big and small - 13/10/20 02:21 AM
Unable to rest in the camp for the 3rd night. Click end day, and then a cutscene starts where Shadowheart says something like "Somethings, wrong. Shadow protect me" and the dialogue doesn't progress and I'm stuck in the cutscene.
This has happened before to me with the Necromancy of Thay book, which I was unable to interact with because the same thing happened, cutscene just pauses on a character and doesn't progress.

Posted By: wizard0013 Re: List of issues big and small - 13/10/20 03:43 AM
Conversation with the Hag upon killing the two men not appearing as a cinematic. Many conversations with animals also aren't cinematic.
Posted By: wizard0013 Re: List of issues big and small - 13/10/20 04:18 AM
Infinite Approval Bug

At the well outside of the hag's house, you can drink from it. The first time you do, it raises your maximum hp by 10 and your approval with Gale and Lae'zel goes up. Every time you drink from it after that, your approval with those two continue to go up. I drank from it enough times to test that the approvals are actually going up. Raised the approval from neutral to medium through this.

Edit: I continued to do this until I could not raise their approval anymore. I observed it going from Neutral to Medium to High to Very High to Exceptional. Now to play and bug test with Gale and Lae'zel at max approval.
Posted By: wizard0013 Re: List of issues big and small - 13/10/20 05:13 AM
Hold Person isn't able to target Redcap.
Posted By: SpiderKiller Re: List of issues big and small - 13/10/20 05:46 AM
AAAGGGHHHH. I went back hours and reloaded an old save and tested the long rest. Well, it didn't crash, so I thought I was all good. I have started the "Save the Duke" quest so many times, which is where the save was (right before helping break down the door to start it). Went through, saved both people and looted everything, because why not. Haha. Well I went back to the fountain out front and clicked to end the day. Went to long rest, and crashed again. Seems to be some kind bug with the quest.
Posted By: Mister Foxhound Re: List of issues big and small - 13/10/20 07:31 AM
It's black screening me after the Nautilon ship.
Posted By: Redglyph Re: List of issues big and small - 13/10/20 07:43 AM
Here is a copy of this problem that hit many users. I haven't seen any sign that the support had read the individual threads, so I assume they only read this sticky thread.
Feedback on what is reported and what isn't would be greatly appreciated smile (though it's more easily done in individual threads than in a massive thread with lots of posts).


http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=683105&page=1
http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=89294&Number=687923&page=1


Quote
Since the first EA release, when I start the game from the launcher (either GOG or directly with LariLauncher.exe from the Launch Baldur's Gate 3.lnk),
- in DX11: I have a black screen, no mouse cursor, no sound. I waited for a long time to be sure, but nothing is happening and I have to kill the process to get back the control on Windows
- in Vulkan: it depends, usually black screen but with waiting mouse cursor, no sound. Or crash to desktop.

I tried to find relevant logs but not sure what would help.

@support: could you please give at least some feedback to say you have seen the problem, and to tell us which logs could help you pinpoint the problem?
There's a long thread on that already, but without any sign from you I have to assume you haven't seen it yet, so I've created a new one.

A work-around that works sometimes (1 out of 5-10) is to launch bg3_dx11.exe as admin, maintaining the shift key. I don't see why the user should have to do that for a process which is not supposed to be elevated.
Posted By: Lablover Re: List of issues big and small - 13/10/20 10:17 AM
In the myconid village I became unable to save because the game thought I was mid dialogue. I'm not sure if the location is relevant, I attempted to quicksave after having spoken to a mushroom and 2 of the nonmushrooms and was given the message that I could not. It looked like glut tried to initiate a conversation with Shadowheart at the same time as my main character started one with one of the vendors. after I got out of conversation the conversation indicator was on shadowheart but it exited as soon as I switched to her, after that I was unable to save. I could start new conversations with her, I could not talk to glut however. Fast traveling, resting, leaving the area were all unable to fix this error and I had to reload from the most recent save.

Edit:
The second time through glut spoke to me first and after that conversation I talked to the Dwarven vendor and I didn't get any error. I was able to save after. I imagine it was caused by simultaneously triggering conversations.
Posted By: oblivious Re: List of issues big and small - 13/10/20 10:46 AM
Originally Posted by wizard0013
Hold Person isn't able to target Redcap.


This is not a bug,
Redcaps are of type "Fey" not type "Humanoid", so Hold Monster would work on this creature (Hold monster is a higher lvl spell you won't find it in the early acces yet since max lvl is 4)

for more info
kobold is a humanoid type example https://forgottenrealms.fandom.com/wiki/Kobold

Redcap is a fey type example https://forgottenrealms.fandom.com/wiki/Redcap
Posted By: HYPERBOLOCO Re: List of issues big and small - 13/10/20 11:54 AM
Cannot use detect thoughts spell even after resting. It's just greyed out saying Not Enough : Spell Slot? https://imgur.com/a/A9xP1Vy
Posted By: taumix Re: List of issues big and small - 13/10/20 11:58 AM
Originally Posted by SpiderKiller
I was just about to post this. I cannot long rest without crashing


So it's not only me. Good to know...


Originally Posted by SpiderKiller
AAAGGGHHHH. I went back hours and reloaded an old save and tested the long rest. Well, it didn't crash, so I thought I was all good. I have started the "Save the Duke" quest so many times, which is where the save was (right before helping break down the door to start it). Went through, saved both people and looted everything, because why not. Haha. Well I went back to the fountain out front and clicked to end the day. Went to long rest, and crashed again. Seems to be some kind bug with the quest.


Is "Save the Duke" the Wakeen's Rest thing? I did that (saved both people and found the dead girl) a long time ago - way before doing the goblin camp. If it's problem with the quest - perhaps the Devs might help? I stopped playing since I can't long rest. I hope that someone fixes this soon....
Posted By: Stabbey Re: List of issues big and small - 13/10/20 12:05 PM
I failed my Rogue check to tell the goblins (at the Blighted Village's windmill) about a non-existent stash of gold, but paid the 5 gold toll to the goblins, and was permitted to pass. I crossed to the other side, but as I approached a Worg, it spoke, talking about bones beneath my flesh. Then combat initiated. With my entire party completely surrounded and badly outnumbered by the goblins.

Should the Worg have initiated battle even though I was permitted to pass, because that was a hopeless battle.
Posted By: AdeptusBrunus Re: List of issues big and small - 13/10/20 12:13 PM
Here goes my list of bugs, sorry, if some were mentioned before:

- Lots of beards have strange graphical glitches, like Gale and the man trying to save the mindflayer;
- the walls and webs paths had were blinking and glitching as I moved the camera in the spider cave;
- Had a crash when unequiping gloves mid combat;
- the ogre that speaks with you in the blighted village, sometimes just moved it's mouth, with the rest of the body rock solid, looking like a animatronic;
- the mercenary in the bridge had a lot of back flexibility when the dragon passed by, his animation was very strange, flex his upper body did a 90 degree angle when he looked up;
- in the village that was burning, the house to the left of the main building entrance, with the woman's body on the upper floor, I had to use jump to get to the stairs, because the game didn't let me walk to it;

Posted By: Sharet Re: List of issues big and small - 13/10/20 12:18 PM
- When I pick up the sussur bark the quest "Finish the Masterwork Weapon" doesn't update and the quest indicator "Sussur Bark" follows me around since I have the quest item in the inventory.
Posted By: chromatic91 Re: List of issues big and small - 13/10/20 12:51 PM
During the quest "Raiding the Grove" - I am unable to speak to Minthara afterwards. This is a gamebreaking bug for me.

More people have the issue, read here:
https://www.reddit.com/r/BaldursGate3/comments/j8whq0/stuck_in_raid_the_grove/

"I've also cleared the entire Grove and now I can't speak to Minthara anymore and a few goblins can't be spoken to either."
"have you found a fix?"
"Sadly no. I loaded that save again and it was still stuck. I can attack or pickpocket Minthara, but that's it. I started a new game until a hotfix."
Posted By: Diemove Re: List of issues big and small - 13/10/20 12:58 PM
I don't know if my message has really is place here but:

Is this normal that you can move an object like a barrel a illimited number of times in a combat? And that my ranger pets can do it too?

This cause a bug where a barrel respawns in the room at the ruins in the beginning of the game. The barrel was indestructible, in a door, and the only to go through was to jump over it.

Has to be already reported but when you steal the antidote to Nettie, she acts like you convinced her to give it to you.



Posted By: chromatic91 Re: List of issues big and small - 13/10/20 03:16 PM
Scrying Eyes have no death animation, they just freeze and hover in the air forever when killed.
Destroying war drums (like the ones near Minthara) does not prevent the drums from being used.
The goblin simply stands there banging on air while the drum audio plays.
Posted By: Hachina Re: List of issues big and small - 13/10/20 03:59 PM
Hello !

I'm currently playing the EA and I have had a few bug that I'd like to report.

About Will quest :

- When you meet the first goblin in the village, sometime you may oneshot the gobelin or just make his hp drop from 10 to 0, resulting in the goblin dying without asking you to spare his life. I dunno if it's intended, but it made it a bit impractical.
- After the goblin beg and talks, Will ask you to kill him. If you do so, the next time you talk to Will, he ll blame you saying he had no infos from the goblin, even though he talked with him first. Same result if you straight up kill the gobelin.

When you meet Bruthos :

- No conversation started. The gobelins were already hostile. After I killed Bruthos, I talked to his dead body. Will got infos, but in my journal the last update was still ''Will is mad because he couldn't talk to Bruthos). there was no special conversation with him afterward even though it's seems like an important part of the quest.

- Githyanki Dragon rider mouth doesn't move when you choose dialogue option to says the truth , in Lae'zel quest.
- During several dialogue, mouth doesn't move.
- I believe this is the ragdoll thing in the first post, but in some fight like against the githyanki, dead body stretch out and polygon go crazy.
- Initiative order is often wrongly displayed.
- Ethel (the hag) final encounter doesn't trigger. Have to reveal her with AoE and kill her to finish the quest.
- Dunno if its intended but the pathfinding of the character can be weird. They ll go in acid puddle, fire puddle , or whatever harmful surface instead of circling around. Also, when the shortest path is jumping , they may jump from a huge height instead of just circling (happened to me at the camp.
- Dunno if its intended, but sometime character will attack and interrupt your jump which is supposed to disengage you. A few time, enemy attacked me during my own turn and suppressed my own attack (might be a counter).
- Some enemies take like 5 seconds to decide what they will do during the fight, resulting in super long fight.
- Can't talk to Karlach about the accusation of the fake Tyr pally. The choice seems a bit restricted, being basically ''I'm with them, you die'' or ''I'll take care of it''. This might belong more to suggestion but I feel like it cool be cool to have talk options and not just the dead body clue.
Posted By: Ectheldir Re: List of issues big and small - 13/10/20 05:19 PM
Spoilers for Astarion:
Astarion drank my blood and I somehow failed all my charisma-checks. So I died. I had the party resurrect me the next morning. Everything was fine, but I did not replenish my spell-slots. That seems rather counter intuitive. Especially since I'm playing a warlock and my spell-slots should even replenish on a short rest.


Additionally the above-mentioned scene looks absolutely ridiculous, if Astarion is wearing something like a Drow-hood. Consider ditching the helmets in some cut-scenenes
Posted By: SpiderKiller Re: List of issues big and small - 13/10/20 06:38 PM
There is a cave, where the survivors are at, with the Gnolls, and there is a ladder that goes to a crate. When going up the ladder, it automatically climbs down the instant you reach the top. Clicking the crate does nothing. This is the other cave entrance, not the one the Gnolls have covered.
Posted By: SpiderKiller Re: List of issues big and small - 13/10/20 07:02 PM
Got into the fight with the Gnolls at the survivors location, and I'm trying to have Gale throw a barrel to cause an explosion, but he won't do it. There is nothing on the screen saying too far or anything. He moves but will not throw a barrel. Then I tried to select from the throw menu, and nothing is selectable.
Posted By: Grantig Re: List of issues big and small - 13/10/20 08:32 PM
Doni just grunts at me after finishing the beach quest.
Maybe because I talked to him way earlier without having completed the quest?
Posted By: vel Re: List of issues big and small - 13/10/20 09:34 PM
Great list, please add:

Keybindings lost after exiting game
http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=87976&Number=679433

SLOW game loads (Stadia)
http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=90070&Number=689338

Pressing B without holding it ends turn
http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=90068&Number=689320

Pressing A to skip dialog, delay selects #1
http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=90065&Number=689310

Tiny font size illegible in descriptions
http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=89042&Number=685978

Camera gets stuck beneath world polygons
http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=88503&Number=681648

Can't switch characters in trade window (Stadia)
http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=88507&Number=681656

(Request) Larian devs,let us know you're listening
http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=89014&Number=689352
Posted By: wizard0013 Re: List of issues big and small - 13/10/20 10:37 PM
Infinite approval exploit at camp with Scratch.

Every time I pet Scratch at camp, my approval rating goes up with Shadowheart. I used this to take my approval with Shadowheart from Neutral to Exceptional. Im not sure if this affects other party members, as Gale and Lae'zel are already at Exceptional approval from the hag's well (another infinite approval exploit I've previously reported on here.)
Posted By: Ectheldir Re: List of issues big and small - 13/10/20 10:41 PM
There seems to be an issue ,with Auntie Ethel:
After I followed her down into the caves there was some dialogue where she threatened me. And... then she switched to hostile and just stood there. Even after attacking her I didn't end combat and she just let me eldritch blast her to smithereens.
I even reloaded an earlier save and tried again, but she just seems to be completely bugged.
Also there is some kind of special-flower there. But nothing happens when I interact with it.


Additionally: When Gale got to lvl 4, the new spell selection did not take into accounts spells already learned by reading scrolls. So it offered duplicates. I was also not able to choose scroll-learned spells in the prepared spells selection on level-up.
Posted By: Sleepingdogs Re: List of issues big and small - 13/10/20 11:09 PM
Combat freeze bug

The last fight on the boats while leaving the underdark beach. The dwarf is stuck in fight. Can't reload or do anything.
[Linked Image]
Posted By: Sylas Re: List of issues big and small - 13/10/20 11:34 PM
Bugs I noted (Before the 13 Oct patch)
-Alfira does not have a lute in her hands until she begins playing her new version of the song in the dialogue, it quickly disappears afterwards as well.
- Goblins standing on the roofs in blighted village are visible, but the roof cannot be seen unless a character is outside of the builidng. This makes it extremely difficult to find the holes in the roof to hit them, but they can easily hit you.
- In the blighted village the house with the cellar, characters will slide off of the roof taking damage. In the same building when clicking on certain items the character will run up to the roof and then fall down rather than going to that item. Even if it is right in front of them.
- In the cutscene with Jeorna and Marricko, Jeaorna, the bear, and Mino had white glowing balls instead of bodies at times. Especially during the wild shape.
- After clicking on the zoom out button for the mini map there was a brief time where the scroll wheel would primarily zoom in and out of the mini map and any extra scroll would then move the primary screen in or out. It was eventually fixed by pressing on of the zoom buttons again on the minimap
- I deceived the ogres into giving them 1k gold for their help against the goblins. I called them into the fight in the blighted village and once I had killed the last goblin they demanded payment. I tried lying again offering 2.5k, failed, and then told them I didn't have the money. They then just ran away.
- When visiting Aunt Ethel in her home, a prompt triggered with a human tag, but I am playing a halfling.
- The fight with Aunt Ethel commenced when I walked through her fake fireplace. She broke the illusion then fled, I filed all my characters into the small room behind the fireplace and the redcaps repeatedly skipped their turns as if they couldn't find me. The sage came straight for me and 1 other staggered forward a little at a time until I came out.
-The camera visual behind the fire place requires you to be zoomed in beneath the height of the ceiling or else it just shows a blank room, though you can highlight your characters.
- When Aunt Ethel appears in her lair and confronted me, she never triggered the fight. This allowed me to sneak attack her from behind until she was down to 24hp, when she finally aggrod and triggered the fight.

Wants
- I would like the camera to go all the way across the map, not be held a certain distance from the player.
- When jumping there should be an indicator as to how much damage you are going to take, if any. And if no damage will be taken, NPCs in your party should automatically follow you and make the jumps.
- A way to sell all your wares instantly, at the very least a faster way to transfer them to the selling list than dragging.

Still loving this game!
Posted By: Doggie Re: List of issues big and small - 13/10/20 11:34 PM
I think this was my first bug. I shoved this downed NPC with the magic hand and she turned red and I killed her with my staff and her body bugged out and morphed into somekinda bizarre silent hill creature.


https://streamable.com/01zw03

Also I was trying to shove her into the fire before that but she kept standing back up and walking back to old position and laying back down.
Posted By: SloaniusPrime Re: List of issues big and small - 13/10/20 11:51 PM
I am sure these have already been said, but these are the major issues I have had while playing;
- The game freezes on one of my party members while in combat. The "end turn" button just blinks and I have to restart the whole encounter over. This happened three times already.
- In combat when I click on a hotkey, the item/spell just disappears. So either I have to get into my inventory to get the item or I don't have that spell until the encounter is over.
- My interaction with the tortured thief in the goblin camp was comical. The animations were wonky.
- On occasion when someone is talking in a cinematic scene, my character's head blocks the speaker.
- About half the time my character's leather helmet clips through her hair.
Posted By: seikojin Re: List of issues big and small - 14/10/20 01:18 AM
Inventory: Drag and drop is very hit or miss. You have to sometimes click and hold to grab an item before you can drag and drop. Making inventory management frustrating. It would be nice if we can ctrl+ click or shift+ click to select multiple items and drag all at once (load a trade window all at once), or have drag a box to select multiple slots.
Posted By: Dimiwinds Re: List of issues big and small - 14/10/20 01:28 AM
Right now, the most stressful bug I have seen is the one that unabled me to talk with my party members and dismiss them. I can only have conversations about the last interaction I had from cutscenes, which is mostly about a frase of my character's relationship with Astarion. Don't know when it started, but it's annoying me, because I want to play with Shadowheart and Lae'zel...
Posted By: Nachthexe19 Re: List of issues big and small - 14/10/20 02:04 AM
Not sure if this has been said already, but if you make a Zariel Tiefling with voice 4 it will use voice 2 in game. This only appears to be an issue with Zariel Tieflings and not the other 2 subraces.
Posted By: SpiderKiller Re: List of issues big and small - 14/10/20 02:12 AM
So, I am at the toll house and entered the cellar to do some looting *ahem* "investigating". Well, I investigated the crates and barrels by the door first, so all the party members are by said door. I start looking at the barrels and crates by the ladder and I keep hearing a clicking sound, like when trying to open a locked door. I scroll back over to the door and my main character and Gale seem to be trying to open the door. I thought it was funny. So I go back to opening crates and whatnot, and they keep doing it. Everytime I start a search in a crate or whatever, they start trying to open the door.
No they are not phased through trying to get back, they are on opposite sides of the frame, facing each other
[img]https://steamcommunity.com/sharedfiles/filedetails/?id=2257160420[/img]
Posted By: SpiderKiller Re: List of issues big and small - 14/10/20 02:31 AM
In the same tollhouse, same cellar, but in the "secret" room. Standing in front of a sword, literally on a weapon stand in front of me, it says jump to reach when trying to pick up

https://steamcommunity.com/sharedfiles/filedetails/?id=2257167605
https://steamcommunity.com/sharedfiles/filedetails/?id=2257167635
Posted By: SpiderKiller Re: List of issues big and small - 14/10/20 03:01 AM
Originally Posted by Sylas

- A way to sell all your wares instantly, at the very least a faster way to transfer them to the selling list than dragging.

Still loving this game!


When you are trying to sell/barter, I use the barter screen. I double click all the items I want to get rid of. It might work in the trade screen as well. But much faster than trying to drag each individual item.
Posted By: Celestro Re: List of issues big and small - 14/10/20 03:08 AM
When you gain the third cantrip spell for Warlock at level 4, you are unable to place it on the hotbar to use. I attempted Mage Hand, Minor Illusion and one other I cannot recall presently. I can only assume it is only that third cantrip as upon changing the feat to Wizard Initiate and picking two cantrips there, they could be placed on the hotbar and used just fine while the third cantrip was unable to still.
Posted By: tiltmaniac Re: List of issues big and small - 14/10/20 03:29 AM
A couple of bugs:

1) If text scaling is turned on (windows settings), e.g. to 200%, fonts in the game will look terrible.
2) If you've been granted 'aid' to help with your saving rolls, and you're talking to Kagha, the game will fail a roll that is at the correct number, e.g. if the check passes at 14 (normally 18), and you roll 14, it will still fail.
Posted By: Jblitz Re: List of issues big and small - 14/10/20 03:53 AM
Feedback, issues on Stadia

- Misty Step, didn’t go above in elevation (>15 ft) in fight against three ogres, which sort of breaks usefulness for gaining tactical height advantages
- Excessive voice actor audio echoes within Druid Grove
- Odd visual triangle Glitch when I did thunderwave when saving Lae’zael on Tiefling
- Tool tips don’t show up on most Stadia controller prompts (character level up, character pickups, looting, hex spell, etc)
- Every time camp fades to sleep, everything disappears as I see character floating on sleep mat. (May want to turn screen black or fix this phase out for improved immersion.)
- When I knocked Nettie out unconscious (didn’t want to kill her), was locked in the druid hidden library for an hour and unable to apply find antidote too. Searched and searched but was unable to exit or find the way out. Had to reload earlier autosave
Posted By: seikojin Re: List of issues big and small - 14/10/20 03:54 AM
A bug when playing music with Alfira: If you play music with her, the second tempo check, when you succeed, the camera is not centered on her sitting spot, it is on her, which is on the horizon, behind a bush, and she glides to her seat, like a divine minstrel.
Posted By: Jblitz Re: List of issues big and small - 14/10/20 03:56 AM
Likewise, a bigger balance button, or even disabling the barter until things are balanced? My brother, myself and my wife all made the same mistake individually. Selling first before hitting the balance icon.
Posted By: Doggie Re: List of issues big and small - 14/10/20 04:55 AM

Video is spoilers. But jeeze, this girl is so hard to save that even a bug kills her when I do this drastic option.

https://streamable.com/mvhl5z
Posted By: buckfutter Re: List of issues big and small - 14/10/20 05:44 AM
Great Weapon Master doesn't give a bonus action attack on kill or crit.
Posted By: enthar Re: List of issues big and small - 14/10/20 06:34 AM
1) The beginning of the fight with Zagdha, when the shadow druids un-wildshape, their bodies do that strange morphing/stretching business that sometimes happens when NPCs die, along with floating heads/necks.. Suitably scary of course, but probably a bug.
2) Going back to camp and switching Astarion for Wyll, I get sent to the phase spider nest rather than back to wherever I was when I camped. This is repeatable across multiple attempts and saves.
3) Despite killing that lying scumbag of a goblin boss at the windmill (and all his dirty little compatriots), the quest marker for hostile goblins quest remains. Yes i cut down the deep gnome.
4) Some of Wyll's interactions with Lae'zel do not have pauses- his initiation, her response, and his response all overlap in audio and text.
5) Destroying (some) war drums does not seem to prevent them from being used. In particular, the one just before the worg pits, and one of the ones near the priestess




Posted By: Doggie Re: List of issues big and small - 14/10/20 06:45 AM
Successfully pursuading Nettie that the Tadpole is dormant had me locked in the room anyways after she gave me the poison vial. Talking to her again repeated the same dialogue to persuade her again that the tadpole is dormant.
Posted By: Kvasir Re: List of issues big and small - 14/10/20 07:11 AM
Regarding crashes related to Vulkan executable:

I was playing, until yesterday, with Radeon 10.8.1 and never experienced a single issue. Updated to 10.9.2 and I have my first crash with a Vulkan error at the battle outside the Druid Grove gate. Played a bunch since but no additional crashes.

The quest where Wyll wants the goblin knocked out so he can question him has an outcome, despite doing everything correctly (you also see the approval go up), where Wyll will say that he wanted him alive and not dead even tho he interrogated and got the answers he needed. I reloaded the sequence several times and tried different methods. Funnily, knocking him down with the knockdown action breaks the quest since the NPC will remain on the ground and the dialog can't proceed.. So currently the only way is to have him surrender after taking sufficient damage.

When the PC is sneaking the NPC cone of vision does not collide with z-axis, so it's possible for NPC to detect through a hill or other similar structure if your character is on the same z-level. Also this happens when you are on another level and clearly out of sight but still get stealth checked.
Posted By: Ulla G Re: List of issues big and small - 14/10/20 07:35 AM



Oki, so, started another play-through, got to see some minor things before it crashed. On the good side, a lot of the cinematics are loading faster and have less issues, specially the first few on the nautiloid. The things I encountered where:

Lip synch is still not working in some parts, mainly
  • Lae'zel's when you meet her at the nautiloid
  • The Tieflings who have Lae'zel in a cage, and Lae'zel's lips again
  • The Dead dude in the ruins whose name I thoroughly forgot, his lips wont move during opening dialogue


When you finish dialogue with Shadowheart after you first meet her, her avatar will duplicate behind herself in a T pose. Didn't manage to get a print, it disappears shortly after.

Most weird of all, during the fight at the gates of the Druid's grove, when the goblins killed one of the three adventurers (the female) she exploded, forming a tent over everything and making things very difficult to see.
[Linked Image]


After the battle ended I changed tabs to upload the print from the glitch, the game stopped working and crashed.









Posted By: Trixster Re: List of issues big and small - 14/10/20 08:03 AM
Alt-Tabbing out of the game eventually leads my game to crash and leaves the desktop with just a black screen overlay, if I win+d I get to my normal background again.

My monitor is just the humble TV, when I check the display settings in windows after such a crash then it tells me I have twelve monitors laugh

Restarting the pc is the only way to fix the issue once it occurs, to workaround it normally you need to use windowed mode instead.
Posted By: Padhiver Re: List of issues big and small - 14/10/20 08:21 AM
Hello',

I hope I can be understood, English is not my mother tongue and I really don't know how to explain this cutscene bug !

So, in multiplayer, during the dialogues, the cutscene itself sometimes skips dialogues or parts of the scene. This happens more often when it comes to mind control scenes, but not all the time. It also depends on the savegame, on a new savegame sometimes everything will be fine on some dialogues and not on others, and on another savegame it will change ... it's quite random.
Posted By: WildesBison Re: List of issues big and small - 14/10/20 11:39 AM
Links are pasteboard.co links

1. Convo with Aunt Ethel in her shack as a Drow - [Human] Dialogue options pops up (Screenshot) Drow Aunt Ethel Human Dialogue

2. Shadowheart shows the same dialogue option twice in one dialogue round: Shadowheart Dialogue options 4 and 5 same

3. When you met BG3's "The Witcher"/Gur and Astarion is in your group and you later talk to him about it, the ensuing dialogue is like he wasn't there (saw this s/o else posting, had the same experience, this is to confirm; forgot to screenshot)

4. Similar bug with Gale: I had his "epic" coming out talk (where he shows you the contents of his heart) with him before he asked me to trust him and supply him with artifacts. In said second convo he acts all secretive although he already told me everything. (again, I forgot to screenshot)

5. The phase-spider-matriarch-fight starts while one of the normal phase-spiders is one level below me and can't see me (that one initiated combat). Apparently, it can look through walls. Screenshot:Phase Spider Matriarch with X-Ray
Posted By: Zahhibb Re: List of issues big and small - 14/10/20 12:41 PM
Can't reach weapon on some weapon racks, says 'out of reach' when you're clearly in range and standing next to it.
https://imgur.com/EFZQ3uV

When talking with 'Karlach' (1st encounter) a lot of her animations bugs out. (Crossbow dissapearing, her head spinning around, animations stopping midway).

