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#73372 14/06/03 12:09 PM
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I wonder if there will be this time NPC schedules ala Ultima VII/ Gothic. What do you think?

#73373 14/06/03 07:47 PM
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It'd be interesting, but it'd also kind of force you sleep at night if you came back to town lugging a bunch of treasure trying to sell. Maybe a thief-y merchant that buys and sells at night?

#73374 16/06/03 12:02 AM
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I like npc schedules personally. I thought they were great in Ultima VII.

They make the game more realistic imho. Probably a lot of extra work to implement well though.

#73375 16/06/03 12:09 AM
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yae, scedules, like Tingalf is only there at night, and then the guards appear. And the merchants go into there back rooms u keep wandering into, or in Verdistis, the brothel is only open at night, and all the merchants are there...



#73376 16/06/03 03:47 AM
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And the town guards throw you against walls at night.

I'd also like to see NPCs react to yuo holding a weapon. I know they get upset if you talk to them while armed, but you'd think that walking into a city with a double-headed axe raised above your head would cause some concern.

#73377 16/06/03 03:55 AM
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and u get arrested if u get caught at night, but u should be able to use ropes to climb to the top of the houses and hide!



#73378 16/06/03 06:17 AM
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That too. Ropes need to be more useful. Perhaps add a climbing skill which can let you get over some obstacles. The rope can add an extra skill point to it, but only if you can anchor it and it is long enough.

#73379 16/06/03 07:37 AM
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mm i think that there shud be ropes to climb down things and grappliong hooks to climb upp things.


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#73380 16/06/03 11:18 PM
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hmm. grapling hooks. good ideas, all of these ropes and npc scedules, Lynn/Lar, u reading this???



#73381 17/06/03 10:58 AM
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with all of these idea's it look more like a new ZELDA game <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#73382 17/06/03 03:23 PM
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Quote
with all of these idea's it look more like a new ZELDA game <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Zelda and NPC schedules are two things which don't fit together <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#73383 18/06/03 03:45 AM
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I was thinking more Quest for Glory. Things like the rope aren't essential, they're an alternative to play.

#73384 18/06/03 04:30 AM
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I'd ReALLy LiKe to see my guy be able to JuMp, and CliMb!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#73385 18/06/03 07:24 AM
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jump, climb, grappling hook. that sounds like commandos already. if this is implemented, larian will introduce a new character class: green beret. he comes with standard bowie knife, machine gun, ..... . & he can dig a hole to hide himself in.

riftcommando?

& yes, i love NPC schedules.

Last edited by janggut; 18/06/03 07:26 AM.


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#73386 18/06/03 11:26 AM
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Grappling hook ? Do there exist hooks which are not grappling ? Digging, for example ? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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#73387 18/06/03 07:11 PM
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or fishing.?.....for that matter... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Last edited by Jurak; 18/06/03 07:11 PM.

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#73388 18/06/03 07:32 PM
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or capture enemies by snaring them with ur rope.



#73389 18/06/03 11:03 PM
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Riftcommando would be if you were playing as a thief. You can bypass things and get behind enemy lines. A Warrior would still rush in with his sword swinging and the Wizard would blow them away before they could see him.

#73390 19/06/03 01:16 AM
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let me scroll up; who started the rope discussion?



#73391 23/06/03 03:51 AM
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oh yeah, like in commandos2, u can use the rope to trip the enemy. better yet, in riftrunner maybe we can rig the tripping rope with booby trap spell.

riftcommando sounds good, ain't it? why not? the guy that's tied to the death knight as suggested in the banner wears modern clothes. ala buffy vampire slayer.



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