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#294602 08/09/06 07:48 AM
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what do I think, TheDivine?

no, no, no, no and no <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

There ya go.

#294603 08/09/06 07:52 AM
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what do I think, TheDivine?

no, no, no, no and no <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

There ya go.

That's pretty clear <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I have to say, I was pretty sure you guys wouldn't make sure one's character can fool around with all sorts of drugs.


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#294604 08/09/06 11:59 AM
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They have to be careful or else the game gets a higher rating. My only concern is that the gameplay is solid and the freedom feeling is huge.

Based on the screen (that were wip) my suggestion: A low/medium setting for graphics <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#294605 08/09/06 01:02 PM
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Low-end (graphics) setting for letting the game appear in hand-held - mode. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

An additional bonus of the low-end graphics setting is that you don't see violent scenes anymore : only very, VERY blocky pixels. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294606 08/09/06 07:56 PM
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what do I think, TheDivine?

no, no, no, no and no <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

There ya go.


<img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />


#294607 09/09/06 10:44 AM
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Can't win 'em all <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#294608 10/09/06 11:51 PM
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What would be interesting is to have places/areas/towns which were not controlled by humans.

Ok youve got the elf place deep in the dark forest and 2 dwarven places but thats it. Everywhere else is human controlled.

Id like to see a real elf area deep in the forest larger than the above were you can get 4-5 quests and an alchemist.

An Orc war camp which doesnt usally allow other non-orc races unless you first talk to the orc gaurd and perform a quest for him. When you suceed you are allowed to enter.

I feel that it would add a variety and a different feel to the game.

Ive got 1-2 plotlines for divnity 2 which I will post in a few days time.

#294609 11/09/06 07:59 AM
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well you did have the huge dwarven underground and a little dwarven village


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#294610 11/09/06 12:32 PM
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Hm, yes, but I'd like to see it culturally distinct from human towns. Other wares, for example. Better smiths in dwarven towns than in human towns. Same goes for elven healers, for example, or archers.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294611 11/09/06 01:10 PM
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It's a good idea to have distinct differences in architecture, atmosphere and the likes depending on what town you're in. The way Redoran, Hlaalu, Telvanni and Imperial towns are totally different in Morrowind for instance. Dwarven, elven, human, lizard, orc and others leave even more room for this feature. It would be funny to actually have to duck down when you enter a dwarven home. Or climb ladders to reach elven houses that are almost one with the forest. Or can really feel the hostility when entering an orcish camp. And so on and so forth <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#294612 11/09/06 02:09 PM
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As you mention lizards ... I think I'd like some feline towns, too. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294613 11/09/06 02:44 PM
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That would be the coolest ever <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#294614 12/09/06 06:20 AM
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A swamp area would be nice to have like in King's Quest: Mask of Eternity.

The character could walk around waist deep in the mucky water being surprised and attacked by creatures. If that's too much of a pain to program, you can make the character walk around knee deep in the muck. It would be a good area to explore in finding lost and valuable items.

Perhaps quest items also.

#294615 19/09/06 12:48 PM
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Ok I just thought of something.

We are allowed to bribe npc traders so why cant we have a haggle button where we force the merchants to buy goods off us for a price suitable to us and at a lower price.

This of course lowers your rep in the eyes of the person but in case you are playing a ruthless divine one it might work.

#294616 21/09/06 02:59 PM
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Ok plot story for <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 2.

After Damiens return, he reaise he cant challange Lucien outright. He needs to get a various number of evil artifacts in order to conquer the world.

Also he plans to pit race upon race to cause a civil war which will strengthen his hold on the world.

You start off as usual from poor beginings and come to Verdistst to make your fortune.

You see a notice about quests and go to the people concerned.

The truth being that if you solve 2 quests you will have a high rep in Verdists and be invited to Luciens castle.

Around this time you should be level 10-15. Of course you can always travel anywhere in the world..this just happens to be the main plotline.

On arriving there Lucien hmself will meet you and assign you to various tasks. ranging from wearing a disguise and finding all about the tensions between the elves/dwarves..which calls for dectective work to fnding out where Damein has last been to fighting a minion of damien to capturing one of these artifacts.

By this time you should be level 25.

