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#55929 28/04/03 01:43 PM
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handefood i really like your ideas <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#55930 28/04/03 07:17 PM
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'I was thinking that character must eat and sleep or suffer penalties.


That's already implemented in the mentioned "Realms of Arcania" series.


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#55931 29/04/03 01:58 AM
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Hell, it was implemented in the Fighting Fantasy and Lone Wolf books by Steve Jackson and Ian Livingston (Fighting Fantasy), and Joe Dever (Lone Wolf). Quest for Glory is the other game that springs to mind.

It doesn't need to be a big deal. You have an inventory item called Food where 10 units = 1 days food. You also get warnings when you about to miss a meal or a night's sleep.

#55932 05/05/03 10:23 AM
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We recently had a discussion over here on the topic of how combat is best handled in a role playing game. As you know, Divine Divinity took the action approach and much as it may surprise you, this wasn't necessarily the preferred approach of several developers over here, me included. Personally, when it came to combat, Fallout was the game where I had the most fun but of course, Fallout combat was also turnbased. So the question is - which in your opinion was the RPG that had the best combat system ?

Lar


Turn-Based all the way... just beware you might lose some "action" fans.


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#55933 05/05/03 10:26 AM
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like me.
I'd just make the turnbased thing an option


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#55934 05/05/03 10:33 AM
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i agree with viper.
IF its able to implement tat is <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#55935 05/05/03 11:05 AM
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Am I missing something, but why turn-based if there is already possibility to pause and issue all orders/commands to any number or characters? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />


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#55936 05/05/03 11:44 AM
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because some ppl dont like pressing paue anytime <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
tb is a totally different play style then non tb, even when there is a pauze function <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#55937 05/05/03 12:52 PM
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turn based like in fallout, with perks and traits! 1337 cows say m00t!!!

#55938 05/05/03 01:39 PM
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sure, some people like tb, some don't.
My opinion, I liked it in Gorky18, in Jagged alliance and in F2, but I prefer to see DD2 in the same way in is, with pause.


"Endure. In enduring, grow strong." -Githzerai adage.
#55939 05/05/03 02:04 PM
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> dont you mean gorky 17?? <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />

i played that game once, it was rather difficult IIRC <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#55940 05/05/03 02:10 PM
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> correct, localized version of Gorky 17 in Russia was Gorky 18. <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />


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#55941 05/05/03 02:14 PM
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> didn't know that, ok then <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />
to bad the game didn't work on my windows xp..


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#55942 05/05/03 04:57 PM
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Why Gorky 18 ?


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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#55943 06/05/03 02:44 AM
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My guess is that Gorky 17 was a real Russian faction. Games like Wolfenstein were completely banned in Germany because of the Hitler and Nazi content.

#55944 06/05/03 07:34 AM
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Ok, original name of the game Gorky 17 (Odium)
Russian version of Gorky 17 was politically incorrect, and has pro-Nato storyline with awful translation into Russian.

Gorky 18 is russian interpretaion of the game, Game takes place in closed city Gorky 18 in northen Caucasus, where main characters are russian secret service agents. <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />


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#55945 06/05/03 10:08 AM
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Interesting ! Thanks ! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#55946 06/05/03 11:47 AM
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indeed <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />


jvb, royal dragon prince Cheers!
#55947 06/05/03 06:29 PM
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to know how can turn based combat be combinated with real-time, i suggest everyone to get a demo of Arcanum - it has turn based AND real time combat and you can even swith during combat... (it has also combined weight-inventory-limit and space-inventory-limit, with a little compromise to that space [since some items could be grouped and you could also drag some items to hot-keys, reducing ammount of your hotkeys, if you don't use those as ietm-equip hotkey])

well, anyway, there IS a demo for Arcanum and you SHOULD get it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#55948 16/05/03 03:04 AM
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For a multi-character RPG, the Black Isle games have the best system - real time with pause to allow instruction to be given as needed.

For a single character RPG, Diablo 2 has the best system.

I truly dislike 'turn based' CRPGs. The whole flavour of the game is utterly ruined, and the gameplay slowed to a ridiculous pace.

The only way it works is with the FF8/Septerra Core idea of limited-scope combat, with no attempt made at a 'realistic' combat style whatsoever, and no way to lure opponents into ambush or draw them away from an area you don't want them in.

If Div had turn based combat in its current format, it would be unplayable.


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