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#291982 27/01/05 02:58 AM
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speaking of going off-topic, let's go back to ON.

since DD2 or whatever secret project Larians are doing right now are utilising Gamebryo, which i believe is capable of multi-channel audio, i wonder if Larians will take advantage of that in the new game(s)?

we have this [color:"red"] hearing [/color] factor in the current games (both DD & BD) & that it helps in discerning sounds that enemies make (except mating calls). so why not make it more useful by locating the sound not only limited to left or right but front & also rear? i think that'll be great when in the dungeons when u just wonder if there are enemies or what kind of enemies are there behind the doors. if the hearing attribute of the player character is high, he/she can know from the sound.

in addition to that, soundtracks can be made more effective & with great impact when placed correctly in a surround sound mode. just like in the movies, music can be placed in the rear speakers to make the aural experience more dynamic.



......a gift from LaFille......
#291983 27/01/05 04:00 AM
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Ooooooh, that sounds tantalizing.......no pun intended! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


[color:"#33cc3"]Jurak'sRunDownShack!
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[/color] Das Grosse GrŁne Ogre!!! [/color]
#291984 27/01/05 12:08 PM
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(except mating calls)
<img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />

Sounds also like lots of programming stuff ... <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

Not that I'm against it, but I'd rather like a game without this feature as long as Larian manages to develop a game that is Whole.

Currently, I'd consider this feature as a nice bonus. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Of course it would make the environment *much* richer. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#291985 27/01/05 09:58 PM
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Just read this thread for the first time. My sig is just so much funnier now. <img src="/ubbthreads/images/graemlins/devil.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#291986 30/01/05 04:02 AM
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I missed that ... Barta.
Please Barta I beg you - What was that bit about laughing stuff agian?!


Hail Divinity!
#291987 30/01/05 04:03 AM
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It was a joke, Barta said something like " time to laugh again, muahahaaha"

"wow, that was scary"

"how should I laugh?"

"hihihihihihi"

"like a german girl"



#291988 30/01/05 04:12 AM
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Now I understand why she deleted it. Poor girl <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />


Hail Divinity!
#291989 30/01/05 04:14 AM
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Gurouth! She has attacked our lady's honour!

*Lews takes a sword and slices off Wallace's head*

let that be a lesson to yeh, eh..



#291990 30/01/05 04:23 AM
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*Wallace is He - Have you seen Braveheart?*

Wallace's head grows back in place. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
Lews pees in pants (or maybe armor if you prefer) at the sight.
However Wallace excuses Lews <img src="/ubbthreads/images/graemlins/XmasJump.gif" alt="" /> and says that He would never harm anybody's honor even in dreams. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Hail Divinity!
#291991 30/01/05 04:28 AM
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I have seen it.

No, I didn't. *lews cuts off head again*

hmm, ok then... Lews excuses Wallace's inselence.

Wallace pee's in his skirt.




#291992 30/01/05 04:58 AM
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*This time Wallace dissapears* - For even the Gods can't control there temper for long.
*Thus Lews is saved* <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

- The men in Scotland used to wear skirt, as shown in the movie. So you might be right about the skirt but you are definately wrong about peeing in skirt. -


Hail Divinity!
#291993 27/09/05 06:48 AM
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There are some things that I would love to see in DD2 (since DD has a lot potential already)

How you noticed than i most RPG-s you find thousands pieces of equipment that sucks and just necumberes you, and you end up carrying like 20-30 piecesf of big and heavy equipment moving it around only to sell it later. And that there are always few uber pieces that you get preatty soon in the game, which makes all the merchants just there to buy stuff of you... So here are few ideas that shouldnt be too hard to implement which could make things much more fun and realistic (since English is not my mother language this will be littel hard to explain properly, but i hope you will understand):

First of all, every type of weapon and armor should have its own advantages so that you pick a weapon that will suite your playing style the best... like in 9 out of 10 rpgs (including DD) make no difference beetwen most of the weapon and armor types. Like only thing that differs is the speed or stuff. For example, one handed sowrd is the same as one handed axe, spear or mace. It should be amde that each weapon has its own bonuses. And like that better types of weapons require more points in a weapon skill. And like the power of weapon should be more realted to the fighter himself, since like when you get to carry some of the best weapons, you can be a wuss, and still wreak havoc. Like, in real life, an expert with a dull rusted sword should be able out perform some amateur wielding some titanium, laser sharepened sword. And like weapons should also have defense values (corresponded to the wileders skill). Like a one handed sword should have a decent defence rating, two handed swords should have less defence but more damage than one handed, axes should deal most damage, but with no defense, staffs should be faster, more defense, less damage, spears should be more armor pearcing and stuff. Things like that sould realy make for a better gameplay experience, and shouldnt be too hard to implement.

