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#81536 03/07/03 09:38 PM
Joined: Jun 2003
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jared Offline OP
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hey!

i just got meself a new OS for my pc, windowsxp. and to tell the truth i don't know much bout this OS. my former OS, winME, got [nocando] up when i tried installing norton systemworks 2003.

anyway, will this game run smoothly under winxp? any tips to max up performance when playing the game?

one good thing bout winxp is that the game did install properly, no more manual installation.

and one other thingie i found out poking through my BIOS, it seems the disabling AGP fastwrite solves the splotch problem or whatever you call it.

thanks.

#81537 03/07/03 09:49 PM
Joined: May 2003
Location: Seattle
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Location: Seattle
yes, well, I got XP and it works perfectlly.



#81538 04/07/03 02:33 AM
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jared Offline OP
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lord dragon

is there a way to increase fps of DD?

when i was using winME, with settings 3d 800x600 i was having as high as 95 or 100 fps. with winxp, i got only as high as 70 fps, and at one time( <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />at the camp site <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />) after installing DD, i got an all time low of 21 fps on 3d.

and what's with those processes anyway?

#81539 04/07/03 03:09 AM
Joined: May 2003
Location: Seattle
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not sure, but XP was good for me, I used 3d and 800xwhatever, 21!??? thats low, I'm not sure, consult the knight guy, Raze.

thnx for the Lord Dragon, everyone else just calls me the King of the Spam.
at the campsite??? lol, nice, after a good long hike, ay' come back and play <img src="/ubbthreads/images/graemlins/div.gif" alt="" />. heh heh, funny.



#81540 06/07/03 01:51 AM
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jared Offline OP
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ok, its official. DD is not stable in my winxp. it crashes, it freezes, it crashes, and on and on.

using a savegame under my former OS,winME, crashes or freezes the game.

starting a new game with winxp, crashes or freezes the game.

both instances happens with 1.34 patch installed. and both in either manual or normal installations. and, yeah, same with minimum installation.

i will try reinstalling the game and use 1.33 patch. but that means creating a new character yet again!!! <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />

any ideas how to make the game stable?

#81541 06/07/03 02:34 AM
Joined: May 2003
Location: Seattle
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yes, it charshed and freezes everyonce in a while for me, if u have problems, email support@larian.com or something like that.



#81542 06/07/03 02:54 PM
Joined: Mar 2003
Location: London, Canada
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Quote
any ideas how to make the game stable?


Well I have been playing this game for months on XP, and I have been unable to make it run stable. No problems with my other games, just DD. Personally I think it may have something to do with my using a Radeon 8500 (or could it be the SB Audigy). I have another machine here with a Geforce 2 running XP, and the crashes were minimal. I have 2 friends that bought the game that are running equipment similar to mine (Radeon 8500, SB Audigy, AMD XP2000+, 1 GB Ram, WinXP, etc. They all report the same kind of troubles I see all the time. Random CTDS are numerous. Sometimes I can play for a couple of hours with no problems, other times I get crashes every few minutes (then I wipe everything and reinstall).

Bottom line for me is that the game is so good that I am willing to save frequently and recover from the crashes. Any other software I have installed that behaves this way is usually quickly booted off my machine.

I hope the Larians up the quality in RiftRunner. I'm looking forward to playing it, but would we like to skip the grief part.

Cheers

#81543 06/07/03 09:26 PM
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jared Offline OP
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i do agree, after seeing and playing what the game holds, that DD is worth the trouble of saving frequently and recovering from crashes. but my problem with winxp now is that i can't even play the game. i can't load a saved game nor can i start a new one. at the first step my character makes, the game either crashes or freezes.

i'm really going nuts.(read the next post)

#81544 06/07/03 09:29 PM
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jared Offline OP
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woe me, woe, indeed.

i may, or am just reinstating the same problem. yet just the same, in hope that someone might
know something on how to alleviate me on my present condition.

first off, my system is:
p3 733 mhz
40GB hard drive
128 RAM
inno 3d geforce2 mx 400 video card
sblive! sound card
p3v4x asus motherboard(via chipset)
present OS winxp

i had played the game under two OS. one is winME and the other is winXP.

under winME, i had had couple of problems. one is i can't install normally.
second is random crashes, to which i can attribute on my first problem and
the fact that i forgot to edit the registry entry of Divine Divinity. excepting
the installation problem, all other problems were solved with ease with the application
of the patch 1.34. to state plainly, i was having a blast playing DD.

however, on a sudden turn of event while installing norton system works 2003,
my pc crashed and with it my pc(figuratively). all programs in my pc then were
won't work. so taking an easy way out, i simply installed winXP since i didn't have
any winME installation disc at hand. and thus, begun my woes.

under winXP, DD is unstable. the whole length of my weekend was spent trying
configure which setting would work with DD. all of which have failed.
--full installation, manual or proper installation under different settings results
freezing or crashing, whether i load a saved game or create a new game.
--minimum installation under different settings results freezing or
crashing, whether i load a saved game or create a new game.

i also tried using different patch but to no avail.

anyone have any ideas how to run the game in winXP?

can someone tell me where i can find a guide, a site maybe, on how to create
two operating systems so i can install winME.

please do help me.


