I'm a devotee of 5th edition, having played D&D since the box was red - it's my favorite edition so far. I noticed on this play through some mechanics in BG3 that deviate from 5e rules and I found those mechanics to be frustrating - they were really my only negative experiences other than the sort of bugs and what not you expect to find in an Early Access game.
I've been playing D&D since the Red Box back in the 70s as well. And 5e is my favorite Edition, though I still have a soft spot for Basic, AD&D, and 3.5.
- Getting up from Prone should not cost you your attack action on the turn you get up.
- Getting up from being unconscious should not cost you your attack action on your next turn.
- Drawing a Weapon should not cost me my attack action - sometimes you get disarmed, and drawing a new weapon out of your pack should be your free Object Interaction and should not cost you an entire round of attacks.
In 5th ed, if the cleric pops you up with Healing word before your next turn, you get to act normally. You're prone, so you have to spend half your movement to get to your feet, but other than that you can act normally. When you *don't* have this mechanic in place, half your party can be entirely occupied with just keeping someone from dying instead of progressing the fight. I kept cursing my screen, saying "that's not how this works" whenever it happened. Please change this to be in alignment with 5e rules. Getting up from prone is part of your Movement, and not an action in combat.
- Agreed.
- Agreed.
- I'd just like to be
able to draw a new weapon, out of my pack. Paladin armed with sword and shield goes into a tomb, "Hells, something's just woke up down here". Time to draw a Morning Star. Wait what, I can't? But I can switch between ranged and melee during combat. I have to reload and use Meta Knowledge to arm myself properly. Yeah that's immersive. In tabletop I would draw some blunt weapon.
- I know how it works in 5e, but I'm not sure if it overly effects one side or another.
- Casting a spell as a bonus action ought to preclude you from casting a leveled (non-Cantrip) spell as an action. I shouldn't be able to Healing Word and then Guiding Bolt a foe. Healing Word and Sacred Flame? No problem. Two leveled spells on a given turn is too powerful.
That
is the 5e rule. But I like it the way it is in BG3. I disagree that it is TOO powerful. In Table Top maybe, but in this game no. It would only make combat feel less. The rule never really made sense to me anyway, given how powerful martials can get. I guess it depends on how many magic items are in the game. If I were still playing TT, I would most likely homebrewed this out. Especially since most campaigns end by 12th level. But that being said, there is a mod for purists too.
- Where the heck is the Shield spell? I need that reaction on Gale. He's so fragile. Shield is a classic D&D spell and Reactions are *fun*!. By that same token, please add Uncanny Dodge to rogues. Another defensive Reaction. Really, we need more Reactions in general.
I hear ya. The 5e Spells mod on Nexus has the Shield spell, and Absorb Elements; and they've been added to the new reaction system.
- Why can't I apply Sneak Attack when someone invokes an Attack of Opportunity from my Rogue? Why can't I apply sneak attack damage to my off hand attack if my main attack misses?
I'm not sure how I feel about AoO sneak attack not being in the game. WotC is currently planning on removing it from One D&D (6e). As far as off hand attacks gaining sneak when the main hand misses, I agree 100%. I do love the changes Larian made to the Thief subclass though. Makes at least equal to the Arcane Trickster imo.
- Shove actions move characters too far. It's too easy to shove someone into Lava when the shove action hurls them 20 or more feet.
- A warning of some kind before you do something Oath breaking would be cool. Some sort of nudge from your deity or your internal moral center would be nice.
We've discussed shoving over and over again. It's improved since ea started. There are mods that fixes it though. I love Larian's version of the Oath Breaker Paladin. But Oath Breaking needs a rework. Back to formula.
Keep in mind though video games work differently than table top. And though I believe, most 5e rules would work in a video game; I don't believe all would. 5e is best edition of D&D, but it's not perfect. It has many flaws, like 2 weapon fighting. Now that they have fixed reactions, I'll wait for the full release, and use mods to fix what I don't like.