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#65011 23/05/03 04:44 PM
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I'd also like to see some new creatures and enemies in future games...Include more dragons...Red dragons, blue dragons, black dragons, green dragons, all sorts of dragons! I'd like to see maybe several eye of the beholders or even more...New creatures....maybe a goblin......include several medusas or many...that will be interesting...now players will have to try avoid turning into stone....include a hydra or two....or maybe even more....lets see....I'd also like to ride on a dragon's back and fight in the air....that might add a new twist.....dragon armies will also be interesting....and include more evil wizards in the game....put witches in there too....lots of witches....anyway, the point is I don't wanna see the same monsters again....maybe create some way in which the character we used in divinity can transfer over to other games? oh yeah...include giants in the next game....that might mean making more adjustments in how a character is developed....


"It is good to have an end to journey toward; but it is the journey that matters, in the end." -Ursula K. Le Guin www.hungersite.com
#65012 23/05/03 04:52 PM
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Played to mutch BG havent you? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> All these monsters remind me of BG1+2. But watch out what you say about dragons around here, its kind of sensitive to some of the members <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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#65013 23/05/03 05:01 PM
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What is Bg1 and Bg2? Haven't heard of those games or played it...These were just ideas...Some came from Uukrul...Others came from Dungeons & Dragons actually....Others were just a mythological twist....


oh okay <img src="/ubbthreads/images/graemlins/idea.gif" alt="" />.....did you mean Boldur's Gate? Anyway, I haven't played Boldur's Gate....

Last edited by Lockmar; 23/05/03 05:05 PM.

"It is good to have an end to journey toward; but it is the journey that matters, in the end." -Ursula K. Le Guin www.hungersite.com
#65014 23/05/03 05:23 PM
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Yep that was the one i was referring to Baldur's gate. But then again it is based on d&d. I think its a good idea to see some new monsters. I espetially like the goblin part...


Joliekiller, paladin on a crusade against (almost) all evil.
#65015 24/05/03 08:50 AM
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I'd also like to see some new creatures and enemies in future games...Include more dragons...Red dragons, blue dragons, black dragons, green dragons, all sorts of dragons! I'd like to see maybe several eye of the beholders or even more...New creatures....maybe a goblin......include several medusas or many...that will be interesting...now players will have to try avoid turning into stone....include a hydra or two....or maybe even more....lets see....I'd also like to ride on a dragon's back and fight in the air....that might add a new twist.....dragon armies will also be interesting....and include more evil wizards in the game....put witches in there too....lots of witches....anyway, the point is I don't wanna see the same monsters again....maybe create some way in which the character we used in divinity can transfer over to other games? oh yeah...include giants in the next game....that might mean making more adjustments in how a character is developed....


My first thought: Garry Gygax is gonna sue somebody.

But how many new monsters do you add without making it a gimick? If you had a quest - Defeat the Seven Champions of the Chaos Plane - you could probably work it into the story. Each enemy has a super attack that must be resisted (eg. Basilisk's stoning) and a weakness (eg. coincidentally placed scenery that can fall on it). Of course you could also kill them with bute force (stupidity). The idea might work.

#65016 24/05/03 03:03 PM
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Hello...

Who or what in the name of everything good is Garry Gygax?...I still think we should add new monsters....more, more, more....hehhehheh... <img src="/ubbthreads/images/graemlins/devil.gif" alt="" /> <img src="/ubbthreads/images/graemlins/devil.gif" alt="" /> <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />


"It is good to have an end to journey toward; but it is the journey that matters, in the end." -Ursula K. Le Guin www.hungersite.com
#65017 24/05/03 05:34 PM
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Hello...

Who or what in the name of everything good is Garry Gygax?...I still think we should add new monsters....more, more, more....hehhehheh... <img src="/ubbthreads/images/graemlins/devil.gif" alt="" /> <img src="/ubbthreads/images/graemlins/devil.gif" alt="" /> <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />


Gary Gygax (With other people) was the creator of Dungeon's and Dragons.

For those of you too young to know that. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

#65018 24/05/03 05:47 PM
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Aw man...I didn't know that. I actually thought that Garry Gygax was a funny name...Okay...My apologies to Garry...I just like seeing dragons and those monsters in future games. Actually, I'm not that young but then age is relative to a certain degree.