If you start lockpicking after a previous failed attempt then the "failed" message will hide and delay the next attempt's of a lockpicking progression.

Getting stuck in indefinite combat when Rozzak (goblin inside goblin camp) won't end his turn after banging on some war drums.

The 'Powerful Tome' quest-marker seems to get stuck on your minimap location you zoned/logged in on.
https://imgur.com/t9xQs7f

Models getting stretched out at death.
https://imgur.com/b7BoI1r

One perticular ladder in 'The Risen Road' doesn't work (character climbs up and then immediately down).
https://imgur.com/Me9K5wq

You can give Gale the 'Iron Flask' artefact from 'The Missing Shipment' quest even though you haven't opened the chest, and you can give him it infinite amount of times (it doesn't deplete his conversation option though).

When activating the two pressure-plate chairs in 'The Risen Road' tollhouse(basement) it keeps continuosly going down and up, as if getting activated and then deactivated right away.
https://imgur.com/945njWe

The "Moon" puzzle inside the 'Defiled Temple' seems to be a big bugged as some of the moon slots dissapears and doesn't change.
https://imgur.com/8n14WwD
Posted By: Kimo Re: List of issues big and small - 14/10/20 01:29 PM
1. On the ship (Tutorial) after connecting the ship nerve tentacles: If my character does it then it skips the cut scene of me falling out of the ship and the people observing below. This causes me to start the game and there is nothing to interact with on the ground. No mobs, no containers, no Shadowheart. There is one and only 1 fisherman to loot, after than it's just pools of blood with no bodies.
If LAE'ZEL connects the tentacles, then all is well.

2. Nette: Way to many skill rolls for the success. I passed 3 of them at DC10, luck. Passing 4 of them is pretty much the same as one DC20 roll.

3. Goblin prisoner which tiefling threatens to shoot them. I stand in way to say no, then fail DC. I expected to get shot and her to say oh crap, sorry. Instead I get combat to fight to death. I never wanted anyone killed and even if I knock them out they are still hostile. I mean if she really wants to kill the goblin that bad have her shoot it and ask me if I want to do something about it after the fact.

4. Druid fight: I am talking to druid leader after a child dies. Next thing I know she runs off and we are in a fight. What happened? End of fight and grove went on revolt? What happened? My friend says he was accused of hostility and has conversation. Apparently failed and druids all attacked. What hostility?

5. Save game. Several times in the game the option to save is not even present. I am not in a conversation. I get that maybe cannot save except 15 minutes or 30 minutes since last one, but I had been playing for about 1 hour and NEVER saved. I was not allowed to save, had no auto saves all night and I needed to sign off.

Posted By: mjae [BUG] List of issues big and small - 14/10/20 04:57 PM
Defiled Temple the symbols are bugged out. Clicking to rotate makes symbols dissappear as shown in the image.
This did not happen 2 days ago when I played.

[img]https://imgur.com/a/TZshPCl[/img]

I just want to say big big thanks to Larian, the game is awesome and keep up the good work!
Posted By: Sharet Re: [BUG] List of issues big and small - 14/10/20 05:15 PM
Map of the underdark is bugged. When you open it it appears vertically translated. I'm able to see just the lower half, no matter how much do I try to move it around.
Posted By: ShyCryptid Re: [BUG] List of issues big and small - 14/10/20 05:28 PM
- In the hag's hut, the standing cabinets seem to be two cabinets stacked on top of each other. For each, one is marked as 'stealing' to interact with, while the other isn't. They both have their own loot.

- When putting on the Hag's Mask and becoming controlled, you can remove the mask from your character by right-clicking the equipped mask and choosing "Send to Camp". This seems like an unintended way to remove it. I haven't tried equipping a different helmet to see if it would automatically remove the mask.
Posted By: SpiderKiller Re: [BUG] List of issues big and small - 14/10/20 05:29 PM
Originally Posted by mjae
Defiled Temple the symbols are bugged out. Clicking to rotate makes symbols dissappear as shown in the image.
This did not happen 2 days ago when I played.

[img]https://imgur.com/a/TZshPCl[/img]

I just want to say big big thanks to Larian, the game is awesome and keep up the good work!

Got that too. So its hard to know if its actually right.
Posted By: frequentic Re: List of issues big and small - 14/10/20 05:55 PM
I don't go through half of these posts, but I assume the devs keep track. Here goes (everything from before yesterday's patch unless otherwise stated)

*General stuff*
- Going to camp/long rest sometimes bring you back to random places. I tend to end up in swamp, close to the fast travel. One time when I ported back the Redcaps entered battle for no reason (no triggering it through dialogue, not insulting Ethel.
- AoE effects such as acid, poison, fire sometimes last for two rounds sometimes for half an eternity. I've had a fire on a stone floor last for an awkwardly long time, so something is most likely not right.
- Companions show up in (background) cut-scenes despite being miles away.
- Several quests go from finished to not finished and back again. Other just refuse to update properly. No specifics except the Anders partial objective (kill Anders for Karalach).
- If two or more of your controllable characters take turns together and you finish the turn (press space) of the last one in the order you also finish the other characters' turn. If you have three characters and you finish the second ones turn it works as intended, same goes if you finish the first one's turn.
- On turning level 4 I can select a proficiency that I'm already proficient in. I'm pretty sure there is no tier to speak of so it makes little sense to be able to waste your level 4 bonus.
- There's a typo in the description of the "Idol of Selune".
- Lae'zel is bugging out at camp. Can't be interacted with. For me it happened after saving big time druid/had a party at camp. Restaring game, reloading, revisiting camp doesn't work. Reloading previous save does. I had a friend who experienced the same bug, but am not sure of circumstances other than it was also late game.

*Forest*
- When interacting with the dead Chosen (Owlbear "victim") and his two side-kicks, and have Lae'zel in your party, she's doing some grammatical errors or use some extra words (that shouldn't be in the subtitles) in the dialogue that follows.
- If you choose to bring Asterion to the Monster Hunter and decide to side with Asterion you can have some wonky dialogue afterwards. Asterion disapproved when I told the Monster hunter about him, and he even performed the killing blow on the Monster hunter when I decided to fight. Afterwards we talked it out and he was very surprised that I had met a Monster hunter. I don't know. Maybe Asterion suffers from severe amnesia or maybe he's drinking way too much of that fancy wine he doesn't like, but it was a bit immersion breaking. He also tells me about Cazador like we didn't discuss it at camp the day before.

*Swamp*
- Two wardrobes in Ethel's house seem to have a copy sharing their space. First two on the left hand side when entering, I think.
- After cut-scene in Hag's inner sanctum, she doesn't attack. She just stand there taking hits (pretty sure this has been reported before).

*Goblin Fortress*
- When speaking to torture victim (Spike's victim), after unlocking his cuffs, he casually stretches his hands up pretending to be back on the rack. My PC felt super awkward when he pulled that stunt. Please make him stop.

*Toll House*
- When activating hidden room the door keeps sliding up and down. You can still get through it as long as you activate it properly, but have to use jump to do so.

*Underdark - Myconid camp*
- After killing of the duergar at Underdark beach, with Glut in tow, I fast travelled to surface, fast travelled back straight to Myconid camp and everything was hostile. If loading a previous save they weren't. **big patch happened** I fast travelled to some other place in Underdark and finished tower, walked to Myconid camp, no issues.
- Also post-big patch. After killing duergar I spoke to big boss Glow(?), was escorted to the reward (which someone had unfortunately stolen prior to doing duergar-mission). Afterwards I spoke to Glut. If choosing to either 3) refuse taking part in his scheme or 4) to attack him, the entire camp turns hostile. If choosing to 2) kill Glow(?) everyone in the camp except for Glut will aggro. This doesn't make sense to me. No matter what, if you speak to Glut, you have to level the Myconid colony. What would make sense is if some of the animated stuff helped Glut - other Myconids can turn on Glut or remain neutral.

This is a pretty long post. I wonder if I'm overcompensating for something.
Originally Posted by Gnume
Things I have seen that I think are issues (I don't know if it's an issue or if it's my misunderstanding or ignorance of how things are supposed to work): I'll try to come back and edit with links from a recent stream where all this occurred Long Stream
  • NPCs can see through the Fog area and target my characters on the other side of the fog, yet I cannot target any NPC on the other side of the Fog myself
  • NPC's are able to attack through walls and doors
  • I never seem to have a chance to use an Attack of Opportunity when an NPC in front of me goes to move away
  • If a Hotbar isn't locked, sometimes just left clicking on an item in it simply removes it from the hotbar
  • if you accidently remove an item from a 5th character's hotbar (the Druid Halsin in this instance), there appears to be no way to access his spells to add it BACK to the hotbar Example


And for the love of all that matters, Please let me turn off the Camera moving to a NPC taking an action! I want to keep it on my characters!

Regarding the Hotbar issue for the 5th Character. I finally figured out if you open up a Character Spell Window, Dock it solo, then click on the 5th character in the party box, you can then open that Spell window and add it back to the hotbar.

What I haven't figured out is how to give that character an item from another character though!
Posted By: Sharet Re: List of issues big and small - 14/10/20 06:14 PM
Originally Posted by frequentic
I don't go through half of these posts, but I assume the devs keep track. Here goes (everything from before yesterday's patch unless otherwise stated)

*General stuff*
- Going to camp/long rest sometimes bring you back to random places. I tend to end up in swamp, close to the fast travel. One time when I ported back the Redcaps entered battle for no reason (no triggering it through dialogue, not insulting Ethel.
- AoE effects such as acid, poison, fire sometimes last for two rounds sometimes for half an eternity. I've had a fire on a stone floor last for an awkwardly long time, so something is most likely not right.
- Companions show up in (background) cut-scenes despite being miles away.
- Several quests go from finished to not finished and back again. Other just refuse to update properly. No specifics except the Anders partial objective (kill Anders for Karalach).
- If two or more of your controllable characters take turns together and you finish the turn (press space) of the last one in the order you also finish the other characters' turn. If you have three characters and you finish the second ones turn it works as intended, same goes if you finish the first one's turn.
- On turning level 4 I can select a proficiency that I'm already proficient in. I'm pretty sure there is no tier to speak of so it makes little sense to be able to waste your level 4 bonus.
- There's a typo in the description of the "Idol of Selune".
- Lae'zel is bugging out at camp. Can't be interacted with. For me it happened after saving big time druid/had a party at camp. Restaring game, reloading, revisiting camp doesn't work. Reloading previous save does. I had a friend who experienced the same bug, but am not sure of circumstances other than it was also late game.

*Forest*
- When interacting with the dead Chosen (Owlbear "victim") and his two side-kicks, and have Lae'zel in your party, she's doing some grammatical errors or use some extra words (that shouldn't be in the subtitles) in the dialogue that follows.
- If you choose to bring Asterion to the Monster Hunter and decide to side with Asterion you can have some wonky dialogue afterwards. Asterion disapproved when I told the Monster hunter about him, and he even performed the killing blow on the Monster hunter when I decided to fight. Afterwards we talked it out and he was very surprised that I had met a Monster hunter. I don't know. Maybe Asterion suffers from severe amnesia or maybe he's drinking way too much of that fancy wine he doesn't like, but it was a bit immersion breaking. He also tells me about Cazador like we didn't discuss it at camp the day before.

*Swamp*
- Two wardrobes in Ethel's house seem to have a copy sharing their space. First two on the left hand side when entering, I think.
- After cut-scene in Hag's inner sanctum, she doesn't attack. She just stand there taking hits (pretty sure this has been reported before).

*Goblin Fortress*
- When speaking to torture victim (Spike's victim), after unlocking his cuffs, he casually stretches his hands up pretending to be back on the rack. My PC felt super awkward when he pulled that stunt. Please make him stop.

*Toll House*
- When activating hidden room the door keeps sliding up and down. You can still get through it as long as you activate it properly, but have to use jump to do so.

*Underdark - Myconid camp*
- After killing of the duergar at Underdark beach, with Glut in tow, I fast travelled to surface, fast travelled back straight to Myconid camp and everything was hostile. If loading a previous save they weren't. **big patch happened** I fast travelled to some other place in Underdark and finished tower, walked to Myconid camp, no issues.
- Also post-big patch. After killing duergar I spoke to big boss Glow(?), was escorted to the reward (which someone had unfortunately stolen prior to doing duergar-mission). Afterwards I spoke to Glut. If choosing to either 3) refuse taking part in his scheme or 4) to attack him, the entire camp turns hostile. If choosing to 2) kill Glow(?) everyone in the camp except for Glut will aggro. This doesn't make sense to me. No matter what, if you speak to Glut, you have to level the Myconid colony. What would make sense is if some of the animated stuff helped Glut - other Myconids can turn on Glut or remain neutral.

This is a pretty long post. I wonder if I'm overcompensating for something.


I've experienced almost all of them myself, good report!
Posted By: Cheeseonmycouch Re: List of issues big and small - 14/10/20 07:46 PM
Bugs found in and around the Gnarled Teahouse
On PC

In the secret room behind the fireplace, the staircase and some of the walls and floors shift in and out of view, and I can't see half of my companions. When zoomed all the way in it stops glitching.
https://imgur.com/a/uYuMkWF

Auntie Ethel escaped down the stairs while in combat, it seemed the game tried to follow her, as the screen went black for a moment as if I had gone down it.
Afterwards all sound effects were muted and though I could move around I couldn't interact with anything. Her nameplate, health and "Moving..." stayed onscreen as if it was still her turn.
https://imgur.com/a/sq8trgJ
My summoned imp's idle animation also froze. After trying again, the aforementioned bug did not occur, but the imp animation freeze did

When in dialogue with Gandrel his animations don't flow. There is a cut in his animations between most of lines.
https://imgur.com/a/Go8p4nA
In this same instance I also noticed an issue where one of my companions hands gets in front of the camera. This happened with a halfling character

Invisible characters can be targeted and attacked but not damaged. Don't know what's intended, but I don't think it should show the silhouette of your character like when you hover your mouse over an attackable character
https://imgur.com/a/2UGIt3l

Upon picking up Magron's head no options appear when right clicking it in your inventory

The Gnarled Door is invisible during the dialogue with it
https://imgur.com/a/eUmKBVH

When in dialogue with Lorin my character's leg is weirdly contorted. I think what you can see in the video is actually the underside of his boot
https://imgur.com/a/SIPWrfP

When putting on a Whispering Mask, you already have the mask on in the cutscene that plays, and after you see your character putting it on, there are two of them on your face.
https://imgur.com/a/DAsbUKV
Posted By: SpiderKiller Re: List of issues big and small - 14/10/20 08:15 PM
Fighting the NPCs at the tollhouse and Trying goes outside, up the ladder, and into, not onto, the roof and attacks Gale.
*edit*:Not only that she shoots through closed doors.

This one shows door closed, with a downed Gale in the corner.
https://steamcommunity.com/sharedfiles/filedetails/?id=2257789938

This one shows her ability to go through the roof
https://steamcommunity.com/sharedfiles/filedetails/?id=2257789917
Posted By: Blade238 Re: List of issues big and small - 14/10/20 08:28 PM
I know it's been mentioned, but throwing it on that great weapon feat does not work according to description. When gaining a critical hit or kill hit you are unable to attack again at the cost of a bonus action.

A common issue in combat is being unable to end a character turn, which forces one to load a previous save as combat cannot be finished or avoided.


Posted By: Sylas Re: List of issues big and small - 14/10/20 09:48 PM
I have used the double click as well but it is still very slow to move, thank you for the help though.
Posted By: Sylas Re: List of issues big and small - 14/10/20 10:00 PM
Another list from todays play.

Bugs

- A boullete knocked me down in the underdark above the duergar slaughter. Shortly after I continued walking and then a fight triggered with a boullete that seemed frozen in frame as it was jumping out of the ground. It was my turn but I couldn’t target anything or end combat so I cycled turns and then the bullet continued jumping and murdered one of my players, this was the true start of the fight. This has happened twice so far.

- Novice Sluck in the Goblin Camp walks from her post to the table to drink with the other two Goblins, then appears off her stool for a few seconds before reappearing at the beginning of her walk.

- When Volo is performing in the Goblin Camp I gave him my rapt attention which eventually led to the goblin woman telling him to get back to his cage. I was still able to go through the rest of the dialogue options with him though and each just replayed him trying to start up in the same way and being told back to his cage.

- I burned Booyaugh Culk to death in the firewine. After the fight he was standing up, fully charred, and moving, but I was still able to loot his corpse

- I broke down the door near Roah Moonglow with Eldritch Blast and lied my way out of a problem twice, when the door was destroyed it never actually
disappeared But I was able to walk through. Then I walked through the door and opted to fight it out when they were mad the 3rd time. However once the fight started the game froze up and I couldn’t do anything. Except move Gale after a little bit, but he couldn’t perform any actions. The second time I did this fight I placed a smokepowder barrel in front of her two guards and blew it up. Once it was her turn she froze up for close to a minute, drank a potion, froze again, then skipped to me.

- Frequently I receive a lower hit chance because enemies are covered in shadows, even when they are standing next to a light source, sometimes that light source is me. I am having a hard time being able to tell when something is in the shadows and when it is not. When in underground or dark areas, I see nothing wrong with actually having the screen bee pitch black, and have the areas a grey color for darkvision. This would help show what is considered dark and what is not, it would also add to the gameplay in my opinion.

- Party Members continued to bring up Ethel as a viable option to heal the tadpole, even after she was killed.

- I fast traveled to my camp and chatted with some people, then fast traveled to the goblin camp but my party members did not follow. I had to fast travel each one separately.

- After clearing out the goblin Camp Halsin just appeared in the Grove, though I never saw him.

- After clearing out the Goblin Camp the Owlbear Cub disappeared, I told him he was welcome in my camp and he was willing to go once they were gone.

- Netties in world dialogue continued to say “what if Halsin is…. No don’t go there.” Even after he came back to the grove.

- Zevlor said asked if I was ready to depart for the camp, I said yes and then nothing happened. Halsin said he would meet me at the camp, but he never did. I tried both fast travel and long rest. The second nights rest brought Zevlor and Halsin.

- Frequently when I throw enemies off of tall places with the modified eldritch blast, they take 0 fall damage. I know it is tall enough to cause fall damage because they have tossed me off the same areas and I have died.

- When fighting the Druegar Gale was launched off the side of a catwalk, thus dieing. However his body (being launched out of the play area) came to rest at his place in camp. His necrotic damage then killed Astorian. Whom I cannot resurrect. In the same fight I launched two of the Druegar out of the play area, instantly killing them, but am now unable to loot their bodies. Im all for the out of bounds insta death since I use it far more than the enemy, but the bodies should come to rest inside the play area, maybe after the fight they spawn there?

- At the party in the camp Alfira doesn’t actually have anything in her hand. Zevlor either though they both have a drink cinematic going.

- When shadowheart is selected as my character she emits light, similar to when light is casted on her, but she doesn't glow. No other characters do this, and she does not do this if she is not selected.

Wants

- When hovering over something in the text narrative, it should tell you what it is or show you what it pertains to. ie. Hovering over Mobile Foe should tell you how it alters a character, and a successful perception should show you where the thing you perceived was.

- I would like to be able to cast light on an object and then chuck it, so that enemies can't be hidden in shadows.

Posted By: DiscoDemon Re: List of issues big and small - 14/10/20 10:09 PM
Spoilers are for Gale's "condition".

[spoiler]SO Gale already told me about his condition, and the cause of it (the entire story about Mystra), and I've given him an artefact to eat already. However, when I went from medium to high approval with him, back at camp he took me aside and basically repeated the whole story about his condition but that he wouldn't tell me what caused it (after he already did....), and asked for another artefact. No major gameplay problems, but it seems like the trigger for the initial conversation about his condition is bugged, because we definitely shouldn't have had it twice lol.[/spoiler]
Posted By: darkmarmot Re: List of issues big and small - 14/10/20 10:14 PM
I keep encountering game breaking bugs that don't "crash" the game (it would be nice if there was a hotkey to report these with metadata in-game)

1) Fighting at the goblin camp entrance, the initiative list flickered away, dice rolls for initiative started spilling down the screen in lines, and eventually everything gummed up.
2) The warlock guy became unclickable and would no longer return to camp with us. He was like a phantom member of the party that could never be used again.
3) a bunch I've forgotten...

As a programmer myself, It seems like a huge number of bugs scream out that they need a state machine or similar constraint system. It feels like they're letting designers use Lua directly without any kind of automated validation.
Kind of crazy....

Posted By: SpiderKiller Re: List of issues big and small - 14/10/20 10:37 PM
I was finishing up the lost shipment quest. I handed it in and was told I was welcome, friends, whatever. Well I walked a little bit towards the other end of the cave, up top where Zarys is, and combat initiated. Well I killed everyone, except the "pet artist". When I talk to the artist he asks if I've talked to Brem to buy him. There is no dialog option saying he was dead or the artist no longer has to worry, etc. If something requires another person to release them from servitude, or whatever, once that person dies, the captive should be allowed to leave.
Posted By: Blade238 Re: List of issues big and small - 14/10/20 11:15 PM
Ethel is nowhere to be seen after initial fight. I've found Mayrina and lowered the cage, but cannot proceed beyond this.

Seems she's invisible and does not engage, there's also no indicator that she's there. Only way to proceed with the quest is to throw random firebombs until you hit her.

After Mindflayer interrogation there's significant performance issues. I drop from consistent 60 fps to a consistent 18 fps.
Posted By: Valdor Re: List of issues big and small - 14/10/20 11:45 PM
- I could jump through the roof... [img]https://drive.google.com/file/d/15scVTUkW3N4NUlBk5KG3U2rR4sUSmL8h/view?usp=sharing[/img]
- Small graphical glitch when characters are moving above the spider web above the blacksmith. [img]https://drive.google.com/file/d/19Q5gx09IxyiWUxKcf8_HwcFciNt2fZYB/view?usp=sharing[/img]
- Not a bug, but a level design issue... I don't believe that the bottom of wells are build this way... [img]https://drive.google.com/file/d/1xB4s5X2CIEd_91EM0tJ7L3zgUiE-Cf2B/view?usp=sharing[/img] it looks very strange, I wouldn't have any problem seeing the cord going down without that weird tube...
- When examining breakable walls rotation should be centered on the center of the wall. There texture is missing on the border [img]https://drive.google.com/file/d/11FtwS4B6x920MZChrlKlypfB9mAek1_Y/view?usp=sharing[/img]
- Perception tests are very frustrating. Most of the time I see the test succeed, but I don't see what they saw... sometimes after spending time hovering the mouse everywhere in the scenery...
- Conversation with the bard in the goblin camp is weird, outcome is the same and repeat itself for every answer.
Posted By: Duh Vincy Re: List of issues big and small - 15/10/20 01:20 AM
Not sure if this one has already been reported (too lazy to read through every single bug report) but ran into this one right at the start of the game:

- After successfully saving "Us" using dex check, (I also passed the dex check to hamper it), when I controlled "Us" instead of my main character and ran past Lae'zel, there was no triggered cutscene, she didn't react, and "Us" can start combat with the imps just past her. During combat, she joined in the combat as a neutral party. After the combat was finished, there was no apparent way to get her to join the party, she doesn't react to "Us" at all, and just stands there as a neutral npc with her standard dialogue options.
Posted By: seikojin Re: List of issues big and small - 15/10/20 05:25 AM
Bug: Two weapon fighting feat does not allow many of its abilities to work. Meaning
* No +1 AC when dual wielding
* No ability to dual wield long sword/versatile weapons

Bug: Character Sheet does not show Feats selected. looks like it should be a new category before Tags, or in the Intrinsic category
Posted By: DaganDean Re: List of issues big and small - 15/10/20 05:53 AM
[Bug] [Minor Spoiler]
Was in battle with Phase Spider Matriarch when Gale used Ray of frost on one of the many hatchlings. It lived and then on each turn after stalled and took no actions. One round later Gale was unable to move or take any actions also. One round after that Shadowheart couldn't move or take actions as well.
I was able to save and then reload the save and it went back to normal.
Posted By: Noneed2hate Re: List of issues big and small - 15/10/20 08:40 AM
A few things I've noticed:

- Opportunity attacks - My characters don't always get them, enemies however do get them quite a bit, and even if I'm not moving out of "engagement distance" they will get opportunity attacks. additionally I've noticed sometimes when my characters are on the receiving end of an opportunity attack while moving to attack, this will often remove my action and ability to do the attack move I had originally ordered my character to do before.

- Characters blocking movement inconsistencies - My characters often times cannot move through each other, or if one is standing at the top of or the foot of a ladder/cargo net/vines, my other characters are unable to climb/descend. I often have to navigate this in combat by using jump bonus actions instead, but my friendly characters should be able to move through each others spaces without issue. The reason I bring this up is that fact enemies are able to move through my characters no problem at all and without consequence (IE opportunity attacks) if they are moving beyond "engagement distance"

- Line of sight blockages (or lack thereof) , I've had enemies beam my guys through obvious cover where they would absolutely have no line of sight and that my characters otherwise wouldn't be able to shoot through or cast magic through. On the inverse I have also been able to cheese this myself a few times.

- Potions of Speed - once the effect wears off on my character, he is unable to conduct any actions etc for his turn. I can move, but the second I end his turn (because he can't do anything) the character moves back to his original spot. This seems to go away once the combat the potion was used during has been resolved/won.

- Oskar the artist - I didn't initiate dialogue with him until after I had killed Brem and all the other Zhents, needless to say I wasn't able to convince Brems corpse to let Oskar go.

- Pathfinding - sometimes my characters will have to "jump to reach" a position that they wouldn't need to. IE - the character is one flat ground, I click 5 meters in front of him to move him, but the game thinks that location is otherwise inaccessible. Additionally, I have had my characters yeet themselves off elevated locations (even if there is a ladder right next to them, that said could be a byproduct of my blockage notes above) instead of taking a safe route to lower elevation.

- Journal - I cannot scroll down or view any of my journal entries/quests below what is initially displayed.
Posted By: enthar Re: List of issues big and small - 15/10/20 11:08 AM
Save games will sometimes be named after the previous map zone you were in, rather than the current one- especially immediately after using the glyphs to fast travel around.

Further spoilers ahead

Killing all the goblins does save the druid grove. However, before camping for the celebration night, I noticed that Nadira is dead, despite having saved her from the bugbear assassin previously. This might be intended (more assassins I guess?) but feels like a bug.

Conversing with the Githyanki Kith'rak, If I convince Lae'zel to go along with it, and she then further manages the deception check despite her poor charisma, her dialogue proceeds as if you have killed the githyanki patrol ('search the bodies...'), which makes the quest impossible to proceed with as you have no bodies to search.

Waukeen's rest is very unstable, quest wise. Through very careful use of turn based mode, a single character exploring, and saving/reloading, I was able to save two people, but it was all out of order (I had to take control of the man you save and have him jump out the left window on the first floor, which fortunately counted as saving him, no other process worked as he would fail to follow you out of his starting room or not be considered saved). Similarly, I could jump into the room with the other trapped soul, bust down the door (from the inside!), go downstairs to the first floor to open up the front door from the inside, and then return to her on the second floor, and she would then count as saved... all without ever following you or giving any ability to take her over as a follower like the man.

Stealing the caravan chest from the two surviving Zhentarim had the expected result, but despite saying she gives you gold as promised, no gold is given. This conversation can also be repeated for as long as you have the chest or the flask. Giving her the still sealed chest also talks about a reward in gold (after the previous reward), but again no reward is given.

