Larian Studios
So far Patch 5 has been great. However, playing a Beastmaster Ranger has become unenjoyable. I like that NPCs will comment on you're Beast Companion. Unfortunately, they will not only comment on it, but they will also run away. If you're Beast Companion gets to close to an NPC during dialogue, they will run away and dialogue will end (as seen in the first video). It's also pretty annoying to run after vendors to buy something because they're afraid. At first i thought that only the Tieflings run away since they think that your companion is a Druid spy. However, even some Druids are scared of your Companion (as seen in the second video). I'm not sure this is a bug but I hope it is because making the companion that scary would be a poor choice. I really don't want to kill my companion every time I want to talk to someone.

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I had to move my companion forwards for demonstration purposes.

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Here I just walked around a bit. As you can see, sometimes I can talk to people without them running away.


Edit: Seems like they only do it once, afterwards they stop running away. The dialogue cancelling thing is still annoying though.
Posted By: Stoppy33 Everyone thinks I'm a Monster - 16/07/21 05:02 PM
After the initial fight with Goblins outside of the Druid's Grove when you first reach the gate, everyone I walk up to in the Grove runs away from me saying there's still Goblins around. I can converse with them if I catch up, but they just keep running away from me. I even replayed the fight and didn't use Wild Shape (I'm playing a Half-Elf Druid), and had the same results; I thought maybe it had something to do with the fact I initially turned into a spider but apparently not.
Posted By: David12183 Re: Everyone thinks I'm a Monster - 16/07/21 05:42 PM
Originally Posted by Stoppy33
After the initial fight with Goblins outside of the Druid's Grove when you first reach the gate, everyone I walk up to in the Grove runs away from me saying there's still Goblins around. I can converse with them if I catch up, but they just keep running away from me. I even replayed the fight and didn't use Wild Shape (I'm playing a Half-Elf Druid), and had the same results; I thought maybe it had something to do with the fact I initially turned into a spider but apparently not.

The exact same thing happened to me. I restarted the fight to see if it would clear this issue, but the same thing happened. I did it a third time without using wild shapes and the same thing happened again. I thought maybe seeing me change from a wolf freaked them out, but it wasn't that. It doesn't make sense that folks at a druid grove would be freaked out by something like this.

I can talk to NPCs with other party members, but only if my druid hangs back far enough.
Posted By: Rvben Re: Everyone thinks I'm a Monster - 16/07/21 05:48 PM
That is really weird. It sounds similiar to my experience with my Beastmaster Ranger, which I described in a thread earlier today. Everyone runs away from my beast companion, even the druids. Maybe the game considers your druids as beasts.
Posted By: Alexandrite Re: Everyone thinks I'm a Monster - 16/07/21 09:40 PM
Yes I had managed to do the Goblin fight at the Grove without letting anyone die (yay inspiration point!) and walked through the gate to Zevlor, was still in Wolf form. Conversation defaulted to Astarion whom I was controlling at the time, and I'm sure I've done that scene as a companion before, so the lines would be in the game... but this time just as the scene began, they ran through a few spoken lines then when it came to my response, it was like they saw my wolf approach and ran away! Cutscene stopped midway through, Aradin and everyone else simply ran as if in a panic.

And my most recent save was BEFORE the goblin fight. Sigh...
So im playing a Drow Druid which is the face of the Party and the Thief too.
First time i Wild Shaped to go into Grove to use it to talk to Animals, i was positively amused by seeing all those Kids react to my Wolf form.
They saying its so cute and other nice things. Even running up to follow me ...
Im fine with that realism but it makes conversations bit broken in my game.

When i want to talk to Tiefling Kid Mattis at his shop and do the Heads / Tails bothering him to throw several times.
Sometimes the CUTE BEHAVIOR for WILD SHAPE breaks the conversation becaus they move around or in one case Mattis just vanished after third or forth throw of the coin.

Also very important: I wasnt even in Wildshape that time i talked to him for the Coin Game.
I was hours before Wildshaped in Grove. But somehow those Tiefling Kids see me all time as in wildshape since then.

So somehow the tag for this is sticking to my PC and thats annyoing and breaking immersion. Aswell as the conversation problems.
Take a look into it pls.
Evry patch makes game better.
Im really looking forward to the full release.

