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Joined: Jun 2003
old hand
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old hand
Joined: Jun 2003
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Yes, I , too, think that should have been implemented, but someone once said, that the person responsible for the main character's graphics left the team too early (shortly before completing the game, I think).


Perhaps they should have 2people handling the main character's graphics. Though it could increase expenses but maybe there is a way around that. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

If there is a will there is a way, or vise versa........ <img src="/ubbthreads/images/graemlins/shhh.gif" alt="" />


This is SpArTa!! oh im sorry, I must have took a wrong turn..somewhere...(runs away)
Joined: Jun 2003
addict
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addict
Joined: Jun 2003
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Yes, I , too, think that should have been implemented, but someone once said, that the person responsible for the main character's graphics left the team too early (shortly before completing the game, I think).


Perhaps they should have 2people handling the main character's graphics. Though it could increase expenses but maybe there is a way around that. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

If there is a will there is a way, or vise versa........ <img src="/ubbthreads/images/graemlins/shhh.gif" alt="" />


Hmm, well if that's the case... it's okay for DD, but please let the main character's graphics be upgraded in DD2! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

Joined: Jul 2003
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stranger
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stranger
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Joined: Jul 2003
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How much would it really cost to stick an already-existing sword graphic onto the body, though? Or say, the graphic for how an armor looks on the ground to the body as well? Granted, there are more nuiances to body animations, but I think if it could be done, it should be.


Though I'm not an artist, I'd say that it would cost alot more. Go use an item and look at all of the individual frames of animation that are involved in using that item, (just look at how your character changes with and without the item). Realize that the game doesn't use a 3d engine, so to my knowledge, every item that you see would have to have every necessary frame of animation drawn for it, you can't just stick it on. You can certainly take a template and add one piece of art over the other I think, (so you wouldn't need to redraw all of the armor, etc.), but my guess is still that it'd be alot more work.

Joined: Mar 2003
veteran
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Joined: Mar 2003
You're absolutely right. Thankfully RiftRunner does have 3D characters so they'll just need a new frame and texture for each weapon. Theoretically, it would take little effort to create your own weapon visuals with an editor!

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