#81545 06/07/03 10:19 PM
Joined: Mar 2003
Location: Canada
Larian Studios
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Location: Canada
I have never set up a dual boot system (or used XP much), so can not comment on their quality, but there are links to a few guides here;

[*] http://windows.about.com/cs/dualboot/

[*] http://www.theeldergeek.com/dual_and_multibooting_xp.htm (links to MS' site)

or

Installing(Dual Booting) Windows XP and Win9x Together In One Hard Disk

#81546 08/07/03 10:17 PM
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jared Offline OP
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raze,

been reading the tech faq again and there's link there that i want to try (pci latency something) but its not working. can you pls give me the correct link.

thanks.

#81547 08/07/03 10:52 PM
Joined: Mar 2003
Location: Canada
Larian Studios
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Location: Canada
http://download.viahardware.com/vlatency_v019.zip (includes the FAQ file)


There is a beta version here; http://www.georgebreese.com/net/software/#PCI

Quote
This was the last version being tested when development was stopped.

The beta versions have been dangerous to use on some motherboards, especially on older Athlon motherboards with a Creative Labs sound card installed. Please use caution, and back up any vital data first.



Also; VIA Technologies, Inc.'s official support portal



#81548 08/07/03 10:52 PM
Joined: Apr 2003
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If you want to multiple boot operating systems, install the operating systems in the following order:
MS-DOS
Windows 95, Windows 98, or Windows Me
Windows NT
Windows 2000
Windows XP

must be in tis order to operate properly.

this is from the MS site... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
hope this helps you a little.....

<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


[color:"#33cc3"]Jurak'sRunDownShack!
Third Member of Off-Topic Posters
Defender of the [color:"green"]PIF.
[/color] Das Grosse Grüne Ogre!!! [/color]
#81549 09/07/03 03:40 AM
Joined: Jul 2003
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From my personal experience with Divine <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

The BIG difference is the bloody patch version 1.34, <img src="/ubbthreads/images/graemlins/down.gif" alt="" /> for I have played the game twice before, but under windows ME & patch 1.32. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> I had zero installation problems <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

When I installed the game a 3rd time, this time using patch Ver 1.34 with Windows ME. My crash's would give me a "DDHELP" error, unkown ? I NEVER had these ddhelp crash's with ver 1.32 patch (Hot Fix 2) with widowsME.

So I did a experiment, I dual booted my computer using partition magic & their boot manager, then installed XP-pro. Then I spent a week learning how to "tweak" XP-pro (not loading on startup all those utilities, un-need services) so I could play games, & I am still learning <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" /> Thank the gods for F8 <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />

Well I have finally made it to where I fighting the Demon of Lies, the last battle <img src="/ubbthreads/images/graemlins/party.gif" alt="" />

I also installed <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> (with patch 1.34)on a older P-3 600 Win98se system with 256Mb ram & GeForce 3 64M ram, SBlive, but it ran dog slow, but no crashes <img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> <img src="/ubbthreads/images/graemlins/freak.gif" alt="" />

My system:
AMD AthlonXP 1800+
ASUS A7N266-C mobo
512Mb pc2100 ram (2 256M sticks for dual channel op)
2 Maxtor ata 100, 7200 rpm HDD (60g, 30g)
GeForce 4 4400 graphics 128M ram
Audigy gamer
generic nic card.
Plextor 1210a cd burner/reader
Dual Booting WindowsME/XP-Pro

I am also experimenting with NeverWinter Nights (2 installs <1 under ME, 2nd under XP>) NwN will act weird under XP, but fine with ME, both installs have the same patch (ver 1.30) The games are in 2 seperate partitions so the other o.s does not know about other. <img src="/ubbthreads/images/graemlins/alien.gif" alt="" />

#81550 13/07/03 12:48 AM
Joined: Jun 2003
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jared Offline OP
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raze

what do make of this raze? i got it off from dr. watson.

Application exception occurred:
App: C:\Games\Divine Divinity\Run\div.exe (pid=248)
When: 7/8/2003 @ 16:59:02.064
Exception number: c0000005 (access violation)

*----> System Information <----*
Computer Name: MERLIN
User Name: romel
Terminal Session Id: 0
Number of Processors: 1
Processor Type: x86 Family 6 Model 8 Stepping 3
Windows Version: 5.1
Current Build: 2600
Service Pack: None
Current Type: Uniprocessor Free
Registered Organization:
Registered Owner: Merlin

*----> Task List <----*
0 System Process
4 System
364 smss.exe
428 csrss.exe
452 winlogon.exe
496 services.exe
508 lsass.exe
668 svchost.exe
712 svchost.exe
768 svchost.exe
816 svchost.exe
876 ccEvtMgr.exe
1016 spoolsv.exe
1112 alg.exe
1160 NPROTECT.EXE
1192 nvsvc32.exe
1240 nopdb.exe
1584 Explorer.EXE
1852 ccApp.exe
1908 RUNDLL32.EXE
240 devldr32.exe
248 div.exe
1608 drwtsn32.exe

