The 50% damage resistance from Rage and Berserker's extra attack as Bonus Action seem MUCH more powerful compared to anything a Fighter can do. And no exhaustion mechanic to balance it out.
And with unlimited resting you can spam Rage with reckless abandon in BG3.
That's absolutely true.
The fighter is now ashamed because his action surge is so weak compared to the berzerker's rage.
1 more action / combat for him while the barbarian can do it during the whole combat.
In my opinion, they suceed once again to create a really fun class to play (I'm fan of the druid, the sorcerer and the barbarian) but once again, it comes with a lot of balance issues.
I still can't talk about throwing creatures or imrovised weapons because I didn't tried a lot yet but about the rage and throwing regular weapons...
What is different with the rules as written (feel free to correct / add something) :
- In BG3 you can use your frenzy bonus action to make a ranged attack, which gives you a lot more flexibility. In the PnP it's only for an additionnal melee attack.
- In BG3, you also have the +2 rage damage with ranged attacls. In the PnP, it only apply to melee attack.
- In BG3, you also have the +2 rage damage with dexterity weapons. In the PnP it's only with strenght weapons.
- In BG3, there are no exhaustion when your rage end.
I think I'm fine with the rage damage applying to dexterity weapons. It should allow interresting barbarian dext based build.
The only point that makes the class "more fun" to play is the first one.
In my opinion, to balance the class a bit more they should at least :
- Remove the damage bonus due to your rage (+2) when you're throwing an item.
- Create a tradeoff when your rage ends or when you're enraged.
With the actual resting system (which is an issue for all classes) an exhaustion mechanic would not make any sense.
We doon't have any clue about an update of the short/long rest system so I guess we'll have to think about other trade off than the exhaustion.
Edit : well... it looks like there are bugs too... I just throwed a dagger to a goblin. Damage 11. 3 (1D4) + 3 (strenght mod) + 3 (strenght mod) + 2 (rage).
Why is there 2 strenght modifier added ?