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old hand
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old hand
Joined: Jul 2021
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People want to enter every house in BG? Fine, no problem. But at least bring up some reactivity/consequences. Maybe some residents will try to fight you, maybe some will flee, maybe some will call the guards, maybe some will HAVE guards, maybe some will panic and give you their valuables,....THAT would feel fantastic and immersive. That would be awesome. Lack of reactivity and consequences makes things really boring. Would you say that it is unrealistic? How it was done in BG1 was unrealistic, if that's what you meant. Unrealism isn't desired, basically?
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addict
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addict
Joined: Jun 2019
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"Realism" is always a difficult topic in the fantasy & science-fiction genres. Obviously there is not much "reality" in having an elf wizard levitating on a flying carpet on her way to the local apothecary to pick up some beetle elbows to later be used in brewing a potion of freedom. But where "realism" does come into play is how the otherwise fantastic characters react to situations according to their personalities, experience, and beliefs. In BG1, a lot of the peasant homes would politely greet the player character and then ask them to move along. If you were in the same situation, and had an armed party of wizards and sword-wielders suddenly enter your home, what would you do? There is actually quite a range of creative writing that could be applied to humorous effect in the village homes, some of which could even require use of some of the party's skills. Not all encounters require combat! For example, there could be an old grandmother who is hard of hearing but loves an audience to listen to her stories (which might give a clue to a quest), or a working mom with a sick child who needs healing, or group of university students renting a haunted house, etc.
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old hand
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old hand
Joined: Jul 2021
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"Realism" is always a difficult topic in the fantasy & science-fiction genres. Obviously there is not much "reality" in having an elf wizard levitating on a flying carpet on her way to the local apothecary to pick up some beetle elbows to later be used in brewing a potion of freedom. But where "realism" does come into play is how the otherwise fantastic characters react to situations according to their personalities, experience, and beliefs. In BG1, a lot of the peasant homes would politely greet the player character and then ask them to move along. If you were in the same situation, and had an armed party of wizards and sword-wielders suddenly enter your home, what would you do? There is actually quite a range of creative writing that could be applied to humorous effect in the village homes, some of which could even require use of some of the party's skills. Not all encounters require combat! For example, there could be an old grandmother who is hard of hearing but loves an audience to listen to her stories (which might give a clue to a quest), or a working mom with a sick child who needs healing, or group of university students renting a haunted house, etc. When you're working with a larger-than-life protagonist-centered fantasy, there's more freedom compared to, say, "Medieval Sociology Simulator".
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veteran
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OP
veteran
Joined: Oct 2020
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not sure how big the game for bg3. has larian confirmed how many Acts will there be? also if if entire game having low level cap, even the game is going to be massive, does level matters that much? what i mean to say is, i hope they get the progression correct. like how long would it take to next level up and if the level ups bring enough difference and generally better and more fun gameplay wise. I've heard three acts. As for the level cap, the game's cap has changed throughout the EA, recently Swen mentioned that level 5 for the EA was on the table.
Last edited by Sozz; 02/04/22 07:25 PM.
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veteran
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OP
veteran
Joined: Oct 2020
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I'm not sure the question of scale and realism really operate on the same level. I'm not sure what you guys are arguing, now.
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addict
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Joined: Jan 2020
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Handling larceny, and other crime is less about realism than about development cost. Handling crime well is quite costly, so many games have a fairly simple system.
In BG1 you might hear "I am the flaming fist", or in BG2 "For the glory of Amn", and you immediaely know that there is going to be no depth to the ensuing interaction.
If BG3 were specifically about crime, I would want it handled with some detail, but as thief skills are almost an afterthought in modern D&D, I don't really expect much complexity to be introduced.
