Larian Banner
Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
#809524 23/02/22 03:06 AM
Joined: Oct 2020
N
napkin Offline OP
stranger
OP Offline
stranger
N
Joined: Oct 2020
Please get rid of this. The way it worked was fine, like in every rpg of this kind. Don't break something that doesn't need fixing.

Joined: Oct 2020
member
Offline
member
Joined: Oct 2020
I think it's a great idea that I cannot look through walls anymore, but it needs a little more tuning when e.g. a door has been opened or a wall is cracked/half torn down.

A great example of this not working is in the Inn where I want to rescue that dude from the fire and even though I smashed the door down I cannot see into the room until I step in it. But there now is fire everywhere.

Joined: Jul 2014
Location: Italy
veteran
Offline
veteran
Joined: Jul 2014
Location: Italy
I actually like the feature in principle, but it surely needs some additional work because currently it can be fairly wonky. There are times where you are in large open areas and entire parts that should be visible few meters away appear as pitch black.
Not to mention the effect isn't exactly the best looking attempt I've seen at "fog of war", aesthetically speaking.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Feb 2022
Y
stranger
Offline
stranger
Y
Joined: Feb 2022
I think when you open a door and should be able to see into the adjacent room but instead it's a huge cube of blackness that doesn't disappear until you step through the door is silly. It happens in the fight with the Ogre and Bugbear. I open the barn door and there's a black void on the inside. I can't even see the enemies to target them unless I walk up to them.

Joined: Oct 2021
J
addict
Offline
addict
J
Joined: Oct 2021
I don't have a problem with this feature.

I do want to say that if you stand next to a door, even if you're camera can't see through to the door to the inside of the room, it can see vision cones if go into hide. I think that might be an oversight.

Joined: Oct 2020
member
Offline
member
Joined: Oct 2020
Originally Posted by Yandruil
I think when you open a door and should be able to see into the adjacent room but instead it's a huge cube of blackness that doesn't disappear until you step through the door is silly. It happens in the fight with the Ogre and Bugbear. I open the barn door and there's a black void on the inside. I can't even see the enemies to target them unless I walk up to them.

True, I had the same problem. Also there seem to be some AI issues connected to this. I shot the door from afar since I did not want to trigger the dialogue, but after my first hit against the enemies (using shatter) I was "stealth successful" at first. Which is odd, to say the least. So the enemy AI seems to have trouble recognizing out of the room the same that we cannot see into it.

Joined: Oct 2020
N
napkin Offline OP
stranger
OP Offline
stranger
N
Joined: Oct 2020
Simplest solution would be to make this a toggle. I personally hate it, some like it. Set it as a toggle in options.

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
I'm pretty sure this is the same as it was in FO3 (and probably any other game), the black areas cut down on load times, when you access the area it loads up.

Last edited by fallenj; 23/02/22 06:04 PM.
Joined: Oct 2020
S
addict
Offline
addict
S
Joined: Oct 2020
I like the addition of this 'fog of war'-ish feature. Sure its a bit buggy still and needs tweaking, but it makes exploration much more enjoyable for me.

Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
I like this feature too, even if it's not perfect at the moment.

Joined: Oct 2020
N
napkin Offline OP
stranger
OP Offline
stranger
N
Joined: Oct 2020
Originally Posted by fallenj
I'm pretty sure this is the same as it was in FO3 (and probably any other game), the black areas cut down on load times, when you access the area it loads up.

its nothing to do with loading times, it was just introduced in the latest patch

Joined: Oct 2020
Location: Liberec
veteran
Online Embarrased
veteran
Joined: Oct 2020
Location: Liberec
I believe Swen ensured us that this is still work in progress and only first look at feature. smile
So ... doubt it will look and work like this in final release. wink Maybe not even in next patch. wink


Short coment on my English. smile

Anyway ... i cast Eldritch Blast!
Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
I think they mentioned they are still working on it. Overall the addition is great. An obvious thing to improve would be for LoS to gradually reveal the room (be able to peak into the room so to speak). As it is now after opening doors rooms keep being blacked out until we step in. That would be a more advanced feature so lets allow Larian to work on this addition more.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Line of Sight is a gamechanger even in pen and paper D&D. We've started using Fantasy Grounds Unity, and having lighting and line of sight makes such a big difference. Not knowing where enemies, or even allies, are and what they're doing when they're out of your line of sight can be terrifying.



Feel free to steal my profile pic if you feel the same way. Let's show some solidarity.
Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Originally Posted by napkin
Originally Posted by fallenj
I'm pretty sure this is the same as it was in FO3 (and probably any other game), the black areas cut down on load times, when you access the area it loads up.

its nothing to do with loading times, it was just introduced in the latest patch

donno, sounds just like it though and ya I know.

Last edited by fallenj; 24/02/22 12:46 AM.
Joined: Feb 2022
stranger
Offline
stranger
Joined: Feb 2022
The doorway blackness issue is particularly well demonstrated in the fight against the Ogre and Hobgoblin in a barn. You open the door to the barn, see a cutscene of what is going on inside, a fight starts, and you can't do anything until you enter the door. Because the enemies inside are protected by an impenetrable fog of war. Very silly and counterintuitive. You better hope your ranged attackers didn't win inititative.

Joined: Oct 2020
Location: Liberec
veteran
Online Embarrased
veteran
Joined: Oct 2020
Location: Liberec
I wonder if they will implement fog of war even in outside world.


Short coment on my English. smile

Anyway ... i cast Eldritch Blast!
Joined: Aug 2014
old hand
Offline
old hand
Joined: Aug 2014
So we want this feature to be a toggle or to be cut completely before it's even finished? ouch

It's a great feature, give it a chance.

I would take the feature in it's current form over what we had before i.e. omniscience. Way to kill the excitement by showing everything everywhere that you can't see.

I don't think a proper line of sight feature is too much to ask, where more of the room is revealed as you actually see it, rather than black box < full reveal.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
BG3 is very forgiving when it comes to line of sight, aside from this blackout problem. I would be keen to have it so creatures outside your line of sight aren’t visible at all. If you’re not paying attention you might lose track of enemies, and ambushes/hiding becomes more impactful. That might not suit everyone though. It does make things more difficult so maybe could be tied to a difficulty setting.



Feel free to steal my profile pic if you feel the same way. Let's show some solidarity.
Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
Originally Posted by Throrface
The doorway blackness issue is particularly well demonstrated in the fight against the Ogre and Hobgoblin in a barn. You open the door to the barn, see a cutscene of what is going on inside, a fight starts, and you can't do anything until you enter the door. Because the enemies inside are protected by an impenetrable fog of war. Very silly and counterintuitive. You better hope your ranged attackers didn't win inititative.
Yes, I did that fight yesterday it was really awkward.

Clearly current implimentation is lacking, but it's moving in the right direction. Create a system so we can "peak" into the room (of course the challenge will be so it won't be bugging out, or rather working as intended and giving us vision of a room through smallest cracks) so if the doors are wide open, and we are standing in front of it we can see what's inside.

Currect implementation is just simplest to do - it's a trigger. You enter the room you get to see what's in it. But it can and should get better.

Page 1 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5