*----> Module List <----*
(0000000000320000 - 000000000033a000: C:\Games\Divine Divinity\Run\DivDialogSystem.dll
(0000000000340000 - 00000000003bb000: C:\Games\Divine Divinity\Run\fmod.dll
(00000000003c0000 - 00000000003f1000: C:\Games\Divine Divinity\Run\unrar.dll
(0000000000400000 - 0000000000763000: C:\Games\Divine Divinity\Run\div.exe
(0000000001dd0000 - 0000000001e1b000: C:\Games\Divine Divinity\Run\slash4.dll
(0000000010000000 - 000000001008a000: C:\Games\Divine Divinity\Run\Osiris.dll
(0000000030000000 - 000000003006d000: C:\Games\Divine Divinity\Run\binkw32.dll
(0000000051000000 - 0000000051047000: E:\WINDOWS\System32\DDRAW.dll
(0000000051080000 - 00000000510d6000: E:\WINDOWS\System32\DSOUND.DLL
(000000005b0a0000 - 000000005b0a7000: E:\WINDOWS\System32\umdmxfrm.dll
(000000005cd70000 - 000000005cd77000: E:\WINDOWS\System32\serwvdrv.dll
(000000005ef80000 - 000000005ef84000: E:\WINDOWS\System32\KsUser.dll
(0000000072d10000 - 0000000072d18000: E:\WINDOWS\System32\msacm32.drv
(0000000072d20000 - 0000000072d29000: E:\WINDOWS\System32\wdmaud.drv
(0000000073bc0000 - 0000000073bc6000: E:\WINDOWS\System32\DCIMAN32.dll
(0000000076390000 - 00000000763aa000: E:\WINDOWS\System32\IMM32.dll
(0000000076b40000 - 0000000076b6c000: E:\WINDOWS\System32\WINMM.dll
(00000000771b0000 - 00000000772ca000: E:\WINDOWS\system32\ole32.dll
(00000000772d0000 - 0000000077333000: E:\WINDOWS\system32\shlwapi.dll
(0000000077bd0000 - 0000000077bd7000: E:\WINDOWS\System32\midimap.dll
(0000000077be0000 - 0000000077bf4000: E:\WINDOWS\System32\MSACM32.dll
(0000000077c00000 - 0000000077c07000: E:\WINDOWS\system32\VERSION.dll
(0000000077c10000 - 0000000077c63000: E:\WINDOWS\system32\msvcrt.dll
(0000000077c70000 - 0000000077cb0000: E:\WINDOWS\system32\GDI32.dll
(0000000077cc0000 - 0000000077d35000: E:\WINDOWS\system32\RPCRT4.dll
(0000000077d40000 - 0000000077dcd000: E:\WINDOWS\system32\USER32.dll
(0000000077dd0000 - 0000000077e5b000: E:\WINDOWS\system32\ADVAPI32.dll
(0000000077e60000 - 0000000077f45000: E:\WINDOWS\system32\kernel32.dll
(0000000077f50000 - 0000000077ff9000: E:\WINDOWS\System32\ntdll.dll

*----> State Dump for Thread Id 0x22c <----*

eax=0000e600 ebx=01bfe350 ecx=ffff832a edx=000082c7 esi=01c08040 edi=fffff631
eip=0055b9c0 esp=0012ebec ebp=0000efcf iopl=0 nv up ei pl nz na po cy
cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000207

*** WARNING: Unable to verify checksum for C:\Games\Divine Divinity\Run\div.exe
*** ERROR: Symbol file could not be found. Defaulted to export symbols for C:\Games\Divine Divinity\Run\div.exe -
function: div
0055b9a9 3bc7 cmp eax,edi
0055b9ab 7cf2 jl div+0x15b99f (0055b99f)
0055b9ad 8be8 mov ebp,eax
0055b9af 2beb sub ebp,ebx
0055b9b1 2be9 sub ebp,ecx
0055b9b3 743d jz div+0x15b9f2 (0055b9f2)
0055b9b5 8bdf mov ebx,edi
0055b9b7 c1e304 shl ebx,0x4
0055b9ba 03de add ebx,esi
0055b9bc 895c2448 mov [esp+0x48],ebx
FAULT ->0055b9c0 892b mov [ebx],ebp ds:0023:01bfe350=????????
0055b9c2 8bda mov ebx,edx
0055b9c4 c1e304 shl ebx,0x4
0055b9c7 03de add ebx,esi
0055b9c9 895c243c mov [esp+0x3c],ebx
0055b9cd 8b5c2444 mov ebx,[esp+0x44]
0055b9d1 8beb mov ebp,ebx
0055b9d3 2bea sub ebp,edx
0055b9d5 8b54243c mov edx,[esp+0x3c]
0055b9d9 03e9 add ebp,ecx
0055b9db 8b5208 mov edx,[edx+0x8]

*----> Stack Back Trace <----*
WARNING: Stack unwind information not available. Following frames may be wrong.
ChildEBP RetAddr Args to Child
0000efcf 00000000 00000000 00000000 00000000 div+0x15b9c0

*----> Raw Stack Dump <----*
000000000012ebec 44 20 bd f9 34 5f fe ff - d2 32 12 0a 04 00 00 00 D ..4_...2......
000000000012ebfc e0 6f b1 0c 22 41 00 00 - 02 00 00 00 08 00 00 00 .o.."A..........
000000000012ec0c 20 f0 6e 00 a3 20 00 00 - 16 82 a6 c1 b7 72 00 00 .n.. .......r..
000000000012ec1c 00 00 00 00 ea a0 d5 2d - 2a 41 00 00 e0 32 c8 01 .......-*A...2..
000000000012ec2c 01 00 00 00 07 73 00 00 - 50 e3 bf 01 01 00 00 00 .....s..P.......
000000000012ec3c 01 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ec4c 01 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ec5c 01 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ec6c 01 00 00 00 01 00 00 00 - 03 00 00 00 02 00 00 00 ................
000000000012ec7c 02 00 00 00 02 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ec8c 01 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ec9c 01 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ecac 01 00 00 00 01 00 00 00 - 01 00 00 00 02 00 00 00 ................
000000000012ecbc 02 00 00 00 02 00 00 00 - 02 00 00 00 02 00 00 00 ................
000000000012eccc 02 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ecdc 01 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ecec 01 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ecfc 01 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ed0c 01 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................
000000000012ed1c 01 00 00 00 01 00 00 00 - 01 00 00 00 01 00 00 00 ................