Than comes armor, heavy armor should give more damage treshold, and a chance to block an attack, but should lower characters AC, since its harder to avoid blows when you are in a heavy armor. and heavir armor should slow a character a little. Like when you wear heavy armor, you just stand there and swing, while in light armor you go for hit and run tactic, as in life <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Less droped eqipment, less found eqipment. it would be better to find more money, more potions and charms and stuff.

Merchants should sell like the best raw equipment, and than you make it better by questing. Like you buy the sword, and you do the quest for improving it. Like a epic quest to bless the sword with some power, or like do a quest for a person to agree to imbue your equipment with powers and stuff. Go find a long lost item that would help a smith to put stuff in your arom, and such things. It would make your equipment more personal, and make you wanna stick with it, instead of like going to trough the game and just picking whatever falls in front of your feet. Like put some work in your eqipment to make it really good. Like its well known fact that the best tool is one customased for its user. Like when you reach higer skill points in a weapon type, you have an idea what would a perfect weapon for you look like, and you go and make it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />. that would be fun, and you like decide what your weapon has. that would be fun, dont you think?

Like all items you get to pick up should fit in like a backpack or something. and like you could carry one or two big items at once, like game should take in account how many of each item types you could possibly carry it once. like carrying a chest to put in your base or something. Or that armor you found at the end of the dungeon which you can sell or use. Therefore you wont get encumbered all the time, nor will need to teleport back and fort all the time. it should make the game more fluent and realistic. Like imagine sneaking into the armory, and stealing 20 swords and going out, and nobody noticing you have 20 swords on you... highely unlikley.

Those are just ideas, ofcourse making a game realistical and fun at the same time is hard, and some things a re easier to implement than others, developers go for compromises, this are just some ideas that i would like to see, and i think that most other games would also. what do you think? <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#291994 15/10/05 04:39 PM
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I agree.. I'd like to see a game that for once, focuses more on unique equipment that stays with you through the course of the game, perhaps costs a little money to maintain or upgrade; and for good measure has a few variants that also provide different benefits within the equipment piece's particular performance range.

Less focus on picking crap up and selling it, and more focus on combat and plot advancement.. Most of the dungeon crawling in DD felt like a time-sink more than anything after a while, partly because you were just mindlessly killing things in huge areas, picking stuff up, selling it, and returning again to the same huge -bland- looking area. It does take a lot of work to make unique textures, and build unique levels, but maybe doing something like including sections of the game that generate random dungeons and / or quests for objects or cash, wouldn't be such a bad idea


#291995 15/10/05 08:43 PM
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mabey also not making just about everything in a cave, tunnle, or under a house. i noticed that i went underground in Divine Divinity alot.


#291996 25/10/05 12:02 PM
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FreeSB makes some really good points here.

and that is all I can say... <img src="/ubbthreads/images/graemlins/shhh.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />

#291997 25/10/05 12:45 PM
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FreeSB makes some really good points here.

and that is all I can say... <img src="/ubbthreads/images/graemlins/shhh.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />

Is it a secret info about Divinity 2 ?

Barta

#291998 27/10/05 01:23 PM
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Apart from the fact that I would like a game that focused on story and characterinteraction (like PS:T. I read that there are acually just four fights you HAVE to do, the rest can be avoided through talking or stealth), I like FreeSB's points. Add my theory of recistance (every item has a resistance, and it's the AVERANGE recistance of all your items you count), and you pretty much got my itemsystem <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.

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#291999 20/11/05 04:41 AM
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I hope it's released soon

Divine Divinity is an awesome and addictive game with many different options on how you play it,but seriously lacks detail at the end

So you kill the demon and that's it? Seriously that's it?
You don't get to find out what happened back in Rivellon?

I'm hoping DD2 will pick up where Divine Divinity left off,but I somehow doubt it

<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> the graphics look awesome on their new game <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#292000 21/11/05 10:20 AM
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So you kill the demon and that's it? Seriously that's it?
You don't get to find out what happened back in Rivellon?

A (relatively) open ending makes sure there is room for a sequel. So: no problem <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#292001 21/11/05 02:29 PM
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I finally know the ending, yay!

200th post...again...


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