Another small bug is when meeting GALE first time at the Waypoint and he talks to us about him. At one sentence hes not voicing the end of one sentence and just jumps to talk his next line. I think the missing word was "accomoplished" or such.
This sound similar to the bug I'm having where everyone in the grove thinks my druid is a monster and runs away from him. I have to park him away from anyone I need to interact with, and talk to them with a different character. Which makes the conversation cutscenes weird because it often shows my character interacting with the NPC, but when it's over my main is still completely out of sight.

The first time it happened, I thought it might have been because I was sill in a wild shape form when I entered the grove to talk to Zevlor. So I went through the fight again, and dismissed wild shape before entering the grove. Same result. Then I did the fight again without using wild shapes and the same thing happened!

I'm not a monster! I just change into animal forms. A druid grove is the last place I would expect to find this kind of discrimination!
I'm having the same issue in the Druid's Grove.
Originally Posted by David12183
This sound similar to the bug I'm having where everyone in the grove thinks my druid is a monster and runs away from him. I have to park him away from anyone I need to interact with, and talk to them with a different character. Which makes the conversation cutscenes weird because it often shows my character interacting with the NPC, but when it's over my main is still completely out of sight.

The first time it happened, I thought it might have been because I was sill in a wild shape form when I entered the grove to talk to Zevlor. So I went through the fight again, and dismissed wild shape before entering the grove. Same result. Then I did the fight again without using wild shapes and the same thing happened!

I'm not a monster! I just change into animal forms. A druid grove is the last place I would expect to find this kind of discrimination!

I'm having this exact same issue, everyone in the grove refers to my Teifling Druid as a thing, and does their best to keep their distance, even other druids.
Yep - you'd think they would be used to Druids shapeshifting, but nope! I've broken cutscenes and had NPCs run away from my Druid, and had to reload.

Reloading the fight at the gate and NOT using Wild Shape fixed it for me, but now I am avoiding using Wild Shape around NPCs I might like to talk to. frown
Although I did become a cat for the kids, and it didn't break everyone else's reactions this time.
Thanks for these reports, friends! I've forwarded on to the team.
Posted By: Daonico Re: Everyone thinks I'm a Monster - 18/07/21 11:36 AM
I joined the forum to post the same thing... I also thought it might have to be with wildshape, but no... nothing seems to work
I am having the same issue with my druid, even if not in wildshape... everyone runs away from my character... I guess is true druids don't smell too good...
Just in case anyone hadn't seen the other thread, someone on the forum staff has forwarded the issue to the dev team.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=781033&#Post781033

Hopefully they will be able to work it into a hotfix.
Originally Posted by Daonico
I am having the same issue with my druid, even if not in wildshape... everyone runs away from my character... I guess is true druids don't smell too good...

Even if you're the only one left in the grove, they still run from you!

(Hidden in case you don't want to know outcomes of certain actions.)


After talking Kagha into releasing the girl, then talking Nettie into helping me, I decided to try to pickpocket Rath. He caught me, and Kagha flew into a rage ordering the plan to be implemented at once. Instead of reloading I decided to let it play out. She and two of the druids stayed to fight me, with Nettie running out to join them. Rath and the three white rat/shadow druids ran outside. Once we defeated that group, we went out to find that everyone had been killing each other. Looks like they tried to corral tieflings into the jail because there were a lot of bodies in there. In three different fights we mopped up about 6 or 7 druids - some of whom were begging the tree father for forgiveness until they saw us - and found only a single tiefling woman left alive. She still wouldn't come near me! I could only talk to her with a different character, and she thanked me for standing by her people.

Why are you thanking us? Everyone you know is dead! Although at least now I can see why you think I'm a monster.
Originally Posted by David12183
Originally Posted by Stoppy33
After the initial fight with Goblins outside of the Druid's Grove when you first reach the gate, everyone I walk up to in the Grove runs away from me saying there's still Goblins around. I can converse with them if I catch up, but they just keep running away from me. I even replayed the fight and didn't use Wild Shape (I'm playing a Half-Elf Druid), and had the same results; I thought maybe it had something to do with the fact I initially turned into a spider but apparently not.