Posted By: Dragnsfire Re: List of issues big and small - 15/10/20 11:22 AM
Originally Posted by SpiderKiller
I was finishing up the lost shipment quest. I handed it in and was told I was welcome, friends, whatever. Well I walked a little bit towards the other end of the cave, up top where Zarys is, and combat initiated. Well I killed everyone, except the "pet artist". When I talk to the artist he asks if I've talked to Brem to buy him. There is no dialog option saying he was dead or the artist no longer has to worry, etc. If something requires another person to release them from servitude, or whatever, once that person dies, the captive should be allowed to leave.

Originally Posted by Noneed2hate
-Oskar the artist - I didn't initiate dialogue with him until after I had killed Brem and all the other Zhents, needless to say I wasn't able to convince Brems corpse to let Oskar go.
Oskar is not the brightest artist. I have encountered the same issue. Wondering why payment is the only option to free him.

------------

Originally Posted by Noneed2hate
-Line of sight blockages (or lack thereof) , I've had enemies beam my guys through obvious cover where they would absolutely have no line of sight and that my characters otherwise wouldn't be able to shoot through or cast magic through. On the inverse I have also been able to cheese this myself a few times.
I actually first noticed this in the Zhent hideout. I shot through a giant stack of boxes after being shot through them.

------------

Originally Posted by Noneed2hate
-Pathfinding - sometimes my characters will have to "jump to reach" a position that they wouldn't need to. IE - the character is one flat ground, I click 5 meters in front of him to move him, but the game thinks that location is otherwise inaccessible. Additionally, I have had my characters yeet themselves off elevated locations (even if there is a ladder right next to them, that said could be a byproduct of my blockage notes above) instead of taking a safe route to lower elevation.
Same here, along with not being able to tell how far something is. Additional issue is with being able to jump to something one way, but not back again because, somehow, the spot I came from is not a valid landing area. This was a rather annoying problem in
the burning house on the Risen Road when retrieving Miri. (Also, please, for the love of everything, don't make me throw a dead body over and over just to prove to this idiot that his beloved is dead!)
One more problem is running through visible environments, when one could easily--and safely--go around.

-------------

Another issue with Potions of Speed:
If it wears off at the end of combat or if you click on any action button while lethargic, it freezes the character from being able to move at all. Quick travel can fix it, but still an issue.

-------------

Volo's eye

This item is apparently supposed to remove the permanent blindness in one eye caused by the bard's surgical efforts, but does nothing.


-------------


The Great Goblin Massacre

Potentially only a problem in MP, but during our great goblin massacre in the goblin camp, Gurgon was, in essence, stuck for most of the fight. I mean, it was great for us because he just kept telling us how he was going to smash our heads in, but he never moved past the over-bridge where Piddle is located. The only time he finally moved was when we finished fighting the goblins on the 'top floor' of the camp and we started attacking Gurgon from the edge of the railing (so attack from above).


------------

Hunt the Devil Questline

MP issue - this quest is stuck on non-host game. Hubby and I completed this quest by killing Anders and the others. We have both spoken to the "devil" multiple times, but the quest still tells him to talk to her. On my quest log, it shows as entirely completed.


-------------

Tieflings in Camp:

Thankfully, I was in MP with my hubby, so we were able to go talk to Halsin. I am unsure what I did as a Tiefling to piss off the other Tieflings, but it was something! This resulted in me being unable to enter the grove to complete the quest myself. (Additionally, the Tiefling trader was 'locked' in combat dialogue every time my hubby went back to the grove with the constant text scrolling, even though he wasn't doing anything, nor attacking anyone at the time.) When we returned to camp, the Tieflings were all happy to be moving on to BG, but once the cutscene/dialogue was over, it was immediate combat. I feel like, at this point, they should at least be neutral since they are moving on--or at least not actively hostile.

Also, this causes the loss of Wyll, since he attacks, as well.


------------

The Map

Currently, one cannot have the large map completely zoomed out and actually see the entire map.

------------

Nadira

After rescuing her from the assassin, she enters dialogue a second time with another character for some reason. This has happened both in MP and as a single player game. If you go through the dialogue and try to get the coin again, she will say she's been pick-pocketed.

Posted By: Kimo Re: List of issues big and small - 15/10/20 02:21 PM
After the Launch Patch: All of my current quest markers no longer show up on map. Clicking the show on map has no effect.
New quests gained after the patch DO show up.
Posted By: Counterfly Re: List of issues big and small - 15/10/20 04:57 PM
For the githyanki character question you posed. It is probably the glove equipped on that character. There are some gloves that cause "Bane" I think. The tooltip says it will also cause "Bane" to the wearer of the gloves if they are not marked by the Annointed or something like that. Essentially the gloves are kind of cursed. You will need to find out how to get the mark they need to not also "Bane" yourself or the character using them when they fight.
Posted By: Noneed2hate Re: List of issues big and small - 15/10/20 05:19 PM
Originally Posted by Dragnsfire

-------------

Another issue with Potions of Speed:
If it wears off at the end of combat or if you click on any action button while lethargic, it freezes the character from being able to move at all. Quick travel can fix it, but still an issue.




That actually is exactly the issue I meant to explain (but did so poorly), thank you for clarifying that.
Posted By: Atomicpiggy Re: List of issues big and small - 15/10/20 06:50 PM
Originally Posted by LanceDH


At some point characters took damage from an unknown source. The action log indicated the damage, but no source. Only looking at it after the fact did I realize it was probably a trap that I failed the perception check for.
The damage roll tooltip was also void of any information. To help avoid confusion, maybe it could indicate it came from an unseen force or location, as this would look less like a bug or incomplete.
https://www.twitch.tv/videos/763412078?t=2h33m33s


It looks like quite a few people have had this issue. I might have found out why. Turns out making a jump that should cause damage, but not taking it will store a fall damage value somewhere and give you an "aura of fall damage".
Here's a video: https://www.youtube.com/watch?v=2vlVwvDGu6c


Just made a thread about it, hopefully that helps!

Posted By: HakkaStyle Re: List of issues big and small - 15/10/20 07:01 PM
a few more I noticed.

In the risen road toll house basement, when you pick the lock and go into the first big room turning right at the far wall (next to the blank canvases) on the ground under a shelf are two boxes. Actually there is a chest and two boxes. the boxes graphics hide the chest but it is there and lootable.

When I have mage armor on my Warlock (from the evocation) IF I save a game when I reload it my cloths doe not show up, I have to re-equip them for the graphics to fix. Happens every time.
Posted By: SpiderKiller Re: List of issues big and small - 15/10/20 09:21 PM
So it seems there was another patch pushed out today. Roughly the same size as the one the other day. Still takes more than 2 hours to install. And it still seems that there is a game save bug in this one as well. Cannot load a save post patch.

Edit-So i tried a regular save to see if it would load, and it did. So I tried the quicksave after that and it worked. However, the latest quicksand fails to load and crashes to desktop every time.
Posted By: SuperPranx Re: List of issues big and small - 15/10/20 09:29 PM
1. Talking to a Tiefling in the Druid Enclave (the one that Lae'zel forces to bow) there is a mistake in one of the texts:
"Has the tadpole ravaged your senses? It his is suffering that will lead us to purity" -> it should be "It IS HIS..."

2. Dialog with the odds and curios vendor near the same location (the old lady that keeps mentioning how sickly you look) doesn't make sense:
The vendor says "Now, do you need anything? I have a few odds and ends for sale."
The first response doesn't make sense. It is "What harm? Show me your wares."

3. In the Owlbear cave, if you climb up behind the Owlbear, coming from the shrine to Selune, sometimes the characters end up near the ceiling and then drop down, to the ground, which usually results in some falling damage and being prone, right before potentially entering a fight.

4. Speak with dead, coming from the necklace, should only work once before requiring a rest. However it gives the character a re-castable ability, similar to the Warlock's Hex.
Posted By: The Drow Warlock Re: List of issues big and small - 15/10/20 09:36 PM
Shadowheart not gaining the "refreshed" buff:

Our characters can drink water from a well which raises our HP by 10 until the next long rest -- incredibly useful. But my Shadowheart won't gain the buff. She can drink, but won't be buffed, unlike all my other characters. Maybe it has something to do with her deity or background?
Posted By: Blade238 Re: List of issues big and small - 15/10/20 10:35 PM
Dialogue with Shadowheart at camp where she begins with saying, "Something is wrong. I feel. I feel.." bugs out. Her hands start flickering and moving oddly and it zooms in on PC face and doesn't give dialogue response options. She also doesn't finish her statement.
Posted By: darkmarmot Re: List of issues big and small - 15/10/20 10:50 PM
Freed the artist in the Zhent camp, Zyra told me the trader would show the exotic goods now, but nothing seems to change the minimal goods shown by the trader frown
Posted By: Blackberry_Tart Re: List of issues big and small - 16/10/20 03:10 AM
Just got to the celebration with the goblins and Minthara. During the romance scene with her, our models weren't lined up, so we were makin' out with the air instead of each other. It persisted until the last part where we were lying together. It was extremely funny.
Posted By: Stabbey Re: List of issues big and small - 16/10/20 04:15 AM
1) Each attack of Magic Missile seems to count as a separate hit when it comes to Death Saving throws. I presume Scorching Ray and other multi-hit spells do the same. I'm sure the obvious problem of one ranged attack causing three instant death saving throw failures is obvious.

2) If you ask High Priestess Gut for aid and follow her to her chambers, if your party is still with you when you agree to have her help you, you take a disapproval hit from your party, and Gut tells your party members to get out. After they do, you have to select the same option again, and you take the approval hit a second time. This is the same choice, I shouldn't take two hits from one choice.
Posted By: Ulla G Re: List of issues big and small - 16/10/20 05:15 AM
If you remove the firewine barrels sneakily in the Zhentarim hideout entrance and spook the lookout with mage hand, you can go down easily. If you then speak with the lookout inside the hideout screen will go black and he will spout the dialogue as if you knew the password.
Posted By: Doggie Re: List of issues big and small - 16/10/20 06:36 AM
Novice Andrick died to the Owlbear but Brynna survived but wont talk to me after the battle. The screen just flickers black.
Posted By: Dragnsfire Re: List of issues big and small - 16/10/20 08:47 AM
Druid Vault

Sorrow - There is inconsistency with the item and the text/voice acting. To my ears, the voice clearly says "dagger", but the text (and item) is a glaive.

Door to Nettie/main area - This normally 'unopenable' door shows as closed when coming back up the stairs from the vault, but it is possible to simply walk through. Additionally, the stone door between Nettie and the main area is closed. When clicking to open, my character walked through it to open from the other side. A bit awkward. smile


Zhent Hideout Items

1) The True and Impossible Adventures of Tenebruk Morrow, Vol. 4 - nothing is actually written in this book. It has a placeholder only (either a hyphen - or underscore _).

2) |Basic Drink| - It's literally a drink that has "[Basic Drink]" in the description.

Found both of these in the area behind the leader.

Other Items, statuses, etc.

Bloodstone doesn't have an image

Our Mind doesn't have an image

Ball doesn't have an image

Sitting doesn't have an image

Luring Song doesn't have an image. Additionally, characters are unable to act, despite making multiple saving throws.

Selune's Dream doesn't have an image. This is a cantrip on the Amulet of Selune's Chosen.

|Sacrifice to Loviatar| doesn't have an image or description - this is part of the Ritual Dagger obtained (*cough*stolen) from the sadistic zealot in the goblin castle and is indicated as being a bonus action.

Potion of Superior Healing - One of them has the same image as a normal Potion of Healing. Unfortunately, I am not sure where this was picked up, as my hubby didn't tell me and I'm just now going through his inventory.

Small Potion Bottle - There is one that has the same image as a regular healing potion. Again, not sure where it came from due to going through hubby's inventory.

Wyll
keeps approving or disapproving of things even after he is dead.



Posted By: Kimo Re: List of issues big and small - 16/10/20 03:56 PM
So I ran across a level 4 Spectator. CR3 Spectator is 39 hp, but this was 89hp. I mean we won with a party of 4 3rd level players, but such a fight CR3 is not supposed to cripple 3/4 of the party and drain all our spells in one fight.

Goblin camp fight: Way too many barrels to explode. I am finding these fights all winnable but barely. I end these fights with 3 characters at 1HP because they went down during the fight each time, and all my spells drained (Mostly heals to keep people alive) This triggers way too many long rests.

As a DM we are supposed to make it such that players need 2-3 short rests and 1 long rest at most each 4 hour adventure. I'm playing 1 short rest, 1 long rest after 1 hour.
Posted By: Clean kiwi Re: List of issues big and small - 16/10/20 04:38 PM
Owlbear's nest is bugged beyond any sense (version 4.1.84.2012 ) Although it was my first visit there (and already after killing goblin leaders), so it might be not new, but here it goes:
- (Astarion as a leading character, separated from the party) after looting the magical chest and climbing the wall leading to the owlbear (furthest from the entrance, that is) climbs into the air instead of ground, then falls and receives fall damage.
- Astarion as a led character does not follow the party across the stream towards the owlbear, but climbs the aforementioned wall, picks a fight with the owlbear (by himself, ruining all my plans), then falls, etc... see p.1
-After looting the chest (as Astarion, at least) and rejoining the party at the top (near the entrance), I've got a constant bug of "unable to save while in a cutscene" (or smth. to that effect), although I was most definitely not engaged in any dialogues and cutscenes. It also prevented autosaves from happening. And did not change after starting a fight with the owlbear, winning it, exiting the cave, speaking to all of the party members, returning to camp, having a cutscene there, sleeping, and returning back from camp. In short, I've lost an hour of an unsaved game and had to replay.

Not pertaining to the Owlbear's nest, general stuff:
-Is a "jump" action really supposed to be that useless or is it a bug? it only works in very few (selected?) places, everywhere is "too high" or "not enough space", even when it is inside the spell range and the whole circle fits there perfectly, I still get those.
-Wyll, after being cured of sleep effect, and not having any active status effects, is given his turns, but is unable to move or act in any way, despite having a full movement bar and free action and additional action. (All spells, actions, etc. are greyed out. The movement bar is full. But he is totally inoperable)
Posted By: Omoimara Re: List of issues big and small - 16/10/20 07:24 PM
My saves from the previous build (v4.1.83.6620) seem to be completely unusable since the patch. The game crashes halfway through loading them. I uninstalled and reinstalled the game in the hopes that this would fix it, but no success. The problem seems to persist for a few others as well, so a Hotfix would be really appreciated!
Posted By: faerunMark Re: List of issues big and small - 16/10/20 07:25 PM
combat bug
Enemies taking too long in battle "plotting next move" or "moving" and actually doing nothing and not ending their turn. This is dragging battles a lot, especially when there's tons of enemies. I suspect it might have to do with the AI?
Posted By: SpiderKiller Re: List of issues big and small - 16/10/20 07:53 PM
Originally Posted by Omoimara
My saves from the previous build (v4.1.83.6620) seem to be completely unusable since the patch. The game crashes halfway through loading them. I uninstalled and reinstalled the game in the hopes that this would fix it, but no success. The problem seems to persist for a few others as well, so a Hotfix would be really appreciated!


I found my most recent quicksave was dead. All others worked fine. I dont think they found the full cause. Thankfully the time between my latest 2 quicksaves were close to each other
Posted By: wizard0013 Re: List of issues big and small - 16/10/20 08:03 PM
Originally Posted by Stabbey
1) Each attack of Magic Missile seems to count as a separate hit when it comes to Death Saving throws. I presume Scorching Ray and other multi-hit spells do the same. I'm sure the obvious problem of one ranged attack causing three instant death saving throw failures is obvious.


This is actually how it would work in D&D 5e. Each missile is a separate attack. Any range attack that hits you while you're down causes you to fail a death saving throw.
Posted By: DaniusKang Re: List of issues big and small - 16/10/20 08:46 PM
When I move to attack an enemy in melee range and am dealt an opportunity attack, it will often just take the action away from me as though I did the attack with no actual attack animation, hit or miss notification, or damage.
Posted By: Asderuki Re: List of issues big and small - 16/10/20 09:21 PM
Originally Posted by Clean kiwi
I've got a constant bug of "unable to save while in a cutscene" (or smth. to that effect), although I was most definitely not engaged in any dialogues and cutscenes. It also prevented autosaves from happening. And did not change after starting a fight with the owlbear, winning it, exiting the cave, speaking to all of the party members, returning to camp, having a cutscene there, sleeping, and returning back from camp. In short, I've lost an hour of an unsaved game and had to replay.


Oh! I got something like that, but after the fight with the goblins next to the windmill. I too had to restart game and replay what I lost. There I thought it was because I killed main goblin with fall damage and he still had his yellow marker "aggresive goblins" on the map (hope it is like that in english). So it might be something else.


Originally Posted by Kimo
So I ran across a level 4 Spectator. CR3 Spectator is 39 hp, but this was 89hp. I mean we won with a party of 4 3rd level players, but such a fight CR3 is not supposed to cripple 3/4 of the party and drain all our spells in one fight.

Goblin camp fight: Way too many barrels to explode. I am finding these fights all winnable but barely. I end these fights with 3 characters at 1HP because they went down during the fight each time, and all my spells drained (Mostly heals to keep people alive) This triggers way too many long rests.

As a DM we are supposed to make it such that players need 2-3 short rests and 1 long rest at most each 4 hour adventure. I'm playing 1 short rest, 1 long rest after 1 hour.

I have to strongly disagree. This game have tons of ways for players to be creative and deal with such problems. In goblin camp there are spiders to help your party if you can convince them. There is a way to sneak arround everywhere. There are enviromental hazards to create and use to your advantage. Throw objects, push enemies into dangerous places... Just waiting to be used. Plus for now there are no difficulty levels.
Posted By: SoKel Galanodel Re: List of issues big and small - 16/10/20 09:23 PM
While viewing Journal and a quest selected (highlighted), when you click the "Show on map" nothing happens. At the time I was just starting the "expore ruins" area.
Posted By: Helidan Re: List of issues big and small - 16/10/20 11:35 PM
I have massive stuttering afther the first patch and before that i was able to play on ultra with 30fps.Oh and it doesnt matter if i lower the settings,its the same

(edit)
Posted By: wizard0013 Re: List of issues big and small - 16/10/20 11:40 PM
Bug when talking to Volo at goblin camp. It never allowed me to progress past the first dialogue options. I was able to select them each until my only option was to leave.

Black screen bug when changing characters while one of them is in dialogue.
Posted By: HakkaStyle Re: List of issues big and small - 17/10/20 12:45 AM
Poor little Silfy the child guard for the huckster in the druid grove fell on hard times and had to sell his cloths. He is now cold and shivering in his underoos while at work.

After talking to Kharga I went to the cave to talk to Zevlor(?) the head Tiefling and all he says is "meet me in the caves..." I think Kharga just have memory wiped him or something.

Also saves with mage armor from mage spell as well as warlock invocations will glitch on reloading if they are active and you need to replace your clothing for it to show up, you are shown as walking around in your undies otherwise, very Conan like I suppose.
Posted By: enthar Re: List of issues big and small - 17/10/20 01:20 AM
General
Tiefling Tails: my poor tail goes crazy much like the corpses do, with the fortunate exception that it remains attached to my body.
After Gale fessed up (the night after the night of the party), I can give him the staff of crones to 'consume' and he goes through all the theatrics, but the staff remains in my inventory.
The Blade of Frontier's Eye weighs one pound. Yikes. Also, shouldn't he treat it like Astarion treats the book you give him? Hold on to it and refuse to trade it to others? Its his own eye! Instead, if you remove him from the party magic pockets takes it from him and gives it to the PC.
Scrolls of Ray of Enfeeblement, Thunderwave, Blindness, Mirror Image all are treated as 'Misc' rather than 'Magic' and have very low values (1 to 2 gp).

Goblin camp
Volo: I can go through his conversations, and the goblin tries to lead him back to his cage. However, being the jerk that I am I killed all the goblins in a misguided attempt at saving Volo. This causes Volo to simply disappear sometime during the fight and
not show up in his cage later. He does end up at your camp for the party of course, can't miss the party.

Arcane Tower (Underdark)
There is a button near the pet bed / area. If you attempt to use it, your character will go down one level and use it there instead.
Talking with Bernard multiple times seems to guarantee a fight, as you can not repeat the correct pass phrases. Also, his lightning aura is an party kill waiting to happen. If caught unaware (ie the first time I fought him) it was a TPK, even attempting to quaff my limited supply of resistance potions.
Descending to the basement causes half the party to get stuck in the ground, quite regularly. Clever use of unchaining and going up and down can free them.
You can not use right click - equip on Mystra's boots. They can still be dragged to the appropriate slot to equip them however. They do provide feather fall as an ability, but the description they have makes no mention of that.
The potion of flight does not actually let you fly. This was anticlimactic to say the least. (I was trying to use it to get up the cliff with the illusionary mushroom shelves)





Posted By: Yglika Re: List of issues big and small - 17/10/20 02:02 AM
-In Waukeen Rest burning pub, the entrance to the building where Miri is looks open but cannot be crossed. Also inside seem to be some invisible walls.
-Attacks in Waukeen Rest burning pub (like shooting an arrow at the door) cause bane debuff. It looks like a bug to me.
-When I ask Benryn "That dowry? I found it in the chest", in the next dialog the line "That dowry. I'm keeping it" is twice in the options.
-I attacked goblins, all turned against me. I killed Spike among others, without having the chance to have any dialog with him. Probably as a result, Wyll in the camp complained I killed him without him. But he was in my party at that time.
Posted By: Vore Re: List of issues big and small - 17/10/20 02:39 AM
--- Gith patrol ---
-Dragon rider talks to Lone Wolf as if you have a party with you, makes you justify the presence of non-Gith despite being alone.
-After a peaceful resolution, Lae'zel still wants to search corpses of people who walked away for clues to the creche.

--- Powerful Tomb ---
-Additional to the unnecessary quest marker over my head while holding it, there's always a random, moving, additional Powerful Tomb quest marker close to me on the map at all times.


--- Sneak / Witch Bolt ---
-Anders left the tollhouse through the main door to fight me, but his movement distance leaves him exactly on the edge of inside/outside the door. The door closed behind him for no reason, and from sneak I was able to lock him into a witch bolt until it ran out without Gale breaking cover. Was then able to finish with a fire cantrip, still without breaking cover.


--- Waukeens Rest ---
-Entering the house by jumping, going to the room with the man stuck under rubble. If you break the door in this room before lifting him out of the rubble, the door glitches back in and you are both stuck in the burning room.

--- Turn-based mode ---
When using turn-based mode for the Waukeens Rest rubble rescue, and the 'sit on the two chairs to open the wall under the tollhouse' bit, turn-based mode got very glitchy, and crashed when trying to return from turn-based to normal.
Posted By: Ulla G Re: List of issues big and small - 17/10/20 03:16 AM


After finishing the delivery to the Zentharim hideout, the merchant dialogue still wont change, no new options will appear.

Freeing the painter at the Hideout, he just stays near the exit now doing nothing and without dialogue options.

While talking to the Ghitiyanki up north despite having a success in persuasion, the dialogue indicated it was a failure and combat ensued.

Nothing at the twisted tree (following Khaga's letter). More even, that battle is hell with mephits multiplying faster than you can kill.

During a camp rest Lae'zel wanted to talk but I couldn't click on her to begin dialogue, either getting a "cannot reach" or "use jump to reach". Could attack/push her fine, just not talk.


[Linked Image]


Posted By: Dragnsfire Re: List of issues big and small - 17/10/20 07:43 AM
Few things noted last night during MP game:

  • If you long rest in the Defiled Temple, just before entering the Underdark, the previously opened door closes again, but characters can just walk through it as if it were open.
  • Glowcap mushroom doesn't have an an image
  • Sunwalker's Gift - this ring doesn't include a mechanical description of what it does, but looks like it is intended to given the amount of blank space beneath the fluff description.
  • Eat - unable to do this as a bonus action during combat, despite it saying it's a bonus action on food item info.


Inventory Interaction During Combat - unable to interact with items in inventory (by opening inventory) while in combat. Items must be on hotbar in order to use them.
Posted By: Dragnsfire Re: List of issues big and small - 17/10/20 10:57 AM
Gale Death

As a test, I had him jump to his death. This resulted in him being teleported back to camp. It did not give the usual cutscene upon his death with all the instructions, and when I quick traveled back to camp, it placed me and another party member right in the necrotic damage aura. If I tried to move myself, the other party member would just walk back into the aura like a moron.


Bartering/trading

Switching characters for bartering doesn't switch what equipment you're comparing to. It's always stuck on the party member who initiated the conversation with the trader. Not sure if this is intentional or a bug, though.

Other oddities/QA in Druid Grove

Alfira - cinematic problem with standing/sitting, as well as disappearing hands/arms into her body/clothing.

Auntie Ethel - cinematic problem with the healing potion looking like it's stabbing through her hand. Also, her hands look like rigor mortis has set in. (Maybe it has wink )

Okta - cinematic problem with giving the bowl of gruel.

|Basic Fish| - there are three of these by Ormn, the bear on the beach area.










Posted By: Flookii222 Re: List of issues big and small - 17/10/20 11:38 AM
When confronting Kagha about the shadow druids in the inner grove when the 3 mice transform into the shadow druids all 3 never form a solid body constantly disfigured also had one of them wild shape into a wolf and was still able to climb the vines to get on top of the columns which imo should not be possible in beast form.
Posted By: MelTorefas Re: List of issues big and small - 17/10/20 12:37 PM
I am in the ruins/chapel near the beach you arrive on after the ship at the start of the game. If I save while hiding, reload the save, and then take any action (including to stop hiding, with TMB on or off) most/all light sources stop working and instead generate pitch black jagged edged shadows. Darkvision does not penetrate these, but I can still see using darkvision in areas that didn't have nearby lightsources. Seems to only hit placed light sources, not natural light coming from outside. (For example, a brazier generates a pool of jagged-edged darkness, and a hall with many candelabras is just completely swathed in it.)

I don't know if it is related, but when loading into a save where I am stealthed, all the light is initially very bright and then after several seconds adjusts downward a couple times until it becomes normal for the map.

This is all using DX11. Using Vulcan I kept having issues where the game would drop to 1 (or less) FPS until I reloaded a save. Seemed to only happen when approaching doors, but that could have been coincidence.
Posted By: Swiss Re: List of issues big and small - 17/10/20 12:59 PM
Gloves of Power: My character has the Absolute's mark so they don't get Bane cast on them, but while casting Shield of Faith on someone in the party the gloves casts Bane on them. I wouldn't consider a beneficial spell cast on a party member as an attack that would set off Bane.

While fighting the Minotaurs in the Underdark I had Wyll take a Superior Health Potion (8d4+8) and he only healed 8 hit points, when the least he should have been able to heal is 16.

Can't make a Masterwork Sickle, and a couple of times when I tried the greatsword in my inventory was used instead.
[Linked Image]
Posted By: TravelingBuddha Re: List of issues big and small - 17/10/20 01:56 PM
I've now had two crashes, both in the Blighted Village.

First, upon beginning a battle with the goblins on the rooftops.

Second, after entering a cellar under a (barn/house) at the entrance of the village. After I entered, I immediately left the cellar and the game crashed.
Posted By: Vaylentine Re: List of issues big and small - 17/10/20 01:58 PM
Killing the squirrel Timber in the Grove results in him having no death animation, while as passing the STR check to kick him makes him ragdoll normally.
Posted By: Azurinna Re: List of issues big and small - 17/10/20 04:02 PM
Originally Posted by faerunMark
combat bug
Enemies taking too long in battle "plotting next move" or "moving" and actually doing nothing and not ending their turn. This is dragging battles a lot, especially when there's tons of enemies. I suspect it might have to do with the AI?