*----> State Dump for Thread Id 0x108 <----*

eax=72d22ecc ebx=0386ff1c ecx=77f75520 edx=00000000 esi=00000000 edi=7ffdf000
eip=7ffe0304 esp=0386fed4 ebp=0386ff70 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000202

function: <nosymbols>
7ffe02f2 0000 add [eax],al
7ffe02f4 0000 add [eax],al
7ffe02f6 0000 add [eax],al
*SharedUserSystemCall:
7ffe02f8 0000 add [eax],al
7ffe02fa 0000 add [eax],al
7ffe02fc 0000 add [eax],al
7ffe02fe 0000 add [eax],al
7ffe0300 8bd4 mov edx,esp
7ffe0302 0f34 sysenter
7ffe0304 c3 ret
7ffe0305 9c pushfd
7ffe0306 810c2400010000 or dword ptr [esp],0x100
7ffe030d 9d popfd
7ffe030e c3 ret
7ffe030f 8bd4 mov edx,esp
7ffe0311 0f05 syscall
7ffe0313 c3 ret
7ffe0314 90 nop
7ffe0315 9c pushfd
7ffe0316 810c2400010000 or dword ptr [esp],0x100

*----> Stack Back Trace <----*
*** ERROR: Symbol file could not be found. Defaulted to export symbols for E:\WINDOWS\System32\ntdll.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for E:\WINDOWS\system32\kernel32.dll -
WARNING: Stack unwind information not available. Following frames may be wrong.
ChildEBP RetAddr Args to Child
0386fed0 77f7f49f 77e74bd8 00000002 0386ff1c *SharedUserSystemCall+0xc (FPO: [0,0,0])
0386ff70 77e74c70 00000002 0386ffa4 00000000 ntdll!ZwWaitForMultipleObjects+0xc
0386ffb4 77e802ed 00000000 0012f118 00000000 kernel32!WaitForMultipleObjects+0x17
0386ffec 00000000 72d22ecc 00000000 00000000 kernel32!OpenConsoleW+0xb8

*----> Raw Stack Dump <----*
000000000386fed4 9f f4 f7 77 d8 4b e7 77 - 02 00 00 00 1c ff 86 03 ...w.K.w........
000000000386fee4 01 00 00 00 00 00 00 00 - 00 00 00 00 18 f1 12 00 ................
000000000386fef4 00 00 00 00 00 00 00 00 - a0 ef 4b ff 9c 36 50 c0 ..........K..6P.
000000000386ff04 00 00 00 00 8b 00 00 00 - 00 30 50 c0 02 00 00 00 .........0P.....
000000000386ff14 00 f0 fd 7f 00 d0 fd 7f - 18 01 00 00 14 01 00 00 ................
000000000386ff24 77 a4 4e 80 50 47 e0 80 - bc 48 e0 80 95 f2 57 80 w.N.PG...H....W.
000000000386ff34 08 c1 e5 80 50 47 e0 80 - 1c ff 86 03 78 c8 ca 80 ....PG......x...
000000000386ff44 14 00 00 00 01 00 00 00 - 00 00 00 00 00 00 00 00 ................
000000000386ff54 10 00 00 00 f0 fe 86 03 - 00 00 00 00 dc ff 86 03 ................
000000000386ff64 86 bb e9 77 80 19 e8 77 - 00 00 00 00 b4 ff 86 03 ...w...w........
000000000386ff74 70 4c e7 77 02 00 00 00 - a4 ff 86 03 00 00 00 00 pL.w............
000000000386ff84 ff ff ff ff 00 00 00 00 - 0c 2f d2 72 02 00 00 00 ........./.r....
000000000386ff94 a4 ff 86 03 00 00 00 00 - ff ff ff ff 00 00 00 00 ................
000000000386ffa4 18 01 00 00 14 01 00 00 - 00 00 00 00 6f ef f7 77 ............o..w
000000000386ffb4 ec ff 86 03 ed 02 e8 77 - 00 00 00 00 18 f1 12 00 .......w........
000000000386ffc4 00 00 00 00 00 00 00 00 - fa 6c 4f 80 00 d0 fd 7f .........lO.....
000000000386ffd4 c0 ff 86 03 07 00 00 00 - ff ff ff ff 86 bb e9 77 ...............w
000000000386ffe4 80 5b e9 77 00 00 00 00 - 00 00 00 00 00 00 00 00 .[.w............
000000000386fff4 cc 2e d2 72 00 00 00 00 - 00 00 00 00 00 00 00 00 ...r............
0000000003870004 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................