The exact same thing happened to me. I restarted the fight to see if it would clear this issue, but the same thing happened. I did it a third time without using wild shapes and the same thing happened again. I thought maybe seeing me change from a wolf freaked them out, but it wasn't that. It doesn't make sense that folks at a druid grove would be freaked out by something like this.

I can talk to NPCs with other party members, but only if my druid hangs back far enough.

Funnily enough I have the exact opposite problem since my first shapechange was into a cat. (I managed to pick pocket the mage from outside of the chapel without starting the battle or triggering the cutscenes. Had to turn back into normal form for the pickpocketing though.) I turned back and it's not like everyone ignores me now (I think... might have to check that out) except for the tiefling children. All of them run up to my drow character, cooing about how cute I am, that they want one, wanting to pet me and trying to see if I have a collar. So all the cutscenes with Wyll and the kids and the scene with Mattias I have to finagle and rush through because they can't get over how cute and fluffy I am. As a drow.
I guess that's why Drizzt has all the fans. He's fluffy and they want one.
Thankyou, its important to know too that when Kids behave that way its very hard to talk to WYLL first time.
The movement actions of the Kids are making WYLL reacting to them too and then when you where in the middle of conversation with him it just breaks the conversation and resets it.
So you have to speak to him again and start whole conversation over.

Best workaround as you guys up there mentioned is to park your Shapeshifter Character somewhere far away and then talk to f.e. WYLL with Laezel, Astarion, Gale or whichever you want to use.
BUT that wont give you other options for beeing tagged as something in the conversation.
Might miss out on a whole other load of reactions from NPC Conversations.
So i first encountered the problem with beeing registered by NPC Tiefling Kids as beein in Wild Shape form. But im not.
Kids in Grove react to it all time when im in Human form so i cant do conversations propper.

Same propblem persists in the Zhentarim Hidout. Starting with the Guard upstairs where to tell him password. He (Salazor )gets spoked and u cant talk to him.
Of course you can take other Characters.
But my Druid is the Face of the party and got all the nice +5 Perception, +5 Insight, +5 Deception, 16 Wisdome and 14 charisma..
Also im Drow.
I cant do propper conversations because spooked people tend to run away mid conversation and then the conversation blends out.
I can only talk to them when trying to corner them somehow without leeway to flee wink
But thats tedious and no fun.Or use other Partymembers without all the nice Stats and profession skills.

Somehow my Druids Wildshape forms "TAG" seems to stick around and is not deleted after shaping back to human.

HEEELP !
Same problem here, just that sometimes the whole screen turns black when I'm about to start a conversation but the NPC runs away.
Yes. I am having this issue too. Even though I am not in animal form everyone freaks out and runs away. I can't even chase them down because they can break the chat dialogue and mid conversation and flee. It's made my druid play through impossible to continue.
The most annyoing part of it is when your character is a thieving Druid like mine.
I have to start sneaking a long way offscreen from my target so to not accidently make him move. So thers also this Time consuming fact.

As my Druid is face of party, she does the talking and the Thieving part. Both require NPCs to stand still.
THEY DONT ;(

Ill hope this is only a problem with the "Tag's" on Characters internal descriptions in the Code, how NPCs are reacting to Player Character.
That it s only a fast and easy fix to check up why the problematic "Tag" persists after Shapechanging or even beeing Dead right in front of the NPCs eyes and revived.
I tested it and killed my Druid right before BREM in the Zhent Hideout.
After my PC die, Brem was doing normal again. Not fleeing before a illusionary Animal, whatever he sees wink
But reviving my Druid just spooked him again... ;(
Persistent Curse, i call that.
Just reached the Mycoid Camp.
Same here. All Mycoids and their Mycoidslaved Duergar get spooked by my Druid.
Thulla, the Deepgnome, Dwarventrader and Bugbearmage are running away as well.