This.. yes.. +1 I won a battle, but it took Very long just watching the Redhats Plotting their next move.. I think they ran out of skills and magic, it was a Long battle..
Posted By: HakkaStyle Re: List of issues big and small - 17/10/20 06:45 PM
Lae'zel and Wyll are both 'unreachable' in camp. Can not talk to either one.

Also I have the book and the key gem but all Gayle wants is my sword.
Posted By: Ectheldir Re: List of issues big and small - 17/10/20 07:34 PM
Some issues today:
- Tiefling tails, sometimes stretch really weird during or after jumping. Noticed especially at the entrance to the Kuo-Toa

- Sometimes Tiefling-characters are invisible after loading. Sometimes arms, or tails stay visible. Altering the clothing fixes the issue

- There seem to be pretty nasty bugs with dual-wielding hand-crossbows. Or maybe something else is going on. Would be cool if someone could confirm this. Anyway since Astarion uses 2 hand-crossbows, he crashes the game, whenever he climbs a ladder or vines or anything similar. I tried switching the crossbows for a bow and... the game crashed! Yay! Also tried again, to unequip the crossbows. Offhand worked fine. Mainhand... crashed the game.

- I don't know if this is a bug or more of an oversight: When you go into the Underdark straight from the blighted village and then head to the druegr, the game will tell you, they are wearing the sign of the Absolute, even if you did not see the sign before.
Again: I don't know if there's a hidden "knows about the Absolute"-tag (in which case it is a bug) or if it's just static dialogue (in which case it's an oversight).
Posted By: HakkaStyle Re: List of issues big and small - 17/10/20 10:02 PM
Fighting the Goblins at the windmill and had 2/3 of them dead when suddenly screen went blank, I heard one of them say we were going to pay, screen flickered back on and combat was over, they were gone. Very few bodies laying around, but Gnome was still there.

Odd thing, it was after this that Lae'zell and wyll became unreachable in camp.
Posted By: sean_1987 Re: List of issues big and small - 17/10/20 11:34 PM
Adding a few issues I noticed today while fighting Ragzlin and Minthara. Has anyone else experienced these situations?

- goblin casters in the top corner of Ragzlin's room were casting through the wall into Minthara's location where my characters were waiting while in combat
- goblins attacking the door in Ragzlin's room rather than opening it or running around
- Other enemies climbed the two ladders in Ragzlin's room and stood there doing nothing while in combat
- not clear on why the spiders in the pit below were on my side during combat. The goblins prioritized attacking them over my team during the fight.

- Not related to the issues above but the blood on your PC bed persists after being bitten by Astarion
Posted By: SuprSaiyanRockr Re: List of issues big and small - 18/10/20 12:23 AM
I had a few problems with the Goblin hideout.

1. The enemies are so tightly packed that moving about (me or them) alerts enemies in another room, and the game has to stop to load in the new fighters, sometimes soft-crashing as a result, and often resulting in actions taken not registering as my character walks into sight of an enemy not in combat (resulting in no attack, but the action consumed once the game finishes loading).
2. At one point, my custom character couldn't take any actions; attacks did not register, actions were not consumed, and when I tried to move them anywhere, they teleported back to where they were at the start or the turn once I finished it. Had to skip their turn each time in order to progress.
3. The Bear is busted. His spells don't work and he can somehow follow me up ladders but not use them when I control him.
Posted By: Ulla G Re: List of issues big and small - 18/10/20 02:19 AM


If you click this button in the tower you'll actually go down a level and "click" the button on the same spot, window below. Also pictured, character's highlight wont go away.

And, like others before me, I'd like to point out the Minotaur fight is pure torture, specially because my custom character froze and wouldn't make actions.

[Linked Image]
Posted By: Yglika Re: List of issues big and small - 18/10/20 03:29 AM
-I'm on friendly terms with Halsin, but he rescued himself on his own after I killed all three goblin leaders. Now, in my camp he repeats "“You deserve to be banished." - I guess it is because I'm a Drow. And I guess it is a bug as he is actually friendly to me, I did save him, albeit only indirectly by killing his captors.
-In Nettie's place (one with wolf statue), the entrance and poisoned room was often closed but after reload of the saved game it was open.
-Lemon takes health. While I get the point, it's not very realistic imho. Lemons are healthy and definitely support healing quite well. ;-)
Posted By: Yglika Re: List of issues big and small - 18/10/20 03:35 AM
-Maybe not a bug (but I think it is): I intimidated Githyanki patrol to let me be (without any fight) and they left. But the quest (Find the Gythyanki patrol) did not switch to completed in journal.
Posted By: Uberwilhelm Re: List of issues big and small - 18/10/20 04:34 AM
Howdy. I just finished a 4 hour session and started to notice a trend. I had to roll for something 19 times and out of those 19 rolls I hit a double digit number twice. That's it. Additionally, I hit a "1" four times. Something absolutely seems off with the die roller.
Posted By: Yglika Re: List of issues big and small - 18/10/20 04:47 AM
-Not really a bug but a suggestion - it seems to me I've missed some camp conversations by simply not camping enough (as I actually intentionally tried to minimize the resting to be "quick in solving problems"). Some maybe even critical for lets say romance (I never got Gale's weave scene). It would be nice if the game would somehow inform us, there is a new scene available in the camp so we know now it is time to camp.
Posted By: Ulla G Re: List of issues big and small - 18/10/20 07:05 AM
Companions will sometimes teleport to where I click on the terrain, ahead of my character getting there.
Posted By: Blackberry_Tart Re: List of issues big and small - 18/10/20 07:43 AM
During the Ethel fight, one of my allies snuck around to the control orb while I was talking to Ethel. He lowered the cage, and when the fight started Ethel just stood there, plotting her move for a while and then passing her turn.
Posted By: draxredd Re: List of issues big and small - 18/10/20 08:11 AM
From somewhere around the tiefling party, my active companions got stuck on their last dialogue line and now don't give options to swap them out while at camp.
Posted By: Kakulukiam Re: List of issues big and small - 18/10/20 11:18 AM
Here's my feedback. Will update later.

( Issues/Bugs / Suggestions )
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


CC:


• More sliders, especially for lips and noses. At least it would be great to change the lip colour 

Loading Screen:

• show tips for gameplay, infos about races, places or certain characters etc

• Game freezes in loading screen (this happens after every 3rd load)

Gameplay:

• Hit Rate is not working properly (even with very high %, most attacks will miss)

• Minor clipping issues

Quest related: Will was killed in that first battle, before I could speak to him in the Druid Cove. I didn't know he was one of my companions.

Quest related: Ethel was nowhere to be found in that cave. Also rescued the pregnant girl but couldn't talk to her

Quest related: Story goes nowhere after killing / not killing the Githyanki patrol. There's nothing to be found on the bodies.

Quest related: Halsin quest bugged? After freeing him from the cell he gets hostile and attacks everyone (my party icluded)

• Goblin drums should not be working after being destroyed (still, all goblins were able to call for backup on the magical invisible drums I destroyed just moments before) 

• Characters disappearing from Camp / not talkable to. (Shadowheart disappeared from camp after I switched her with Gale. Similar problem with Lae’zel - she won’t dissappear, but I can't talk to her anymore)

• Let companions auto-jump (in my playthroughs I had to jump each character separately)

• Empty barrels / boxes / vases should be marked empty

• Some romances seem a bit unbalanced in EA. Gale has a lot of screentime, whereas other characters don't get that much attention.

• Some races have way more dialogue options than others. Half drows/elves seem to not have much variance in dialogue compared to full-blooded drows/elves. 

• The Lockpicking time bar: maybe change it to a dice roll as well.

• So little armor pieces for loot

• Please add an optional 3rd person camera

• Please add more lighting effects to some areas (mist, fire, sunrays, moonshine, fireflies) to create beautiful In-Game screenshots

• Weather changes would be wonderful


Dialogues:
   
• Dialogues should not be skipable with space bar. It made me give answers I didn't want to.

• In the beginning I didn't use the camp very often, so I missed a lot of interesting camp conversations. Some hints i.e. "new conversation available in camp / XYZ wants to talk to you" would be nice

Inventory:

• More precise Search function

• Being able to send multiple items to a party member


That's all for now.
Posted By: Sharet Re: List of issues big and small - 18/10/20 01:02 PM
I think it's pretty self-explanatory xD


[video:youtube]https://youtu.be/Kv37JEeJ2as[/video]
Posted By: Swiss Re: List of issues big and small - 18/10/20 01:35 PM
Having a little issue in the Underdark with Glut's "pets" when they die again.

[Linked Image]
Posted By: digitalares Re: List of issues big and small - 18/10/20 02:01 PM
Lae'zel become non-interactable in camp. You can no longer add her to the party or talk to her. You can only kill her.
Posted By: Avvik Re: List of issues big and small - 18/10/20 06:28 PM
Bug: The Spider matriarch died on top of a dead Gale, it briefly showed the start of his illusion for the res quest, stopped and now I cannot target his body for res and the illusion is gone.
Posted By: eschatus Re: List of issues big and small - 18/10/20 09:07 PM
Journal Entry when you kill Halsin reads "Halsin dies before he coudl help us with the parasite"

Posted By: Blackberry_Tart Re: List of issues big and small - 18/10/20 09:34 PM
In Ethel's hidden room (where the masks are lying) - we snuck in, and then when I dropped sneak she appeared, but didn't talk to me. She was just frozen there, unmoving. We did the whole dungeon, then came back, and fought her - she seemed to take extra damage and would only run around, not attack. Got some extra XP when she died.

I've summoned an imp for Wyll, and when we go to camp for the end of the day it's frozen next to him, just hanging in space.
Posted By: Milani Re: List of issues big and small - 18/10/20 10:03 PM
I'm having the same problem with the war drums-- they keep calling for backup with the destroyed drums. it's making clearing out the camp into a real chore.
Posted By: Kabeidon Re: List of issues big and small - 18/10/20 10:46 PM
-When removing domain skills , after reload they are auto added in skill bar.
Are elemental kills random? Sometimes they happen sometimes they don't.
Sometimes when trying to unchain characters it gets stuck and can't unchain.(Specially first character)
Shove sometimes makes dead bodies turn and they don't keep their position.
Posted By: Believe Re: List of issues big and small - 19/10/20 05:47 AM
I have run across an issue where immediately after a combat ended, I re-entered turn based (as 2 characters were down and the real-time death saving throws are impossible to beat), I helped both characters, but now can not exit turn-based again. Attempting to exit by either clicking the button, or pressing shift-enter simply "ends the round", and remains in turn-based. I tried running all characters away from the combat location for 4 "rounds" but still cannot exit.


Edit:

Saved and exited the game, didn't fix it. Transported back to camp, didn't fix it. Luckily, Wyll had a conversation, so I spoke to him (After 2 turns of movement to reach him....) and when I exited the conversation, turn-based had also ended.

Very frustrating, but thankful that I don't have to reload an entire (difficult) fight.
Posted By: ReynardFawkes Re: List of issues big and small - 19/10/20 07:13 AM
I don't know if it's a bug but the animated armour can shoot their crossbow bolts through the elevator of the tower in the Underdark.
Posted By: Redglyph Re: List of issues big and small - 19/10/20 07:49 AM
Originally Posted by vometia
I think this wins the list of bugs lists! So I've pinned it. If anyone else wishes to add their lists (just summaries, please) then please feel free to do so.


Since it's impossible to know whether you read the other threads or not, I'll put a pointer here just in case.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=702763
Posted By: Sirac Re: List of issues big and small - 19/10/20 08:14 AM
Posted separately but in case meant to go here.

It's now impossible for me to get to Halsin / complete that quest chain.

The transition door from the shattered sanctum to the worg pens is not indestructible, and caught fire in the fight with the goblins in that room (sharp eye nass and co).

And because the door was destroyed, and the time taken searching the rest of the complex meant I didnt have a save from before then, that quest is borked for me.

Other small things:

Cure light and all other cleric spells are wizard scrolls apparently and can add them to spellbook!
Also hit the Ethel bug, using area effects revealed her near the cage but she didnt respond / interact as I killed her, though the quest did complete. And then when used the wand to res Connor, the pregnant wife just ran off rather than any interaction.
The inn that burns down, saved both NPCs but the journal updated to say we hadnt saved anyone but should still look for the grand duke

Cheers,

Sirac
Posted By: Dragnsfire Re: List of issues big and small - 19/10/20 10:51 AM
I couldn't find it listed elsewhere, but the dream sequence cinematics are a bit wonky. First playthrough was a female Tiefling with a male Tiefling selected for who to dream of. Second playthrough has been a female Wood Elf with a male Drow as the dream.
Posted By: Dragnsfire Re: List of issues big and small - 19/10/20 12:43 PM
QA: Found a mortar and pestle in Ethel's area that says |Basic Loot|
Posted By: largh Re: List of issues big and small - 19/10/20 06:09 PM
Here is a list of bugs I have encountered. No way telling whether they have been listed already...

I played a drow rogue on Stadia.

- Door in the second floor of the watch house. The trader can shoot through it, I cannot. It was closed.
- Custom key keybindings not saved on Stadia
- Camping after killing the goblin bosses: Shadowheart complains about some kind of problems. My character just watches her and nothing happens. In other words, it is not possible to camp after this occasion.
- Can fast travel away from the temple of Selune making feeling after attacking the goblins too easy
- Karlach doesn't disappear after the quest is complete and paladins killed no matter what is chosen in the discussion afterward
- Traders drop sold items allowing exploiting the system
- AoE skills (Thunderwave and burning hands at least) do not always work. This happened in the room where the goblin king was and in the Zhantarim hideout
- The Githyanki just disappear if you talk your way out of the fight. The "Find the Githyaki Creche" quest stalls without resolution
- Zantarim hideout: they let me in but randomly attack when I try to talk to Zarys. This is because they get aggressive if I go to the second floor where Zarys is.
- Drow weapon proficiencies: scimitar, not rapier.
- Every time I fast travel to my camp after finishing the druid main quest, one of my companions or pets attacks me. I have to kill them to solve the issue. They seem to think that I am an intruder. Started with Scratch, then with Astarion, and so it goes. I don't know what happens when I run out of things to kill in the camp.


Posted By: Tarsiz Re: List of issues big and small - 19/10/20 06:27 PM
Found a bug in the Underdark where using vines to climb up results in the character falling seemingly in the chasm for a while until they appear dead on their respective bedroll at camp.

[Linked Image]

[Linked Image]

It is possible to workaround it by
walking around, jumping to a pillar, then jumping again (Gale is not athletic enough to make the first jump). This unlocks access to the spectator lair.

Posted By: Erik Odinsworn Re: List of issues big and small - 19/10/20 08:25 PM
for the smith in the druid grove, i stole from him, then hid away. he began to spout his dialogue endlessly until i talked to him several times with my other characters who were unchained from the thief. the smith then started running around everywhere looking for the thief. i managed to catch up to him, change to turn based mode, unsuccessfully pickpocketed him, and now he is no longer looking for my guy, but still runs around everywhere, never returning to his shop. also like to add that i seem to fail quite a bit more than half the time on a difficulty roll of 10, regardless the encounter.
Posted By: Nezix Re: List of issues big and small - 19/10/20 10:04 PM
Putting items into and taking out of the Chest of the Mundane seems to wipe some of their info, though I believe you can still use them like normal. But for like equipemtn you'd have to manually drag it into the slot, because on mouseover it no longer thinks it's a weapon (won't compare to what you have) etc.
[Linked Image]

Posted By: NadRatS Re: List of issues big and small - 19/10/20 11:35 PM
1) Whenever I have the entire party go into Stealth mode, more often than not one party member won't move. so if I have one party member move, 2 others will follow but the last member stays without moving. The stationary party member must then be moved individually by unlinking them from the rest of the party. This doesn't happen ALL the time, but it happens quite a bit.

2) Sometimes when I use mage hand in combat enemies, the "hand" does not enter the combat initiative order and acts as if combat is not happening. enemies also completely ignore it. other times it will either immediately enter the combat turn order or move around freely for a while before entering the combat turn order.

3) When making skill checks(eg: persuasion check) my character who get a +4 bonus to the dice roll, rolls a value less than 5. given that the roll should be 1d20+4 it should be impossible to roll less than 5?
Posted By: Chella Re: List of issues big and small - 20/10/20 04:40 AM
Halsin died however I tried using a revivify scroll on his corpse to see if it worked, it did. All druid grove quests now consider him dead and have bugged out since he is alive.
Posted By: sue Re: List of issues big and small - 20/10/20 04:51 AM
During cutscene when Gale tells you in detail of his problem, the part where he says to place your hand on his heart is not playing correct. My character stands there and Gale actually clips through my players body instead of my player actually placing hand on his heart. the scene plays fine up to that point and then it gets messed up. Thanks!
Posted By: Ally Re: List of issues big and small - 20/10/20 06:02 AM
In Minthara's area of the goblin base, even if the war drum on the raised rocky area is destroyed before combat, the goblin boss speaking to minthara will still head to where the drum was and still be able to use the effect of aggroing the rest of the goblin base.
Posted By: Flookii222 Re: List of issues big and small - 20/10/20 01:58 PM
Found a spot in the cave to the far north where you fight the pack of gnolls and can get the caravans chest where if you look in the water all the way up top where a small patch of light shines down it is just a patch of green almost as if the terrain either did not render or was missed.
Posted By: Cheeseonmycouch Re: List of issues big and small - 20/10/20 01:59 PM
I have now experienced a problem three times during combat in the Shattered Sanctum. My game gets stuck, so I can move around endlessly yet my abilties don't work and I can't end the turn. The turn eventually passes and the problem fixes itself.
https://imgur.com/a/yBW5BWZ
I triggered the fight via. dialogue with the Drow Minthara. Both times it started when trying to use the Sting spell as a summoned imp.

When the aforementioned fight had ended the game acted as if it was still Wyll's turn even though combat had ended. Shortly after, I entered Turn-based mode and was stuck in it
Posted By: seikojin Re: List of issues big and small - 20/10/20 02:26 PM
There is a pretty good chance of your game crashing if you connect or disconnect a bluetooth headset during gameplay (windows). There is also another pretty good chance of the game crashing (windows again) if you have 2 displays and the game swaps from display 1 to display 2, then back to display 1, while saving. This is a common changeover if you have a KVM to switch computers.
Posted By: Luskenai Re: List of issues big and small - 20/10/20 06:59 PM
Visual Cutscene Bug with Gale during his revelation of his condition; Player is a woodelf female, putting hand over his heart the character is not positioned correctly and only has standard idle animation;
https://imgur.com/KqNP6Wz
https://imgur.com/Vw3hoQ2

Conversation with Shadowheart (post druid grove saving, goblins are all dead) I have two of the same conversation options regarding the Druid Grove:
https://imgur.com/aRQ2Oip
Posted By: Riandor Re: List of issues big and small - 20/10/20 07:40 PM
Summoned Wolf -
After summoning and taking a turn with the summoned Wolf within combat (goblin boss), I am unable to end the wolf’s turn and proceed. Clicking on the sand timer or pressing space bar has zero effect. Not can I manually select a different character (their turns are all considered complete).

I am forced to quick save and reload in order to take a whole round and then start the process again.
Posted By: D3VII_ Re: List of issues big and small - 20/10/20 09:37 PM
At the goblin camp gates where goblin "sentinel olak" is after you fight him and destroy the drum preventing the 3 other goblins behind the gate to join the fight after the fight is finished you move forward and if the 3 goblins behind the gate attack you, after that fight one of your party members become hostile to you (familiar, animal companion or one of your party members), i notice this because turn based combat dose not end and if i walk pased the one that becomes hostile to me they hit me with an opertunity attack(fyi: also, you can controll the one hostile to you as well), if the one hostile to you is a familiar of a animal companion and you kill it combat ends, BUT! if you resummon it combat/turn based mode will again resume.

Steps to reproduce:
1) get into combat with "sentinel olak"
2) destroy the drum
3) kill all ending combat
4) go up to the 3 goblins beond the gate ("novice sluck", "novice wasp" and "novice tud"), they will attack
5) kill them
6) SEE BUG: combat dose not end, walk past everyone in your party and one of them will oppertunity attack you.
if its a summon, kill it, and see combat end, re summon it, combat resumes.


I have found a workaround for this by engaging combat alone leaving your party members far back, if you fight them alone no one becomes hostile to you and combat ends as normal, than you can play as normal after that.


Posted By: SpiderKiller Re: List of issues big and small - 20/10/20 10:30 PM
So I am at the hags hut, killed the redcaps and started downstairs. Talked to the one that has the illusion spell placed on him, and when I got out of convo, Shadowheart (I believe) has a conversation marker. So I clicked on her and somehow, she was in conversation with the door. The issue is that all the dialog was absent and the cutscene was glitched in the ground or door. So I couldn't see anything. There was no audio dialog. Could not select any other character, nothing. Well I failed the last persuasion check and the screen went black. All I could hear was the guy with the illusion spell talking. Pressing ESC did nothing, heard the menu open, but no visual. Let it sit on the black screen for a few minutes, just to make sure.
Posted By: neenernina Re: List of issues big and small - 20/10/20 11:24 PM
My STR15 fighter is stuck and cannot jump back from this pillar near druid camp. Its intended to be able to jump across here as there is a chest with gold on the other side, but cannot jump back to the main map.
Posted By: Riandor Re: List of issues big and small - 20/10/20 11:35 PM
Originally Posted by SpiderKiller
So I am at the hags hut, killed the redcaps and started downstairs. Talked to the one that has the illusion spell placed on him, and when I got out of convo, Shadowheart (I believe) has a conversation marker. So I clicked on her and somehow, she was in conversation with the door. The issue is that all the dialog was absent and the cutscene was glitched in the ground or door. So I couldn't see anything. There was no audio dialog. Could not select any other character, nothing. Well I failed the last persuasion check and the screen went black. All I could hear was the guy with the illusion spell talking. Pressing ESC did nothing, heard the menu open, but no visual. Let it sit on the black screen for a few minutes, just to make sure.

Yeah literally just had the same bug.
Running in Vulkan with GeForce 1070.
Posted By: Druid_NPC Re: List of issues big and small - 21/10/20 12:24 AM
- Magic Initiate feats can only be taken by characters that already have spellslots.
Posted By: SpiderKiller Re: List of issues big and small - 21/10/20 02:18 AM
What i think is needed is the ability to use the scroll wheel to scroll through quests. Even using the arrow to go down doesn't reveal all of the information for Gale. It's kind of annoying to have that be the only spot the scroll wheel won't scroll.
Posted By: SpiderKiller Re: List of issues big and small - 21/10/20 03:42 AM
Another thing, can't really remember if it's been said, but having to click a character multiple times (once took 8 clicks) to select them is a real pain.
Posted By: Dapoolp Re: List of issues big and small - 21/10/20 12:37 PM
Can you add dual wielding bugs in your list plz ?

- Ability modifier is added to off-hand damage even without the Two-weapons fighting style
- Ability modifier is not added to off-hand attack hit roll
- Abilities or spells bonus damage, like Hunter's Mark, is not added to off-hand damage
- Dual-wielder feat doesn't add +1 AC

Thanks
Posted By: Luskenai Re: List of issues big and small - 21/10/20 03:26 PM
Combat AI Bug:
When fighting the hook horrors in the underdark, I had killed the first Hooked Horror quickly and advanced to engage the next set. When Filro the Forgotten advanced and ended his turn near a Susser Flower he lost the ability to cast magic (obviously), but on subsequent turns he did not act and awaited his demise. I would have expected him to reposition himself so that he would be able to cast spells, but he didn't for 2-3 turns until I killed him. Mwahahaha.
https://imgur.com/ZtRTNpZ

Combat UI Bug:
When controlling a Glut-SporeRezzed Hooked Horror in the underdark, the combat ui bar at the bottom is glitched in three places. 1) The actions/bonus actions pallette 2) The hotbar right of the hourglass has a break in it 3) The white bits on the right hotbar are too far to the right by a square or so? Playing on 2560x1440. Picture below for show-and-tell.
https://imgur.com/ETsAuA0

When fighting with Glut I used his spore ressurection on 3 Hooked Horrors, I understood that I could only have 1 "spore animated/rezzed" at a time, but I found that I could use scrolls of revivify on the previous 2 Hooked Horrors. This is where it gets wierd... When finishing the Duergar camp off with Glut and 3 hooked horrors in tow (I killed Glut after his conversation about Spaw) I found I had an uncontrollable yet friendly (green) Hooked Horror and my 2 "Revivified" Horrors were dead (but still on my character as available to Ressurect). I revivified the two dead Horrors after the battle and when I ended the day expecting them to dissappear they healed to full health but were in the underdark. When I travelled to the smithy in the blighted village to create the Masterwork weapon with the susser bark the Horrors joined my character in the cutscene and are now fully controllable and present with me above ground.
https://imgur.com/Phhl6lz

Cinematic Issue:
When talking with Blurg in the Myconid Colony the below linked scene was wierd, I started the conversation standing slightly below him, and I am a Wood Elf Female. His head was pushed lower than the camera.
https://imgur.com/0yP2v70

Trading Bug:
When trading with Blurg in the Myconid Colony I first bought the Sapphire Spark necklace, but when I went to buy the Sunwalker's Gift ring I matched price but it appeared to only put in 0gold... confusing. I pushed trade and it removed the correct amount of gold, but looked wrong as it appeared to have only been displaying 0.
https://imgur.com/ahSYzor

Text Grammar Issue:
The description text on the "Shadow of Menzoberranzan" reads "eagerly waiting envelop". I beleive this should be "eagerly waiting to envelop", or re-written to "eagerly waiting to shield you from view" to avoid overuse of the word envelop.... Envelop.
https://imgur.com/IQPWwIm

UI issue:
When on the inventory screen and I want to go to equipment screen (shortcut N) I have to either double click it or hold down for a good half second before it changes screen. (realised I haven't mentioned this sooner)
Posted By: Aldaron O'Shrew Re: List of issues big and small - 21/10/20 03:37 PM
Having weird perfomance issues. Everything was fine at first, just a little lag here and there, maybe a little memory leak after several hours of playing, but never anything too bad or unfixable by a simple restart.
But then in a couple of days the game started lagging horribly out of nowhere. I haven't changed any settings or anything with my PC and it wasn't after any game update. The only thing that has changed in between - some random Steam update, but I doubt that's what causing this.
The game is pretty much unplayable like this. Everything lags when I move camera or even open inventory or menu screen. It feels like a massive memory leak, but it happens immediately after I launch the game and not after couple of hours. Restarting the game or PC changes nothing. Lowering graphics doesn't do anything as well. No idea what this might be.
I've also tried running both on Vulkan and DX11 and with/without steam overlay. No change

edit: updated my drivers and ran the game on DX11. It's better now, but still somehow more laggy than couple of days ago even though I had an older driver installed
Posted By: Madik Re: List of issues big and small - 21/10/20 08:32 PM
In the Druid grove after I killed Kagha I returned to the grove in the overworld and all the druids were dead and all the Keiflings were either cowering or telling me to pick up a weapon and fight, but there was nobody to fight.
Posted By: Ulla G Re: List of issues big and small - 21/10/20 10:41 PM


I stole the hell out of the druid merchant at the entrance of the Cove, in the druid grove, but after a save, walking around and doing some stuff I went to sell him stuff and his items were back. I haven't checked if other merchants are suffering from the same issue, but I assume special items like the equipment they sell should not just reappear.
Posted By: SpiderKiller Re: List of issues big and small - 22/10/20 04:13 AM
One of the biggest irritations is the damn camera control. I feel like I'm fighting that more than the monsters. I stopped by and picked up the creature from the underdark. Went exploring, and killed the monsters on the way to the village on the lake. (Can't see the names of these things now when hovering over them) well I used the reanimated spores on 2 of the monsters and one of the spore people. Camped, came back and had a total of 9 character portraits: my 4 party members, my summoned spider and the 3 reanimated creatures. Well, there are only an actual total of 8 people/creatures. The other reanimated monster is un-clickable and not even on the map. When moving around 1-3 of my party won't move with whoever is selected as leader. So, this is where the camera issue really rears it's head, I get to the abandoned village and one of the Drueger(sp) appeared and started a fight because I let the spores infect me, or something like that. Well there ends up being my 8 characters plus like 8-10 enemies in this fight. As I'm fighting, the camera, no matter the character (ally or enemy), focuses on the spore-head and snaps back every few seconds. Its almost impossible to see where anybody is. Also the sporehead won't do any attacks or movement. There is no debuff or anything making it to where it can't.


