Larian Studios
Posted By: VhexLambda Wonky camera during crit hits. - 12/10/20 05:41 PM
I am experiencing an issue where on critical hits the camera will act wonky and zoom in really close to objects such as a rock or a bridge instead of a character.

It is rather bothersome to my eyes, and i'm sure it would be rather bothersome to other people as well.

This happens very often as well, it happens on both crits from allies and enemies.
Posted By: Elpoet Re: Wonky camera during crit hits. - 12/10/20 05:58 PM
Yea agreed, the cool slow mo zoom in crit doesn't really work well
Posted By: TrollishMcTroll Re: Wonky camera during crit hits. - 12/10/20 06:11 PM
Same - all of the crit animations thus far have been awkward at best. Usually you just get some weird shot of the wall or a character's leg or something in slow motion. Needs work.
Posted By: Lanetolsun Re: Wonky camera during crit hits. - 12/10/20 06:43 PM
Same here laugh I only see "20" but does not see the special animation of attack/spell.
Posted By: Nyanko Re: Wonky camera during crit hits. - 12/10/20 06:45 PM
Yeah I mostly always see a wonky camera on crits. I thought it was the standard behavior or something XD
Posted By: chex Re: Wonky camera during crit hits. - 12/10/20 07:55 PM
Same. Moreover, i like the 20 coming up, but i would honestly rather have it less central or more towards the top of the screen so we could see the animation. I
Posted By: VhexLambda Re: Wonky camera during crit hits. - 13/10/20 12:53 AM
I agree the idea is nice, but the animation needs work as it stands.

It's really bothersome when the game camera zooms into the floor.
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