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Joined: Feb 2008
Location: Indonesia
enthusiast
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Location: Indonesia
[/quote]

Your right about over powered bows. Why is that in every game of this type they always overpower bows? I find that a bit annoying. It gets even more overpowered in the wastelands. My melee charactor routinely gets bows that do 25-160 damgage from drops and the highest one is, get this 61-190. The highest 2 handed sword I found was around 90-145 damage. On top of the bow doing more damage, you can use the split arrow skill and all the elemental damage skills. The one that adds posion to a bow gives much more poison(I think 8 to 10 times more than for the melee poison skill)
[/quote]

I found a two-handed sword that could do ("get this") 100 something-215 damage (" the sword in the stone")! <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> However, in the wastelands I once found a bow that, (if I'm not mistaken) was doing about 170-250 damage (was called something like "trackers hunting bow")! <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> How's THAT for damage without any cheating methods, huh? <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />


"Oh Lord, how long will the search go on?"
Joined: Feb 2008
journeyman
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journeyman
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Quote
[/quote]

Your right about over powered bows. Why is that in every game of this type they always overpower bows? I find that a bit annoying. It gets even more overpowered in the wastelands. My melee charactor routinely gets bows that do 25-160 damgage from drops and the highest one is, get this 61-190. The highest 2 handed sword I found was around 90-145 damage. On top of the bow doing more damage, you can use the split arrow skill and all the elemental damage skills. The one that adds posion to a bow gives much more poison(I think 8 to 10 times more than for the melee poison skill)


I found a two-handed sword that could do ("get this") 100 something-215 damage (" the sword in the stone")! <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> However, in the wastelands I once found a bow that, (if I'm not mistaken) was doing about 170-250 damage (was called something like "trackers hunting bow")! <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> How's THAT for damage without any cheating methods, huh? <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> [/quote]

Thats insane damage on that sword. I had a sword in the stone that did 96-125. Wowzers on the bow damage as well!

Joined: Mar 2008
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stranger
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as for drawing the bow string back for extra damage... yes it is feasible to some extent on a bow that is tailor made for the archer and is somewhat sophisticated. That's the idea behind the *MIGHTY* composite bows in D&D. But of course this only is true to a certain extent... so unlimited strength bonuses are a nono. BG1 was another game where bows completely owned everything, which may be one reason why I was never very fond of it... I like melee characters and, though building an archer is nice, they shouldn't dominate the game. Oh well


I guess if I ever wanted to play a melee character again, I would take a Warrior and pump strength and constitution first and use hammers (which don't need agility). I would only plunk points into agility when I'm falling too far behind on the hit/dodge ratio. I would compensate for the lack of reliable hits (due to low offense) with direct damage spells, so the occasional point would be divided between Int and Agi

Joined: Mar 2003
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Support
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[color:"orange"]How it should work is there should be more now classes with higher str requirments.[/color]

That would be more realistic. As you said, though, the main problem is the high base damage for bows.


[color:"orange"]there is also a skill to increase bow speed and some bows have speed 6 on them.[/color]

The recuperation time isn't going to get less than zero, though, so a speed bonus on the bow just means it is a little faster early in the game (before you max the Bow Expertise skill).


[color:"orange"]This means that a bow is doing 50% more damge than the highest damage 2 handed sword in the game at the same speed.[/color]

Is the base attack time for swords and bows the same?


[color:"orange"]Why put something like this in the game because killing everything in 3 seconds isn't what I call fun.[/color]

Probably the same reason Frost on a weapon ignores the target's resistances, so always freezes it.
I tried a Frost sword briefly, which was also not fun (as soon as I hit anything the fight was effectively over, I just had to wait for my character to hit enough times to kill it). At least with an over-power bow, fights are not fun and short. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />


[color:"orange"]Another point with the bows is you can stand face to face with a melee monster and still keep firing.[/color]

With a single character game, the alternative would be forcing the player to keep running away (perhaps realistic, but not much fun) or switch to a backup weapon (which could perhaps be seen as a hassle).

BD had speed penalties for heavier armour. That wasn't enough to cause a realistic penalty for an archer (or mage), but maybe DD2 will be better in that regard.

Joined: Feb 2008
Location: Indonesia
enthusiast
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When I wasn't playing as a warrior, (because of the spin attack) I think it was good that I had a frost weapon, as I always play in hard, and I like to rush into combat with multiple foes and no summoned creatures! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I think a good balance for
armor would be something like in Mordor, where heavier armor resulted in less dexterity, making the game more realistic. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> BTW, I think Mordor was a pretty good game for it's time and system requirements! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


"Oh Lord, how long will the search go on?"
Joined: Mar 2008
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stranger
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So far i've reached level 11, finished Aleroth and the surrounding forest.
I either use a bow, or dagger with poison on it. The play style is pretty fun so far. I sneak around and ambush monsters, and when i get too many on me, i pop back into vanish which leaves the mobs wondering around, giving me time to set up new strategies and killing them one by one.

At the same time though, i can just run into hordes of mobs and kill them with ease, using freeze on tough ones and healing myself.

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