Apologies for not remembering the creatures names. The 2 I reanimated are right outside the sporeheads village. They are accompanied by a man? And Apologies for any spelling issues, or grammar.
Posted By: TheHero Re: List of issues big and small - 22/10/20 11:46 AM
Quest: Find the missing Shipment

I rescued both Caravan people from the Gnollattack.
Then i decided to let Chest where it is after having talked to the Caravan Guy Rugan, who gave us the Phrase for entry into the Hideout.
Then i went to Waukeens Rest WITHOUT CHEST. I didnt opened it.
But i did on another save just for curiosity whats inthere. So far everythings save and ok. No Chest opened and no Flask stolen and opened.

At the Hideout i was rewarded by Zarys for defending her Agents and bringing back the shipment.
What,.... I didnt bring chest because i assumed Rugar can take care of bringing chest himself.
Well i didnt thought again of this minor bug in text...

BUT...some Hours later i returned to the Area where i met Rugar. The Chest was still standing there closed as should be.
Strangely when i went further into the cave BATTLE started and the Beholder was on the top spot above me right side balcony where theres another normal closed wooden chest.

So obviously Rugar had his own Agenda about the Iron Flask and didnt bring back the real chest including Ironflask, but somehow when he was away the Beholder could escape his Iron Flask on his own by vile magic or whatever.
OR thats simply a bug.


Posted By: Sharet Re: List of issues big and small - 22/10/20 12:18 PM
The quest log says that "it's not a problem if Shadowhart is a Shar worshipper since she is not the only one in the group". But she is laugh
Posted By: Lynoa Re: List of issues big and small - 22/10/20 01:35 PM
on this playthrough i played a thiefling. and the tail has bugs. it flashes around, gets big and small whenever I goi over rubble, or my camera gets back to the character.

Also most enemies taht die keeo twitsching and the limps get huge (its really strange how it looks)

when talkint to Lae’zel at the place where the red dragon is, i see myself double in blue outlining and some part of her in white.
Posted By: Cheeseonmycouch Re: List of issues big and small - 22/10/20 02:08 PM
PC. Vulkan

When picking the Magic initiate: Warlock feat, it lets me learn spells that I already know.

The goblin squad here in the northwestern corner of Shattered Sanctum don't show their line of sight when I am hiding. When a hiding character attacks them, the rest of the party don't join in on the fight either, letting me perform individual surprise attacks with each of my characters.
https://imgur.com/a/Q0FNpyG

In a dialogue with Shadowheart instigated by going to camp your dialogue options don't appear at first, you just see your character staring at her. The options appear when pressing spacebar.
The dialogue in question begins with "Something's wrong. I feel... I feel." "What the- ?! Darkness protect me..."
Her right forearm also glitches out when she says it. Happened each time I tried it.

The bear in the Worg Pens has no portrait during combat. It shows the silhouette of a man instead of a bear. Don't know if this is on purpose

I had an issue with the Defiled Temple puzzle where none of the moons on the plates show up at first. They pop in a couple at a time when I interacted with the stone discs. The moon part of the discs did not detach and pass on to other discs as intended, but was instead clipped inside one another. None of this occured when I loaded a prevous save.
https://imgur.com/a/0MSkVTv
Posted By: Sharet Re: List of issues big and small - 22/10/20 03:06 PM
After you killed the bugbear at the head of the goblin camp, the game does not take any other input and you can't end your turn
Posted By: Tarsiz Re: List of issues big and small - 22/10/20 03:26 PM
The game now refuses to launch in high graphics on Stadia despite my connection being excellent (120 Mbps). I never had this issue before in 30 hours of playthrough or so.
Is there a current issue with Stadia? How do I force it to run on high graphics?
Posted By: Ulla G Re: List of issues big and small - 22/10/20 10:55 PM


When you enter the tunnels under the blighted village through the necromancer workshop, your characters disappear/becomes transparent right at the start of the tunnel.

Scratch will attack my party if I travel to camp without resting, through the waypoint.

You can open some doors by standing one floor above/below, such as the one to the smith's forge, in the Blighted Village, the one in the inn, etc.

Clearly not playing a human, option still appears during first dialogue with Auntie Ethel.

[Linked Image]
Posted By: ReynardFawkes Re: List of issues big and small - 23/10/20 05:13 AM
[Linked Image]

"Drow" doesn't show up for option 7. it still works though.
Posted By: Pylat Re: List of issues big and small - 23/10/20 10:27 AM
I don't know if anyone else mentioned these but

• Picking the lock and entering the storehouse of the druid sanctuary causes the paralyzed woman inside to yell for the guards, negative conditions be damned. I honestly thought I'd be able to help her or something, I think her reaction's unwarranted regardless because of the paralysis.

• Zelvor, once he reaches the caves, only says to "meet me in the caves." We're already there, Zelvor. I don't know what I need to do to make you realize this.

• Sometimes, ignited enemies that die from the fire will revert to their neutral animation instead of collapsing. No clue if this also goes for other spells. It hasn't happened, and fire is the most available.

• It worked to my benefit, but wouldn't an AI want their NPC to take the shortest distance out of a patch of flaming ground? They took a far longer path straight through the fire and died in the process. Idk if that's a flaw in AI or if goblins are just that dumb. I just thought the choice it made was unwise for its sake.

• Why is the default (the one pre-selected for you, like Tav as the default name) god for a light cleric an evil goddess? It threw me for a loop when I looked at my guy's character sheet and I saw the tag "Evil Cleric."

• I climbed to the waterfall in Druid Grove, climbed the cragged rock, and went as far up as I could. Turning the camera around here makes the lighting change between noon-ish and sunset. I took a video recording of it: https://youtu.be/e8Mpdjvk7Og. Some of the rocks even change orientation as well. If you look at the character with the white hair, some of the rocks to his right change position and angle. Maybe it's a trick of the light. It's weird how it's only that patch of rock though.
Posted By: Grantig Re: List of issues big and small - 23/10/20 02:24 PM
When I decided to kill Anders and his companions, Cyrel got on the roof and attacked me through it, as it weren't there.

Sometimes enemies can do close combat attacks down large ladders, which does not make sense. In several situations it appeared that the Z-axis actually is not taken into account for distance. That is even worse when you have programmed so many combat areas using several levels.
Posted By: Ghorunt Re: List of issues big and small - 23/10/20 08:14 PM
When I ran into Fezzerk with Wyll in the party, Wyll says he wants answers from him. After combat, Fezzerk does not have any special dialogue, just the regular dialogue where he points you to the goblin camp. This happens when Wyll is far away.

After the dialogue with the Fezzerk, if you decided to kill him at the end, Wyll gives his line that you shouldn't have killed him because he might have information. However, he did give you the information.


Something unrelated: sometimes in combat when attacking, the enemy will make an attack of opportunity instead and you lose your action.
Posted By: ReynardFawkes Re: List of issues big and small - 24/10/20 03:21 AM
In addition to what Ghorunt has said; if you knock out Fezzerk during combat it will lead to Wyll leading the conversation which ends with Wyll telepathically telling you to kill it. If you do, Wyll will say "Dammit, I wanted to knock him out not kill him. He could lead me to Spike."
Posted By: CookieHunter Re: List of issues big and small - 24/10/20 03:36 AM
I don't know if this is the correct area for this, but I have encountered an issue where weapon damage is not factoring in the appropriate attribute when calculating damage. Example, I have a long sword and +3 to strength, so according to everything I could find the minimum damage should be 4, but I am consistently seeing 1 - 3 damage hits. It is not just strength based weapons either. All weapons are not factoring their attribute. Is this an error, or is everything I found wrong and attributes don't impact weapon damage? If attributes don't impact weapon damage, all non magic users are at a huge disadvantage especially as the game progresses.

I know the game was only inspired by the D&D 5e rule set, but the loss of attributes increasing melee and ranged weapon attacks is a fundamental divergence that should be fixed, if only to make non magic users more viable.
Posted By: MackIzack Re: List of issues big and small - 24/10/20 03:49 AM
Having a number of mouse issues:

1. Mouse bug prevents movement by clicking the environment. Seems to take place after switching characters. Has happened a number of times both near enemies and while exploring. Switching profiles doesn't fix. Reload won't fix. Have to exit game and re-launch to correct issue. Can still switch characters, but cannot target enemies or cast spells.

2. Moving items on the hotbar causes them to disappear. Today I lost Eldritch Blast on a warlock as well as Hex. They were still in my spell-book but I could not set them onto the bar again while in combat. Felt bad. Happens frequently with items. Seems to occur when item is clicked and dragged. Items disappear immediately but remain in inventory.

3. When environment clears to allow camera to focus on group/player, movement clicks often cause character to move towards high points that the camera is no longer displaying. Has caused pulls and some deaths.

Anyone else finding these issues?
Posted By: ReynardFawkes Re: List of issues big and small - 24/10/20 06:39 AM
Recording the game doesn't always work properly. Sometimes it ends up like this: https://www.youtube.com/watch?v=fcyUQ3v0wtA

It just records still frames, I guess is how I would describe it? I'm using Nvidia Shadowplay/experience + Vulkan + fake fullscreen if that matters. I don't think it matters if the game is on focus or if you're on alt tabbed.

EDIT: Tried fullscreen mode, same result.

EDIT: Recording with Nvidia Experience seems to work fine when using DX11.
Posted By: Raphendyr Re: List of issues big and small - 24/10/20 02:27 PM
The Giant Spider companion does piercing damage, but the tooltip tells it's supposed to do poison damage. Based on D&D 5e and fextralive wiki, it apparently should do piercing damage, so I guess the tooltip has wrong info.

[Linked Image]


Posted By: Ginash Re: List of issues big and small - 24/10/20 04:24 PM
Hi there. Sorry for my english.

Can't pick an order to my new miniarmy of fishmen. I can see my avatar near the answer, but nothing more happens. Can't even leave this dialogue.
[Linked Image]

Can't fullfil the Karlah's quest - it doesn't finish after las dialogues. When I speak to her again - she says all the same.

Can't hire Shadowheart in the camp after she came here by herself - she says yes but not join me. But there is no trouble to hire her from the start.

Sometimes one my party members doesn't perform any kinds of attack, when I try to use melee or spell he or she just standing until I click RMB or use another character. This person can only walk - to the end of the fight.

When I'm managing my backpack it scrolls up every time when I put something in it. The inventory (but not the backpack) closes when I read the books. Would be great to keep it open.

I can reach some places with the spell but after that I can't barely walk or jump there (a shore near the Grove for example).

In dialogue after Raphael's visit Astarion talking about himself as a vampiric slave before revealing himself as a vampire.

Some replics in russian has a $$$ symbols at the end. Also a lot of gender mistakes in translate. Some words just no need to be translated, like "Steam" word, but it translated as "пар" in save menu.

Would be nice to see the name of the person you speaking with in dialogue. At least between two persons.

When I refuse to get Gale in my party, he just go into the camp without permission (but it's okay, I like him ( ͡° ͜ʖ ͡°) ).
When I get to the end of first act Sven Winke doesn't allow me to go further (but it's okay too ( ͡° ͜ʖ ͡°) )
Posted By: InfinityMstr Re: List of issues big and small - 24/10/20 07:12 PM
When on multiplayer, you can click to see the cutscene of another player if they interact on something first. However, if you join the cutscene as it is ending, it ends for the person that initiated the cutscene, but the player who joined latter is stuck in a never-ending black screen.
Posted By: Yglika Re: List of issues big and small - 24/10/20 08:10 PM
I sided with Minthara. No matter what I do she keeps telling me there are more to slay during the grove raid. I killed Kagha outside of druid rooms, the rest of druids was locked behind the stone door "from the inside"
I used back corridor to kill them too
and it did not help. I also killed thieflings hidden behind the stone door. Nothing helps. Minthara just stands inside thieflings cave claiming there are more. But there are none. And even if they would be I don't think I should be oblidged to find the last hidden tiefling to "win", she somehow "magically" feels.
Posted By: Mezbarrena Re: List of issues big and small - 24/10/20 08:48 PM
A save bug once I came out of a cut scene with the goblin ambushers. I had a "can't save duing cutscenes. We are working on this feature." Something along those lines. It forever breaks saving.
Posted By: halo00to14 Re: List of issues big and small - 24/10/20 10:03 PM
I did a search for this, and couldn't find anything, but you can jump to your death at the start of the game. When you get to the front of the Natulis, you can attempt to jump down below the first set of cannons by the stairs. Do it right and you'll jump to the below deck, through that deck, and then to your death. Here's a video of the death:

https://youtu.be/C918RxIwk7M
Posted By: InfinityMstr Re: List of issues big and small - 24/10/20 11:28 PM
When my friend joins multiplayer, he ends up in a npc and not in the character he made. A better way to select which players control each character and a better way to include and exclude members from your active party would be appreciated.

Also, you cannot remove created characters from the party, even if there are two of them.
Posted By: WizardPus Re: List of issues big and small - 25/10/20 12:30 AM
Multi-Player bug with a companion that will not speak with anyone. After loading a save game we have an issue with Shadowheart where she wants to speak with someone (Exclamation over her head) but will not speak to any player character and tells us she is for someone else or that she does not want to talk. But at rest, it still warns us she wants to. In the single-player run it worked fine. Not sure if it will work itself out or will be quest breaking.
Posted By: voncastein Re: List of issues big and small - 25/10/20 02:36 AM
Spoke to Kagha,,first scene when at when she was questioning the girl., Had Guidance on and to save the girl my saving throw was 14, I rolled a 14 and it was stated I failed. I rolled again using inspiration dice, and this time rolled 15, still claimed I failed. Reloaded, tried again this time I got 17 so passed. Sane thing happened when speaking to thefling that wanted to kill goblin sazza.(image of this issue below

https://mail.google.com/mail/u/0?ui=2&ik=e1a54bd2d8&attid=0.1&permmsgid=msg-a:r-3376703542749437908&th=1755e8be22d87b3c&view=fimg&sz=s0-l75-ft&attbid=ANGjdJ-mowPWHoSGUVEKm6zWZEjwET5H3V0x_Pu_2-O8GQXbXfNO4IVt_GySboSHgWAuhYBt2yW-kmFmP4w261uJQ9Uv-6XeCQ6cDutlEe3_qIAWBNtndYVxAf88IbE&disp=emb&realattid=1755e8bcd284a76621

Image of Bloodstone is now gone(question mark symbol) after recent patch.
Posted By: hypostase Re: List of issues big and small - 25/10/20 12:27 PM
My Level 2 rogue umm found a certain item in the pocket of a cleric banging on a door on the beach. the cleric was rude enough to not be invited to play together, and the rogue was unable to pick the lock from either side of the door, nor a couple of other locks near to (side)story events around the druid enclave. I'm guessing it was probably the pickpocketing that did it, as that was the more storyline breaking thing, rather than getting enough XP to level on the nautiloid. The cleric never even noticed the loss of the item and was still playing with it later in the grove.
Posted By: Dragnsfire Re: List of issues big and small - 25/10/20 05:09 PM
Necromancy of Thay

Had Astarion in my party when finding it and, of course, he wanted it. At some point, I had him try to read it. Passed the first test, but then failed the second one. Instead of concentrating on it, decided to keep moving and come back to it later after his madness wore off (not knowing it was a one-shot thing). Here's where the bug comes in: if I have Astarion try to open it, the narration says the book will not open, but it's a black screen. If I try to open it myself, the narration says the book will not open, at least not for me, and the animation is there, but sticks. Nothing works to exit the 'dialog'.

Not sure if this is intentional, but Whispers of Madness had no out-of-combat effect. (Also yet another status with no icon.)

Lastly, I tried using Guidance cantrip on the original rolls to assist on the check, but it did not show up.



Shiny Chest in Druid Grove
The scroll inside is |Basic Mage Scroll| and does nothing. To say this was a disappointment is an understatement. wink


Spiders in Goblin Area
I feel like it's a problem to default to the 'I want to eat you' dialogue after fighting alongside and healing the spiders enough that they are green.


Reanimated Dead - Glut
Oi, these things. They do not follow, even when there are no barriers/obstacles--or do so at random/when they feel like it. Glut loses the animating spores after reanimating a Myconid. The positions of the bonus actions is off on at least the Bulette and the Hook Horrors, so that they overlap the 'character' avatar in the middle, and therefore become un-clickable. If you have the Bulette as a raised minion and have it burrow, he remains a minion, but will never act or surface again. And let's not forget the stupid crazy attacks that both these things get, but somehow no longer have access to once raised (the Bulett has acid and bite, but they do far, far less damage than what they did to your party).




Other random things:

Potion of Superior Healing - I used the one that looks like a regular potion of healing (I mentioned it in an earlier post), and it functioned just like a regular potion and not what it says it is.

Absolute Power - no icon currently

Rapport Spores - no icon currently

Roasted Dwarf Belly - two of these are inedible (right click -- eat not an option)

Fire Bottle - no icon currently

Spores - anything spore related pretty much doesn't have an icon of its own yet.

Viridian crystal - seems to have two classifications and two listed weights, but they weigh the same, despite one of them saying '0'

Raw steaks - unable to eat these (even as Astarion)

Whole chicken - there is one that looks like a pork shoulder instead.

Water - listed as a drink, but cannot drink any except cup of water.

Guidance Cantrip - this really doesn't function with the RAW the way it is currently used in the game. If I know I'm going to have multiple checks, I should be able to choose when to use the extra d4.

Animal Friendship - casting this should not be considered an attack when it's meant to be friendly and just increase charisma bonuses, if applicable. I don't know about other animals, but it was classified as an attack when cast on Deep Rothé.

Spike the Torturer & Charm - does not do anything to assist with checks.


Posted By: halo00to14 Re: List of issues big and small - 25/10/20 06:14 PM
Originally Posted by Dragnsfire
Necromancy of Thay



Animal Friendship - casting this should not be considered an attack when it's meant to be friendly and just increase charisma bonuses, if applicable. I don't know about other animals, but it was classified as an attack when cast on Deep Rothé.




Eh... dunno if that is really a bug as Animal Friendship doesn't grant any charisma bonuses at all. RAW in 5e:

Quote

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spells ends.


In game:

Quote

Charm a beast and convince it you mean no harm.

Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.

Save: Wisdom


And it takes an action to do, so you'll lose your attack action if in combat. In combat it's meant as a crowd control, and outside of combat it has it's story uses. It's one of those spells when used outside of combat, if the animal passes it's WIS check, the DM has discretion as to what the animal does (become hostile or not), thus counting it as an attack or not. And I'd say Larian, as the DM of this game, has choosen to make it count as an attack.
Posted By: Dragnsfire Re: List of issues big and small - 26/10/20 08:22 AM
I respectfully disagree.

If I want to talk to an animal (in this case, with INT 2 -- 4 is max for the spell) and potentially affect social checks, then this is the spell to use. If the spell succeeds, then the beast is Charmed. If you Charm something/someone, you do get bonuses to social ability checks. The RAW say nothing about a failed attempt being seen as a threat or attack; only that it knows it was Charmed once the duration ends.

As far as the Larian DM--there was no saving throw shown on the Deep Rothé when I cast it. The casting was simply seen as an attack, which is kinda wtf. Perhaps they assume it's a spell only used in combat, but that's not the case. I can toss this part into the suggestions area, though, if Larian is treating a charm spell as an attack when used out-of-combat.
Posted By: halo00to14 Re: List of issues big and small - 26/10/20 09:30 AM
Charmed condition offers no increased charisma bonus, just advantage:

Quote

A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical Effects.

The charmer has advantage on any ability check to interact socially with the creature.


I think you are confusing charmed condition effect with the Charmed Person spell, since the spell uses the term Charisma. But it's just advantage, not a Charisma bonus.

From the game:

Quote

Magically charm a humanoid that you can see. A Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.


And the RAW for a lot of spells don't really mention what happens if a save is failed on a non-attack spell, BECAUSE for story reasons. A real world example (I know, I know, fantasy world, video game, whatever) it'll be like you walking into a bull pen, that's holding an angry bull, and trying to befriend the angry bull. The bull can ignore you and just stay there, walk away, or charge at you. In the Deep Rothe case, it succeed it's save throw, had the wisdom to know that something around them was doing something to them that it doesn't like, and that someone isn't it's normal handler (if there was a handler), and attacked at the first thing it saw.

Quote

there was no saving throw shown on the Deep Rothé when I cast it.


Now that's a bug right there! Not showing a saving throw occurring/happening.

So, what it sounds like happened is you used Animal Friendship, the Deep Rothe passed it's saving throw, but the screen did not show a saving throw was being done, the beast became hostile. With the bug being no saving throw being made was shown.
Posted By: Dragnsfire Re: List of issues big and small - 26/10/20 01:14 PM
Originally Posted by halo00to14
Now that's a bug right there! Not showing a saving throw occurring/happening.

So, what it sounds like happened is you used Animal Friendship, the Deep Rothe passed it's saving throw, but the screen did not show a saving throw was being done, the beast became hostile. With the bug being no saving throw being made was shown.



I now feel like I should test this on all animals in the game... >.>
Posted By: Lyrik Re: List of issues big and small - 26/10/20 03:56 PM
Game breaking bug: All PC and NPC models (live and corpses) are invisible (you can only see the weapon they have equipped). The models do show up in dialogue cutscenes, but they are in default model positions with missing torsos. I don't know if there are further problems as not seeing the models has made the first combat impossible to figure out what's going on. I'm not the only person experiencing this problem (https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=716898#Post716898).

Version: Baldur's Gate 3 (GOG-Early access build v4.1.84.2021)
OS: Windows 10 (ver 2004 build 19041.572)
CPU: Ryzen 9 3900X
GPU: Asus ROG Strix 1070 (driver ver 456.71)

(the only weird thing in my computer setup that might be unusual is that I specify a custom game directory (D:\Games\GOG)...if some of the model path references are hard coded they might not be loading from the right directory?)
Posted By: Cheeseonmycouch Re: List of issues big and small - 26/10/20 04:00 PM
The loading times are really bad around the burning mansion at Waukeen's Rest. Likely due to the high amount of fire particle effects. Graphics and objects also took a while to load in afterwards. I also got stuck in turn-based mode which may be related to the lag.

If you pick up a water barrel and drop it on fire, so it breaks immediately it will look as though the barrel is still there, yet it is uninteractable
https://imgur.com/a/dpjGP1o

In the quest Resuce the trapped man, I did not have to help Benryn. I entered his room and he ran right out of the room and out the main entrance before I could get to him. The beam he was trapped under may have been destroyed by fire damage.

In Rescue the trapped man when you speak to Benryn after finding the dowry it gave me two identical dialogue options saying "That dowry? I'm keeping it."
https://imgur.com/a/mkpJ5z3

I don't know if this is the same for all items that you can't wear. But on the dead Flaming Fist Mercenaries by the Githyanki patrol, I could not pick it up if with a character that doesn't have the proficiency. Yet I can press 'equip' which picks it up instead

After avoiding the fight with the Githyanki patrol through the Mouth a silent command to Lae'zel:'play along', the quest does not update and Lae'zel says "Search the bodies. We might find a way to the crèche." as if I had thought them

When loading one specific save I was stuck in the dialogue UI despite not being in dialogue, preventing me from doing anything. I saved right before triggering the cutscene with the Githyanki patrol, which is likely what caused this. I was also in dialogue right before saving.



Posted By: shaelara Re: List of issues big and small - 26/10/20 04:09 PM
Previous findings:

Originally Posted by shaelara
- After pickpocketing the antidote from Nettie a cutscene plays where she acts like I convinced her to give it to me in spite of having already failed those persuasion checks.
- Instead of speaking to "Ornate Mirror" to get access to the Necromancer's book (Search the Cellar Quest) you can simply walk through the mirror.
- When in combat you can run into a room and close the door, enemies will attack the door instead of simply opening it. Similarly if you put a chest or other obstacle in the doorway, enemies will not climb over or move the object.
- You can repeatedly pickpocket npc's, even if you fail pickpocket rolls, and npc's will not react to your theft.
- You can steal a merchants entire stock and sell it back to them, and they do not notice that they are buying back their own items. (They should notice right...?)
- Guidance spell doesn't seem to work. I don't see any bonus in dialogue rolls or any option to apply the bonus to that particular ability check. *This seems to be fixed
- Not sure if this is a bug, but I killed ALL THE GOBLINS in the goblin camp, killed the Drow, killed that war chief guy, killed the spiders, killed basically everything... Then came back to tell Halsin that he's good to go, watched him turn into a mouse in the middle of a puddle of fire and immediately die. Also we need a facepalm emoji for situations like this...


Wanted to add some additional findings:

- After killing Auntie Ethel a non hostile version of her spawns back at her cauldron:
[Linked Image]
- There's a typo with html showing in the Druid Tenant's book:
[Linked Image]
- Dream sequences don't play if you don't use Ithillid powers. Probably not a bug, but easy to miss if you're playing a good cleric who doesn't want to use corrupt mindflayer powers. For most of the playable EA portion of the game I didn't realize I was missing these scenes.
- Noticed you can barter in the middle of dialogue with soon to be hostile enemies. I found some druegar in the underdark who I was able to buy all their scrolls/bombs prior to the fight, and they were then unable to use these items against me. Same with Sword of Justice, I bought the sword from him, killed him, then looted my money from his corpse. Similarly, I bought the boots off the deep gnome escaped slave, and my quest book said I got them off her corpse, but in reality she's still alive and happy.
- Maybe not a bug but I was able to cure the deep gnomes poisoning with restoration before finding the antidote. This was after I died after throwing an antidote at her since I couldn't think of a way to get her to drink it and there was no dialogue option... Also, overreaction much? I threw an antidote not a bomb, and the whole place aggroed me...
- By chance I picked Gale up the night before the party, and immediately he spilled the beans about his condition. In following days he acted like I didn't know his secret.
Posted By: emc42 Re: List of issues big and small - 26/10/20 04:26 PM
I am not sure if this has been mentioned:


After killing the "God", and speaking to the Kuo-toa Priest. The conversation stops after a random companion speaks. The choices appear to continue, but you can not make a selection. All choices are null selections. So, at the moment, there's no clue as to how they would respond to the PC's command.


Posted By: halo00to14 Re: List of issues big and small - 26/10/20 09:02 PM
Originally Posted by Dragnsfire
Originally Posted by halo00to14
Now that's a bug right there! Not showing a saving throw occurring/happening.

