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#439071 17/02/11 06:00 PM
Joined: Feb 2011
stranger
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stranger
Joined: Feb 2011
Well first i just want to say i loved ED and thought it was the most awesome game i've ever played. So, i couldnt wait for FoV. Although i really liked FoV as a game unto itself, it really should not have been called the expansion to ED. Yes, they brought in all the same characters and also filled in info on others u heard about in ED, but FoV is a strategic game, with very little fighting, full of mind puzzles. Now dont get me wrong i love strategic games, but not when im thinking of an extension of ED and the expansive world of fighting. I ended up thinking, "ok im gonna fight soon,,, ah ok maybe now ill fight,,, umhh when do i fight?"
It's hard to explain: To be confined to just the town...mind reading exclusively in order to get/do quests, (was shocked to see debt xp go upwards of 500,000), have very little confrontation with fighting (and when finally i got to Crows section of map it was constantly refighting the few npcs that respawned when each time i returned)....needless to say i dont think FoV should be called the expansion of ED. The ending is a joke: during the coarse of the game u get nothing Dragon related in any way, skill pts, xp, armor, etc...but the dragon is the one who must save the day in an escort quest..i will be honest i am no good with escort quests so this brought my disappointment with the strategic influences of the game to downright frustration. I have also read many other posts from ppl with the same problem with the ending, therefore know i am not alone in this thinking. The graphics and puzzles themselves were very well thought out and very interesting and clever, but it should have been marketed as a game by itself with, of coarse, a diff story line and it would have been awesome as such. FoV being sold as an expansion (not withstanding the storyline)just isnt so.

The combination of mind puzzles and fighting, plus the shear volume of the world around u in ED, made it the most awesome rpg i've ever played (and ive been playing since programers started making them in the 1980's, yes im old smile ) FoV, though very well made for a game of it's type, was limited, frustrating,(escort ending a very bad idea) and generally was a very big disappointment.

Joined: Oct 2009
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stranger
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Joined: Oct 2009
Isn't it amazing how different people's opinions can be? wink

I think FoV is better than ED, especially because the area is more confined and the quests are very good. The level scaling was also implemented very well. I'm generally against it, but here it worked.

The only thing I didn't like was the escort mission at the end. It felt tacked on. Thank god it was rather easy with a lot of pausing - but still at least 50% too long. Which highlights a typical Larian problem: Too much of everything. I would have loved for ED to be 20 or 30 hours shorter.

Joined: May 2010
Location: Oxford
Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
Location: Oxford
Originally Posted by Gorath[RPGWatch
]The only thing I didn't like was the escort mission at the end. It felt tacked on. Thank god it was rather easy with a lot of pausing - but still at least 50% too long. Which highlights a typical Larian problem: Too much of everything. I would have loved for ED to be 20 or 30 hours shorter.

I agree about the escort mission (to the extent that I fear I'm now rather labouring the point) but not about ED being shorter: I rather enjoy games that are nice and long, 50-100 hours being ideal (okay, I actually prefer even more gameplay where I can get it, but typically not less of it).


J'aime le fromage.

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