*----> State Dump for Thread Id 0x660 <----*

eax=510cc44e ebx=0014fbb8 ecx=77e74c08 edx=00000000 esi=00000000 edi=7ffdf000
eip=7ffe0304 esp=0396fd8c ebp=0396fe28 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000202

function: <nosymbols>
7ffe02f2 0000 add [eax],al
7ffe02f4 0000 add [eax],al
7ffe02f6 0000 add [eax],al
*SharedUserSystemCall:
7ffe02f8 0000 add [eax],al
7ffe02fa 0000 add [eax],al
7ffe02fc 0000 add [eax],al
7ffe02fe 0000 add [eax],al
7ffe0300 8bd4 mov edx,esp
7ffe0302 0f34 sysenter
7ffe0304 c3 ret
7ffe0305 9c pushfd
7ffe0306 810c2400010000 or dword ptr [esp],0x100
7ffe030d 9d popfd
7ffe030e c3 ret
7ffe030f 8bd4 mov edx,esp
7ffe0311 0f05 syscall
7ffe0313 c3 ret
7ffe0314 90 nop
7ffe0315 9c pushfd
7ffe0316 810c2400010000 or dword ptr [esp],0x100

*----> Stack Back Trace <----*
WARNING: Stack unwind information not available. Following frames may be wrong.
*** ERROR: Symbol file could not be found. Defaulted to export symbols for E:\WINDOWS\System32\DSOUND.DLL -
ChildEBP RetAddr Args to Child
0396fd88 77f7f49f 77e74bd8 00000040 0014fbb8 *SharedUserSystemCall+0xc (FPO: [0,0,0])
0396fe28 77e74c70 00000040 0396fe74 00000000 ntdll!ZwWaitForMultipleObjects+0xc
0396ff74 510bfde5 ffffffff 0000003f 03716120 kernel32!WaitForMultipleObjects+0x17
0396ff94 510bf96c 0016011c 037160d4 00000220 DSOUND+0x3fde5
0396ffa8 510bf9d6 00000000 510c0063 77e802ed DSOUND+0x3f96c
0396ffec 00000000 510c005a 037160d4 00000000 DSOUND+0x3f9d6

*----> Raw Stack Dump <----*
000000000396fd8c 9f f4 f7 77 d8 4b e7 77 - 40 00 00 00 b8 fb 14 00 [email]...w.K.w@.......[/email]
000000000396fd9c 01 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
000000000396fdac 40 00 00 00 01 00 00 00 - 00 c0 fd 7f 01 00 00 00 @...............
000000000396fdbc 00 00 00 00 38 00 00 00 - 23 00 00 00 40 00 00 00 ....8...#...@...
000000000396fdcc 00 f0 fd 7f 00 c0 fd 7f - d4 60 71 03 28 00 00 00 .........`q.(...
000000000396fddc 6f 00 74 00 5a 00 0c 51 - b4 c8 12 00 f4 02 e8 77 o.t.Z..Q.......w
000000000396fdec 1b 00 00 00 00 02 00 00 - b8 fb 14 00 00 c0 fd 7f ................
000000000396fdfc 14 00 00 00 01 00 00 00 - 00 00 00 00 00 00 00 00 ................
000000000396fe0c 10 00 00 00 a8 fd 96 03 - 0e 6a 53 80 dc ff 96 03 .........jS.....
000000000396fe1c 86 bb e9 77 80 19 e8 77 - 00 00 00 00 74 ff 96 03 ...w...w....t...
000000000396fe2c 70 4c e7 77 40 00 00 00 - 74 fe 96 03 00 00 00 00 [email]pL.w@...t.......[/email]
000000000396fe3c ff ff ff ff 00 00 00 00 - 7c f4 0b 51 40 00 00 00 ........|..Q@...
000000000396fe4c 74 fe 96 03 00 00 00 00 - ff ff ff ff 48 f7 0b 51 t...........H..Q
000000000396fe5c 40 00 00 00 ff ff ff ff - 00 00 00 00 74 fe 96 03 @...........t...
000000000396fe6c d4 60 71 03 d4 60 71 03 - 20 02 00 00 60 01 00 00 .`q..`q. ...`...
000000000396fe7c 74 01 00 00 40 01 00 00 - 94 02 00 00 3c 02 00 00 [email]t...@.......<...[/email]
000000000396fe8c 50 01 00 00 10 02 00 00 - 1c 02 00 00 6c 02 00 00 P...........l...
000000000396fe9c 98 02 00 00 5c 01 00 00 - 3c 01 00 00 44 02 00 00 ....\...<...D...
000000000396feac 78 01 00 00 48 01 00 00 - 68 01 00 00 58 01 00 00 x...H...h...X...
000000000396febc 64 01 00 00 7c 01 00 00 - 80 01 00 00 84 01 00 00 d...|...........

*----> State Dump for Thread Id 0x72c <----*

eax=01db0000 ebx=03c6fddc ecx=03c6fe70 edx=00000000 esi=00000000 edi=7ffdf000
eip=7ffe0304 esp=03c6fd94 ebp=03c6fe30 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000202

function: <nosymbols>
7ffe02f2 0000 add [eax],al
7ffe02f4 0000 add [eax],al
7ffe02f6 0000 add [eax],al
*SharedUserSystemCall:
7ffe02f8 0000 add [eax],al
7ffe02fa 0000 add [eax],al
7ffe02fc 0000 add [eax],al
7ffe02fe 0000 add [eax],al
7ffe0300 8bd4 mov edx,esp
7ffe0302 0f34 sysenter
7ffe0304 c3 ret
7ffe0305 9c pushfd
7ffe0306 810c2400010000 or dword ptr [esp],0x100
7ffe030d 9d popfd
7ffe030e c3 ret
7ffe030f 8bd4 mov edx,esp
7ffe0311 0f05 syscall
7ffe0313 c3 ret
7ffe0314 90 nop
7ffe0315 9c pushfd
7ffe0316 810c2400010000 or dword ptr [esp],0x100