"It is good to have an end to journey toward; but it is the journey that matters, in the end." -Ursula K. Le Guin www.hungersite.com
#65019 24/05/03 09:18 PM
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Gary Jackson is a relative of him ... well, no. He actually is a parody of him. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Kenzer, the makers of the (in)famous Knights of the Dinner Table (KODT) invented him.

He became known for his infamous top secret Jackson Document . <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#65020 25/05/03 10:42 PM
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<purrrrr> Another KoDT fan. They also made mention of Steve Gygax once in the series as well.

#65021 26/05/03 11:21 AM
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IMO, all of those monsters are cliched and overused to death and beyond. Why make DD anymore cliched than it is already?

Planescape-esque monsters, now, or the more "exotic" D&D monsters... (Modrons, giths, to name but a few. Oh, and illithids. The tall, tentacled type has always made me quiver.)

#65022 26/05/03 11:48 AM
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I agree. Take Joe Dever's example (another Steve Jackson or Gary Gygax): "Take your standard everyday monster, but give it a different name. Everyone is sick of Orcs and Goblins, that's why I made Giaks."

#65023 26/05/03 01:22 PM
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Yes, and bring some worms, fat, huuge, stinking worms. <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> And name them as
Eekstone Gelliaths, wow! scary. <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />



"Endure. In enduring, grow strong." -Githzerai adage.
#65024 26/05/03 01:30 PM
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Winterfox

Indeed, PST had wonderful creatures with histories and origins of every creature thoroughly worked out.
All those baatezu, tanarri succubi etc each having it's own place in the ierarchy of planes.
ohh and I forgot who are those illidiths.


"Endure. In enduring, grow strong." -Githzerai adage.
#65025 26/05/03 09:19 PM
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I took a different approach: I don't want to have monsters as "Cannonfodder" , but I'd rather like to interact with the so-called "monsters".

Each one has (or at least should have) its own culture, which could lead to unique quests.

Quests which would be impossibly in human culture.

Also, I'd like more interaction with other beings - talking with spirits, riding with unicorns, listening to the wind.

I don't view "monsters" as something only there to produce experience points, I think that every "monster" has its own background. There are wraiths attacking me ? How did they come here ? Is this place cursed ? Who did it and why ? Can I actually talk with that person or what's left of him/her ?


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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#65026 26/05/03 10:25 PM
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here's a real monster called noseeums,
can't see em,
sure can feel em tho!
true <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />


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#65027 27/05/03 01:42 AM
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I really like killing humankind races in RPG. Some beast are extraordinary funny. I dont know,it is their colour...it is their heads...it is their stupidity. I'd rather fighting a high lvl fighter human than an Orc leader.

Ok, i know!!! All these beasts, orcs, goblins, kobolds etc are consumables. They are exactly like Huruk-Hai. No matter how ugly, how big, how strong they are they will die. It is unfair for the beast...

You mad beastkiller!!! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Have you ever thought about their feelings? Their families? When you kill an orc several orcish kids will struggle to survive because they lost their father...How cruel!

Ok, lets talk seriously! The only think i dont want to see is...many dragons in a game. Like BG 2. In my mind a dragon is a myth, even in fantasy world and very few managed to see one and stay alive. Killing a Dragon is the last gate that every RPG player want to come through. Dont wish to pass that gate very soon or...the force will betray you and you will join the dark side of the empire. And then the RPG Inquisition is waiting for your elimination!

Before i stop talking, I dont know why...but i want to remind you a scene in the Holy Grail of Monty Pythons, when they find a castle in the middle of the england with French soldiers in it!!


ATTACK!!!!ATTACK!!!

"Few seconds later"

RUN AWAY RUN AWAY <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

#65028 29/05/03 08:51 AM
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I took a different approach: I don't want to have monsters as "Cannonfodder" , but I'd rather like to interact with the so-called "monsters".

Each one has (or at least should have) its own culture, which could lead to unique quests.

Quests which would be impossibly in human culture.

Also, I'd like more interaction with other beings - talking with spirits, riding with unicorns, listening to the wind.

I don't view "monsters" as something only there to produce experience points, I think that every "monster" has its own background. There are wraiths attacking me ? How did they come here ? Is this place cursed ? Who did it and why ? Can I actually talk with that person or what's left of him/her ?

i agree. u could like sove quests to get the ghosts away. cause there must be a reason on y they're haunting the places. and the dragon people, u colud try and get them to be nice to u.


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