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#342194 04/01/07 02:57 PM
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but let it be optional then! it wouldn't be fun if you were almost obligated to have a pet, that the game will be almost impossible to complete without a pet.
like when you want to play though kick *ss warrior that can save himself for example <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Whether it is optional depends on the situation. Not all pets would be made for fighting, some would be able to let you perform more than one action at once, e.g. Your pet (let's say a charmed skeleton) pulls down a lever to release a trap on a fast monster which you've lured to that spot, and then you run away. Not many pets would be strong, as they would mostly be used for tactics. Defence, distracting enemies, searching for booby traps etc. Pets would be very useful for archers and mages in particular. Pets would not be things which helped you kill the final boss or something lol. Unless they were some smart summon...

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A pet is like the poor cousin of a party member: no personality or equipment needed, and never adds anything to the story.


Ever heard of quests? You could interact with your pet speech wise, perhaps you might need to give it food every now and then or let it rest.

Last edited by SirChronos; 04/01/07 02:59 PM.
#342195 04/01/07 04:12 PM
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[color:"orange"]The 3rd Person perspective is much different than the isometric perspective - lots of different gameplay possibilities are available exclusively to each and parties like that or Baldur's Gate is one of those exclusives to the isometric perspective. [/color]

In SW: KotOR, the main character can be accompanied by two other characters which can be controlled by the player by pausing the game now and then and stacking commands. The Fall: Last Days of Gaia is another example of a 3rd person RPG with a party (of six characters, in this case, and you can control all of them). It works. And in my eyes, it's a lot more believable to defeat groups of opponents with a small team than to slay them all single-handedly. Computer-controlled pets can't really replace a party. If you want to control just one character, it should be possible to let any others be controlled by the AI, maybe according to some guidelines you set.

#342196 04/01/07 05:08 PM
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I don't really care what story it's based on- as long as the gameplay is more similar to Divine Divinity.

#342197 04/01/07 05:45 PM
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Ever heard of quests? You could interact with your pet speech wise, perhaps you might need to give it food every now and then or let it rest.


I'd have to say that doesn't sound terribly exciting, to me.

To each their own, I guess <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#342198 04/01/07 07:11 PM
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I'd have to say that doesn't sound terribly exciting, to me.


Perhaps use your imagination a little?

#342199 04/01/07 07:20 PM
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"party"-based fps game do it quite allright, I don't see how RPG wouldn't. Party based RPG's need to be turn-based or hidden turn-based like most mmorpg's. Isometric 2D rpg's are 3rd person, the only thing a 3D engine changes is how you view the player(s). 3rd person doesn't mean you see the back of your character, it means you vieuw the game as an outstander, not first-person wich is trough his eyes. The engine could verywell allow the player to choose his camera angle from look from behind the char to isometric or whatever angle he/she prefers.


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#342200 04/01/07 09:34 PM
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[color:"orange"]The 3rd Person perspective is much different than the isometric perspective - lots of different gameplay possibilities are available exclusively to each and parties like that or Baldur's Gate is one of those exclusives to the isometric perspective. [/color]

In SW: KotOR, the main character can be accompanied by two other characters which can be controlled by the player by pausing the game now and then and stacking commands. The Fall: Last Days of Gaia is another example of a 3rd person RPG with a party (of six characters, in this case, and you can control all of them). It works. And in my eyes, it's a lot more believable to defeat groups of opponents with a small team than to slay them all single-handedly. Computer-controlled pets can't really replace a party. If you want to control just one character, it should be possible to let any others be controlled by the AI, maybe according to some guidelines you set.


You're probably right, I never really played too much of KotOR(had lots of buggy problems when I tried playing it on my PC). I'm not that fond of the whole pause/play gameplay idea either. Ruins the suspension of disbelief.


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#342201 05/01/07 02:28 PM
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Party based RPG's need to be turn-based or hidden turn-based like most mmorpg's.


99% of MMORPGs are not turn based...if you made DD turn based then I would kill you. Turn based games take away a sense of realism, which was one of the reasons why I loved DD.

