I am not a fan of the UI rearrangements. I believe the "End Turn/Enter Turn Based" button should be front and center as it previously was. My biggest complaint is the fact that if I am to end my turn in multiplayer while sharing a turn with someone still acting, the "remaining resource" pop-up covers the action log on the bottom right side of the screen as a standard setup. I am one of those players that has it open showing multiple entries at all times during my gameplay as the action log is a valuable tool.
I also do not appreciate the current standard number keybinds on the actionbar, odd numbers on top, even numbers on the bottom. Maybe this has more to do with how I arrange my spells visually on the actionbar paired with my desire to have my spells ordered by usage frequency/spell type.
Lastly, this is more of an established habit, but I see no reason to swap the "long rest" and "waypoint/map" buttons on the minimap - I find myself constantly misclicking out of habit. Previously on the square minimap, the "waypoint/map" button was below "long rest", while on the circle (current) minimap, the "waypoint/map" button is stacked on top of the "long rest" button. The square minimap had the buttons ordered [(Long rest on top, short rest underneath), then (waypoint)]. I see ending the day as a far-reaching mechanism, ending and beginning a new day, while the "waypoint/map" button is practical only in the "here-and-now". Following the [(classification/frequency)] order, it would make more sense for the functional buttons on the new minimap to be ordered Counter-clockwise as Long rest, Short rest, Waypoint/Map. "Journal" button is in the ideal position, as it is the foundation of context in a game designed around context.
ABOVE ALL, NOTHING SHOULD OVERLAP THE ACTION LOG AS A STANDARD FUNCTION!
On a positive note, the sliders are growing on me, the buttons for spell categories are pretty cool (though rarely used by me).
I'd appreciate at least 4 more squares (2x2) added onto the overall actionbar length.