Larian Banner: Baldur's Gate Patch 9
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Hello everyone,

We’ve got another hotfix for you today, addressing several crashes, glitches, and bugs.

Are you all aware of the phrase ‘Were you raised in a barn?’ Well, it’s clear that your party members weren’t, otherwise they’d know to close an open container! Last hotfix, they were flying fast and loose with lids. Who knows what sort of weird and horrifying grub could have crawled in? Not to worry, we’ve given them all a brief lesson in manners and now they’ll close containers behind them. Also, we found Withers’ face again.

Thank you to everyone who reported these issues to us via support, socials, and more - your feedback is always appreciated! Thank you for playing Baldur’s Gate 3.


CRASHES

  • Fixed a crash that would occur when changing the selected character multiple times.
  • The game no longer crashes if you move items to the custom Hotbar and stack those items in your inventory. This crash also occurred if you tried to throw the stacked items using the item icon on the Hotbar.
  • The game no longer crashes if you try to join a multiplayer session with no controllable characters. You will now be unable to join the session.
  • The game no longer crashes when the Examine panel is open and you try to resize the game's window.
  • The game no longer crashes in the Camp cinematic with Raphael at the House of Hope.
  • The game no longer crashes if you hover the cursor over the icon of the pouch containing the Spider Egg Sac after opening the pouch. However, please call the Larian helpline immediately if baby spiders begin pouring out of your monitor.
  • Fixed a bug that was causing the sound system to crash the game during several cinematics.
  • Fixed a crash that occurred when organising your items.
  • Fixed a rare crash that occurred when using the ‘Group Sneak’ command.
  • Fixed a rare crash that occurred when using Hotbar slots.
  • Fixed a rare crash related to the camera in cinematics.
  • Fixed a rare crash related to animation sampling.


GAMEPLAY

  • Entering Turn-Based Mode with the filtered view enabled no longer blocks all the filtered Actions and Spells.
  • You can now interact with containers (opened or dropped) once you pick them up and put them in your inventory.
  • Containers now close after you drop an item into them.
  • Fog of War on the map no longer resets if you reload a save after meeting the gith patrol.
  • Changing the resolution mid-game no longer causes the minimap to rotate incorrectly when you rotate the in-game camera.
  • A successful Saving Throw is now reflected correctly if the character breaks out of the effects of Hideous Laughter.
  • The Spellsparkler quarterstaff now works with Activate Witch Bolt and the wielder now gains 2 Lightning Charges when using a spell or cantrip as intended. It will also trigger Lightning Blast.
  • The Watersparker boots now only electrify water surfaces in combat.


AUDIOVISUAL

  • Improved dirt and lighting on characters in-game.
  • Fixed the wrong spell animations appearing.
  • Fixed Wither's face model in all his cinematics. Literal nightmare fuel.
  • Fixed lighting and shadow issues for Daisy in Character Creation, who had a bright red nose, lips, and ears. A bold fashion statement.
  • You can now correctly hear Shadowheart's voice barks when she is stuck in the pod on the nautiloid.
  • Fixed several instances of looping dialogues and cinematics.
  • Fixed several other minor cinematic issues.
  • Fixed several Vulkan validation errors related to DLSS integration.


UI

  • You can now drop items into the custom Hotbar.
  • You can now drag items into a character's inventory even if it is completely empty.
  • Basic Actions whilst in Wild Shape form no longer have duplicates in the Hotbar.
  • Item icons no longer overlap in a single cell in your inventory if you try to equip an item already equipped by another character.
  • An item's context menu can now be opened in a character's inventory when in the Character Sheet and Party Panel.
  • Inventory cells no longer change position and size if the slot is filled with an item.
  • The filter UI no longer blocks the view in the middle of a cinematic if you use an item from the filtered view.
  • Fighter's ‘Class Features' icons no longer return to their default positions on the Hotbar upon reloading a save.
  • If you have followers or summons, splitting an item stack in the Party Panel no longer causes the portraits to suddenly overlap the UI.
  • Concentration spell tooltips no longer display the Empowered Spell tooltip. Having the ability to cast spells does make us all feel empowered, sure, but this may have been overkill.
  • Equipping a two-handed weapon now greys out the off-hand weapon slot in the Character Sheet.
  • Portraits will no longer break for players who have been reassigned to a different character in a multiplayer session.
  • Fixed the DLSS and FSR graphical settings in the Options menu.
  • Fixed issues with enabling the SMAA graphical settings in the Options menu.
  • The level-up buttons now play a clicking sound.
  • Fixed some cases where tutorial highlights would become misaligned on the Hotbar.


LAUNCHER

  • You can now open the Profile and Installation folders from the launcher settings.
  • The launcher is now hidden when it is skipped.
  • Added new translations for the support buttons in the launcher’s preferences.
  • Added the Simplified and Traditional Chinese translations for ‘Display the file verification message on crash’ and ‘Files verification’ in the launcher.
  • Files added by GoG no longer trigger the false positive mods detection message in the launcher. They have been added to the list of excluded files.
  • Fixed false positives causing the mod detection error to be shown.


