Do you have a save from before entering the summoning chamber? If so you could always reload and finish off a few areas / quests with hints from the forum or Wiki. The D2:ED
walkthrough and guide that Candlebbq gave the link to would also be useful, but there were a few changes to flying fortresses, quest rewards, etc in DKS.
With the walkthrough you can search by location or quest name, etc, so that might make it easier to avoid spoilers. Or you could just leave that for your next character.
Level 1 of the healing spell comes in handy, and helps conserve potions. Mana Efficiency reduces the cost to summon your creature as well as spells, so it is helpful even for non-mage characters.
Talk to the alchemist to heal your herb runner, and send the other two out for diamonds and malachite ore to sell (at least in D2:ED those were the most valuable items the other two runners could get). Teleport to the outside Sentinel Island teleporter, and use your dragon stone to return to the throne room. If you wait for the runners to leave the room, you just have to teleport out and then back and the runners will also be back. Once they are upgraded they should return successful most of the time.
While you are outside, there are also a few opponents from the initial battle to finish off, and a few chests to loot. You can now get to the boat in the tree, but you may want to use the treasure yourself, rather than complete that quest. Jump up the rocks by the teleporter and run over to a place with no overhanging tree branches to transform into a dragon.
Do you have any useless equipment to sell, weak charms, or excess plants, etc? Other than malachite gems, any alchemy or enchantment ingredients you sell to be able to upgrade your runners you can easily build up again.
If there are no hints on how to complete a quest, you should come across the solution just by exploring.
There shouldn't be any keys that are difficult to reach. At least in D2:ED the couple I recall that were tricky were not essential.
Have you learned Lockpick? There are chests that need a key to be opened, but they are generally nearby.
Have you cleared the rest of the trail down the mountain, even if you jump/fly past the section with the group of goblins? For that group, if you just hit and run, as long as you take one goblin out the next approach would be easier. Do you have the Exploding Arrows skill?
There is a beach at the bottom of the trail, which you may have cleared already since you mentioned beholders, and there is another beach behind the anti-dragon shields that you can swim to. Around the mountain from the beaches at the bottom of the trail there is a mine.
I found the creature much more helpful with a ranger head that a warrior head, when I was trying to clear some of the fjords before heading to Sentinel Island in D2:ED, and later switched him to a mage head. He is more aggressive using ranged attacks (sometimes as a warrior it took him awhile to join in a fight, and he didn't use Rush Attack as much as he could have), and doesn't move around as much, so can be used as a shield in some situations.
If you fly out over the water from the start of the fjords, you should see a bunker high in the mountains behind some anti-dragon shields and defenses. That is where you need to get to lower the barrier and disable the shields (there are a couple traders in there, as well, after they surrender).
You can either use a teleporter to get up there (the Camp Sentinel View teleporter, on the west side of the island in the middle of the channel, on a ledge directly above the left Nest Tower as you approach the cliff, will bring you to Camp Eagle's Nest, where you can access the bunker) or it is also possible to fly above the anti-dragon shield and drop down in human form, if you find the right spot.
The cave under the waterfall can be left until you are a higher level. There is a cave near the source of the shorter waterfall, where some of it can be done in dragon form (there are 3 teleporters there leading to 3 sections that should be finished off in human form before going after the inhabitant of the cave).
There is a cave just to the left of where the bunker's anti-dragon shields end, though the occupants may prove more trouble than the goblins.
Welcome to the forum.
