The easiest solution would be for the game to stay in turn-based mode if there are any effects in the area with a duration measured in rounds.
This should cover most surfaces and area effects, but it would also cover things like short duration effects you might want to make use of before they end, such as Warden of Vitality.
This should also be extended to count the round after combat ends as still being combat, so that combat-only effects can be triggered, for example a Wildheart Barbarian's Bear Heart Unrelenting Ferocity; it's an action so of course I'm never going to use it in combat when potions are bonus actions, but it's also tied to Rage so immediately ends when combat does so you can't use it as a final round top-off unless you purposefully keep one enemy alive so you can use it.
Obviously improving the allied AI would be the most correct fix, but their being dangerously suicidal has been a problem since early access, just wait until you're trying to keep Jaheira alive in the assault on Moonrise Tower, or the Gondians at the Steel Watch Foundry (I swear, they are absolutely determined to die, literally charging and teleporting into steel watcher self-destruct areas faster than I can shove them to safety). They buffed Jaheira's hit-points to try to make her less likely to kill herself, and my impression is that that's the best we can really hope for. Though if they just gave us control of the allies it would solve so many problems with them.
Last edited by Haravikk; 11/04/24 09:31 AM.