So, what it sounds like happened is you used Animal Friendship, the Deep Rothe passed it's saving throw, but the screen did not show a saving throw was being done, the beast became hostile. With the bug being no saving throw being made was shown.



I now feel like I should test this on all animals in the game... >.>



So, I just tested it on the Sacred Boar and the roll icon didn't show up, it just straight up charmed the boar. I'll be testing this further also.
Posted By: Stabbey Re: List of issues big and small - 26/10/20 11:33 PM
In the conversation with Nettie after she scratches you, if you succeed in the first Persuasion check, you get three options, two of which are Deception, and the other Intimidation. Clearly, from both tone and reaction, the first one should be Persuasion.
Posted By: PlugUglies Re: List of issues big and small - 27/10/20 08:29 AM
Hope im in the right area but if I go afk the game crashes, I cant use direct x to try the game it just doesnt load the game, and the 1st time I played I had no issues with lag/teleporting on ultra settings and now I teleport lag out on the lowest settings......
Posted By: Dragnsfire Re: List of issues big and small - 27/10/20 12:53 PM
Duergar Fight / Spectator Fight - Massive Bugs

I discovered two game-killing bugs:



Bug #1 - Reanimated Gehk Coal: I finished the fight with the Duergar and, of course, couldn't resist reanimating the one that can also reanimate dead: Gehk Coal. Problem is that I initiated the fight in a stealthy manner by shoving him off his perch and down to the beach below. By doing this, I had skipped the dialog; I felt it was pointless since I intended to kill them. The problem with doing it this way is that the game doesn't recognise that he's dead since I reanimated him with the reanimated Myconid. If I go too close to where the dialog would initiate were he alive and well, it does so and then throws me into battle with him. Except not really, because he's blue and I control him. So I'm fighting nothing. (Thankfully, I had saved and could reload to just after the battle end with no problem, since I could just avoid that specific area.)

As a minor bug with him being reanimated, many times he had a brief dialog with me wherein I could offer him something to increase my reputation or simply leave.

Semi-related: Glut loses his access to the reanimation spores either after one use or after reanimating a Myconid--I was not sure which and will have to test it during another play-through. I have been unable to use his reanimate corpse ability since reanimating the Myconid.


Bug #2 -Gehk Coal's reanimated corpses vs. Spectator: That's where the next bug comes in. I though I'd be clever and take my army of undead to fight the Spectator/Drow. Unfortunately, I did not actually control the reanimated corpses (those raised using Gehk Coal's ability), and so I could not select them to have them jump over to the different rocks when I was making my way up there. You'd think they wouldn't be in combat being so far away, but you'd be wrong. Oh, so wrong. Despite them being so far away, the moment that Gehk Coal enters combat, so do they. And this causes huge problems. The combat sequence goes on the fritz, making the sound like it's switching between characters or someone entering combat, and the only avatar at the top of the combat is Spectator. During one attempt, I was able to get two of the reanimated corpses to jump over during combat turns, but I never did get control of the third, or of Glut (who was stuck behind because the reanimated corpses were standing in the way). On the second attempt, everything was great until I had Gehk Coal enter combat (had him enter stealthed so he could get an attack in). The second time I tried, I couldn't get control of anything and it was just stuck looping with the sound and flickering single combat avatar of the Spectator. It essentially killed the game, since I was unable to do anything and combat was just perpetually stuck.


And with the new patch, I get error 223. So... starting all over again. cry
Posted By: Treacherous Re: List of issues big and small - 27/10/20 05:58 PM
I can't roll for Wisdom in a check with Shadowheart upon her
coming into contact with either the old schoolbook or old helmet in the goblin village
It simply doesn't let me left click or hit escape, im forced to Alt + F4 to exit. [img]https://imgur.com/a/iDLgjqT[/img]
Posted By: Gard Hull Re: List of issues big and small - 27/10/20 09:09 PM
Is this where we're supposed to report issues?
Posted By: Amanzi Re: List of issues big and small - 28/10/20 05:31 AM
Hi 2 bugs to report. 1. The nightsong moon puzzle graphics glitch can't see the tiles when switching them around. 2. Antie ethal glitches can't get her to spawn and enter combat. I've come down into her room after the gas bombs. Before last nights patch nothing happened down stairs. Can free girl but can't talk to her. Now she does cut scene but still no combat.
Posted By: voncastein Re: List of issues big and small - 28/10/20 07:50 AM
Originally Posted by Amanzi
Hi 2 bugs to report. 1. The nightsong moon puzzle graphics glitch can't see the tiles when switching them around. 2. Antie ethal glitches can't get her to spawn and enter combat. I've come down into her room after the gas bombs. Before last nights patch nothing happened down stairs. Can free girl but can't talk to her. Now she does cut scene but still no combat.



Had the same issue, she's there but invisible. What I did was fire bomb the place and she appeared. she wont move and cant fight though so you can take your time with her..
Posted By: voncastein Re: List of issues big and small - 28/10/20 07:53 AM
One bug to report, at camp was chatting with wyll, he started talking about hatred and spike which led to him declaring "You hear that spike? The blade is coming for you!"... And the bug is... Spike is already dead! Killed him before the conversation happened.
Posted By: fkhaller Re: List of issues big and small - 28/10/20 12:37 PM
One bug to report, In a multiplayer game Astarion died and his blood sucking dialog still continued but my character replaced him in the scene sucking the other players blood. Was actually pretty funny and was the highlight of our session.
Posted By: Zentyx Re: List of issues big and small - 28/10/20 05:05 PM
These are more nitpicks but ill pop em in here anyway.

1) When you get imprisoned by the priestess gut, the chains themselves dont actually appear around the characters wrists even though the animation is there.

2) Same scene, if you choose 'preverse your strength' and the priestess gut comes back, you suddenly go into the animation that plays when you get engantled by vines instead of staying kneeling on the floor before the next scene plays.
Posted By: Cheeseonmycouch Re: List of issues big and small - 28/10/20 06:39 PM
In the dialogue with Auntie Ethel in Ancient Abode my subtitles disappeared in several shots. Mostly wideshots

When facing Auntie Ethel in her lair she is invisible and won't start the fight after her dialogue. I can free Maryana but not talk to her.
Posted By: Arideya Re: List of issues big and small - 28/10/20 10:53 PM
Currently my inventory icons do not show up and it looks like the inventory is empty. Started happening since yesterday.
Posted By: Muku Re: List of issues big and small - 28/10/20 11:30 PM
With the recent patch I fired up the game to see the new changes and/or try to see about what things I may have missed. Logged on my cleric save and headed to the mage tower in the underdark, explored it from the main entrance to the bottom, activated the elevator at the ground floor and went all the way up top. I saved on each floor and triggered a fight with the automaton up top when I didn't recite the play/poem correctly. I figured I'd reload just to see what the outcome was with the correct poem and it crashed to desktop, every single time I loaded it the game would crash. Tried turning off and on Vulcan & DX 11, turned all settings down low, updated drivers, etc. and experienced the same thing. I ran another character and tried to do the same thing (made a bee-line right for the tower early on), and experienced some crashing to desktop frequently with loads here but not consistently like with my cleric save.
Posted By: voncastein Re: List of issues big and small - 29/10/20 02:44 AM
small bug, I had astarion with me, went to the bog, he's taking damage from water so decided to switch him out and took wyll. proceeded to complete the goblin camp. much later decided to switch wyll out and got astarion back. when we rested at camp, instead of appearing in the last location(near the burning inn) we appeared at the bog, which was the last location astarion was at. FYI.
Posted By: McKendry2 Re: List of issues big and small - 29/10/20 02:33 PM
I just ran into a pseudo-consistent soft-lock glitch involving several of Shadowheart's dialogue Rolling options, where the game would initiate the Dice Roll screen but would not allow me to start the die roll. You cannot leave this screen without rolling the die and you cannot load a save during. You must restart your game. I'm unsure what is causing the issue. I've had it trigger on her dialogue that was prompted by the Owlbear Gilded Chest and by the Damaged Helmet in the Goblin Ambush village.
Posted By: GreatGazoo Re: List of issues big and small - 29/10/20 02:42 PM
Hello

first enjoying greatly.

In the goblin camp, the goblin torturing the man on the rack when i attempt to intimidate him the dice roll comes up and freezes. only time the dice roller freezes is here and i have attempted numerous times.

just a heads up, not sure if common.
Posted By: mannequin Re: List of issues big and small - 29/10/20 03:38 PM
I still have to download the entire game just for a tiny little patch. I'm not a fan of doing that. Also, this still exists, video link
Posted By: Grei Devil Lady Re: List of issues big and small - 29/10/20 05:22 PM
Originally Posted by GreatGazoo
Hello

first enjoying greatly.

In the goblin camp, the goblin torturing the man on the rack when i attempt to intimidate him the dice roll comes up and freezes. only time the dice roller freezes is here and i have attempted numerous times.

just a heads up, not sure if common.


I had this same issue, only it started for me at the gate with dice rolls and Shadowheart. It seems none of my dice rolls are working anymore, and I have to choose ones without them to progress.
Posted By: Vamathi Re: List of issues big and small - 29/10/20 08:23 PM
At the moment if you meet Gandrel (the hunter in the bog) before meeting Astarion PC doesn't seem to connect the dots, even though Gandrel tells the vampire's name.
This is also not adressed in the journal, if you meet Astarion after the Gandrel encounter either.

In case you don't recruit the Astarion and arrive to the hunter, but do not tell him Astarion's location I got a pop-up dialogue on Lae'zel and she behaves as if he was already recruited.
Screenshot
If you talk to him after this in the camp, you can tell him you met the hunter etc., but he will not really have an option to bite yet.

I assume these chains might be changed anyways.



Posted By: Lenvian Re: List of issues big and small - 29/10/20 09:18 PM
I have been having an issue where I roll above the requirement on the die but still fail. I wonder if it's a bug with guidance? E.G. I roll to deceive the ogres that I will pay them; the die says I need a 7, and I roll a 9 but it tells me I failed the check.
I've had it happen a few other times, this is just the most recent example
Posted By: TheCorv Re: List of issues big and small - 30/10/20 01:43 AM
Can't sleep at camp after finishing goblin camp. Anyone find any ways to get past this? I've tried reloading to old saves pre-goblin camp but don't want to have to do the whole thing over again. Also tried waypointing multiple times pre and post going to camp but can't get it to move to next day.
Posted By: N7Greenfire Re: List of issues big and small - 30/10/20 03:36 AM
Probably already known but offhands automatically get an attribute boost, making two weapon fighting worthless
Posted By: voncastein Re: List of issues big and small - 30/10/20 09:19 AM
This happens many times but lately its been getting worst. Once some one is killed sometimes the corpse will flip flop on the floor, lately on 2 occasions once whilst fighting gith and the other one when the hag killed the 2 brothers, the corpse broke up and covered the screen. For the gith battle it covered the screen so badly that I had to load a save as I cant see the other enemies. FYI.
Posted By: voncastein Re: List of issues big and small - 30/10/20 09:48 AM
Oh yes another one, letter incriminating Kagha at the bog inside the tree. Tried to take it but doesnt work. Tried send to camp or companion also doesnt work. The other way I can take the letter is to swap it with another item in my inventory, then take that item back,

Also the oladan shadow druid transformation needs fixing.
Posted By: GKin Re: List of issues big and small - 30/10/20 02:07 PM
(Multiplayer)

My friend tried to cast Cure Wounds on himself when he was invisible and it was not allowed.

I don't know if it was the intention, but that would be allowed in DeD RPG.

More info: he used a invisbility potion and he is ranger.
Posted By: Marius721 Re: List of issues big and small - 30/10/20 09:10 PM
I have problems with Companions:

I can't recruit in main camp after persuated to stay Shadowheart. She stay only in the camp.

Gale after twice reject ( become my companion), he now stay in my camp and ask magic items.

Lazeal After reject dissapear in the game and no found alive or dead .

And Astarion after reject, he stay in same spot and asking for help for middle nowhere for all tme game. Very annoing.

Another:

Then after I knock down enemy or aggressive companion i have been stuck for end battle and need restart the game.
Posted By: slade bronson Re: List of issues big and small - 30/10/20 09:57 PM
Shoving or using displacement skills like thunderwave to push spiders into pit in underground well area in Blighted village does not give xp. Assuming, that the spiders falling infinity feet causes death, killing the spiders should yield experience. Unless they are actually Gandolf the Grey becoming Gandolf the White
Posted By: slade bronson Re: List of issues big and small - 30/10/20 11:35 PM
The necromancers book is not on the pedestal in the cellar, the fire traps are already engaged but the dialogue is triggered.
Posted By: Beiminator Re: List of issues big and small - 31/10/20 11:29 AM
Hello, i did the goblin leaders quest with Wyll in party. After killing all 3 and speak with Halsing, i went to camp and talked to Wyll. He said that i did the quest witout him smirk
Posted By: D1ManParT Re: List of issues big and small - 31/10/20 07:30 PM
Noticed bugs since Hotfix #4:
-When selecting the Magic Adept: Wizard feat on Gale, his 4 spell slots are replaced with the 1 from this feat

-Animal Companions summoned by Beastmaster Ranger trigger combat turns (even when no hostiles are around) and provokes attacks of opp from party members

-Druid Bear is hostile when freed

-Light Cleric loses Warding Flare reaction when leveling up to level 2 and it is not seen/available in spellbook menu
Posted By: Aenar Re: List of issues big and small - 31/10/20 09:27 PM
Found a problem with this particular hairstyle and ambient occlusion. Other hair types seem to work fine.

[Linked Image]
Posted By: FelLich Re: List of issues big and small - 01/11/20 04:39 AM
After the events of the cutscene where you discover he is a Vampire I tried talking to him in the morning and the screen goes black then returns with the conversation cutting out and I cannot talk to him again about the incident. What caused this, I believe, is that I had him in my party when I returned to camp but then removed him and brought in wyll then went to sleep trigger the cutscene. I reloaded a couple times and the issue would repeat again and again. I then dismiss shadowheart and brought Astarion back into the party this fixed the problem as I went through the night scene and then was able to talk to him back in the morning without issue.
Posted By: Exose Re: List of issues big and small - 02/11/20 06:35 AM
When you play as the Ranger Class and when you use the "Find familiar" it will sometimes remove (if you have 4 players) one of the players inventory for the summon same with the beast masters companion summon and it will duplicate when you summon the creature again ( we found out after summoning a few times and had 8 different inventories and they got really small and we couldn't see them). suggestions- other than getting rid of said bug. could have a way to minimize said pets inventory.
Posted By: Marius721 Re: List of issues big and small - 02/11/20 02:07 PM
Warlock with upgrade eldritch blast has no falling damage if enemy fall down.
Posted By: Zentyx Re: List of issues big and small - 02/11/20 03:26 PM
Cutscene when your imprisoned by Priestess Gut is bugged.

Character's position when kneeling is completely disjointed and sometimes you teleported across the side of the screen during conversation.

The old kneeling position looked so much better and didn't have any issues so perhaps changing it back to that?

Not sure if its also a bugged but the camera angles have been changed and now it looks all zoomed out.

Old cutscene was much better as it was more zoomed in and focused on your character's expressions.
Posted By: RolledANat1 Re: List of issues big and small - 02/11/20 11:09 PM
Has the glitch where you can't get resurrected in water been talked about yet? Had this issue twice now. Character dies in water. Go to res, says something like "Something blocking the way" or some such thing and I can't res them.
Posted By: Zentyx Re: List of issues big and small - 03/11/20 04:23 AM
Originally Posted by RolledANat1
Has the glitch where you can't get resurrected in water been talked about yet? Had this issue twice now. Character dies in water. Go to res, says something like "Something blocking the way" or some such thing and I can't res them.



Have you tried using the skeleton to res them for now?
Posted By: KoreanYorkshirem Re: List of issues big and small - 03/11/20 10:39 AM
I just rescued Halsin and I'm trying to rest at the camp afterwards. Shadowheart starts mentioning "Somethings wrong. I feel....I feel..... darkness protect me. "

Camera goes to my character and.... nothing. I just watch my character standing there doing nothing. I can select different characters and move around with them, but my main character is stuck in the neverending loop of standing still.

I've tried several times, over a couple days, and in different locations. Same thing happens everytime.
Posted By: Apapa Re: List of issues big and small - 03/11/20 05:18 PM
Originally Posted by Clean kiwi
Owlbear's nest is bugged beyond any sense (version 4.1.84.2012 ) Although it was my first visit there (and already after killing goblin leaders), so it might be not new, but here it goes:
- (Astarion as a leading character, separated from the party) after looting the magical chest and climbing the wall leading to the owlbear (furthest from the entrance, that is) climbs into the air instead of ground, then falls and receives fall damage.
- Astarion as a led character does not follow the party across the stream towards the owlbear, but climbs the aforementioned wall, picks a fight with the owlbear (by himself, ruining all my plans), then falls, etc... see p.1


Yes this cave is very buggy. Had the same thing when Astarion climbed into the air. But I think all characters do this: I saw them get teleported up and down when they finish climbing, only Astarion didn't go back to the ground.
As for Astarion not wanting to cross the stream — he is a vampire, he receives damage from running water. You can force him to cross, but when he follows AI will choose "unobstructed" path.

Other problems regarding the Nest (in my case):
— Astarion is invisible (or camera isn't pointed at him) when he reacts to Shadowheart's confession.
— General lighting problems in the cave. Sunlit areas are not actually sunlit.
[Linked Image]
— Fog Cloud doesn't render properly/at all.
[Linked Image]
— Owlbear is obscured by shadows even though there is a lit torch right under it.
[Linked Image]
— Level designers forgot to remove a Cragged Rock that leads outside of the cave right above it. Right through the stone and earth.
[Linked Image]

Other bugs:
— After switching equipped lit torch for unlit one character still holds lit torch.
[Linked Image]
— I walked straight through the magic mirror in the red mage lab.
[Linked Image]
— There is a movable trap/vent in the crypt. Huge boulder behind the warehouse in the grove can be moved (I somehow lifted it out of the ground).
[Linked Image]
— There are thing in the game with template names like |Basic Loot| (can be found in the red mage lab) and |Basic Fish| (druid grove, bear is fishing it out of the river)
[Linked Image]
— Noticed some random (no npc) cone of vision in the grove. It was not there at the beginning, don't know how to reproduce this.
[Linked Image]
— There are many objects that are functionally (e.g. ropes, potions, acid bulbs) the same but have different models or model scaling. Objects like this do not stack even though they are suppose to. Can you please fix this.
Also please make ALL JUNK (quills, incense, cups e.t.c.) stackable!
[Linked Image]
Posted By: Apapa Re: List of issues big and small - 03/11/20 08:42 PM
— Enemy doesn't receive fall damage when pushed off a ledge with repelling eldritch blast
— Apparently, "attacking from shadows" bonus makes Shadowheart freeze up. She just stands there with her fists up and does nothing. Only reloading helps.
[Linked Image]
— Sneak attack (rogue ability) doesn't work when you initiate/join the fight. There is no miss, it plays animation without making the attack.
Posted By: Apapa Re: List of issues big and small - 04/11/20 01:33 AM
Quote
I have been having an issue where I roll above the requirement on the die but still fail. I wonder if it's a bug with guidance? E.G. I roll to deceive the ogres that I will pay them; the die says I need a 7, and I roll a 9 but it tells me I failed the check.

Guidance is broken, hopefully they'll fix it soon.
Posted By: pkr Re: List of issues big and small - 04/11/20 08:27 PM
My friend and I encountered two bugs while being in the Putrid Bog near the quest for Kagha where you need to fight the Mud Mephits.
One Bug occurred as we kicked one Mephit into the water. It was on the ground of the see and we were stuck in combat and had to flee.
I died during this fight and after my friend was able to flee he tried to resurrect me. It wasn't possible. I died near the water. I could loot myself but no resurrection was possible.
A had to kick my dead body out of this "position".
Posted By: Kevelor Liadon Re: List of issues big and small - 05/11/20 12:15 AM
Originally Posted by Nachthexe19
Not sure if this has been said already, but if you make a Zariel Tiefling with voice 4 it will use voice 2 in game. This only appears to be an issue with Zariel Tieflings and not the other 2 subraces.


Same thing has happened to me with Seldarine Drow male characters. Attempted to make a character with voice 3. I went back and double checked multiple times to make sure it was set to voice 3, but when I get to the opening of the game itself, the line "Ugh, my head!" is using voice 1, not voice 3. Not sure if this happens for Lolth-sworn Drow or not as I haven't attempted that just yet.

EDIT: Just made a Lolth-sworn Drow. Voice 3 actually works. Just can't get Seldarine Drow to have voice 3.
Posted By: Lynoa Re: List of issues big and small - 05/11/20 07:57 AM
Today I cant play with an animal companion anymore. everytime it is his turn, I cant end it anymore.
reloading and entering combat differently is still ending in me not able to end the turn once companion is done.
Posted By: ShaolinStoner Re: List of issues big and small - 05/11/20 10:27 PM
Playing on stadia with the stadia controller.

I give the unopened chest to Zarys in the Zhentarim Hideout for the missing shipment. I get experience and gold and I am told that I am a friend of the Zhentarim but Brem won't sell the"good stuff" without word from Zarys. I want to get the Studded Leather +1 before I head into the Underdark.
Posted By: Kevelor Liadon Re: List of issues big and small - 06/11/20 12:31 AM
The Devil's Sight Invocation for warlocks isn't working properly. I'm currently in combat in the overgrown ruins area, and my warlock has both advantage AND disadvantage against targets while he's in his magically-created darkness. He should have advantage on attacks against creatures in the darkness area and they should have disadvantage (because they are blinded and he isn't). I'm playing a Seldarine Drow if that makes a difference (since they have Superior Darkvision, which might override Devil's Sight in its entirety and not just the darkvision portion of the Invocation).
Posted By: avahZ Darkwood Re: List of issues big and small - 06/11/20 10:39 PM
I can not change the keybinds after the update. The ones I did before update are fine, now I can make new keybind changes.
Posted By: BrassBee Re: List of issues big and small - 07/11/20 04:56 PM
During the encounter with gnolls I was in a dialog where the gnoll pack leader was deciding whether to attack. One option was to exert control over her (attack her packmates) via a wisdom roll on tadpole link. Toll dice animation came up and game hung. No actions on keyboard or mouse did anything. Playthrough borked.

Add: Happened again. Seems like a 50/50 chance on any given skill check.
Posted By: Damashi Re: List of issues big and small - 08/11/20 11:17 PM
Kagha doesn't respond to my half-drow character being part drow.
The Goblins in the blighted village also aren't treating my half-drow character like a drow.
Barcus Wroot also dosen't respond to me being a drow.
Half-drow has alot of non-functioning interactions right now.

The game constantly acts as if characters I knocked unconscious, like Demir and Jhol are dead.
Posted By: Hardwire Re: List of issues big and small - 09/11/20 04:19 PM
Multi Player games.

i was hosting a game. My character was grouped with and NPC and the other player was grouped with a different NPC. After saving and re-entering the mutli-player game the other player was the NPC he was grouped with and not the character he created. The character he created was now an NPC. Nothing we could do would rectify this situation. I could not dismiss the NPC as it would attack me.

A little more info, we were playing LAN style Multi-Player.
Posted By: Okazaki Yumemi Re: List of issues big and small - 11/11/20 06:47 AM
Hardware-related problem: 100% VRAM usage on RX 480 8 Gb after 10-20 min of gameplay; experiencing a lot of stutters because of it.
Should I create a thread with full information (my GPU drivers, current hardware and game settings)?
Posted By: Madscientist Re: List of issues big and small - 11/11/20 02:59 PM
In german, some text in the options is so long that it is covered by the button

https://imgur.com/a/m8fnZfs

Edit: same thing in audio options https://imgur.com/a/3i07ICG
Posted By: Madscientist Re: List of issues big and small - 11/11/20 03:13 PM
In character creation in german, some text is too long as well. https://imgur.com/a/quMFXBE

This is the first screen after the intro.
I would prefer if you would not start character creation by seeing a full char with class, stats and so on.
Let us chose race, class, stats, background and so on, but don´t show us a complete char before we have selected anything.
Posted By: Madscientist Re: List of issues big and small - 11/11/20 04:36 PM
I have activated edge panning, but every time something happens I have to move the camera with the buttons first before I can move it with the mouse.

I want to move the camera with the mouse all the time, no button pressing needed.
Posted By: Madscientist Re: List of issues big and small - 11/11/20 04:41 PM
https://imgur.com/a/C3Bv6v2

In german the size of enemies has not been translated.

I did also throw the dead enemy and a 1 was shown when it landed. (maybe I threw it into fire?)
I guess its a bug when dead enemies take damage.
Posted By: Madscientist Re: List of issues big and small - 11/11/20 05:01 PM
https://imgur.com/a/qxSQuBb

Both imps are empty, I checked them both.
Only one of them is shown as empty im german.
Posted By: Madscientist Re: List of issues big and small - 11/11/20 08:54 PM
https://imgur.com/a/SPuqE0N

My race is shown twice in character screen.
Posted By: Madscientist Re: List of issues big and small - 11/11/20 09:39 PM
https://imgur.com/a/lOciz6b

No really a bug but it feels wrong.
My char ( wood elf ranger ) has 8 profient skills, shadowheart has 2.
I think that companions should have a background too, maybe a unique one that can´t be taken by custom characters.
Companions had a background too before they were captured by the illithids.

It would be really nice if you could show what you are profient with, maybe those skills have an icon or another color.
Now you can see it because they have a different value than the ability modifier, but if you find things that change your skills you cannot tell anymore.
Posted By: Madscientist Re: List of issues big and small - 11/11/20 10:06 PM
https://imgur.com/a/CodBZq8

When meeting Astarion for the first time, this line is not translated in german.
Posted By: Madscientist Re: List of issues big and small - 11/11/20 10:32 PM
https://imgur.com/a/cWopTai

Translation error german:
A light weapon is not "Licht" but "leicht".
Posted By: Lucidides Re: List of issues big and small - 12/11/20 12:52 AM
After finding the Dark Druid letters and going to confront Kagha the game freezes with dialogue boxes above almost all characters heads. I successfully persuaded Kagha not to kill Arabella, and have not returned with Halsin yet.
Posted By: Madscientist Re: List of issues big and small - 12/11/20 04:31 PM
missing german translation https://imgur.com/a/bpYMmex
The content of the book in the first room of the ruins is not translated.

Edit: several other books are also not translated.
Posted By: Madscientist Re: List of issues big and small - 12/11/20 08:05 PM
https://imgur.com/a/XYsd5pY

I have saved her from the goblins.
When I talk to her she gives me a coin.
When I talk to her again with another char she tells me that she gives me a coin again, but I do not get a coin again.

She should thank me only once or she should tell the other chars that she has already given away her treasure.
Posted By: Xinzelar Re: List of issues big and small - 12/11/20 08:42 PM
When clicking on the dead BOAR somewhere in the middle of the map and choosing the MEDICINE chat option a WISDOM roll will ensue. Unfortunately it never rolls. The game is working but I am stuck in the Dice screen and cannot continue/ roll. Alt + F4 / reload is the only option.
Posted By: Madscientist Re: List of issues big and small - 12/11/20 08:52 PM
https://imgur.com/a/yC16Ldd

When I talk to Okta in the druid grove after she has given me soup and she tells me that she has no more food for me, she is not shown on the screen.
Posted By: Meredith Re: List of issues big and small - 13/11/20 07:51 AM
I think her name is Nadira. The tiefling being attacked who has a soul coin. After the battle she did her dialog with one character, then did the dialog with a second character, including a line about being pickpocketed since she gave the coin to the first character.
Posted By: Madscientist Re: List of issues big and small - 13/11/20 11:56 AM
Originally Posted by Meredith
I think her name is Nadira. The tiefling being attacked who has a soul coin. After the battle she did her dialog with one character, then did the dialog with a second character, including a line about being pickpocketed since she gave the coin to the first character.


