Larian Banner
Previous Thread
Next Thread
Print Thread
Joined: Oct 2020
stranger
OP Offline
stranger
Joined: Oct 2020
Support for 6 party members already exists within the UI...why not just make it official? To prove this, all you have to do is use the multiplayer party creation to put together your own 4 players, then let Laezel and the intellect devourer join your party in the intro section. They both join the party without any issues. No "you're full up, find me when you ditch one of those losers" responses. Nothing breaks, and the system doesn't crash. For some inexplicable reason this seems to be the only portion of the game where this can happen, and it only works until you complete the helm mission. Once you're on the beach, Shadowheart refuses to join the party because reasons. confused Why not just increase the party size?


Also, this may be an unpopular opinion, but I really don't care about the story of the exploding wizard, grumpy cleric, grumpier warrior, vampire thief, or one-eyed warlock dude anymore. I would love it if you could make it possible to create 100% custom parties natively. I get that you all are putting a significant amount of time and effort into creating the pre-gen party characters you WANT us to use, but I honestly would prefer to be able to make my own characters without dealing with all the baggage you're packing into those pre-gens. I understand that that you're trying to make an interesting story, and I have played through that story about 25 times now. I would just like to have the option to play the game the way I want without having to do some ridiculous workaround to do it. I'd like to be able to play several classes / races that I don't normally play, and I don't want to have to create a new game for each one and play through all the same content over and over and over... BG3 is an awesome game, and some of those side stories sound like they'll be very interesting once they're fleshed out, but please let me decide whether and when to engage with them.


Ragnar Hammerhand
Slayer of Goblins
Lifter of Weights
Eater of Cookies
Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
+1 for both.

Let us play with 6 party member in solo even if the game is balanced for 4 (I'll just play in higher difficulty) and let us create all our team mates please smile

Last edited by Maximuuus; 16/02/22 09:59 PM.
Joined: Oct 2020
Location: Liberec
veteran
Online Embarrased
veteran
Joined: Oct 2020
Location: Liberec
[Linked Image from c.tenor.com]


Short coment on my English. smile

Anyway ... i cast Eldritch Blast!
Joined: Feb 2021
veteran
Offline
veteran
Joined: Feb 2021
+1

+1

Joined: May 2019
veteran
Offline
veteran
Joined: May 2019
+1000 to the OPs' first point.

To the second point, I won't ever use created mercenary companions myself, but I am all for everyone being happy, and so I gladly support it for those who like creating their whole party.

Joined: Jul 2021
M
journeyman
Offline
journeyman
M
Joined: Jul 2021
I don't know anyone that likes pre-made characters. But this is the kind of bloat you have to pay for when you play Larian games...

Joined: Dec 2021
journeyman
Offline
journeyman
Joined: Dec 2021
Increasing the default party size is not such a simple matter. I've done one playthrough with a party of 6 on Patch 6, and with this many characters you can steamroll almost every encounter using basic attacks and little else. For a proper party of 6, the entire game would have to be rebalanced, most if not all encounters remade.

Don't get me wrong, I'd like a bigger party as well, if only to see more story, but it's not as simple as "just making it official".

Joined: Jul 2014
Location: Italy
veteran
Online Content
veteran
Joined: Jul 2014
Location: Italy
Originally Posted by MrToucan
Increasing the default party size is not such a simple matter. I've done one playthrough with a party of 6 on Patch 6, and with this many characters you can steamroll almost every encounter using basic attacks and little else. For a proper party of 6, the entire game would have to be rebalanced, most if not all encounters remade.

Don't get me wrong, I'd like a bigger party as well, if only to see more story, but it's not as simple as "just making it official".
Well, aside from the fact that they COULD rebalance it (after all nothing so far is final, plus they ALREADY plan to have multiple difficulty settings) there's also the option to let this be a problem of the players. If they want to play with six characters(and I want it, too) just let them do it.

But we already talked ALL these arguments and a lot more for hundreds of pages at this point in time, as the gargantuan mega-thread on this specific topic can attest.

The option to use mercenary rather than companions is an already-confirmed upcoming feature, though, so that shouldn't be a worry for anyone.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Sep 2020
veteran
Offline
veteran
Joined: Sep 2020
Originally Posted by MrToucan
Increasing the default party size is not such a simple matter. I've done one playthrough with a party of 6 on Patch 6, and with this many characters you can steamroll almost every encounter using basic attacks and little else. For a proper party of 6, the entire game would have to be rebalanced, most if not all encounters remade.

Don't get me wrong, I'd like a bigger party as well, if only to see more story, but it's not as simple as "just making it official".
Increasing the default party size would take (some) additional work, but allowing an optional increased party size requires negligible work. All Larian would need to do is include a checkbox in settings "Allow parties of 6" with a warning when you click it "Warning: The game is balanced with a party of 4 in mind. Having a 6-person party might not result in the intended experience."

As Tuco says, BG3 will be released with different difficulty options, so those who want a challenge but also to play with a 6-person party could up the difficulty.

Joined: May 2019
veteran
Offline
veteran
Joined: May 2019
Originally Posted by MrToucan
Increasing the default party size is not such a simple matter. I've done one playthrough with a party of 6 on Patch 6, and with this many characters you can steamroll almost every encounter using basic attacks and little else. For a proper party of 6, the entire game would have to be rebalanced, most if not all encounters remade.

Don't get me wrong, I'd like a bigger party as well, if only to see more story, but it's not as simple as "just making it official".
The main point is that it would be an option. Nothing needs to be rebalanced or remade.

Furthermore, to what you say here specifically, for me the combat in this game is my least liked aspect of the game, something I view as parts of the game that one has to tolerate to get all the other parts of the game. So with a bigger party the combat becoming negatively affected is irrelevant to me in the face of all the positive gains of a bigger party in all the other parts of the game: a greater range of race and class combos to play with, more story, more content, more quests, more within-party banter, more party-world interractions, more usage of the equipment and items I find/win, more of everything!! What's not to love there?


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5