Last edited by SirChronos; 05/01/07 02:31 PM.
#342202 05/01/07 03:13 PM
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He wrote or hidden turn-based - the game mechanics are turn-based, but the players don't usually notice because there are no pauses between the turns; the gameplay is quite similar to true real-time games. However, in terms of game mechanics there's a difference between being able to attack a certain number of times per turn and being able to attack whenever the delay for your last attack is over.

#342203 05/01/07 03:45 PM
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SirChronos...

I really don't think it is very nice to be rude to other boardies, whether myself or anyone else, and threatening them is totally and utterly beyond the pale.

Whether I agree with you or anyone else here, every one of us has the right to their own opinions and their own likes and dislikes. They should not have to suffer abuse for it.

If the combat in the finished game is turn-based, as in Temple Of Elemental Evil, whether you or I like it or not has no bearing on the fact that many others doubtless will, as is their right.


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#342204 05/01/07 06:28 PM
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Whether I agree with you or anyone else here, every one of us has the right to their own opinions and their own likes and dislikes. They should not have to suffer abuse for it.


Where is the abuse? I haven't abused anyone. I was merely trying to point something out to you...

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A pet is like the poor cousin of a party member: no personality or equipment needed, and never adds anything to the story.


Maybe, but it doesn't mean it's useless. They're part of games, and they can be useful for things other than storyline and fighting.

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and threatening them is totally and utterly beyond the pale.


And that wasn't really a threat...Besides how would I kill someone who I don't even know?

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If the combat in the finished game is turn-based, as in Temple Of Elemental Evil, whether you or I like it or not has no bearing on the fact that many others doubtless will, as is their right.


I never once said anything about turn based games being bad, I barely even touched on that subject actually.


Maybe it is because you just think that I am not a respectful person, or I am being disrespectful. Nothing I have posted was intended to insult anyone, or to sway their opinion. I am indeed a person who shows his opinion strongly. If you think my posts are malicious, then I wouldn't be suprised if you went on certain forums I know, and got mad at everyone on them.


Also I found KotOR to be an incredibly laggy game. I originally had a few errors when playing and loading up as well.

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#342205 05/01/07 07:34 PM
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Intentionally or not, SirChronos, you did insult me. Normally I wouldn't care that much, as this is after all a message board and as you rightly say there are many boards where the norm is to be far more insulting than you were to me. I've shrugged off far worse than the odd sneer in the past and doubtless will in the future. But when your very next post is a threat to another boardie - whether you meant it seriously or not - I feel that perhaps you need to consider your words a little more before you post.

The Larian forum is a great board to be a part of, and much of the reason for that is that everyone is at least civil, no matter how much we disagree.

With that said, I'd prefer to forget the whole thing and get on with discussing the game <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#342206 05/01/07 10:57 PM
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Party based RPG's need to be turn-based or hidden turn-based like most mmorpg's.


99% of MMORPGs are not turn based...if you made DD turn based then I would kill you. Turn based games take away a sense of realism, which was one of the reasons why I loved DD.


Chess also has no realism in it. So where's the point ?

I just love turn-based combat because I can think meanwhile planning my next steps ahead !

If I follow this trail to an extreme, then I should say that real-time combat in games forces people not to think, but to react ...

Of course you and many others would think differently. I've witnessed enough discussions on turn-based vs. real-time to actually be able to predict the arguments given by each side. I've read several times the argument that real-time fighting needs some thinking and planning, too, because for example, if the character runs too fast into the hordes and too weakly equipped, then he or she might too soon be dead.

But on the other hand I argue that exactly this kind of planning is required for turn-based combat as well.



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#342207 05/01/07 11:28 PM
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Party based RPG's need to be turn-based or hidden turn-based like most mmorpg's.


99% of MMORPGs are not turn based...if you made DD turn based then I would kill you. Turn based games take away a sense of realism, which was one of the reasons why I loved DD.


