Larian Banner
Previous Thread
Next Thread
Print Thread
Page 12 of 17 1 2 10 11 12 13 14 16 17
#341472 18/12/06 01:49 PM
Joined: Dec 2006
old hand
Offline
old hand
Joined: Dec 2006
>>Oh and btw Lar if/when you read this, could you give us a hint about something so we would have more to discuss about.<<

I'm a bit limited right now about what I can talk about - I did see several things pop up which are designed already the way you described, so it means we're in sych with what you guys expect, which is cool. I hope that we'll be able to make some noise real soon - there's really quite a lot of cool stuff to show already.

But please start another thread when you address a new subject - it's quite hard to follow for us (and especially, to find things back later on)

Just to give you some background on where we are - the design is basically finished but we now going through it again, improving where possible, raising issues where necessary (such as for instance the seamless world thing). One issue which did pop up recently is - cool monsters. To give you an example : Don't say "big demon" when you can say "demon which is composed of living organs of its victims, surrounded by all kinds of spiritually bound minions which it eats whenever its feeling weak and which is 10 times larger than the player". All suggestions more than welcome <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Lar

P.S.


#341473 18/12/06 03:12 PM
Joined: Jul 2005
Location: Belgium
old hand
Offline
old hand
Joined: Jul 2005
Location: Belgium
Mythological creatures: Cyclops, Centaurs (I just love centaurs, fast AND smart), how are those creatures with the snakes as hair called again? Gorgons or something like that?
Hell Hounds, Infernos,... ofcours these creatures aren't really original, but in my opinion they are cool.
Harpies(in really large groups) and other dragons would be great opponents for the dragon.
Really LARGE creatures like in 'Shadow of the Colossus'(Great game), wich need to be beaten with tricks, like dropping heavy things on them to break their armor.

Last edited by isorun; 18/12/06 03:16 PM.

#341474 18/12/06 05:22 PM
Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
I think a new thread with suggestions on monsters would be good.

So Lar & Co. won't have to browse through all of this thread again. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#341475 21/12/06 10:41 PM
Joined: Dec 2006
S
stranger
Offline
stranger
S
Joined: Dec 2006
I signed up here just to make one little wish, not sure if it's been mentioned yet.

Please use Kirill Pokrovsky to soundtrack your next game again. He makes such beautiful and atmospheric music which is so much more important then people ever really acknowledge.

#341476 21/12/06 10:48 PM
Joined: Mar 2003
Location: Canada
Larian Studios
Offline
Larian Studios
Joined: Mar 2003
Location: Canada
Larian has confirmed that he will be doing the music for the next game. (DD music)


Welcome to the forum. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

#341477 21/12/06 10:59 PM
Joined: Dec 2006
S
stranger
Offline
stranger
S
Joined: Dec 2006
Thanks for the welcome <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

That's great news then. Kirill has a great mind for music, and his sound is very unique. Really, if it wasn't for his music <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> wouldn't have been nearly as captivating.

#341478 22/12/06 12:41 PM
Joined: May 2004
old hand
Offline
old hand
Joined: May 2004
Quote
Thanks for the welcome <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

That's great news then. Kirill has a great mind for music, and his sound is very unique. Really, if it wasn't for his music <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> wouldn't have been nearly as captivating.


agreed <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

welcome <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


#341479 24/12/06 03:23 PM
Joined: Dec 2006
Location: Belgium
stranger
Offline
stranger
Joined: Dec 2006
Location: Belgium
Is it not possible to implement the possibility to poison food, and I don't mean the scripted ones like in other games, but that you can do it everywhere and always. So they go dead or just fall asleep.

#341480 25/12/06 01:10 PM
Joined: Nov 2006
Location: Dracula's Land
member
Offline
member
Joined: Nov 2006
Location: Dracula's Land
i would like the creatures from divine divinity...and something in + ....and also a very good story...with good quests <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


The Shocker is here!
#341481 29/12/06 11:50 AM
Joined: Jul 2005
Location: Belgium
old hand
Offline
old hand
Joined: Jul 2005
Location: Belgium
And a good Questlog. I liked the Oblivion Questlog system, you can watch al entries at any time of each quest, but the markers made it to easy(not always ofcours). Still, the questlog was great. While in Divine Divinity you had only one entry for each quest, so you weren't able to see which information you had gathered about that quest.


#341482 29/12/06 09:41 PM
Joined: May 2004
old hand
Offline
old hand
Joined: May 2004
Quote
And a good Questlog. I liked the Oblivion Questlog system, you can watch al entries at any time of each quest, but the markers made it to easy(not always ofcours). Still, the questlog was great. While in Divine Divinity you had only one entry for each quest, so you weren't able to see which information you had gathered about that quest.


ye i agree. remove (or make them optional) the markers. For the rest Oblivion has a good system there


#341483 16/01/07 05:16 AM
Joined: Jun 2005
journeyman
Offline
journeyman
Joined: Jun 2005
Quote
Mythological creatures: Cyclops, Centaurs (I just love centaurs, fast AND smart), how are those creatures with the snakes as hair called again? Gorgons or something like that?
Hell Hounds, Infernos,... ofcours these creatures aren't really original, but in my opinion they are cool.
Harpies(in really large groups) and other dragons would be great opponents for the dragon.
Really LARGE creatures like in 'Shadow of the Colossus'(Great game), wich need to be beaten with tricks, like dropping heavy things on them to break their armor.


