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Lurker #458876 02/11/12 04:54 PM
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I also prefer that only the part of the map that you have explored is revealed.

Lurker #459002 08/11/12 09:25 PM
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+1



"Dwelfusius | Were-axlotl of Original Sin"

Hardcorus RPGus PCus Extremus
dwelfusius #459010 09/11/12 07:19 AM
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So the "flog of war" like in DD ?
+1


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Joram #459021 09/11/12 10:07 AM
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Yes, D:OS will have a fog of war on the map, like DD.

Raze #459022 09/11/12 10:34 AM
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I one word :
SUPER !!


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Kein #459243 17/11/12 03:39 AM
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Some more ideas:

When water trickles into a crack in stone and freezes, the pressure from the ice makes it expand, damaging the stone. What would be neat is if an enemy is wet, you cast an freezing spell, and that damages the enemy's armour, making them easier to kill.


For sneaking (sneaking should be in the game, right):

A rain spell to put out torches and such outside, and a wind spell to put out lights inside (or outside), so you can put out lights. Obviously, there'd have to be a chance for enemies to detect or not suspicious activity.


I'd like to see a freezing spell that is cast in an arc around the character, so if the caster holds position, enemies that charge have a chance to slip and fall.


I think the Summon Rat spell from Divine Divinity should make a comeback as well. It could be moved by the player (while the player is controlling it, they can't move themselves) and used to check for traps, or to squeak on command to distract guards for a moment. This time, it really IS "just rats".


Spell combinations:

Rain + Earth = mud that slows movement and grants a chance to fall.

Rain + Ice + Air = Blast of hail

Rain + Fire + Air = Concealing steam(?) (Probably not that great an idea.)

Arhu #459407 23/11/12 07:18 PM
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Hello, I'm from Russia, I apologize for my English smile
I was surprised by the simplicity of the interface, more suitable for ordinary second-class RPG, but not suitable for old-school RPG. I think a lot of support, the interface needs serious treatment, special attention should be paid to the skills panel and display of life / mana.
[Linked Image] [Linked Image]

Pointman #459411 23/11/12 08:20 PM
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While the user interface may be intended to be relatively simple, it is unlikely the artwork is finished even if the design is mostly set (and at this point in development the interface design is probably not finalized).


Welcome to the forum. wave

Raze #459419 24/11/12 03:39 AM
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I hope so.


Thanks smile

Pointman #459429 25/11/12 11:52 AM
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I had to register to comment about this. Please do an interface close to the original Divine Divinity's one, if possible. Just seeing that screenshot makes me want to replay it. It was a great UI and hopefully the one for this new game will be just as nice and refined.

Also, the recent game play videos have been making me very excited, it looks as if you guys have recaptured the magic that made Divine Divinity such a special and great rpg with this new game. It is looking very tantalizing and can't wait to play it!

Last edited by quinn; 25/11/12 11:56 AM.
quinn #459430 25/11/12 12:21 PM
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The menu bar could stand to be a little smaller than it was in DD. Aside from switching skills I rarely used any of the toolbar buttons, since keyboard shortcuts were easier.


Welcome to the forum. wave

Raze #459465 27/11/12 10:13 AM
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Three requests at the moment :

  • more information about the game, more PR, the games needs and deserves better "visibility" across the web
  • more information about the toolset, some technical pointers about what formats you'll be using and such
  • even if it's probably a bit late, go Kickstarter!

More will probably follow in time.

Best wishes.

Karmapowered #459466 27/11/12 01:19 PM
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I don't think you quite grasp the concept of 'kickstarting' something :P


Look it stands to reason...You can't eat 'cos you don't have a stomach!
Rod Lightning #459469 27/11/12 02:18 PM
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Originally Posted by Rod Lightning
I don't think you quite grasp the concept of 'kickstarting' something :P

Feel free to share your wisdom. I am sure it will prove to be enlightening.

EDIT : In the time that it takes to deliver your wisdom, I will just paste this here :

http://www.lar.net/2012/10/12/the-good-the-bad-and-the-unexpected/

Originally Posted by Ovocean
By the way, if you happen to seriously think of starting a crowdfunding campaign one of these days, I’ll be happy to give you my advice.

Originally Posted by http://www.lar.net/ Swen Vincke
You say a lot of clever things, but obviously, it’s always easy to steer when you’re not on the boat I’m more than happy to discuss – if you don’t want to do it publicly, drop me a mail.


Please don't mind me.

Karmapowered #459473 27/11/12 06:13 PM
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That wasn't for DC or DOS. They are being developed on Larian's own money and will continue to be developed like that. Swen was talking about possible other project(s).

Karmapowered #459475 27/11/12 07:38 PM
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Well because the two games have seen so much development and aren't quite in its early stages anymore I'd say. Kickstarting a certain project is usually done to show big publishers that there is interest from the market.

And like Kein said, Larian is funding OS and DC on their own.

Last edited by Rod Lightning; 27/11/12 07:39 PM.

Look it stands to reason...You can't eat 'cos you don't have a stomach!
Rod Lightning #459476 27/11/12 08:47 PM
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Originally Posted by Kein
That wasn't for DC or DOS. They are being developed on Larian's own money and will continue to be developed like that. Swen was talking about possible other project(s).

That doesn't mean that Larian hadn't considered crowdfunding even for DOS at one point. I'm fairly sure that Swen mentioned something along those lines somewhere. There are propably very good reasons motivating the decision not to use Kickstarter, don't get me wrong, but since I'm not aware of them, I simply brought it forth as a suggestion.

EDITED : It is my impression that there would be quite a number of people with the desire to show Larian their support. If it can't be done for DOS, that's fine. Maybe could it be done for their future projects instead. That's really all to it smile

Last edited by Karmapowered; 27/11/12 10:13 PM.
Karmapowered #459480 27/11/12 09:45 PM
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As I reflect on my original comment it does come over as a bit rude, for which I aplogise if I caused any irritation.

In any case, I really dislike peanuts. Especially peanut butter. It's gross.


Look it stands to reason...You can't eat 'cos you don't have a stomach!
Rod Lightning #459482 27/11/12 10:15 PM
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Originally Posted by Rod Lightning
As I reflect on my original comment it does come over as a bit rude, for which I aplogise if I caused any irritation.

In any case, I really dislike peanuts. Especially peanut butter. It's gross.


No harm done, and all to your credit. After consideration, I've edited my own message above.

Karmapowered #459499 28/11/12 10:25 AM
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That doesn't mean that Larian hadn't considered crowdfunding even for DOS at one point.

They... didn't? Did you read Swen's blog closely? The whole point of his torments is to be undependable and make things on their own money. Kickstarter is something he was discussing in the concept itself.

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