Look, mmorpg's are turnbased, you just don't notice for example:
you start attacking a monster, the game calculates the damage you will do (level/resistances/randomness) the chance of a critical (random) the chance you miss (level/randomness). Then you see the action and damage done. Your turn is over, now the game calculates the same things for the oponents turn. It also calculates distance that needs to be travelled etc... Offcourse it's more complex like that but the basis remains turn-based. Why? because mmorpg's need a server that calculates all this, this helps to keep down serverload, prevents lag to have a large inpact etc. Imagine realtime combat mechanics in a mmorpg, think about the issues online fps games have due to that (random curse you noob lagger, fix ur ping). Difference is while you lag in (good) mmorpg's this doesn't make you vurnable and likely to die.

My point beeing, turn-based doesn't mean there will be a pause button or it will automaticly pause.

I don't care if it is turn-based or not, as long it does not pause because you are beeing attacked.


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#342208 06/01/07 04:50 PM
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hidden turn based is cool with me. Real turnbased is not fun at all.
too, dont make attacking too slow and the the chance to miss not big.

thats my opinion however.


#342209 06/01/07 06:15 PM
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I like Turn Based, but only in strategy games, like Civilization games, Age of Wonders, ...
but in RPG's i don't like full turn-based, if it's hidden like the D&D rules etc. it's all ok.

#342210 06/01/07 08:54 PM
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Look, mmorpg's are turnbased, you just don't notice for example:
you start attacking a monster, the game calculates the damage you will do (level/resistances/randomness) the chance of a critical (random) the chance you miss (level/randomness). Then you see the action and damage done. Your turn is over, now the game calculates the same things for the oponents turn. It also calculates distance that needs to be travelled etc... Offcourse it's more complex like that but the basis remains turn-based. Why? because mmorpg's need a server that calculates all this, this helps to keep down serverload, prevents lag to have a large inpact etc. Imagine realtime combat mechanics in a mmorpg, think about the issues online fps games have due to that (random curse you noob lagger, fix ur ping). Difference is while you lag in (good) mmorpg's this doesn't make you vurnable and likely to die.

My point beeing, turn-based doesn't mean there will be a pause button or it will automaticly pause.


I know, it's called ticks. Even if it's just the fact that a computer has a clock means so. So everything is a "hidden turn based" game. But when games pause, that's what I am talking about. Real turn based which is relevant.

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#342211 07/01/07 08:56 AM
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u mean real-time is not the same as 'hidden' turn-based system? as far as i can tell, there is none. referring to the game Fallout Tactics, they call the turn-based system that works continuously like real-time as 'continuous turn-based' system. it feels a whole lot like real-time to me, except with an indicator showing how many action a character can do in a turn (the faster your character is, the more 'action points' he or she has in one turn).

maybe what u would like to have is a delay or amount of time to initiate certain action. for example, pick-locking might take a certain amount of time depending on the level of the 'lock', slashing (with a slashing weapon, like a sword) can be almost instantaneous, casting a very powerful spell will take a substantial amount of time to start.

in the end, i feel a nice game system which doesn't have to be entirely combat-based might resemble the game franchise Commandos (especially 1, 2) where when & how u do what is a strategy rather than just sweeping the place clean of enemies by simply walking here & there.



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#342212 01/03/07 10:18 PM
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I definitely like the DD storyline...and would love, love, LOVE to see bits of it in any new game...(especially my little grey kitty!)

As for controlling one or more henchman....I find that one or two (if done properly (NWN - HoTU, for example), not only help in combat, but make the story of the game deliciously immersive...done poorly (anytime you have to take someone along in Oblivion) you'll do anything to avoid it...



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#342213 30/03/07 02:59 PM
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Pets
----

If any1 played Lufia - you 'grow' your pet is by feeding it items you find - similarly done in Dungeon Siege 2 but i got bored of DS2 real fast so i didnt get anywhere with their pets.

Parties
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It would be good if there were optional party members for those who like party's
but i love playing with a solo char and if i have to have party members i want them to be low maintenance i.e. require no effort on my part to use.

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