STADIA

  • Fixed the HDR Calibration window so that it no longer lags when you try to change Peak brightness, Paperwhite, and Contrast sliders on Stadia.
  • Fixed a controller issue where the wrong UI was displayed when switching from controller mode to keyboard and mouse mode.
  • Improved highlighting/targeting on corpses when using a controller.
  • Fixed a rare crash that would occur when you detached party members from each other.
  • The game no longer crashes when you press the left or right trigger while choosing the level at which to cast a spell.
  • Fixed broken bindings on the gamepad for Crowd Choice on dialogues. The Right and Left Sticks are now bound to Poll Viewers and Tooltips, respectively.
  • Fixed a bug that caused some buttons to not execute their functionality or have their prompts show up in the dialogue UI on the controller.
  • Fixed the HDR Calibration window so that it no longer lags when you try to change Peak brightness, Paperwhite, and Contrast sliders on Stadia.
  • Fixed a controller issue where the wrong UI was displayed when switching from controller mode to keyboard and mouse mode.
  • Improved highlighting/targeting on corpses when using a controller.
  • Fixed a rare crash that would occur when you detached party members from each other.
  • The game no longer crashes when you press the left or right trigger while choosing the level at which to cast a spell.
  • Fixed broken bindings on the gamepad for Crowd Choice on dialogues. The Right and Left Sticks are now bound to Poll Viewers and Tooltips, respectively.
  • Fixed a bug that caused some buttons to not execute their functionality or have their prompts show up in the dialogue UI on the controller.


MAC

  • Fixed the Party Panel so you now always see four characters on-screen.

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I was so excited to see how much was done for Stadia! Then I got déjà vu...
Still, cool to have some fixes!

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Game crashes on start from the launcher now.....

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Hi Ben, thanks for the new hotfix! Do you know when the GOG offline installer will be available?

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Originally Posted by Bomor
Hi Ben, thanks for the new hotfix! Do you know when the GOG offline installer will be available?
Nevermind, it is online now.

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Unfortunately, Lae'zel's and Shadowheart's inventories are still inaccessible while on Nautiloid.

You decided to make this a feature?

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Originally Posted by RutgerF
Unfortunately, Lae'zel's and Shadowheart's inventories are still inaccessible while on Nautiloid.

You decided to make this a feature?

It's possible, but then again there still seem to be some issues to iron out if that's what they're intending. Haven't tried post hotfix but yesterday I dragged a bow onto Shadowheart's portrait hoping she'd be able to equip it and it just disappeared into her inaccessible backpack.

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Originally Posted by RutgerF
Unfortunately, Lae'zel's and Shadowheart's inventories are still inaccessible while on Nautiloid.

You decided to make this a feature?
They are still fixing a lot of crash bugs so those most likely have priority. I also haven't seen the floating spider bug being addressed. Has anyone seen if this is still a thing with this hotfix?
As for the inventory: Can you just drop and item and have another character pick it up instead of transferring it directly while on the Nautiloid and is inventory transfer working seamless when off the Nautiloid?

Last edited by Bomor; 04/03/22 03:28 AM.
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Bomor,

Moving items into their inventories is not a problem. The problems start to manifest themselves when you want to do something with those items. As an example, I can give a crossbow or a dagger to Shadowheart, but I can't make her equip them (or at least I haven't found a way to do it).
Same with nautiloid tanks, which are a crucial part of the battle with Zhalk and his pet cambions. If an item is relatively lightweight, like the aforementioned crossbow for example, you can "extract" it from their inventories by using Throw and selecting the item on the hotbar. But it doesn't work with nautiloid tanks - they are too heavy.

Last edited by RutgerF; 04/03/22 07:42 AM.
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Quote
Fighter's ‘Class Features' icons no longer return to their default positions on the Hotbar upon reloading a save.
Im confused here ...
How about litteraly everything else that was moving on the hotbar?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RutgerF
Same with nautiloid tanks, which are a crucial part of the battle with Zhalk and his pet cambions.
Just did it ...
It took me two Heavily encumbered trips with my 17Str Barbarian ... i just mined the hallway, instead of entrance. laugh

Worked like a charm. :3
[Linked Image from i.imgur.com]

wink


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Yeah, it would work as well.
I thought about carrying them to the helm without putting them into inventory - the same way barrelmancers carried their weapon in DOS2. But that would be extremely inconvenient.

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OK, so it's not just me: Party screen/companions' inventory has been disabled on the nautiloid for everybody. Works fine once we hit the beach (at least for me). I hope this is a bug and not a design choice, because if it is a design choice, it's a stupid one.

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Originally Posted by Ithilbar
I hope this is a bug and not a design choice, because if it is a design choice, it's a stupid one.
Unfortunately, it's not a bug.

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Was disappointed not to see a volume control slider for the narrator audio thread. I much prefer to have no narration audible at all as I would prefer to read the lines as the narrator's voice and inflection simply doesn't fit with the game, imo, and is a block to immersion in the game for me. I can read the lines much faster than she can enunciate them. What happened? The narrator volume control was originally in the game and was a boon for DOS2--made a big difference, positively, being able to turn it off. I notice the narration lines have been whittled down, which is fine, but it is still not the same as the absence of the narrator audio track as she fits nowhere in the game--her voice and inflections and emphasis are distracting, and every time I play I say out loud, "Why can't I shut down the narration volume???" It's not that her voice is bad--it's not bad at all--it's that no one belonging to that voice is in the game, and to hear it is jarring. I'm disappointed that Larian has never explained the rationale behind this move, as it was a brilliant notion in DOS2, and was in BG3 in the beginning. I know from perusing other threads earlier that I am not the only one making this observation and request. If people like the voice, that's great--I'm glad--but how about a separate volume control for those of us who find it a distraction?

Sincerely,

*WaltC's "8,436th request for a return of this extremely useful feature...;)"


I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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Originally Posted by Waltc
It's not that her voice is bad--it's not bad at all--it's that no one belonging to that voice is in the game, and to hear it is jarring.

Maybe it's someone we haven't met yet.... wink


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