Let me start out by saying that I do like the "fog of war" for rooms that you can't see, however, there are a few instances where this may not be appropriate, such as Waukeen's Rest and burning in. I can understand, if there's a door closed and you can't see into the other room, however, once you open the door, you should be able to see in partially, especially if there's a blazing inferno going on, on the other side. When I broke through the door to the second side, you can't see that the blaze is erupting in the other room, and realistically, you should see that the fire is blazing in there. Maybe not see much, but enough so you don't get your buns toasted just by taking a step in to see what's going on. Other areas would be similar. If a door is closed, sure, you can't see in, if it's opened, you should be able to see in a little bit, just in case there is danger directly on the other side. Great mechanic, just needs some tweaking.
The second thing is more of am "I have no idea what's going on. The bard's song at the druid circle. I have my sounds customized (music fairly low, voices up almost all the way, etc) but her song is muted so that I can't hear it at all. It's a pretty song and would like to listen, but it's like my characters are deaf. :P If anyone has any idea what what might be happening, I'd appreciate it.