I play in german.
She gave the soul coin to the first character.
All other chars got the same lines from her as the first char, but only the first char got the coin.
I always used persuation to convince her that I have been kidnapped by Illithids.
Posted By: Madscientist Re: List of issues big and small - 13/11/20 07:07 PM
https://imgur.com/a/cpTG7th

Another thing not translated in german.
I look at the create water spell given by the raindancer staff.
The staff is still in the inventory of the merchant, but I do not think this matters.
Posted By: Madscientist Re: List of issues big and small - 13/11/20 07:14 PM
https://imgur.com/a/Ife3Ob1

This guy (Aradin) is either stuck in this pose or he repeatedly jumps on the chair and back.
In my game he was the only one of the 3 people near the gate who survived.

Edit: Looks like I have problems to post images.
As I have written, Aradin in the druid grove gets often stuck in the environment.
Posted By: Madscientist Re: List of issues big and small - 13/11/20 07:25 PM
https://imgur.com/a/HNjvHv8

Another not translated quest entry in german.

Edit: Looks like I have problems to post images.
In my quest to find the githyanki cure, the first entry is not translated to german.
Posted By: Madscientist Re: List of issues big and small - 13/11/20 08:14 PM
https://imgur.com/a/1QhjtTt

In the combat log, "rite of thorns" is not translated to german.
Its what the druids cast all the time in the center of the grove.
Posted By: Madscientist Re: List of issues big and small - 13/11/20 09:48 PM
This sentence is also not translated to german when you talk to Lakrissa.
The rest of her dialogue was translated.

https://imgur.com/a/wRvuDjR
Posted By: Madscientist Re: List of issues big and small - 13/11/20 10:34 PM
In the owlbear cave I went to the chest near the statue.
Shadowheart asks me not to open it.
I selected the sense motive dialogue option.
I saw the dice roll screen, but clicking with the mouse did mothing.

I had to close the game because there was no other way to to get out of this screen.
Posted By: Madscientist Re: List of issues big and small - 14/11/20 10:01 AM
Problems with weight limit.

Each char has a weight limit show in the inventory screen.
Nothing happens when you exeed this limit.
Only when the weight is very much higher you move slower or not at all.

expected behaviour:
Something should happen when you go above the number in the inventory screen, not when you go above an unknown higher number.
Posted By: Muku Re: List of issues big and small - 14/11/20 02:51 PM
Originally Posted by Muku
With the recent patch I fired up the game to see the new changes and/or try to see about what things I may have missed. Logged on my cleric save and headed to the mage tower in the underdark, explored it from the main entrance to the bottom, activated the elevator at the ground floor and went all the way up top. I saved on each floor and triggered a fight with the automaton up top when I didn't recite the play/poem correctly. I figured I'd reload just to see what the outcome was with the correct poem and it crashed to desktop, every single time I loaded it the game would crash. Tried turning off and on Vulcan & DX 11, turned all settings down low, updated drivers, etc. and experienced the same thing. I ran another character and tried to do the same thing (made a bee-line right for the tower early on), and experienced some crashing to desktop frequently with loads here but not consistently like with my cleric save.



Update #2: Still not able to open that cleric save file, but noticing far less crashes when I play on my warlock other than the odd rag doll glitch when a body goes flying in combat!
Posted By: Topper Re: List of issues big and small - 14/11/20 03:07 PM
Haldin: "You imperilled the grove" Says it constantly when I return to camp.
Posted By: Madscientist Re: List of issues big and small - 14/11/20 07:21 PM
https://imgur.com/a/ybHRLAZ

A house in the goblin village.
If my char tries to click on any of the books or shelves my char starts running around all over the place even though she stands right next to it.
Running around could trigger fights fast.
Posted By: dunklemandarine Re: List of issues big and small - 14/11/20 07:22 PM
Wyll is one buggy fella. He is disappointed in me after leaving the burning village alledgely having done nothing to help. After some research i unbugged it a bit by going to the noble though back door (locked one with cutscene), i got the quest to rescue the kidnapped what's his name but the quest still states i couldn't save anyone in the village.
Then i took Wyll near the windmill and oh boy was he a pain in the ass. 1. knocked goblin out with Laezel far from Wyll -> he didn't join the dialogue. 2. knocked goblin out with MC -> somehow i kept killing him even though pressing knock out. Many times. Or making him unconscious and unresponsive. 3. knocked out properly, Wyll says his part and wants me to kill the gob, i kill it, Wyll proceeds to yell 'what have you done, i had questions'. 4. refuse to kill the gob, 3 companions disapprove, Wyll furious. I used to like Wyll, you know.
- peacefull encounter with githyanki patrol - i should search bodies for clues but no githyanki bodies, no clues.
- after abovementioned and removing Laezel from party i can't interact with her in the camp, can't re-add
- there were also this few reloads when i featherflied from spiders to underdark and Laezel could do nothing in the fight sans walking, action dot and triangle present but somehow couldn't attack, throw, drink, anything
- game crashes when i change windows too quickly after clicking load
- karlach(?) quest not ending - killed palladins and i tell her about it over and over, quest log doesn't update
- camera gets stucked on cliffs
- Shadowheart reveals she is a cleric of Shar like i haven't seen it on her charakter sheet every day... Big news, girl
- similarly, Astarion walks a few days naked in my camp cause i gave his +1 armor to Wyll, i see those fangs when he speaks, i see his bite Marks, we have an awkward and unsurprising naked scene when he wants to suck me (oh rly, how could he be a vamp?!) and goes away into the forest, showing me some glorious scarifications on his (naked) back. Some time later he gets laid and insists i shan't see his scars cause he hasn't seen them himself. A bit too late, buddy. Couldn't he get some victorian undershirt to prevent me from seeing his back?
- characters that aren't in active party don't rest, don't regenerate
Posted By: dunklemandarine Re: List of issues big and small - 14/11/20 07:57 PM
oh, forgot about Halsin(haslin?) which i rescued, talked to, and he escapes the dungeon... but steps on a tiny fire surface and dies. Instadeath, while in full health (20+)
- i tried the classic bg tactic 'get aggro, close door, wait for their archers to come to the door' while exiting goblins' ruined temple. Goblins shoot through closed door -.^
- Shadowheart sometimes keeps the 'roll' symbol above her head till the end of fight after she saves from something. Never happened with others
Posted By: Madscientist Re: List of issues big and small - 14/11/20 08:51 PM
I went to camp and pet the dog when I saw him in the camp for the first time.
Now my char moves around without moving her legs, like she is floating.
Posted By: Madscientist Re: List of issues big and small - 14/11/20 09:52 PM
In the goblin village is a statue and shadowheart has a cutscene there.
If I chose the persuation dialogue option the game gets always stuck in the dice screen.
Posted By: Menzoberra Re: List of issues big and small - 15/11/20 02:16 PM
Hi there and thank you for making a wonderful game!

Some common bugs I've noticed:

1.

When I use second button on the top floor of tower in Underdark (revealed by ring), my character spawns under the moving terrain (female drow).


2. Sometimes when I press Win+D (minimize all) while playing in pseudo-fullscreen mode (borderless window), I cant maximize it. But I can't reproduce this bug right now, maybe fixed? Playing with d3d11.

3. Sometimes when I use quick load (F8) it freezes at ~60%.

4. As noted above, it seems client has memory leaks (16+ GB after few hours of playing).

5. In some battles NPCs make their decisions very slowly (~10-15s) for my gaming PC.

And one critical bug:

6. There is no Menzoberranzan city with exclusive drow adventures. Fix it, please. :3
Posted By: Madscientist Re: List of issues big and small - 15/11/20 02:48 PM
Near a broken bridge I find a dead pig.
When I look at it I have a conversation with Astarion.
The game got stuck in the dice screen.
I closed the game and the next time it worked without problems.
Posted By: Madscientist Re: List of issues big and small - 15/11/20 06:55 PM
https://imgur.com/a/hGppLFm

Shadowheart talks with the hag in the swamp.
She is half elf, not human, so the human option should not appear I guess.
Posted By: Madscientist Re: List of issues big and small - 15/11/20 07:56 PM
https://imgur.com/a/YdxGwU2

The mirror in the hag hut is not translated.
I play in german.
Posted By: Madscientist Re: List of issues big and small - 15/11/20 09:01 PM
https://imgur.com/a/okAYsPg

I level up Gale to lv4.
I want to increase int by 2, but I cannot change the stat bonusses. ( int and con in this case).
Pressing - (the minus button) does nothing in both cases.
It looks like the minus button gets pressed (though nothing happens) and I can select a feat.
I could change the stats however I wanted for my main char and shadowheart and I used the default stat bonus for Astarion.

You should be able to increase whatever stats you want for every char up to a value of 20.

Edit:
Now I could change it.
You could change it in the normal level up screen.
When you press the button to select feats you can still click the +- stat buttons, but nothing happens.
Either there should be no +- stat buttons in the feat selection screen or they work when you see them.
Posted By: Madscientist Re: List of issues big and small - 15/11/20 10:31 PM
https://imgur.com/a/1wMAoHQ

Another text not translated to german.

Fun fact: This image is wrong because my chars are NOT standing next to her.
I won the fight in a most unfair way.
After beating the masked guys I was standing next to the first poison cloud.
My ranger summoned an animal companion (spider).
The spider jumped down and attacked the hag.
When the spider was killed I summoned a new one and repeated this.
This way I killed the hag without putting my chars in danger.

OK, you cannot save the girl this way, but repeated animal summoning lets you win almost every fight if you are patient.
Posted By: Madscientist Re: List of issues big and small - 15/11/20 10:39 PM
https://imgur.com/a/KtHKkJC

This quest entry is not translated.
The quest log last update was after I killed the hag (well, my spider did) and my party arrived in her room.
I did not look at her body or the body of the girl so far.
Posted By: Aveneo Re: List of issues big and small - 16/11/20 03:36 PM
https://i.imgur.com/o2NWWDg.png


Certain characters can't loot Chain Mail Armor by clicking "Loot All" and instead it remains on the corpse.

Lurgan (Duergar) has a suit of Chain Mail Armor on his body but when my Ranger character looted his corpse; she looted everything EXCEPT the Chain Mail Armor. I then tried looting the corpse with other characters and I found out that only Lae'zel was able to grab the armor automatically. The only other option to get the armor was to manually drag the armor into your inventory.

I had the same issue where both my Ranger character as well as Gale can't loot "Scale Mail Armor" either when using "Loot All" yet Shadowheart and Lae'zel have no problem looting those.

As such it seems that "Loot All" is bugged as characters will apparently only loot armor from bodies if they are proficient in that armor or something. If they are not the armor is left on the body; potentially causing you to miss out on it.
Posted By: Madscientist Re: List of issues big and small - 16/11/20 04:36 PM
https://imgur.com/a/bmdc6G0

I talk with Lorin (prisoner of the hag) after killing the hag.
Shadowheart is talking, but my main char is inside the roots while standing behind her.
Posted By: Madscientist Re: List of issues big and small - 16/11/20 08:56 PM
https://imgur.com/a/DisUhTp

Another line not translated to german.
Last night Astarion tried to bite me, but I saw him coming.
Next day I talk with him in the camp.
Posted By: Madscientist Re: List of issues big and small - 16/11/20 10:09 PM
https://imgur.com/a/M7qHpVd

When you talk to the goblin at the entrance of the goblin camp and he lets you in, the option to end the conversation is not translated to german.
Posted By: Madscientist Re: List of issues big and small - 17/11/20 11:23 PM
https://imgur.com/a/8SQ0FZI

Dice rolls are permanently shown above my chars.
I am in the goblin temple.
My party members were sneaking, but they were observed by the non hostile spider in the pit below.
In this state the animal companion of my ranger started combat against some goblins.
I let my party members sneak far away so only the animal companion is in combat and my other chars can enter combat one after the other by sneaking to a good position.
Posted By: Madscientist Re: List of issues big and small - 18/11/20 07:28 PM
https://imgur.com/a/m9lYw3F

Another missing german translation.
This dagger was dropped by the Loviatar guy in the goblin temple.
Posted By: Madscientist Re: List of issues big and small - 19/11/20 08:52 AM
In the spider pit under the goblin temple the two spiders were standing inside of each other.
It looked like one spider with more than 8 legs.
I talked with them and convinced them to eat the goblins instead.
They walked away, slowly moving outside of each other.

All goblin leaders were already dead at this point.
Posted By: Jessidotee Re: List of issues big and small - 19/11/20 11:00 AM
Bugs I've found so far aswell.

After talking to shawdowheart for the first time, when she joins theres two of her.

Sometimes Companions wonder off so get stuck. I found (spoiler)
After killing The female arch Druid, i kept getting kicked out of the deepest part of the grove. and Wyll just wondered off on his own.

The Approval ratings aren't working, I have a super high rating for Gale but everything is still neutral for everyone else. Which is odd as i've been making sure to do all the responses that astarian would like, and ive been getting his approval constantly but its still to neutral. (I would have hated to kick that squirrel and stealing off kids for no reason!)
I've tried reloading, even making another profile to see if it works using the same responses but it doesn't sadly!

Sometimes Wyll while in a fight, i'll pick a spell and he'll just hit it with his sword

The Mercenary that gets trapped outside the Grove (i can't remember his name) once he gets inside where his stuff is, he is just glitches out, fallout 3 style!

Wyll now, While in my party will start his intro speech about joining forces.

Sometimes the teifling tails go mad and fly all over the screen (which is actually really funny) same when sometimes i'll kill someone in a fight and they'll just ragdoll everywhere (equally funny!)
Posted By: Madscientist Re: List of issues big and small - 19/11/20 04:24 PM
https://imgur.com/a/ktaiJJ0

This feels inconsistent.
It says that a throwing spear is a melee weapon.
Throwing spear sound like a ranged weapon, I would say.

If this weapon is called "throwing spear" in english too, it would seem just as inconsistent.
Posted By: Madscientist Re: List of issues big and small - 19/11/20 04:27 PM
https://imgur.com/a/eCos6mG

Tahan the druid is sitting inside the ground.
I have killed all goblins and now I return to the grove.
Posted By: Madscientist Re: List of issues big and small - 19/11/20 07:04 PM
https://imgur.com/a/qjPvbcJ

After beating the goblins and saving the grove I went down to the beach with the singing.
The journal updated that I found a child in trance.
I returned to the grove without speaking to the child and then I chose to end the day.
When I arrive in the camp at night the journal updates and pretends that I talked with the child and saved it from the harpies.
I did NOT talk with the child and I did NOT meet any harpies so far.
Posted By: Madscientist Re: List of issues big and small - 19/11/20 07:40 PM
Originally Posted by Madscientist
https://imgur.com/a/qjPvbcJ

After beating the goblins and saving the grove I went down to the beach with the singing.
The journal updated that I found a child in trance.
I returned to the grove without speaking to the child and then I chose to end the day.
When I arrive in the camp at night the journal updates and pretends that I talked with the child and saved it from the harpies.
I did NOT talk with the child and I did NOT meet any harpies so far.


Update:
I returned to the beach after resting.
I get 15EXP when I get to the area even though I have been here before.
The child is gone, there are hapies around and when I enter the area the log updates and says the quest is finished.
Posted By: Madscientist Re: List of issues big and small - 19/11/20 09:28 PM
https://imgur.com/a/LDWCOUX

The 2 dead minotaurs are standing like they were alive.
They should be lying on the ground, dead things usually do not stand.

In case it matters, I killed them in a way that they had no chance to fight back.
Astarion was alone, he was sneaking, from a dark place he shot at them, then hide and move a bit to another dark place.
They were just standing around. Once they were jumping to another position (the one they are now), but they did not see Astarion and they did not attack.
Posted By: Madscientist Re: List of issues big and small - 19/11/20 09:41 PM
https://imgur.com/a/7CtQqkx

Near the entrance of the mykoid village is a skelleton and 3 scrolls.
I could loot the skeleton, but I cannot take the scrolls.
When I click on them ( both just clicking and also right clicking and select to pick up in the menu ) my chars walk there, but they do not pick them up.

I have destroyed all the mushrooms there, so there were some chain explosions.
Posted By: Madscientist Re: List of issues big and small - 19/11/20 09:47 PM
https://imgur.com/a/UdAUc0L

When I meet the mykoids for the first time, the text is not written in one line.
Not sure if this is intended, but the other speech of the mykoid is written in one line.
Posted By: Madscientist Re: List of issues big and small - 19/11/20 11:01 PM
https://imgur.com/a/KpfvnAH

Two more item descriptions not translated to german.
Posted By: Madscientist Re: List of issues big and small - 19/11/20 11:03 PM
In the mykoid village there was a mykoid who was moving around in a sitting position without moving its legs.
While I was waiting for the perfect screenshot it stood up after half a minute and continued to walk around normally.
Posted By: Madscientist Re: List of issues big and small - 20/11/20 10:59 AM
In the mykoid village I met the hobgob merchant who called his illithid friend.
The tentacles of the illithid constantly move through his cloth.

OK, its hard to combine the animations of normal cloth and a tentacle face.
Posted By: Madscientist Re: List of issues big and small - 20/11/20 08:22 PM
https://imgur.com/a/2H3qE2I

The game tells me I need to roll 10 and I roll 10, but it shows I failed.
I use guidance spell, but so far the rolls were correct.
Posted By: Madscientist Re: List of issues big and small - 20/11/20 08:35 PM
Next time I tried, I succeeded the roll, even though the numbers tell me I lost.
I used guidance again.

This never happened to me so far even though there were many rolls.
Posted By: Madscientist Re: List of issues big and small - 20/11/20 08:42 PM
I am in the underdark in the destroyed village with the duergar slavers.
I entered the first hut and the guy inside threatened me.
I lift my arms to show I do not want to attack.

Then the camera changes and Gekh says I tried to sneak in but I was too loud.
With my religion skill I convinced him that I am with the absolute too.
He game me the quest to find the boots.

When I talk to him when he is standing near the house with the same char as before,
the whole scene plays again (just him talking, not the guy in the house) and I have to convince him again not to attack me.
Posted By: Madscientist Re: List of issues big and small - 20/11/20 09:15 PM
Originally Posted by Madscientist
I am in the underdark in the destroyed village with the duergar slavers.
I entered the first hut and the guy inside threatened me.
I lift my arms to show I do not want to attack.

Then the camera changes and Gekh says I tried to sneak in but I was too loud.
With my religion skill I convinced him that I am with the absolute too.
He game me the quest to find the boots.

When I talk to him when he is standing near the house with the same char as before,
the whole scene plays again (just him talking, not the guy in the house) and I have to convince him again not to attack me.


UPDATE:
He repeats those lines every time I talk to him.
I have the boots, but I cannot finish the quest because he always repeats his introduction.
Posted By: Madscientist Re: List of issues big and small - 20/11/20 10:19 PM
https://imgur.com/a/3HKltKE

The line "take the boots" makes no sense.
I have already taken them.

What happened:
- Go to mykoid village, agree to kill the duergar
- Talk to duergar and agree to get the boots
- Make an inspection check on the poisoned gnome in the mykoid village and take the boots
- Kill the duergar and find the antidote
- I can give her the antidote ( the whole village becomes hostile then ) or take the boots ( makes no sense, I already have them )

If anything I should be able to give her the boots back to cure her without making the village go hostile.
Posted By: Madscientist Re: List of issues big and small - 20/11/20 11:47 PM
https://imgur.com/a/WNqT5jD

I am in the underdark near the petrified drows.
The spider animal companion of my ranger stand on the hole in the ground so no poison gas comes out.
When shadowheart climbs up those roots, she falls down into the ground when she reaches the uppder end and then she is dead in our camp.
Posted By: RTRome Re: List of issues big and small - 21/11/20 05:49 AM
Occasionally, mouse-clicks aren't registering in the skill check roll. The die roll requirement sits there awaiting my click, but doesn't accept the input. I can see the little finger curl when I click so the UI apparently receives signal, it just isn't reaching where it needs to. Specific instance was a tough charisma check after finding a battered ancient helmet in the blighted village that startled my secretive cleric and gave her a brief glowy on the back of her left hand, immediately following a fairly intense skirmish with goblins.

And speaking of that goblin skirmish, goblins on the roof seem to have no problem firing arrows and casting spells through the roof and through walls but return fire is inevitably obstructed.
Posted By: Madscientist Re: List of issues big and small - 21/11/20 10:39 PM
https://imgur.com/a/msplRiC

In the village with the goblins I found a book and got a quest to forge a weapon with some parts of a tree from the underdark.
I found the tree and took the part of the tree.
Now the quest marker for this quest follows me on the map and the quest entry says: "You found the tree, now you must take this item."

I have the item and I have no idea what to do with it.
Posted By: Madscientist Re: List of issues big and small - 21/11/20 11:49 PM
https://imgur.com/a/Ld22Gu9

I gained this ability after I did the quest for the illithid in the mycoid village.
Parts of the text are not translated to german.

Several abilities of Glut ( the mycoid that helps me to fight the duergar ) are also not translated and have no icon.
Posted By: Madscientist Re: List of issues big and small - 21/11/20 11:54 PM
Inconsistent sneaking:

When the characters are connected and they sneak, sometimes they follow the leader and sometimes not.

When my ranger sneaks her animal companion always follows her, but when the animal moves the ranger does not follow.
While I can separate party members I cannot separate the ranger from her animal.
I wish there was a way I can move the ranger and tell the animal to stay where it is.

Sneaking is best done alone.
When you move in a dangerous area, moving as group where you control only one char increases the chance of being detected.
Posted By: Madscientist Re: List of issues big and small - 22/11/20 02:34 PM
https://imgur.com/a/N3JI2n4

This is the basement of the house with the cultists who pretend to be paladins and the tiefling below.
There are 2 bugs.
- When 2 chars sit on those chairs, the secret door opens and closes all the time.
My characters can walk through when it opens or closes.
- When I want to take those greatswords it says "out of reach" even though I stand right next to it.
I can take all the other stuff from the room.
Posted By: Madscientist Re: List of issues big and small - 22/11/20 02:51 PM
https://imgur.com/a/41VQmSb

I have killed a cultist (getting 50exp) and the log says my spider animal companion levelled up to lv2.
My characters have not leveled up, they already have the max possible exp.

The stats of the spider did not change and when I summon a new one, the new one is described as lv1 spider.

expected behaviour:
The animal companion should become stronger depending only on the level of its owner.
It makes no sense that an individual animal levels up, because players will summon a new one quite often, especially when there are different animals for different situations.
Posted By: Madscientist Re: List of issues big and small - 22/11/20 02:58 PM
Killing enemies with one attack does not make their friends hostile.

It happened to me in the goblin fortress and in the house with the cultists near the injured tiefling.
I killed a goblin/cultist with a single melee sneak attack from stealth when they were relatively far away from others.
When I injure them I start combat with everyone nearby, when I one shot them nothing happens.

Not sure if this is a bug or not, I just want to mention it.
You could argue that they scream when you injure them but one shotting them kills them silently.
Posted By: Madscientist Re: List of issues big and small - 22/11/20 03:02 PM
https://imgur.com/a/odXB9G3

The corpse in the house with the cultists is labeled as sleeping bag, just like the other real sleeping bags nearby.

Also my ranger has a dead and a living animal companion for a long time.
This is when the old spider levelled up (maybe? see bug report above) and I summoned a new one.
Posted By: Madscientist Re: List of issues big and small - 22/11/20 03:24 PM
https://imgur.com/a/hilW3LN

I fight the cultists in the house near the goblins.
Astarion first backstabbed the female merchant with one hit, so no fight started.
Then I used backstab against the dwarf outside. It did not kill him so Astarion started combat with 3.
Astarion killed the dwarf with the next attack and Trynn went outside and cast hunters mark on Astarion. ( big red circle over him ).
Astarion managed to hide and sneaked away from the house. When I was far away from the house combat ended.
The two inside the house are friendly again and Astarion has permanently hunters mark.

Not sure if this counts as bug, but it feels wrong somehow.
Posted By: Madscientist Re: List of issues big and small - 22/11/20 03:38 PM
Originally Posted by Madscientist
https://imgur.com/a/hilW3LN

I fight the cultists in the house near the goblins.
Astarion first backstabbed the female merchant with one hit, so no fight started.
Then I used backstab against the dwarf outside. It did not kill him so Astarion started combat with 3.
Astarion killed the dwarf with the next attack and Trynn went outside and cast hunters mark on Astarion. ( big red circle over him ).
Astarion managed to hide and sneaked away from the house. When I was far away from the house combat ended.
The two inside the house are friendly again and Astarion has permanently hunters mark.

Not sure if this counts as bug, but it feels wrong somehow.


UPDATE:
I have found out that you can cheat this fight without problems:
Attack a friendly character with sneak attack from stealth while standing close to the door to the basement.
They become hostile but they are surprized (cannot make attack of opportunety)
Attack again and use the door to the basement.
You are out of combat and when you come back out of the basement they are friendly again, but they keep their reduced HP from your attacks.
This way you can kill them with no risk at all.

Hunters mark disappeared on Astarion when I killed Trynn.
Posted By: Madscientist Re: List of issues big and small - 22/11/20 03:53 PM
https://imgur.com/a/9eEr7CY

I have killed the cultists and now I talk to the tiefling with the same char.
She always repeats the same lines every time I talk to her,
so I have to tell that the cultists are gone and I have a vision how she met an archdevil.

MAYBE she is a possible companion who is not implemented yet?
Infected with parasite, lots of trouble ( chased by archdevil ), wants to reach Baldurs Gate and I can ask if she wants to come with me.
Posted By: Madscientist Re: List of issues big and small - 22/11/20 04:21 PM
https://imgur.com/a/pMQbFmj

This waterfall looks bad.
The area is called mountain pass and its north of the goblin fortress.
The blue water is moving, but all water around it is green and it is not animated.
Posted By: Madscientist Re: List of issues big and small - 22/11/20 04:33 PM
https://imgur.com/a/f45PAeg

I found a gold chain in the underdark near the beach.
While it looks golden it is called silver chain and it has the same prize as the other silver chains.
The 2 items I have marked are normal silver chains, as comparison.
Posted By: Madscientist Re: List of issues big and small - 22/11/20 04:50 PM
https://imgur.com/a/rRgHnPK

I could not reproduce it, but sometimes the weight limit is hidden under a summon or status effects of a char.
When I closed the inventory and opened it again I could see all numbers.
Posted By: D1ManParT Re: List of issues big and small - 22/11/20 07:18 PM
In attempting to choose feats, I tried to give my Astarion Thief the 'Magic Adept: Warlock' feat. I selected two cantrips, and a warlock spell but when I press 'Accept' nothing happens.
The same happens with the other Magic Adept feats (wizard and cleric) as well.

Why do some light armor impose disadvantage on stealth?
Posted By: Madscientist Re: List of issues big and small - 23/11/20 04:15 PM
When loading the game while being in the camp at daytime, Gale said something like " I We have the iron flask. This might be useful. I " as text over his head.