*----> Stack Back Trace <----*
WARNING: Stack unwind information not available. Following frames may be wrong.
ChildEBP RetAddr Args to Child
03c6fd90 77f7f49f 77e74bd8 00000001 03c6fddc *SharedUserSystemCall+0xc (FPO: [0,0,0])
03c6fe30 77e74c70 00000001 03c6fe7c 00000000 ntdll!ZwWaitForMultipleObjects+0xc
03c6ff7c 510a1566 000001f4 00000000 00000000 kernel32!WaitForMultipleObjects+0x17
03c6ffa8 510bf9d6 0012cb64 510c0063 77e802ed DSOUND+0x21566
03c6ffec 00000000 510c005a 03711efc 00000000 DSOUND+0x3f9d6

*----> Raw Stack Dump <----*
0000000003c6fd94 9f f4 f7 77 d8 4b e7 77 - 01 00 00 00 dc fd c6 03 ...w.K.w........
0000000003c6fda4 01 00 00 00 00 00 00 00 - c8 fd c6 03 00 00 00 00 ................
0000000003c6fdb4 01 00 00 00 01 00 00 00 - 00 00 00 00 00 00 00 00 ................
0000000003c6fdc4 c8 fd c6 03 c0 b4 b3 ff - ff ff ff ff 01 00 00 00 ................
0000000003c6fdd4 00 f0 fd 7f 00 b0 fd 7f - 64 02 00 00 00 00 00 00 ........d.......
0000000003c6fde4 58 4c e7 77 44 fe c6 03 - 08 4c e7 77 a8 82 71 03 XL.wD....L.w..q.
0000000003c6fdf4 00 00 00 00 00 00 00 00 - dc fd c6 03 00 00 00 00 ................
0000000003c6fe04 14 00 00 00 01 00 00 00 - 00 00 00 00 00 00 00 00 ................
0000000003c6fe14 10 00 00 00 b0 fd c6 03 - 00 00 00 00 dc ff c6 03 ................
0000000003c6fe24 86 bb e9 77 80 19 e8 77 - 00 00 00 00 7c ff c6 03 ...w...w....|...
0000000003c6fe34 70 4c e7 77 01 00 00 00 - 7c fe c6 03 00 00 00 00 pL.w....|.......
0000000003c6fe44 f4 01 00 00 00 00 00 00 - 7c f4 0b 51 01 00 00 00 ........|..Q....
0000000003c6fe54 7c fe c6 03 00 00 00 00 - f4 01 00 00 48 f7 0b 51 |...........H..Q
0000000003c6fe64 01 00 00 00 f4 01 00 00 - 00 00 00 00 7c fe c6 03 ............|...
0000000003c6fe74 fc 1e 71 03 fc 1e 71 03 - 64 02 00 00 bc fe c6 03 ..q...q.d.......
0000000003c6fe84 00 00 00 00 00 00 00 00 - a0 fe c6 03 b8 fe c6 03 ................
0000000003c6fe94 01 00 00 00 00 00 00 00 - 02 00 00 00 00 00 00 00 ................
0000000003c6fea4 00 00 00 00 c8 fe c6 03 - 8f 4d e7 77 5c 02 00 00 .........M.w\...
0000000003c6feb4 04 00 00 00 00 10 00 00 - 04 00 00 00 20 00 00 00 ............ ...
0000000003c6fec4 a2 50 e7 77 ff ff ff ff - 7f ef f7 77 9f f4 f7 77 .P.w.......w...w

*----> State Dump for Thread Id 0x1f4 <----*

eax=00000000 ebx=00000004 ecx=00000020 edx=00000000 esi=00000000 edi=03e6ff70
eip=7ffe0304 esp=03e6ff30 ebp=03e6ff88 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000202

function: <nosymbols>
7ffe02f2 0000 add [eax],al
7ffe02f4 0000 add [eax],al
7ffe02f6 0000 add [eax],al
*SharedUserSystemCall:
7ffe02f8 0000 add [eax],al
7ffe02fa 0000 add [eax],al
7ffe02fc 0000 add [eax],al
7ffe02fe 0000 add [eax],al
7ffe0300 8bd4 mov edx,esp
7ffe0302 0f34 sysenter
7ffe0304 c3 ret
7ffe0305 9c pushfd
7ffe0306 810c2400010000 or dword ptr [esp],0x100
7ffe030d 9d popfd
7ffe030e c3 ret
7ffe030f 8bd4 mov edx,esp
7ffe0311 0f05 syscall
7ffe0313 c3 ret
7ffe0314 90 nop
7ffe0315 9c pushfd
7ffe0316 810c2400010000 or dword ptr [esp],0x100

*----> Stack Back Trace <----*
WARNING: Stack unwind information not available. Following frames may be wrong.
ChildEBP RetAddr Args to Child
03e6ff2c 77f7e76f 77e775b7 00000000 03e6ff54 *SharedUserSystemCall+0xc (FPO: [0,0,0])
03e6ff88 77e61bf1 0000000a 00000000 0034f393 ntdll!NtDelayExecution+0xc
00000003 00000000 00000000 00000000 00000000 kernel32!Sleep+0xb

