If you hang on to Jagon's necklace, there is an exploit where you can get an extra level of Lockpick when you get to FoV (
Skill boost mindreads in FoV give extra points!).
The experience for those quests is insignificant compared to what you are currently getting for opponents and quests. The malachite gem the sleepers would have given you is nice at the start of the game, but there are more to buy or find later.
The content of chests was much better in the original release of D2:ED, though merchant inventories were a little worse. You should start seeing better loot from chests as you level, but I maxed Lockpick right around getting the battle tower, so am not sure what level is required for various chests (and didn't pay attention to whether a key or lockpick was required, or not, unless a chest failed to open).
I have not played a warrior yet in DKS, but gave some suggestion below.
Anyone help a newb with Warrior build ... ???I'd probably stop boosting Spirit and Intelligence, and get Vitality a little higher. Now that you can send your runners out for enchantment ingredients (
Runners and Tower?), you may be able to upgrade a few Life Line enchantments, etc.
Your class choice in Farglow only determines your starting stat points, skill bonus and weapon. It doesn't place any restriction on how you develop your character.
You can teleport to the teleporter shrine outside on Sentinel Island, and finish off any remaining opponents, get the loot from the boat in the tree (you may want to use it yourself rather than complete that quest) and find a few other treasure chests, etc, in wyvern nests (one in particular is more than random loot). From the teleporter you can jump up the nearby rocks and run over somewhere there are no overhanging tree branches in order to have enough room to transform.