- I play in german. The text appeared with a I before and after those words
- I have not opened the box I found in the cave with the goblins. He cannot know whats inside.
Posted By: Madscientist Re: List of issues big and small - 23/11/20 04:17 PM
There is the quest to forge a weapon with materials from a tree from the underdark.
You should be able to create a dagger, greatsword or sicle.
Dagger and greatsword worked, but not sicle. Only sicles I have found were the ones from the red caps with 2d4 damage.
Posted By: Madscientist Re: List of issues big and small - 23/11/20 04:25 PM
https://imgur.com/a/g3wIx4i

After killing the goblins and returning to the grove I have a party at my camp.
When Volo tells his poem and I play in german, the upper part of the text is missing.
Posted By: Findabair Re: List of issues big and small - 23/11/20 04:28 PM
I am running the game at 1920X1080 with an Nvidia Geforce GTX 1060 (3 MB) running the 457.30 driver in DirectX 11 mode. I am on a Gigabyte Aorus I Pro Wifi motherboard running 16 gigs of Corsair memory and BIOS revision F30. I am running an AMD Ryzen 7 2700X. I am running version 4.1.85.5707 of BG3. A relatively new motherboard with lower end graphics.

Game launch issue - The game autosaved a crash while using Vulcan. Therefore, I forced the game to use DirectX 11. However, I believe the issues related to Vulcan come from programming code not being fully tested before release. I bypassed the Vulcan issue by loading another save point. My machine typically runs for about 3 weeks straight without reboot. The machine does not have issues with ANY other application except the BG3 beta. I am running multiple applications, games, web browsers and utilities without issue.

Game responsiveness - During the initial load sequence the game is hesitating often while accessing drives. I have a fairly responsive WD SSD that does load within the first 30 seconds. However, load times need to be improved (if possible) for anyone using a standard HD or SSD in my opinion. Removing the clipped sequences and making the entire game world appear smooth would go a long way to making sure customers aren't wondering if the game is going to load properly.

In Game issues - Speech animations - During a conversation when a character should have their jaw moving, no type of indication they are conversing properly is occurring. Conversations can be heard! I understand that psionics might be in use for some conversations. However, this repeated problem is occurring for many animated sequences not related to psionic abilities. Hopefully, these animated sequences are synched with the sounds being projected.

Recommended settings - Graphics settings can make or break the game. I noticed that most of the settings are maxxed out with either Vulkan or DirectX 11 selected. Is there a better solution for this situation? I am not running an RTX card, but see most of my settings at the highest level. I assume this was done to equate with higher graphics settings. It would help if either there was a recommended level based on the video card OR some type of utility that can provide ideal settings to match the card. Sitting motionless on screen gives me 42 FPS running Vulkan. I assume that we'd like to have more than 60 FPS most of the time. What is the recommended level of frame rate vs. display real estate? We watch TV around 30 FPS, therefore, I assume we want to see at least that much. 42 FPS seems extremely low if we realize things will get much worse once the characters on screen start moving with objects nearby.

Also, forcing users to turn down graphics seems converse to most games. Most games I have encountered, allow the end user to move graphics settings upward not downward. By forcing users to move graphics downward, the end user might have some extremely difficult settings to administer to try and make the game stable. I guarantee customers will get irate about this inconvenient setup.

Animated sequencing - Some animated sequences are not smooth. Speaking with Gandrel made me think he had a special issue from the constant head tossing. Refining each conversation will help make the end product easier to absorb and make the play experience sought after by consumers.

Objects - using Vulkan, some objects are refracting incorrectly (or not being drawn correctly). For example, when examining an embedded ruby on the character's armor (Lae'zel), the constant blinking is enough to make anyone with epilepsy have a serious issue. The blinking needs to be fixed asap.

Game World - The opening video for the game focuses on the Nautiloid (for anyone questioning this, look up Spelljammer made by TSR and you'll find out more). While I don't mind dragons in pursuit of the Nautiloid, was any thought given to using another Spelljamming vessel to pursue the Nautiloid? Such a fantastic video seems like it was truncated to remove the Spelljamming reference by bringing in the dragons. Does BG3 refer to AD&D version 2 (when Spelljammer was release to the public for purchase) or D&D 5th edition? Was there ever a thought about incorporating ship to ship combat (in the phlogiston)?

Most of these issues were probably seen in Divinity and other products Larian has created. However, the full release of BG3 is yet to come. I am hoping that these major issues are worked out of the end product and make an enjoyable solution for all customers including me. I do hope that Larian will consider the last thing I mentioned. Ship to ship could provide a game segment that could be exquisite if it is done properly (and not overly emphasized).
Posted By: Madscientist Re: List of issues big and small - 23/11/20 04:56 PM
https://imgur.com/a/QtTXP65

The tea house quest does not finish. (plus one entry is not translated)

- I talked with her in the grove.
- I met her on the way to the swamp and killed the 2 man.
- I dispelled the illusion that the swamp looks nice.
- I killed the red caps.
- I refused her help, she turned into a hag and ran away.
- I killed the masked guys
- I killed the hag by sending my rangers spider down repeatedly. My party was not near the hag when she died. The girl in the cage died during the battle.
It could be possible that no one was around when she died. When my spider triggered combat with the hag, I believe my spider died when the girl was alive but the cage was burning.
When the next spider came the cage was empty. I found the amulet of the girl but not her body.
- The quest log asks me to talk to the girl and see if she is well, but I am sure she fell when the cage continued to burn. (not sure, but I guess she is supposed to die if you do not interact with the cage).
- After that I used an item I found in the hag hideout to reanimate the corpse of the girls father, but I had to kill his zombie.
Posted By: Madscientist Re: List of issues big and small - 23/11/20 10:32 PM
https://imgur.com/a/wGYTOWQ

The german description for the overloaded status.
There need to be a . and a space between the words.
Posted By: Madscientist Re: List of issues big and small - 24/11/20 12:21 PM
The status "suffocating" and its description are not translated to german.

PS: Thanks for making a status effect when walking into a burning building.
Posted By: Madscientist Re: List of issues big and small - 24/11/20 07:43 PM
https://imgur.com/a/Xrqmzot

Character creation in german: Are they hill dwarvs or gold dwarvs?
For all other races the names look consistent.
Posted By: Dejavous Re: List of issues big and small - 27/11/20 10:11 PM
Don't have time to look so I'm posting my bugs here.

1. party members do not always follow the selected leader (IE) they stand still once the leader moves.

2. in the under dark most of the time I can not climb (up or down) the rope ladders or rocks but selecting another character allows climbing while the previous selected character remains motionless.

3. in the ruined tower can not hide and take out the arcane turrets so I can not complete the mushroom quest.
Posted By: stzehn Re: List of issues big and small - 28/11/20 05:32 AM
Several Odities in the Nadira Bugbear Event
1. as mentioned by others, the Conversaton Bug. After successful saving him from the assassin , the Conversation repeates itself.
2. Nadira KI during fight seems buggy. At the start of the Event he flees on the rocks or behind the Party (so far ok) but at combat round 2 he has a change of mind to suicide mode and tries to attack the assassin which usualy gets him killed imedeately.
3. combat mechanics seem to bug out., especialy "to hit" at the start of the event it seems normal, but if you get closer to the assassin, the to hit chance reduces and if he gets proned it reduces even more which stays the same even after he manages to get up. It can get as low as 30 % even standing a few feet away from him.
Posted By: nikioko Re: List of issues big and small - 29/11/20 05:49 PM
Here are some general issues that I found out so far.

Casting two spells per turn:
If you cast two spells during the same turn (i.e. one on the action and one on the bonus action), according to PHB, at least one of them has to be a cantrip. It is not possible to cast two leveled spells on the same turn unless special rules apply.

Attunement: During the game, a lot of items can be found that give special advantages like free extra spells. These items can be swapped among characters so that all of them can use those extra spells. But normally these items require attunement during a short rest before they can be used. Furthermore, there is a limit of how many items can be attuned at once.

Eldritch Invocations: Just like spells, Warlocks can swap Eldritch Invocations for another if they level up. However, switching Invocations during level up is not possible as I experienced. You can only choose two invocations when yu reach level 2 and that's it.

Inventory: You can very easily switch items among characters, even if they stand very far away from each other or during fight. Normally this requires the two characters to stand in adjacent spaces and a bonus action during combat.

Dodge action: There is no possibility to take a dodge action to give the enemy a disanvantage on attacks. Very crucial for cast empty wizards and sorcerers.

Resting: The party can only make one short rest and then has to take a long rest. According to PHB, there can only be one long rest per day, but there is no limitation to short rests. There should really be more opportunities to make a short rest.

There might be more issues but those are the ones I immediately noticed.

Posted By: nikioko Re: List of issues big and small - 29/11/20 05:57 PM
Originally Posted by Madscientist
https://imgur.com/a/Xrqmzot

Character creation in german: Are they hill dwarvs or gold dwarvs?
For all other races the names look consistent.


Gold dwarves. Also known as Hill Dwarves. The two names are interchangeable, but Gold Dwarf is the usual terminology.
https://forgottenrealms.fandom.com/wiki/Gold_dwarf
Posted By: Aveneo Re: List of issues big and small - 03/12/20 12:13 AM
TL;DR: In Patch 3 backpacks/pouches can only be filled up to their initial 20 slots and can't hold more stuff. The slider doesn't work!

Not sure if this is a bug or actually intended but here goes. During my previous playthrough I always picked up extra backpacks/pouches that I found along the way and stuffed those with items I planned on selling to a vendor or to have them in my regular inventory so I could keep potions or scrolls in one tidy slot (I especially loved pouches for my wizard!!). That was a very convenient way to keep my inventory free of clutter and you could even sell the entire bag with contents directly to a vendor. smile

However, now that I started a new game with Patch 3 it seems that something happened with the backpacks as I can no longer fill them up. I can put items in the 20 visible slots but I can't put any more items in. The little slider on the right doesn't work and won't let me pull it down to make more slots available (see image).

[Linked Image]


I really hope this is just a bug and not something that Larian intended as I was really fond of putting all my vendor items in backpacks as well as carry my extra scrolls/potions/keys in pouches. Now it seems you can only use the 20 available slots and no more. frown
Posted By: Mythago Re: List of issues big and small - 03/12/20 07:39 AM
There's a persistent bug still in Patch 3: if you try to move around enemies before attacking them (while staying in their zone of control), you can lose all your movement and actions without any apparent reason.

Edit: Actually, none of my characters can take actions any longer. I'm still in the ship tutorial part. Seems like I'll have to wait for a hotfix and start again. All I can do is keep skipping my turns, because nobody has any movement or actions.
Posted By: Authion Re: List of issues big and small - 04/12/20 12:28 AM
Launcher opens up and immediately crashes since patch

Posted By: Scarehawkx25 Re: List of issues big and small - 04/12/20 02:47 AM
My game does not open at all. The launcher window pops up for half a second and then the game closes itself completly. This started happening after I updated to patch 3. No one seems to know why this is happening nad I've tried looking for corrupted files and even reinstalled the game, still nothing. I don't know if this is the place to post this but I just want to play and don't know where else to look for help with this issue.
Posted By: NasExtremious Re: List of issues big and small - 04/12/20 05:29 AM
There's an issue where two book shelves in druids grove cant be reached by any character. This happens after two successful roles against the druid who tries to kill you. Also. some of the book cases are marked as stealing and some are not.

[video:youtube]https://youtu.be/qGOf2PaQECA[/video]
Posted By: Capt.Wells Re: List of issues big and small - 04/12/20 02:20 PM
Patch #3 seems to have fouled up hair color selection on the character creation screen for both the player character and the love interest? After my Stadia saves were wiped and I started a new character, there was absolutely nothing that I could do to select hair color on either of those?

It just repeatedly jumped or moved past that section on the screen, not allowing me to select a different color. Also on eye color selection and skin color the cursor was skewed where the colors on the extreme right had to be selected "off screen" and the colors on the extreme left side in each of those sections was skewed a couple of boxes inward, so yeah .... glitched!
Posted By: Gt27mustang Re: List of issues big and small - 04/12/20 06:19 PM
Minor glitch since the patch: when you get to the helm in the nautiloid, the cambion that is fighting the mind flayer doesn't have his sword anymore during the cutscene, but after that he has it.
Posted By: djmphcl Re: List of issues big and small - 06/12/20 04:21 AM
If you change companions, when you leave camp the new companion will not spawn at the same point as the rest of the party. they appear wherever they last were the last time they went to camp before being removed from the party... if you only change party members during a long rest i think it won't occur... but once it does, the new companion can't fast travel so to rejoin the party, you have to manually move them and the party to the same place.
Posted By: ArcanaJayne Re: List of issues big and small - 06/12/20 06:16 PM
The second lever in the Underdark, the one at the top of the gate that shuts off the defense system, has gone missing.
Posted By: ArcanaJayne Re: List of issues big and small - 06/12/20 06:16 PM
Yeah, I've seen that too.
Posted By: SavvyPanda Re: List of issues big and small - 06/12/20 09:37 PM
Apart from the container/stash bug someone else mentioned here (and I made a post of as well,) Wyll seems to be missing the background proficiences from being a Noble (History and Persuasion). He has Arcana and Intimidation (I guess his selected skills) and that's it. Astarion who has the same background doesn't have this issue so it's only Wyll.
Posted By: Thistles Re: List of issues big and small - 07/12/20 02:50 AM
My PC and companions sometimes get stuck. Only ending the day will unstick them. This is usually when descending a ledge. The character is sort of suspended between levels.
Posted By: Aveneo Re: List of issues big and small - 07/12/20 09:56 PM
In my new Patch 3 playthrough it appears as if Mol is dead Mol is gone. eek

After saving Mirkon from the harpies and him telling me to go ask Doni about the Dragon's Lair I forgot and just started doing other things (Underdark/Swamp/etc). When I had a stop back in the druid grove I remembered that I hadn't gone there yet so I asked Doni about the Dragon's Lair and he let me in.

Once inside I saw 2 tiefling boys walking off; Zaki and Mirkon. Talking to Zaki he told me that I didn't look so tough and that Mol fought off a Hobgoblin or something. However, Mirkon had a very different response.

When I spoke to him (before he had walked off completely) he screamed: "I wish the harpies would have killed you!"

Looking around the cave Mol was not in her usual spot and the items aren't red (owned) anymore. As such it almost looks as if for some strange reason Mol died or something and the boy we saved at the beach blamed me for it.

As such I hope Larian can check up on this as I never had this issue during any of my earlier Patch 2 playthroughs and Mol was always alive and well down in this cave. frown

EDIT: I FOUND MOL!
But she's not in the 'Dragon's Lair' anymore. Now she's just standing near the training area where the other tiefling children are fighting against training dummies. When talking to her she still has responses that make it appear as if she's still down in the cave.

So apparently there are 2 issues:

Mirkon screams at me "I wish the harpies would have killed you!" for no reason
Mol isn't in the cave but in the training area


Relevant images in spoilers below:
[Linked Image]
[Linked Image]

Posted By: xvbonesvx Re: List of issues big and small - 08/12/20 11:31 PM
Dueling fighting style not functioning properly & Devils sight/ darkvision spell not working properly

Playing on stadia.
Character is a halfling ranger. 13 strength and 16 dexterity using a shortsword(finese weapon that can use dex or strength for +hit and +damage)

Dueling gives +2 to damage with a single handed weapon as long as your other hand is empty.

+2 Dueling +3 Dexterity =+5 total to damage.

What is actually happening is a total of +3 to damage. So either dueling isn't adding any damage bonus at all, or its using strength instead of my dexterity in this situation. Please address.

Also had another post with an error where devils sight and darkvision are not physically giving a character darkvision glow. Not sure if it is removing negatives to hit due to low light. Hovering over devil sight in character sheet menu shows an error and code language.
Posted By: AzAthena Re: List of issues big and small - 09/12/20 10:00 PM
this seems to be the actual bug tracker? in future should i just collect a few and post here?


-- both bugs seem related --

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=743697#Post743697

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=743671#Post743671

-- movement / broken follow during actions with some testing ---

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=743670#Post743670

I am trying to be as organized as possible, so please and feel free to dm me, as im not sure how best to support those whom make changes
yet also dont wanna cloud this thread with q&a about reporting so dm is fine
Posted By: djmphcl Re: List of issues big and small - 11/12/20 01:29 AM
An ability score check shouldn't be required at all on a charmed creature. Successfully casting animal friendship on Scratch doesn't remove the need to pass an ability check, or even give the player advantage on any ability checks in the encounter with him.
Posted By: Meavwen Re: List of issues big and small - 11/12/20 09:29 PM
Something I noticed today, possibly an exploit. I traveled to camp to switch out a party member and traveled back to the waypoint and all spell slots were reset like I just long rested as well as my two short rests. I didn't initiate the end of day camp button, I just traveled camp via map screen where I access waypoints. I checked if it occurs with any camp travel and return. It only does this when a party member is switched out.
Posted By: J Gordun Re: List of issues big and small - 13/12/20 06:19 PM
Stadia bug.
When you alt + tab during the loading screen it sometimes loses the cursor and you can not see it back. You can click the mouse but you do not know where.
Posted By: TheRoaringGun Re: List of issues big and small - 14/12/20 06:15 AM
One major issue I see is that the AI automatically knows who's the weakest and tunnels them until they're dead. Even trying to kill them while they're downed ignoring other players completely. So generally playing any mage class like a wizard puts an immediate target on your back right when the battle starts. I'm not certain if this can be helped but maybe have the AI make a check to see who's the weakest like in actual tabletop dnd 5e.
Posted By: paulotter Re: List of issues big and small - 14/12/20 11:03 AM
This has been bothering me for a while. They need to fix it as it makes the game unplayable
Posted By: Lunar Dante Re: List of issues big and small - 14/12/20 02:29 PM
One of the most annoying bug is when the characters try to go down a height and are stuck in this very quick and ridiculous attempt forever. It happened to me a dozen times last game.

Plus with the skeletons in the crypt, they tend to stop fighting and just do "cackles" "grat grat"... with no offensive nor defensive actions.
Posted By: Weru Re: List of issues big and small - 14/12/20 10:08 PM
Gloves of Power now seem to apply Bane to the wearer and not to the target. Talk about a surprise for the unlucky wearer.
Posted By: BraveSirRobin Re: List of issues big and small - 14/12/20 10:11 PM
Originally Posted by Weru
Gloves of Power now seem to apply Bane to the wearer and not to the target. Talk about a surprise for the unlucky wearer.


No, they are working as intended, wearing them in my current playthrough. Read the description again carefully.
The gloves cast bane on the wearer if they aren't branded with the mark of the absolute. They only cast bane on the target if you get branded by priestess gut.
Posted By: Omenophis Re: List of issues big and small - 15/12/20 11:07 PM
Just experienced the save game 503 access denied error when trying to save and load games. As far as I can tell if an antivirus runs active threat detection it detects the load and save process as malicious. I fixed mine (Avast Antivirus) by going into Blocked & Allowed apps and I added both (LariLauncher.exe) and (Steam Client Bootstrapper)
Posted By: Omenophis Re: List of issues big and small - 17/12/20 04:55 AM
the game keeps coming up with a warning every time you try to load saves that says the savegmae has detected tampering or corruption. "It is strongly advised that you do not continue on this save."
Posted By: Veritas1980 Re: List of issues big and small - 20/12/20 01:29 AM
In the combat even with the goblins in front of the druid enclave, I charmed the bug bear, and it landed. I saw the spell effect/aura, but I did not gain control of the unit and it continued to attack targets friendly to me.
Posted By: fylimar Re: List of issues big and small - 22/12/20 07:22 PM
In The Underdark: characters are stuck very often - two times it was the bulette tunneling under them and suddendly there was a pause symbol on every character and nothing happened. had to reload. Now I'm at the Myconid colony and talked to the dwarf lady that wants you to find her husband and it happened again. I can't do anything and have to reload. I can't save and reload on teh exact same spot, because the problem stays.
Posted By: Czerka Re: List of issues big and small - 25/12/20 07:44 AM
1) Short sword with "first blood" enhancement, which should deal additional 1d6 damage to a full-hp target, does not do this damage.
2) Rogue sneak attack deals 1d6x((Level -1)/2 + 1) and naturally multiplies result of 1d6 on the ((Level -1)/2 + 1) instead of rolling 1d6 ((Level -1)/2 + 1) times. The average is the same, but the dispersion is huge and makes the damage too random. On lvl 20 the only damage we would see now is 10, 20, .., 60.
Posted By: HollowGrey Re: List of issues big and small - 26/12/20 04:22 AM
Game Crash -

When: Loading a particular manual game-save from patch three. The save left off in the middle of a 'Turn Based, Non-Combat' while I was steal-thing through a Goblin Camp west of the Toll House. I loaded an auto-save from ~15 min prior and it loads fine. Something about that particular load is crashing the game I assume.


Attempted Fixes: Simply re-load the game, verify integrity of game files (Steam), moved game to SSD, updated video card drivers, ensured Steam is up-to-date

CPU: Ryzen 7 5600x
Videocard: Radeon 5700XT
RAM: DDR4 3800Mhz 16GB
Posted By: MuffinPirate Re: List of issues big and small - 27/12/20 04:13 PM
Both of these bugs affect life domain cleric only, presumably because bless is a domain spell for them.

1. Bless level 2 should affect 4 targets, but only affects 3 ( Life domain only ).
2. Mystra's blessing buff is not granted when casting bless with staff of arcane blessing ( Life domain only ). This was tested both with the regular version of bless, as well as the bless provided by the staff.
Posted By: GinaTonik Re: List of issues big and small - 28/12/20 03:02 PM
I spoke to Mol before defeating the gobbo camp and said I might help her steal the idol. After defeating the goblins, I spoke with Mol at the grove again. I told her I didn't have the idol. She was like, "shoot, we could have sold that for a lot!" My journal updated saying "We decided to keep the idol for ourselves." Problem is, I never touched the idol and never intended to. I'm not keeping anything for myself - I simply changed my mind and decided not to steal it.
Posted By: fylimar Re: List of issues big and small - 29/12/20 10:53 AM
Underdark again: Brew is very buggy. He doesn't really lead you to the secret chamber with the rewards, he just ran past it and gets stuck. I found the chamber by accident and the quest updated.
Posted By: Laena Re: List of issues big and small - 29/12/20 05:07 PM
Hotfix 6 has removed a few cutscenes for me, including all of the ones after saving the druid grove. It's just people sitting down with text bubbles now.
Posted By: CoffeeMinx Re: List of issues big and small - 29/12/20 06:34 PM
Playing on a MacBook:

No post-Tiefling victory romance cut scenes (just sitting on bedrolls with dialogue bubbles). (as stated above)

When Gale tells you in camp about needing to eat magic, if you use your Ilithid powers during the conversation, the purple waves cover his face and the entire screen for the rest of the dialogue.
Posted By: fylimar Re: List of issues big and small - 08/01/21 08:31 PM
The whole dream sequences are pretty messed up - I only see grass for the most part, no characters.
Posted By: Skeletonized Re: List of issues big and small - 11/01/21 05:24 PM
In an attempt to access the overgrown ruins the camera shot up high and became almost unrensponsive. This happened right after clicking on the lockpick in my inventory and clicking on the door. I can only move the camera down and to the right with the S and D keys. Horizontal camera pan with the mouse works, as well as zoom. The camera is not above the characters however, and can't seem to reset it. It's a birdseye view of sorts but not looking straight down, rather the "normal" view but really high up. Kind of like a world builders view when wanting to look around.

Edit:
After analyzing it more I found out the camera movements with keys only go north and west. It also transcends terrain if high enough.
Posted By: BraveSirRobin Re: List of issues big and small - 11/01/21 11:55 PM
Originally Posted by Skeletonized
In an attempt to access the overgrown ruins the camera shot up high and became almost unrensponsive. This happened right after clicking on the lockpick in my inventory and clicking on the door. I can only move the camera down and to the right with the S and D keys. Horizontal camera pan with the mouse works, as well as zoom. The camera is not above the characters however, and can't seem to reset it. It's a birdseye view of sorts but not looking straight down, rather the "normal" view but really high up. Kind of like a world builders view when wanting to look around.

Edit:
After analyzing it more I found out the camera movements with keys only go north and west. It also transcends terrain if high enough.

*Usually* if you double click a characters portrait your camera resets when it gets all wonky for future reference.
Posted By: Halfdan306 Re: List of issues big and small - 15/01/21 05:57 PM
When encountering Auntie Ethel in her lair, sneaking to the control orb first, activating it, and then talking to Mayrina results in Ethel not spawning and Mayrina to be stuck without being able to actually talk to her.
Posted By: BraveSirRobin Re: List of issues big and small - 15/01/21 06:04 PM
Originally Posted by Halfdan306
When encountering Auntie Ethel in her lair, sneaking to the control orb first, activating it, and then talking to Mayrina results in Ethel not spawning and Mayrina to be stuck without being able to actually talk to her.

Ethel is actually there in this case, she's on the small wooden bridge close to the orb invisible and bugged. AOE's will reveal her but she likely won't attack back. However killing her should allow you to advance the quest with Mayrina. Sneaking into that encounter bugs out Auntie Ethel, if you want the real fight you have to walk in loud and proud.
Posted By: Wheelsonhogs Re: List of issues big and small - 16/01/21 05:29 PM
Gloves of Power are supposed to impose Bane on the person the wearer attacks, but when I wear them, my character gets Bane when he attacks others.
Posted By: grysqrl Re: List of issues big and small - 16/01/21 06:39 PM
Originally Posted by Wheelsonhogs
Gloves of Power are supposed to impose Bane on the person the wearer attacks, but when I wear them, my character gets Bane when he attacks others.
If you don't have the mark of the absolute, the gloves turn on you. That confused me at first, too - there should be a more obvious callout for that. A message that pops up the first time you attack with them that says "something about these gloves feels wrong to you" or something.
Posted By: Tomtech` Re: List of issues big and small - 18/01/21 05:54 AM
Bug report: The intimidation roll is 19 with a goal of 18 for the fail.

My character rolled a 19 with a goal of 18 to intimidate Brem to persuade him to release the artist but the graphics and the dialog was from a failed roll.

I had not seen the trapped people in the cave or the gnolls as part of the save the shipment quest.
Posted By: CoffeeMinx Re: List of issues big and small - 21/01/21 08:04 PM
The very first time you Go To Camp and End The Day, there is an animation after you click the bedroll. For my first five playthroughs, it has always been a glimpse of the top of the ruin next door, panning up to the sky. Which was weird - why show that? There's nothing there - but I didn't really think much of it.

THIS time - 6th time lucky? - the camera pan *started on the ground* and SHOWED ASTARION STALKING OFF INTO THE FOREST. Which TOTALLY makes sense, in light of what we learn later and is a brilliant clue!!! Then the camera pan continues up the ruin next door to the sky.

So please fix that so it always shows the complete animation, showing Astarion creeping off.
Posted By: daMichi Re: List of issues big and small - 22/01/21 09:24 AM
Originally Posted by CoffeeMinx
The very first time you Go To Camp and End The Day, there is an animation after you click the bedroll. For my first five playthroughs, it has always been a glimpse of the top of the ruin next door, panning up to the sky. Which was weird - why show that? There's nothing there - but I didn't really think much of it.

THIS time - 6th time lucky? - the camera pan *started on the ground* and SHOWED ASTARION STALKING OFF INTO THE FOREST. Which TOTALLY makes sense, in light of what we learn later and is a brilliant clue!!! Then the camera pan continues up the ruin next door to the sky.

So please fix that so it always shows the complete animation, showing Astarion creeping off.

I always saw that animation.

Maybe it's something with your PC? That maybe it loads the scene rather slowly, and that's why you missed the start of the scene?

Than Larian has to implement a check, that a scene should only play, when it is fully loaded.
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