This needs to be fixed. frown
Or is there a way to fiddle with a CFG file so i can do it myself and remove such "Tags" which make NPCs get spooked?
I'm having the same problem on PC. I've found a temporary fix, if you can corner the character you are trying to talk to they wont be able to run far enough away to break dialogue. It isn't a true fix but it should help till the bug is patched out.
Posted By: Iryna NPCs keep running away - 23/07/21 06:43 AM
All the NPCs keep running away from me whenever I try to interact with them, I literally can't talk to them or hand in quests in general because I'm chasing them all over the map. I really don't know what happened with the latest patch because I've been experiencing a plethora of issues that I didn't experience in previous patches. This is beyond annoying and I don't know what to do about it because the hotfix that came out literally didn't address anything with the NPCs running away other than the crashes. Considering I've only experienced crashing twice in 20+hours of gaming I would much rather have my game crash multiple time than having to deal with the NPC issue.
Posted By: TheHero Re: NPCs keep running away - 23/07/21 08:45 AM
This Problem seems to happen with Druids WildShaping or Rangers Animal Companions.
You cant do nothing about it so far.
Workaround:
If you want to talk to ppl, let your character stay far away and let the talking be done mostly with Shadowheart, because shes got the most relevant skills for talking options. High Charisma/Wisdom f.e. with relevant skills.

Im having the same problem and its especially frustrating because my Character is made to be the face of the party and the Thief too.
As Druid (Seldarine Drow, Lev.4 ) 18 DEX, 16 Wisdom, 10 Str, 10 Con, 8 int (Headband of 18 Int), Charisma 14

I constantly have to bypass all the possibilities of beeing a Drow in conversation which has so many nice options as beeing percieved firstly as an evil type, but i am not as seldarine.
So my character is jsut useless mostly in high populated areas when NPCs running away.
Even important ones are having a problem wit my character, seeing in me somekind of creature.
Its like they know i can shapeshift and see me all time as a critter of some kind even when jsut beeing in my true form as Drow.

Several threads have been opend about this problem so far.
You might try to restart a new character which isnt able to shapeshift or has animal companions.

Im not sure about what happens when you can cast up a Familiar.
Also i couldnt test yet, if its possible to have an illusion spell, like the one Shadowheart has, to let yourself beeing percieved as any other race.
Maybe with that spell you can OVERRIDE the Bug wich makes spooked NPCs running away.
You might try to find a way test that.
Or simply wait for a Patch 5 Hotfix
Originally Posted by ProfessorSpace
I'm having the same problem on PC. I've found a temporary fix, if you can corner the character you are trying to talk to they wont be able to run far enough away to break dialogue. It isn't a true fix but it should help till the bug is patched out.
Thank you, found that out too, but it is tedious task to make that happen all time.
Any friendly area where you have to talk to get new quests or information has to be preppd before you do the talk.
Using Containers or your party to corner the NPCs. Anything you can find to make that happen.
The problem is still around with the last hotfix, unfortunately. Friendly NPCs in the druid grove, the blighted village (the persuaded goblins) and the ruined temple all keep running away at the sight of the druid PC.
Originally Posted by Brainer
The problem is still around with the last hotfix, unfortunately. Friendly NPCs in the druid grove, the blighted village (the persuaded goblins) and the ruined temple all keep running away at the sight of the druid PC.
yep, same for me (although only tested in druid grove), I have to leave my druid out of the way and use the rest of the party to interact.

I was hopping the hotfix would fix it :'(
The wild shape bug broke my second walkthrough attempt as a lunar druid, rendering the still quite buggy first chapter unplayable. I noticed The NPCs started fleeing only after I'd mopped up the cult leaders at the temple. I'd just gained access to the level 4 shapeshifting abilities, so maybe not all shapeshifting forms cause the bug. Up until that point the shifting didn't seem to cause many problems, maybe apart from the fact that the badger form seemed to once just break stuff around it and aggro the druids just by moving around in the druid sanctuary.

Well, at least the ending of this playthrough was sort of interesting with all the NPCs fleeing my character that they kept referring to "that beast" during the congratulatory party scene. And of course Shadowheart was stuck midair climbing an imaginary ladder. Once everyone else had retired to bed, the whole game seemed to be stuck with her, until she mercifully died during the night by falling through the landscape and rematerializing as a corpse in a pool of blood at her usual standing location.
Another help is hitting spacebar for turnbased, to have a chance talking to NPCs when they try to run away.
Posted By: Plato82 Wolf companion makes Goblins flee - 26/07/21 05:51 PM
A rather funny bug: when my ranger brought his wolf companion into the Goblin Camp every goblin, including Volo started to run in a panic without attacking. Couldn't interact with any.
Posted By: polycount [BUG] NPCs running away from Druid player - 26/07/21 10:36 PM
Hi.

