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Comments to Grim´s walkthrough:

Why give the shield to the king in the consequence test? Tried both shield and sword,nothing good happened. Maybe there is a completely other way to do it, like with the candles? What's the point, no exp either way...

Final Battle: 50 potions were enough. The clue should be: kill his summons first, have a lot of initiative and speed at least at 20. Then just sit pressing the key assigned to the potion...and I didn´t actually need to use the spacebar...

Eastereggs:

-Somewhere in the Academy I have found a note...The note contained info about one Raanaar going to our world and trying to use magic to imitate TV(cinema)

-in the other place of Academy one note told about a riftrunner Raanaar who had found a strange person in Rivellon, selling some fine goodies, like Magic Carpet, Mirror of Beauty etc..but those fine magical objects didn´t work... Does it ring a bell? guy with nice jokes, who only sells fake stuff...:)

-Aleroth, the village of healers is mentioned at least twice: one archdemon kills everyone out there(one note);in another note one mage secretly wanders through there in disguise to observe a strange fellow, just waking from a long sleep...imagine that, not even yet the Divine One, but just some guy(gurl)...

The In-Between:

-One entrance in the last area before entering the Academy. You can wander freely out of the island, on the lava...This in-between contains ALL of the cellars from the previous location, and all the crystal fragments´ locations. This is the last opportunity to use your tellies to get back there, if you want and know how to do so...(screenie in #181417 )

-Minor bug, removed now probably, included entering the IB by hugging some walls in the cellars/undergrounds, then selecting DK(f2 default) and then selecting all(f4 default) with you as a leader. I had though only once successfully performed the trick, those who have earlier versions might also try this out...

-Apart from getting to the places you shouldn´t get to, the following bug also allows to pass through the walls outside of the world:
Setting the tellie as near the wall, as possible, and teleporting there, standing in such a position that your charcter has no possibility, but to stand inside the wall, let´s passage on the other side of the wall. Having a package of any kind helps greatly, as you can actually put a tellie "on" the package, even closer to the wall.

Actually, the bug with tellies under the walls works on funny situations. The owner of the Inn, (fragment of crystal in Rivellon), HAD to let us out of the building.Yup, he tried to stop me and DK from leaving...hehe....only he forgot to lock the door as he promised:)

-The most effective and easiest way to get to IB in Act2 is each and any of the imps mushroom-houses. Just drop your tellie into the darkness just outside the tent...voilas!
You can even interact with NPCs from the IB...I mean, talk to the imps...:)(screenie in #181417 )

-I have found the store room for the Act2, where, just as previously in DD are stored the Dead or unnecessary NPCs...!!can post some screenies later if anyone would like;). Aha, the room looked like part of Imps dream in act4, with neon-green background for the characters;) (screenie in #181417 )

Unknown object, whoopsie...
-Some objects are not translated. In the Mushroom forest: 2 flowers, I meant, objects...
-The Cupboard hiding the 4 buttons in the laboratory of the second floor of the Academy.

Regs, PROPHEET®

Last edited by Propheet; 14/07/04 02:31 PM.

You will have a gun on you; but are not to use it under any circumstances- it's only to strengthen your authority. (EH)