Yeah, I wanted to make a human at first, but they were just garbage. I really have to strain myself to think about builds that would benefit from Civil Militia, because most martials and even many spellcasters gain those proficiencies anyway. Those that don't normally gain those proficiencies can't really benefit from having those weapons. Those are Strength-based weapons, so the few classes that don't get those proficiencies won't be able to use them effectively, anyway. Civil Militia is basically nothing.
Carrying 1/4 extra is kind of neat, but you can already magically teleport items between party members even mid-battle, so this isn't actually practical. Ironically, even if for some reason you played as a spellcasters with low Strength who wanted to use Strength-based weapons, you would benefit less from the extra carrying capacity.
So choosing Human is really just getting an extra Skill... instead of, say, Darkvision, advantage on saving throws against magic, TWO skills, and 5 feet of extra movement. Humans are obviously the weakest race. +1 to everything provided interest in character creation and was pretty circumstantial, but allowed you to make jack-of-all-trades characters better.
Actually, come to think of it, several other races get a Skills anyway. So what exactly is the point of the Human bonuses?
Last edited by Knightcrawler; 05/08/23 10:54 PM.