I was recently playing a campaign on Patch 6 with my girlfriend and a couple other friends. My girlfriend was the druid.

She switched to Spider Form at one point, and even after switching back to human or another form, NPCs always run away from her as if she was a beast still.

We've tried killing her, we've tried knocking her out, we've tried reloading... The save is just screwed, basically. She cannot enter settlements or towns with civilized NPCs. It's very frustrating.

This has been reported numerous times on Reddit, but a Search here did not turn anything up.

It even seems to apply to some NPC druids, namely Halsin, as this Reddit thread shows: https://www.reddit.com/r/BaldursGate3/comments/onmzob/halsin_doesnt_deserve_this_kind_of_treatment/

Another report: https://www.reddit.com/r/BaldursGate3/comments/opcjir/npcs_running_away_from_me/

I hope a swift fix can be rolled out for this, and I hope Larian is aware of it.
Originally Posted by polycount
Hi.

I was recently playing a campaign on Patch 6 with my girlfriend and a couple other friends. My girlfriend was the druid.

She switched to Spider Form at one point, and even after switching back to human or another form, NPCs always run away from her as if she was a beast still.

We've tried killing her, we've tried knocking her out, we've tried reloading... The save is just screwed, basically. She cannot enter settlements or towns with civilized NPCs. It's very frustrating.

This has been reported numerous times on Reddit, but a Search here did not turn anything up.

It even seems to apply to some NPC druids, namely Halsin, as this Reddit thread shows: https://www.reddit.com/r/BaldursGate3/comments/onmzob/halsin_doesnt_deserve_this_kind_of_treatment/

Another report: https://www.reddit.com/r/BaldursGate3/comments/opcjir/npcs_running_away_from_me/

I hope a swift fix can be rolled out for this, and I hope Larian is aware of it.

Jess Larian posted in this thread on the 17th that the issue has been forwarded to the development team. There were multiple threads about the issue that were combined into this one.

I'm hoping when they patch it that it fixes any saved games. But just in case it doesn't, I'm not playing my druid anymore. Don't want to put in a lot of time and have to start over.
Originally Posted by David12183
Originally Posted by polycount
Hi.

I was recently playing a campaign on Patch 6 with my girlfriend and a couple other friends. My girlfriend was the druid.

She switched to Spider Form at one point, and even after switching back to human or another form, NPCs always run away from her as if she was a beast still.

We've tried killing her, we've tried knocking her out, we've tried reloading... The save is just screwed, basically. She cannot enter settlements or towns with civilized NPCs. It's very frustrating.

This has been reported numerous times on Reddit, but a Search here did not turn anything up.

It even seems to apply to some NPC druids, namely Halsin, as this Reddit thread shows: https://www.reddit.com/r/BaldursGate3/comments/onmzob/halsin_doesnt_deserve_this_kind_of_treatment/

Another report: https://www.reddit.com/r/BaldursGate3/comments/opcjir/npcs_running_away_from_me/

I hope a swift fix can be rolled out for this, and I hope Larian is aware of it.

Jess Larian posted in this thread on the 17th that the issue has been forwarded to the development team. There were multiple threads about the issue that were combined into this one.

I'm hoping when they patch it that it fixes any saved games. But just in case it doesn't, I'm not playing my druid anymore. Don't want to put in a lot of time and have to start over.
Great, thanks for the information!
Posted By: GM4Him Animals Causing Chaos - 02/08/21 04:05 PM
PLEASE PLEASE PLEASE fix this soon. Any time I have animals out or turn into an animal using wild shape, every character in the game freaks out. I have my Ranger's Wolf out or my wizard's familiar and I can't get characters to talk to me or anything. I entered the goblin camp, and even Volo ran for cover because he was afraid of my animals. It's ridiculous and very frustrating. Makes me not want to use animals or familiars at all.

PLEASE fix it soon.
Posted By: polycount Re: Animals Causing Chaos - 06/08/21 11:27 PM
I think this has been fixed as of the hotfix yesterday.

"Fixed broken NPC behavior when saving while NPCs are reacting to your Wild Shape."

We'll see.
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