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Joined: Nov 2007
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As a highly passionate gamer
i want to tell you at Larian, that divine divinity was one of the most immersive RPG's i have ever played. The thing that i liked highly about Divine divinity was the thousands of little details, that made it feel big. you could pick up almost evrything, forks, cups. pillows. all the food could be eated. evrything could be moved. and while it isnt some drastic change to gameplay i find it very fascinating, if i found a secret hatch, behind some bales of hay. or a Sword in a tree trunk, behind a stone. wich sometimes led to a sidequest. i loved the exploring and little secrets of the game, it gave it a mystic feeling. and a good sense of adventure. even the greater part of the side quests, had an original story and good dialog choices. i also liked the little bit of black humour, it was used. in little partions. so it never runed the feeling of the game, and it was in place.i totaly loved the skill system. you could be evrything you want, for example, i was a survivor, i used poison a lot, and daggers ofcourse, but i was able to choose a bit magic, and warrior skills as well, this made every character very unique. the game had an incredible sense of roleplay. for example the pubs. i really got that cozy feeling, and felt i was really there, also the Cursed abby gave me a suspense feeling,it is the combination of the fantastic music, and the envirements . that was my experience with Divine divinity. But one thing im afraid of with divine divinity 2 is, in the last few years There is a common misconception that the only way to make something accesible is to reduce complexity. an example for this is oblivion. the game had a good atmosphere, but the dialog, and character development was a lot more simplified then morrowind. and dialog and character development is what really counts in an RPG in my opinion. ofcourse i cant judge Divine divinity 2 yet, as there isnt even any information yet. but maybe my post, sets people to think, and for all people on the boards, what is your experience with this?


Joined: Mar 2003
Location: Canada
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Location: Canada
Awhile after I finished DD I tried the demo for some then-popular action RPG (don't recall the name). Most of the chests were painted onto the background, and could not be opened. Exploring a house, I went upstairs and found a large pentagram with a candle at each point. My immediate reaction was to try to light all the candles, because that might make something happen, but they were just painted background. I lost all interest in the game at that point.

I can play action RPGs if there is something unique or different about them (such as 'I of the Dragon', where you play as a dragon), but for the most part don't even bother checking them out. I think the current dominance of action or simplified RPGs has created a demand for more elaborate and immersive games, which at least a couple RPGs in development are attempting to satisfy.


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Joined: Dec 2006
Location: Belgium (Ghent)
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Joined: Dec 2006
Location: Belgium (Ghent)
I know what you mean, it's nice to be able to get lost in the game without concentrating on the main quest for a while.
I hope DD2 will not let us down in that area.

Joined: May 2003
Location: Seattle
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Location: Seattle
Complex games are so fun.

I didn't really like Beyond Divinity though =/ The 2nd Act was just really annoying for some reason.



Joined: Jun 2003
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In my opinion there are more then enough action RPG's (or action games, as the word action RPG can get real RPG's fans to react badly <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> ), and those are mostly incredibly simple, just click click click, even quests, just talk to a person, which even mostly is indicated with a explanation mark, or something above his head, so you'll recognise them easily, and then you can always skip the text, cause the objective is mostly nothing special and is easily spotted on the map. So no talking to all persons, being carefull what to say etc, complicated quests etc.
I don't say they are bad, but from those, the fun is restricted to a few hours.

And the opposite, the real RPG's are much more rare. That's why I enjoyed Divine Divinity so much also, in times of allmost all action RPG's, this was again a real RPG, with complicated quests, hours of fun, searching for secrets. Those real RPG's are also always the ones that I return to, to play em again. Divine Divinity, I played 5 times or so, didn't finish them all, but it's fun to start another character, finding some quests, searching and killing every evil creature in the game. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Joined: Jan 2006
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My pre conception about Oblivion must have been correct then.

Joined: Jun 2003
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which pre conception?


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