I really like the idea of mythological creatures in the game <img src="/ubbthreads/images/graemlins/up.gif" alt="" />. Another kool thing would be to put Gods in the game too. Like in Greek mythology, a God appears to the player (whether in disguise or in actual form) and talks to him, drops him hints about things, constantly helps, or hurts the player, trys to trick the him to his death.

Another thing that Id really love to see is providing the player with ways to beat the creatures/beasts in the game by other means other than fighting. Like being able to dig deep holes and covering them up as traps or something. Or making a creature invulnerable to everything except to only one certain way in which it can be killed(which the player has to figure out).

Ohh and guys for heavens sake, put some of our old acquaintances from <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> into D2, besides Zandalor and the furry little cat. Like the two funny Orcs in the Wastelands and Kroxy.

#341484 17/01/07 01:37 PM
Joined: Dec 2006
Location: Belgium
stranger
Offline
stranger
Joined: Dec 2006
Location: Belgium
Will there be islands and the possibility to discover them by boat and not just be teleported on it like in morrowind???

#341485 21/01/07 09:47 PM
Joined: Dec 2006
Location: Belgium
stranger
Offline
stranger
Joined: Dec 2006
Location: Belgium
Is this any competition for Divine Divinity 2??? :

http://news.teamxbox.com/xbox/12597/Two-Worlds-Coming-This-Spring-New-Screens/

Developed by Las Vegas-based TopWare Interactive and Reality Pump Studios, Two Worlds is an evolution of the role-playing genre. Combining unlimited character development and fierce, spectacular combat, Two Worlds brings a new kind of gameplay experience where players are encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to face challenges. Never before has an RPG given gamers such an unprecedented level of freedom to change the world and shape the story within it – for the first time, choices made in an RPG game are actually meaningful.

“Two Worlds is quickly shaping up to be an experience that sets the benchmark of what a role-playing experience can be,” said Katie Morgan, Executive Vice President of SouthPeak Interactive. “We couldn’t be more excited to be bringing this gargantuan title to both Windows and Xbox 360 gamers.”




#341486 21/01/07 11:24 PM
Joined: Mar 2003
Location: London, England
veteran
Offline
veteran
Joined: Mar 2003
Location: London, England
Quote
Is this any competition for Divine Divinity 2??? :

http://news.teamxbox.com/xbox/12597/Two-Worlds-Coming-This-Spring-New-Screens/

Developed by Las Vegas-based TopWare Interactive and Reality Pump Studios, Two Worlds is an evolution of the role-playing genre. Combining unlimited character development and fierce, spectacular combat, Two Worlds brings a new kind of gameplay experience where players are encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to face challenges. Never before has an RPG given gamers such an unprecedented level of freedom to change the world and shape the story within it – for the first time, choices made in an RPG game are actually meaningful.

“Two Worlds is quickly shaping up to be an experience that sets the benchmark of what a role-playing experience can be,” said Katie Morgan, Executive Vice President of SouthPeak Interactive. “We couldn’t be more excited to be bringing this gargantuan title to both Windows and Xbox 360 gamers.”


If it can deliver on the hype it'll be a great game. Whether it will or not is something else, of course...


Please click the banner...
#341487 22/01/07 01:42 AM
Joined: Jun 2003
Location: malaysia
veteran
Offline
veteran
Joined: Jun 2003
Location: malaysia
sounds like a glorified hack & slash.



......a gift from LaFille......
#341488 27/01/07 03:08 PM
Joined: Dec 2006
Location: Belgium
stranger
Offline
stranger
Joined: Dec 2006
Location: Belgium
I hope that, because you gonna make the game 3D, that it makes a difference where you hit an enemy. (ex. That if you shoot an enemy with a bow in the leg, it has less impact on his hit points than if you hit him in the head). It would also be nice when he's hit in the leg, he will walk slower and if he's hit in his arm or hand, he will not do so many damage with his weapon or even drops his weapon.

Dismemberment would also be great, but I don't know of the engine is capable of doing so.

These are maybe minor details for a RPG, but for me they give more fun to the game.

#341489 28/01/07 05:57 PM
Joined: Dec 2006
Location: Belgium (Ghent)
apprentice
Offline
apprentice
Joined: Dec 2006
Location: Belgium (Ghent)
On top of my wishlist right now is a brand new screenshot, more then 1 is always better ofcourse <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

#341490 11/02/07 06:56 PM
Joined: Feb 2007
L
stranger
Offline
stranger
L
Joined: Feb 2007
what game is PS:T ,sounds like a game I would want to play till DD2 comes out?

#341491 11/02/07 07:21 PM
Joined: Aug 2004
U
Ubereil Offline OP
veteran
OP Offline
veteran
U
Joined: Aug 2004
Ps:T stands for Planescape:Torment, and according to some members here (includeing me) it's the finest cRPG ever made. A bit hard to find nowadays though.

Übereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
Page 12 of 17 1 2 10 11 12 13 14 16 17

Moderated by  Bvs, ForkTong, Larian_QA, Lar_q, Lynn, Macbeth, Raze 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5