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addict
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Joined: Jan 2020
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I'm not sure the question of scale and realism really operate on the same level. I'm not sure what you guys are arguing, now. Just random discussion of preferences, I think As to size/scale/level, the general assumption seems to be 3 acts, although I don't remember see/hearing that being confirmed ( many of Swen's statements contain a degree of uncertainty ). Actual buildings in EA seem to be at the scale of the actors ( compared with, say, NWN1/2 where outdoor maps had unreasonably small buildings ). If Baldur's Gate is modelled anything like reality it would require a map many times larger than the EA map. Level cap will be purely down to which mechanics they are willing to introduce, since there is already enough content in EA to exceed level 8, so I can't imagine reaching, say, level 13 would be an issue. Even with the brain-damaged 5e rules ( compared to 3.5e ), introducing a high level cap greatly increases the development cost, so I wouldn't expect them to go anywhere near level 20 ( even though I would like them to ).
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old hand
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old hand
Joined: Sep 2020
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Unrealism isn't desired, basically? This is less to do with realism and more of a matter of mind numbingly boring (PC can wander around and do whatever they want and the world exists only for them to do this) or being actually interesting (having consequences for actions and npc reactivity.) There is obviously going to be unrealistic stuff in a fantasy game.
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addict
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Joined: Nov 2020
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Is there any precedent for the design of BG city from large settlements in previous Larian games? Regardless, I'm not a huge fan of Larian's world/map design in BG3 so don't hold too much hope.
Also unless they implement the much requested day/night cycle, it will be patently ridiculous to only experience the city in permanent midday sun. Having certain areas at nighttime would be a half arsed effort if they decide to go down that route.
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old hand
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old hand
Joined: Oct 2020
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The city wasent fully mapped in bg1 either. So expecting that now is abit much. Specially given how big metropolitan maps would be. I expect something like the iteration in bg1. Several different maps that focus on highlights in the city. A market square. Sewers. The gate to the city. The harbor, etc. Still gives them alot of room to put details in there. When you move from 1 section of the city to another it allows for different scenery from parts of the city compared to others and still gives you an idea of just how big the city is. Looking forward to see what they do with it
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addict
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Joined: Mar 2013
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not sure how big the game for bg3. has larian confirmed how many Acts will there be? also if if entire game having low level cap, even the game is going to be massive, does level matters that much? what i mean to say is, i hope they get the progression correct. like how long would it take to next level up and if the level ups bring enough difference and generally better and more fun gameplay wise. I've heard three acts. As for the level cap, the game's cap has changed throughout the EA, recently Swen mentioned that level 5 for the EA was on the table. if 3 acts that's disappointment for me. that probably means EA now already accounted for 1/3 of the game. i was hoping to see something around 4 acts. if all of the content it's just 20% of the game then it's still acceptable for me. also.. i hope they get it right with the game pace and leveling.
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veteran
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OP
veteran
Joined: Oct 2020
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Act sizes don't have to be uniform, consider Baldur's Gate II, it had "chapters" but its first act was much bigger than any other segment of the game. What three acts might mean though is that most of the story wont go very far from Baldur's Gate.
Last edited by Sozz; 05/04/22 06:24 PM. Reason: grammar, shame
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enthusiast
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enthusiast
Joined: Apr 2020
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Act size don't have to be uniform, consider Baldur's Gate II, it had "chapters" but its first act was much bigger than any other segment of the game. What three acts might mean though is that most of the story wont go very far from Baldur's Gate. That. For exemple, in D:OS2, the first act was big on content, but the 2nd act was huge. They don't have to be all the same size. And of course, don't forget that we have yet to see all of Act 1. I don't think we have seen 1/3 of the game so far.
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veteran
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Joined: Jun 2020
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It's worth reminding folks that there was an explanation from another Larian employee at some stage that what Swen means by "3 acts" is not the same thing that the rest of us mean by "3 Acts". The example given was that Swen still refers to and thinks of D;OS2 as a "3 Act" game. Apparently he uses the term to refer to the story flow, not the actual in-game break up of regions - so when he says "3 Acts" he mainly only means that the game will have a beginning, a middle and a climax, and is not *actually* making any comment on how many distinct world-regions there will be.
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veteran
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OP
veteran
Joined: Oct 2020
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"Game had three act story structure" ☆☆☆☆☆
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