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Joined: Jun 2003
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Jumping around other message boards, I realized I wasn’t the only one that was (very) disappointed that there were only 4 acts, I know the battlefields are meant to take up 1/2 the game time, but some people (like me) just got tired of the battlefields or were not interested to begin with, and honestly even with super grand battlefields that everyone would like, this game could still use another chapter IMO, one in the home world would be nice to provide a change of scenery after that long trek via Nemsis.

Any way, why not make a free expansion with an extra act, Icewind dale had one, and I feel BD is too short if you ignore/have no interest in the battlefields.

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I play about 40 hrs without BF (don't like them). Is this too short for a RPG? I recall, I needed longer in my first game, because I had to find out a lot. Or do you think the end was too abrupt? And no "reward" in finding out the results of your actions?
Kiya

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apparently you don't actually get to use the rift running skill? i have no idea because i have yet to get there.

the only real flaw the battlefields have, i see is the lack of flavor.

which is a very big flaw.

once you've seen 1 battlefield dungeon you've seen all 6, pretty much, except the walls change. which is nice, but the trappings are sparse, and that is a downside. granted the bottom level of each is different. but the point is, it would be nice if there was a little more story to each dungeon than just: go kill this monster to retrieve that item for me. i don't know how problematic or nigh impossible it would be for such, but when i mean story i don't mean a randomly developed storyline that would be similar to DD, but rather, dungeon trappings and rooms that are pregenerated which the randomizer populates into the dungeons, which have flavor in them. if enough of them are built for each type of dungeon it may be possible to avoid repeat.

or in addition to pregenerated rooms, there are pregenerated groupings of stuff, in addition to the random items that are thrown about. for example, a bedroom set, which won't appear in a hallway because its not meant for that.

is it possible for each randomly generated quest to have its own randomly generated sub threads that populate the actual map with the flavor info required, thus giving some shred of continuity and flavor to the particular quest dungeon?

now i have no idea how problematic this would be but it sounds nice on paper.




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and i still think it would be nice to have a world/quest generator for users to post things online as well for download at a fansite.
this adds additional possibility.

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I play about 40 hrs without BF (don't like them). Is this too short for a RPG? I recall, I needed longer in my first game, because I had to find out a lot. Or do you think the end was too abrupt? And no "reward" in finding out the results of your actions?
Kiya


It's more just a feeling I got once I reached and finished act 4, with all the hype I herd about this game I thought it would be longer then DD, when it feels just as long if not shorter, yes I realize it could be partly due to the abrupt ending, but I think its more then that, I think the feeling I got was also due to the bland battlefields.


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apparently you don't actually get to use the rift running skill?


Actually I did, but as you said your self
Quote
the only real flaw the battlefields have, I see is the lack of flavor.

which is a very big flaw.

so I personally have no interest in them either.

Quote
and I still think it would be nice to have a world/quest generator for users to post things online as well for download at a fansite.
this adds additional possibility.



That sounds like a good idea, having several people make up there own quests would definitely add flavor, and also cost less time to the staff at Larian, thinking up quests and spending time making a map, to tell the truth I thought that is how it would be when I got the game, that was another disappointment to me once I found out that the so called "random" battlefields were not so random, and the random quests were boring since they followed the same format.


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Ark:
It's more just a feeling I got once I reached and finished act 4, with all the hype I herd about this game I thought it would be longer then DD, when it feels just as long if not shorter, yes I realize it could be partly due to the abrupt ending, but I think its more then that, I think the feeling I got was also due to the bland battlefields.

Hm, I think I understand - a sort of anti-climax. Yes, I'd like to have seen my thievish heroine return to Verdistis in triumph - take over a noble house, get ovations and rewards in loot, gold, etc. Though I can't say the game was shorter in plain hrs - it seemed shorter for me due to re-starts per act.

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So let me get this straight... You don't go into Rivelion again? To explore the old world?! <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> Dam... I was hoping to goto my old house in Verdistis, I stored alot of money in my chest! (Now where did I put that key) <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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you know, there is the possibility that the Divine One from DD and this hero from BD are actually two different' heros who, like the Ultima series, may or may not end up in DD2 either as your characters or as characters that you encounter along the way. in fact, what if there were a cliff hanger happening here, as sort of was left in DD.

in DD you leave the dungeon with the babe which dubiously may or may not have been infected with Chaos, as a safety valve for your actions in BD defeating the Damien, and the BD character could appear near the DD character exiting or there is some other fantastic connection. a sort of merging and pick up where you left off scenario. and together you journey to find the person that will unbind the DK and BD hero, whilst the other must find a way to stop the infection in the child from spreading, only to eventually either fail at that and DAmien is reborn whilst the bonding is broken and then DD and BD heros must now fight Damien and the DK or all 3 vs Damien or ....

or maybe my overactive imagination is blowing things way out of proportion and Larian isn't even doing anything that interesting, or they are doing something even more interesting. who knows.

.:heh:.

<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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Personally I loved the ending (I love 24 season enders too <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />). It keeps you guessing and almost insures that you will buy <img src="/ubbthreads/images/graemlins/div.gif" alt="" />². For <img src="/ubbthreads/images/graemlins/div.gif" alt="" />² i wouldn't mind if your party would exist out of the divine one and the hero of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />. Or they should at least make an appearance. And let the *real* zandalor return too. I like the "I am the old geezer that know almost every thing" character gives you direction in the game. <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />. Personally I like dark games with a twist of humor. I would love it if a main char (like zandalor, goemoe...) dies in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />² Yeah I would miss the char but I don't like the whole good always wins over evil and that everything works out in the end. I want drame (like 24)


As for a new act maybe they can release the levels of the dungeon that were removed from act 1 in the final game. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Last edited by Morbo; 05/06/04 12:50 PM.

Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!

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