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tips and charms #253537
05/07/04 04:26 AM
05/07/04 04:26 AM
Joined: May 2004
Posts: 17
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nicks Offline OP
stranger
nicks  Offline OP
stranger
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Joined: May 2004
Posts: 17
Some nice tricks, invest deathknight with pickpocket, 1 item can be stolen per level invested. Try pickpocketing the merchant that sells charms. The more expensive the better. Also very high priced awesome weapons and armor. Double your money by buying everything a merchant has then swiping his money cache and resell the items to another merchant. Swipe the merchant that has 1000's of arrows per type. Also swipe a chest and place your battlefield keys and items you want to keep, especially your teleporter pyramids before you leave an act.
When you keep your battlefield keys in the chest and keep it in your inventory and you change acts just click on each key and it should give u access to them.
Also invest in weapon sharpening, believe me it is really worth it!

charms are very similar to divinity but some are different:

prefixs:

uru (green) very weak
ser (blue-green) minor
min (red) medium
pag (white) large
yit (dark yellow) very large

suffixs:
iceri: magic
ook: regeneration
zand: survival
koor: intelligence
umn: vitality
vorr: poison
ydra: strength
joph: agility
isos: durability
ustr: evasion
charm values (from very weak to very large):
magic, vitality: +20,+40,+60,+80,+100
the rest +1,+2,+3,+4,+5

I hope these tips are helpful, I don't know if anyone else researched and posted this info, but hey it's the thought that counts. nick


Re: tips and charms [Re: nicks] #253538
05/07/04 09:26 AM
05/07/04 09:26 AM
Joined: May 2004
Posts: 312
ariana Offline
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ariana  Offline
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Joined: May 2004
Posts: 312
Nothing new here - use the search command and you can find it all - but hey - after all this time there really isn't anything all that new to say, and thank's for the thought <smile>.


Reality is for those who cannot cope with fantasy. Fortunately, I can cope quite well.
Re: tips and charms [Re: nicks] #253539
05/07/04 10:50 AM
05/07/04 10:50 AM
Joined: Mar 2003
Posts: 7,702
Germany
kiya Offline
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kiya  Offline
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Joined: Mar 2003
Posts: 7,702
Germany
Vorr => constitution

Isos => 5, 10, 15, 20 25

Everything else matches my list - required a lot of patience, Nicks <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> - thanks for posting it.
Kiya

Re: tips and charms [Re: kiya] #253540
05/07/04 04:51 PM
05/07/04 04:51 PM
Joined: May 2004
Posts: 17
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nicks Offline OP
stranger
nicks  Offline OP
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Joined: May 2004
Posts: 17
thanx guys for your support, i know vorr is constitution in divine divinty, could have sworn it poison in beyond, i could be wrong tho. oh well back to the drawing board lol

Re: tips and charms [Re: nicks] #253541
05/07/04 05:21 PM
05/07/04 05:21 PM
Joined: Mar 2003
Posts: 7,702
Germany
kiya Offline
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kiya  Offline
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Joined: Mar 2003
Posts: 7,702
Germany
It depends on when you did this research - the charms were differently in earlier version - some went for resistances - so you could've been right about that. But since, hmm. 1.3? 1.4er versions - the charms are what they're now.
Kiya

Ah, looked it up for nostalgic reasons => Ustr was poison/bone res., depending on this: put on weapon or other item.

Last edited by kiya; 05/07/04 05:26 PM.

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