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veteran
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OP
veteran
Joined: Apr 2003
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Sorry, Jvb if I made you feel unhappy.
Just wanted to see what people think on this idea and maybe Larian guys expressing their opinion also and not to make this fallout2 perks and traits discussion.
"Endure. In enduring, grow strong."
-Githzerai adage.
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stranger
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stranger
Joined: Mar 2003
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is fallout very that good of RPG? and fallout2? Is it still fun to play now?...I try to buy it but the only one i found was fallout tactic only...plz post here to let me is it worth the time and money. If it's a good i will buy it. <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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It is worth it. I've only bought them a few weeks ago. It took me a wile to figure out the best choise of weapons and perks depending on the char and for the game. It always has some new supprises IMO.
Joliekiller, paladin on a crusade against (almost) all evil.
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veteran
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veteran
Joined: Mar 2003
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it hase, there are also secret locations, so the game always stays fujn, even if you replay it 10 times you can still find new things <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
jvb, royal dragon prince
Cheers!
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veteran
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OP
veteran
Joined: Apr 2003
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yes, random encounters idea was awesome <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
"Endure. In enduring, grow strong."
-Githzerai adage.
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apprentice
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apprentice
Joined: Apr 2003
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i heard you can force special (unique) random encounters, but never tried it, because had the game uninstalled and didn't want to play it once more at that time (had finished it 2nd or 3rd time <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Well, talking about if Fallouts are worth money... Tactics aren't as good as "Original" two, and original two are so cheap today, that they are DEFINATELY worth money, if you a an RPGer... because graphics are a bit "old", if you know, what i mean... some FPSer would thrown it away 5 seconds after instalation.
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journeyman
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journeyman
Joined: May 2003
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Fallout 1 and 2 are THE best games EVER!... Fallout Stackshit on the other hand aint worth wearing the fallout name... and soon the glory of fallout will be torn to shreds even more with Brothelwhore of [nocando] <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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jvb, royal dragon prince
Cheers!
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apprentice
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apprentice
Joined: May 2003
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Heh, think he's referring to Brotherhood of Steel <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Critical Strikes would be nice. Amongst Baldur's Gate, Fallout, and Planescape methods for criticals, I think I would enjoy BG's method best in a game such as Divine Divinity; ie, a mob going below -10hp reduces it to chunks of meat splayed across your screen <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />
I think the game is too fast-paced when it comes to combat to best make use of criticals as were done in Fallout and Planescape.
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journeyman
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journeyman
Joined: May 2003
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stackshit = Tactics... the other one is Brotherhood of steel, the new fallout action game for console
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veteran
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veteran
Joined: Mar 2003
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Oh, i loved Fallout Tactics. Unfortunately it wasn´t as deep as the first two but still a lot of fun to play. I liked the realtime/roundbased customizability.
And... just keep discussing the fallout perc/skill/fight issue. You can never know who is listening... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Wenn sie so überlegen sind, warum sind sie dann so tot?
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veteran
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OP
veteran
Joined: Apr 2003
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To raise replayability, developers should think about making mobs respawn.
Random locations will be tough to implement, as there is no travelling on map feature in DD. But, it is possible to bring random encounters - you can never know where in the dark forest will you meet walking lost hobbit who has that unique mithril dwarven chain-mail and that elven sword <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> And to be fair, it also will not be *random* as you can search through 100 % of dark forest in half an hour. There should be random map generation to bring random encounters <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
"Endure. In enduring, grow strong."
-Githzerai adage.
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stranger
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stranger
Joined: May 2003
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Egin has a good idea! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> U would vote for that, but what kind of critical hits could weapon make?
But still thats a GOOD idea! <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />
The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box
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veteran
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OP
veteran
Joined: Apr 2003
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U would vote for that, but what kind of critical hits could weapon make?
Depending of the lvl of that skill, it could make some bonus to dmg. Even 2x, 4x provided it is ballanced with other skills.
"Endure. In enduring, grow strong."
-Githzerai adage.
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