*----> Raw Stack Dump <----*
0000000003e6ff30 6f e7 f7 77 b7 75 e7 77 - 00 00 00 00 54 ff e6 03 o..w.u.w....T...
0000000003e6ff40 e8 9a c7 03 8c 21 37 00 - 04 00 00 00 3e f8 0b 51 .....!7.....>..Q
0000000003e6ff50 54 ff e6 03 60 79 fe ff - ff ff ff ff 14 00 00 00 T...`y..........
0000000003e6ff60 01 00 00 00 00 00 00 00 - 00 00 00 00 10 00 00 00 ................
0000000003e6ff70 40 ff e6 03 94 ff e6 03 - dc ff e6 03 86 bb e9 77 @..............w
0000000003e6ff80 30 21 e8 77 00 00 00 00 - 03 00 00 00 f1 1b e6 77 0!.w...........w
0000000003e6ff90 0a 00 00 00 00 00 00 00 - 93 f3 34 00 0a 00 00 00 ..........4.....
0000000003e6ffa0 65 f8 34 00 0a 00 00 00 - ec ff e6 03 00 00 00 00 e.4.............
0000000003e6ffb0 78 01 71 03 e0 40 71 03 - ed 02 e8 77 00 00 00 00 [email]x.q..@q....w....[/email]
0000000003e6ffc0 78 01 71 03 e0 40 71 03 - 00 00 00 00 06 00 00 00 [email]x.q..@q.........[/email]
0000000003e6ffd0 00 a0 fd 7f c0 ff e6 03 - 07 00 00 00 ff ff ff ff ................
0000000003e6ffe0 86 bb e9 77 80 5b e9 77 - 00 00 00 00 00 00 00 00 ...w.[.w........
0000000003e6fff0 00 00 00 00 9e f7 34 00 - 00 00 00 00 00 00 00 00 ......4.........
0000000003e70000 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
0000000003e70010 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
0000000003e70020 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
0000000003e70030 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
0000000003e70040 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
0000000003e70050 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
0000000003e70060 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................

*----> State Dump for Thread Id 0x104 <----*

eax=003777a0 ebx=00000000 ecx=003777a0 edx=00000000 esi=00000000 edi=03f6ff68
eip=7ffe0304 esp=03f6ff28 ebp=03f6ff80 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000202

function: <nosymbols>
7ffe02f2 0000 add [eax],al
7ffe02f4 0000 add [eax],al
7ffe02f6 0000 add [eax],al
*SharedUserSystemCall:
7ffe02f8 0000 add [eax],al
7ffe02fa 0000 add [eax],al
7ffe02fc 0000 add [eax],al
7ffe02fe 0000 add [eax],al
7ffe0300 8bd4 mov edx,esp
7ffe0302 0f34 sysenter
7ffe0304 c3 ret
7ffe0305 9c pushfd
7ffe0306 810c2400010000 or dword ptr [esp],0x100
7ffe030d 9d popfd
7ffe030e c3 ret
7ffe030f 8bd4 mov edx,esp
7ffe0311 0f05 syscall
7ffe0313 c3 ret
7ffe0314 90 nop
7ffe0315 9c pushfd
7ffe0316 810c2400010000 or dword ptr [esp],0x100

*----> Stack Back Trace <----*
WARNING: Stack unwind information not available. Following frames may be wrong.
ChildEBP RetAddr Args to Child
03f6ff24 77f7e76f 77e775b7 00000000 03f6ff4c *SharedUserSystemCall+0xc (FPO: [0,0,0])
03f6ff80 77e61bf1 0000000a 00000000 0034f393 ntdll!NtDelayExecution+0xc
03f6ffb4 77e802ed 00000000 03710178 037140e0 kernel32!Sleep+0xb
03f6ffec 00000000 003617b2 00000000 00000000 kernel32!OpenConsoleW+0xb8

*----> Raw Stack Dump <----*
0000000003f6ff28 6f e7 f7 77 b7 75 e7 77 - 00 00 00 00 4c ff f6 03 o..w.u.w....L...
0000000003f6ff38 78 01 71 03 c4 8c 37 00 - 00 00 00 00 00 00 00 00 x.q...7.........
0000000003f6ff48 4c ff f6 03 60 79 fe ff - ff ff ff ff 14 00 00 00 L...`y..........
0000000003f6ff58 01 00 00 00 00 00 00 00 - 00 00 00 00 10 00 00 00 ................
0000000003f6ff68 38 ff f6 03 97 02 00 00 - dc ff f6 03 86 bb e9 77 8..............w
0000000003f6ff78 30 21 e8 77 00 00 00 00 - b4 ff f6 03 f1 1b e6 77 0!.w...........w
0000000003f6ff88 0a 00 00 00 00 00 00 00 - 93 f3 34 00 0a 00 00 00 ..........4.....
0000000003f6ff98 eb 18 36 00 0a 00 00 00 - 78 01 71 03 e0 40 71 03 [email]..6.....x.q..@q.[/email]
0000000003f6ffa8 00 00 00 00 b0 ff f6 03 - 00 00 00 00 ec ff f6 03 ................
0000000003f6ffb8 ed 02 e8 77 00 00 00 00 - 78 01 71 03 e0 40 71 03 [email]...w....x.q..@q.[/email]
0000000003f6ffc8 00 00 00 00 fa 6c 4f 80 - 00 90 fd 7f c0 ff f6 03 .....lO.........
0000000003f6ffd8 07 00 00 00 ff ff ff ff - 86 bb e9 77 80 5b e9 77 ...........w.[.w
0000000003f6ffe8 00 00 00 00 00 00 00 00 - 00 00 00 00 b2 17 36 00 ..............6.
0000000003f6fff8 00 00 00 00 00 00 00 00 - 00 00 0b 04 00 00 10 03 ................
0000000003f70008 00 00 00 00 00 00 00 00 - 00 50 13 00 00 50 13 00 .........P...P..
0000000003f70018 b0 0f 00 00 00 0b 00 00 - 03 00 65 00 00 00 25 00 ..........e...%.
0000000003f70028 6e 00 1d 00 02 00 00 00 - 03 00 65 00 00 00 25 00 n.........e...%.
0000000003f70038 6e 00 1d 00 02 00 00 00 - 03 00 65 00 00 00 25 00 n.........e...%.
0000000003f70048 6e 00 1d 00 02 00 00 00 - 03 00 65 00 00 00 25 00 n.........e...%.
0000000003f70058 6e 00 1d 00 02 00 00 00 - 03 00 65 00 00 00 25 00 n.........e...%.


