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#320330 01/11/05 10:42 AM
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isorun Offline OP
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Well the tittle say most of it.

everyone is talking about Divine Divinity 2, but will there even be one?
topics with names like: suggestions for dd2, DD2
everywhere you can see things like adding this, removing that, replace that in dd2.

well if there would be a dd2, could someone please give some proves of it?
(maybe the larian-team is working on a hole different game now)
(it would be great if one of the mod's would answer this post)


#320331 01/11/05 10:58 AM
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You know the screens, you know Larian is working on a new game, which we all call Divine Divinity II. Perhaps it will have that title, perhaps not, but the important thing to know is that they are in the process of developing a new game. Relax, sit back and just wait for what info might come our way.

Why do we call it Divine Divinity II? My guess is that
- everybody here loved the original <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and want more!
- non of the Larians, as far as I know, has ever suggested another title or informed us that we shouldn't call their project Divine Divinity II
- in the screens you can read the words Aleroth and Verdistis, so we may assume we'll be back in Rivellon

The waiting is the hardest part! I'm confident though, that in the end the game will have been worth the wait.


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#320332 01/11/05 02:35 PM
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the screens can just be a reworked version of the original divine divinity
so they can show use how new games will look.


#320333 01/11/05 02:49 PM
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True, but no doubt the game will still take place in the Divine Divinity universe, even if it's not going to be in Rivellon.


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#320334 01/11/05 03:27 PM
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I like Rivellon, so thats no problem. But if it would be in Rivellon you would kinda feel familiar with the area, with will take away a lot of tension and stuff. I like exploring new area's, but at the same moment feeling that you know the place and nothing unexpected can happen. well i know there is no game that can accomplish that so i just will keep playing Divine Divinity and DD2 even everyone says it sucks.


#320335 01/11/05 04:10 PM
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As I said in another thread concerning this topic: I'd like to see both new and some familiar areas. That would establish a great feel and would be I think unique in an RPG.


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#320336 01/11/05 08:11 PM
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yeah, your right!
and it would give the effect of knowing the area/new area


#320337 02/11/05 11:55 AM
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I always think it's great to have a 'safe' area. Like when you drop a pyramid in Aleroth for instance: you can be in a fierce battle in the Dark Forest, yet when it's time to lick your wounds a quick click on your pyramid transports you to safety and you're greeted by the music (a wind of Aleroth), Mardaneus if you need the healing and Kitty who follows you around town. Atmosphere in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> : unbeatable <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#320338 02/11/05 01:37 PM
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yes, aleroth is great.
to bad kitty dindt follow you into the catacombes. you could use him/her as a shield.(this must sound very cruel)


#320339 02/11/05 02:11 PM
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Oh my god! You sadistic b*st*rd! You'd send a little cat in before you? What cruel and cowardly behaviour. I'm sure the healers wouldn't approve at all! And if Arhu were to find out, he'd rightly leave you to rot in Iona's dungeon!
Adventurers today, they're not what they used to be!


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#320340 02/11/05 08:12 PM
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thats the most loving thing someone ever said to me. thank you


#320341 02/11/05 10:10 PM
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I killed 2 cat's got -12 rep for slaughtring a town of poor peope


"wadda you doin' washin' da dishes" "na drownin' da kitten's"
#320342 02/11/05 10:12 PM
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and stealing from load's of people


"wadda you doin' washin' da dishes" "na drownin' da kitten's"
#320343 03/11/05 08:26 AM
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whats the use of slaughtering poor people?
i like to see them struggle to survive and you just end there pain?
how weak!


#320344 03/11/05 09:41 AM
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Quote
thats the most loving thing someone ever said to me. thank you

No problem <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Quote
whats the use of slaughtering poor people?
i like to see them struggle to survive and you just end there pain?
how weak!

Now, that's more like it <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#320345 03/11/05 01:33 PM
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whats the use of slaughtering poor people?
i like to see them struggle to survive and you just end there pain?
how weak!


well I'm a nice guy

and prefer to see if they can out run a arrow.

and beside's i've only killed 17 poor people


"wadda you doin' washin' da dishes" "na drownin' da kitten's"
#320346 03/11/05 07:26 PM
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only 17!
if you wanna do it, you need to do it right dude!
like if you would say 25 or 50, that sounds alot cooler!
or just release a deathscorpion in town and see the poor suffer!
thats the way, aha aha. i like it! thats the way aha aha!
and then when their all dead, say: I didn do it!

thats fun!
you see, divine divinity can be played many ways. what a great game!


#320347 03/11/05 08:16 PM
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yeah but I got bored of that and went to carry on with the game


"wadda you doin' washin' da dishes" "na drownin' da kitten's"
#320348 03/11/05 08:27 PM
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oh, well then its oke. but when you do it again then you need to have a least a number of 25.


#320349 03/11/05 10:01 PM
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Quote

you see, divine divinity can be played many ways. what a great game!


Um, I have my doubts about that.
I'm not so far through the game, but my feeling's that the players are driven to the light side.
Good behaviour will be rewarded by reputation, side quests and cheaper prices, while bad behaviour (as far as I got in the game) simply doesn't pay.
A balanced RPG would allow a player to switch sides, so that once his rep is very bad he may join the orcs or so.
That'd be cool.

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