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I once played Divine Divinity One 2 years ago when it first came out. I used the Surivor Feat set up crossed with Ranger Feats. I basically just completed the game by letting lots of scorpian traps do my bidding. I found this very boring in the end and dis owned Divine Divinity.

Ive decided to install the game back into my computer since the up comming beyond divinity is comming out soon and I would like to play in the Hard difficulty with a Wizard to get back into the games terminology.

If anyone here knows any good Feat set ups on a Wizard that are effective please share your knowledge with me. I'm not looking for experimental or fun set ups. I just want one that works and makes the game challenging and completable.

Thanks anyway for reading - KoBolt

Joined: Mar 2003
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Beyond Divinity has been out for awhile, and DD2 is nowhere near release.

As for DD, it tends to get easier as the game progresses regardless of class (especially using scorpions or Frost weapons), but you can always choose a handicap to make it more challenging (restrict what armour you wear, do not use charms, etc.) if switching to the hard difficulty setting is not enough.

Kaan's Mage Guide

Playing a mage character...


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Joined: May 2003
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Meteorstrike, hell spikes, restoration, sumoun demonic aid. Thats it.



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At low levels you can get away with only meteorstrike. Once you start getting into the 20s, picking up some proficiency in lightning will come in useful as you will be finding enemies who resist fire.

Life leech can also hurt the big baddies quickly if their spirit resistance isn't high. Freeze also works quite well(perhaps too well).

Both spell shield and aura of guarding are useful until you get into the end game area when you can use a lot of gold charms to increase your hp and mana.

Limbs of lead is handy (can't be resisted) and works well with hellspikes. When you get to the end of the game, divine death + curse and temporal storm + hellspikes are really all you need. Elemental strike is effective with curse and enemies with low resistances but is costly in mana.

Level 5 hellspikes is one of the best spells you will get. I use that mercilessly even at the end of the game because only a monster's armor class will lower its damage. Enemies at the end tend to have very high resistances across the board. You can curse more than once to lower them but that seems kind of cheap that you are able to do so.

I avoided the summons because they are fairly weak and seem to steal experience. You also don't really need meat shields because most enemies are slow and you can immobilize/slow the faster ones if needed.

I recommend picking up evade arrows and elven sight to take less damage from ranged monsters and see further respectively.

Joined: Apr 2004
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starting off the wizard...or mage seems to be the strongest...you know when you finally kill the necromancer tyrelon....if you are observent you will find other higher monsters wandering around ...now as a fighter and ranger i couldnt kill them all..but as a wizard i killed them all easily...all you need in the begining is the metorite spell.

i havent gone out of the village yet...so im not sure as to whether the orcs will be resistant or not to them...i will have to wait and see.

i think that in some cases when you buy beyond divinity you get divine divnity free.


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