Heres where there is an all out war between the humans and the imps and the humans and the humans and the lizards and orcs and elves.

While Lucein tries to deal with them Damien makes an apearance in the castle and steals all the artifacts and kills Zandalor.

Suddenly a light portal emerges and with it a paadin who challanges Damien to battle and both are teleported away. Unknown to Damien you still have one artifact and Damiens minions pursue you but after killing them you realise that the artifact draws Damiens minions towards you like a kind of homing beacon.
.e every 3 days or so you will have an encounter with Dameins minions.

So you do the only thing and visit a seer( a powerful creature) in the middle of the forest. It turns out that this so called powerful creature is a cat called Ahru who is saddened to hear of Zandalors death but who knows that the paladin whom you saw used to be tied with Damien and unwittingly brought him back to the realm.
As you feel the need to do something Ahru sends you on a tough quest where if you suceed gain acess to an unknown part of the map where Damiens Citadel is.

The quest being you have to kill a demon called Asmodeus and storm his castle.
Like most demons he has prisions ad if you find them and let them go, they will pick up suits of armour and swords and fight with you or at least fight some of the guards if you find yourself overwhelmed.

Once you bring the head of Asmodeus to Ahru he will disclose the map location of Damiens Citadel.

Lucien is back but is injured so you offer to clear out Dameins castle...you do so expecting to see Damien somewhere around here but after fighting and poking your nose around you see nothing.

You return to find Lucein gone but you try and arrange a meeting with the heads of the other races.

Half way through the meeting you see Damien appear challanging you to a duel.

As you are about to go there,Lucien arrives and fights Damien with the heads of the races looking on. Damien wins but Lucein bangs a gong which happens to be in the room.

You find yourself in Damiens castle bed aware that you are the Divine one and that you must defeat Damien to restore peace.
You find Damien in his castle but when you begin to fight him its Obvious you are too weak to beat him but then a portal appears andthe paadin returns and takes over the fight reducing Damien to half his stregnth and hitpoints.

He mysteriously dissappears and you find that you have an aura which makes the battle more easier but still a bit difficlt.( The aura lasts for 45 seconds) If you dont manage to defeat Damein in this time then you lose the protection.

After you win, you are proclaimed the Diviee One.



#294617 17/10/06 06:25 PM
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Just some inspiration Larian. Would be nice to have such views <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

[Linked Image]


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#294618 18/10/06 04:29 PM
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ooh looks nice <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


#294619 18/10/06 06:16 PM
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On a more serious note; it would be nice to make sure areas don't go "dead". By this I mean that, even if you have cleared an area, these places shouldn't then become completely void of opponents. I just think it's silly sometimes the way a world in an RPG has become completely dull and empty after you've been hacking through it. If it has been a while since you've passed, why wouldn't new or other trolls, goblins or whatever have repopulated an area? Ideally of course, after you've made an area safe, humans or elves could move in, but I guess that would take just a little bit too much programming <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Spontaneous settling, it's a thought <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#294620 18/10/06 07:35 PM
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I have the complete opposite opinion.

I want "cleared" areas to *stay* clear. I don't want constantly hacking through enemies like in Sacred or in D2.

I want a safe place where the party can rest. Undisturbed, of course.;)


I admit that special areas could be constantly filled with creatures; however, I think that these areas should be really special and filled only with creatures that make sense there.

An areas that never stays clear is to me no real prize for the work (of clearing). To me, it's rather a "spoiled prize".


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#294621 19/10/06 07:46 AM
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I see what you mean and you're right. I was not clear perhaps, I just meant that after you've been somewhere, certainly in a 3d environment, it would be a pity to see it completely empty. Sacred overdid the refilling, but one or two creatures could reappear.

To use an example based on Divine Divinity: say you walk from the elven village to the fighters' guild the first time. Naturally you encounter many undead. Well if you return, instead of getting the "been there done that" feeling, you'd meet two or three undead again.

I know this may have less of an effect in a 2d environment, but I think it makes a game more alive when areas don't become extinct of all (wild)life just because you've been there. In Morrowind for instance, no matter if you've been from place A to B in those waste lands before, you're likely to meet another cliffracer or alit.

So I hear what you're saying Alrik and don't disagree. I'm only talking about a deer here and a goblin there <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
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