and this one from windows error reports:

?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="div.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="UnRAR.exe" SIZE="40960" CHECKSUM="0x94FDE28D" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/19/2002 15:13:20" UPTO_LINK_DATE="07/19/2002 15:13:20" />
<MATCHING_FILE NAME="unrar.dll" SIZE="158208" CHECKSUM="0xBE12E3DD" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="05/14/2002 12:26:28" UPTO_LINK_DATE="05/14/2002 12:26:28" />
<MATCHING_FILE NAME="div.exe" SIZE="2445312" CHECKSUM="0x31C91468" BIN_FILE_VERSION="1.0.0.34" BIN_PRODUCT_VERSION="1.0.0.34" PRODUCT_VERSION="1, 0, 0, 34" FILE_DESCRIPTION="Divine Divinity" COMPANY_NAME="Larian Studios" PRODUCT_NAME="Larian Studios' Divine Divinity" FILE_VERSION="1, 0, 0, 34" ORIGINAL_FILENAME="DIV.exe" INTERNAL_NAME="Divine Divinity" LEGAL_COPYRIGHT="Copyright © Larian Studios, Arrakis NV 1999,2002" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.34" UPTO_BIN_PRODUCT_VERSION="1.0.0.34" LINK_DATE="05/02/2003 20:24:32" UPTO_LINK_DATE="05/02/2003 20:24:32" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="DrvMgt.dll" SIZE="40960" CHECKSUM="0x3948D175" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="05/10/2002 09:57:26" UPTO_LINK_DATE="05/10/2002 09:57:26" />
<MATCHING_FILE NAME="binkw32.dll" SIZE="357939" CHECKSUM="0xADBD330C" BIN_FILE_VERSION="1.5.7.0" BIN_PRODUCT_VERSION="1.5.7.0" PRODUCT_VERSION="1.5g" FILE_DESCRIPTION="RAD Video Tools" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Bink and Smacker" FILE_VERSION="1.5g" LEGAL_COPYRIGHT="Copyright (C) 1994-2002, RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.5.7.0" UPTO_BIN_PRODUCT_VERSION="1.5.7.0" LINK_DATE="05/16/2002 19:48:35" UPTO_LINK_DATE="05/16/2002 19:48:35" />
<MATCHING_FILE NAME="configtool.exe" SIZE="188416" CHECKSUM="0xA852CFB" BIN_FILE_VERSION="1.0.0.3" BIN_PRODUCT_VERSION="1.0.0.3" PRODUCT_VERSION="1, 0, 0, 3" FILE_DESCRIPTION="configtool MFC Application" COMPANY_NAME="" PRODUCT_NAME="configtool Application" FILE_VERSION="1, 0, 0, 3" ORIGINAL_FILENAME="configtool.EXE" INTERNAL_NAME="configtool" LEGAL_COPYRIGHT="Copyright (C) 1999" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.3" UPTO_BIN_PRODUCT_VERSION="1.0.0.3" LINK_DATE="08/19/2002 20:49:22" UPTO_LINK_DATE="08/19/2002 20:49:22" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="DivDialogSystem.dll" SIZE="98304" CHECKSUM="0xD0125E6E" BIN_FILE_VERSION="1.5.0.1" BIN_PRODUCT_VERSION="1.5.0.1" PRODUCT_VERSION="1, 5, 0, 1" FILE_DESCRIPTION="DivDialogSystem" COMPANY_NAME="Larian" PRODUCT_NAME="Larian DivDialogSystem" FILE_VERSION="1, 5, 0, 1" ORIGINAL_FILENAME="DivDialogSystem.dll" INTERNAL_NAME="DivDialogSystem" LEGAL_COPYRIGHT="Copyright © 2000-2001" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10005" UPTO_BIN_FILE_VERSION="1.5.0.1" UPTO_BIN_PRODUCT_VERSION="1.5.0.1" LINK_DATE="09/11/2002 09:22:49" UPTO_LINK_DATE="09/11/2002 09:22:49" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="fmod.dll" SIZE="127488" CHECKSUM="0x4767FC32" BIN_FILE_VERSION="3.6.0.0" BIN_PRODUCT_VERSION="3.6.0.0" PRODUCT_VERSION="3.6" FILE_DESCRIPTION="FMOD" COMPANY_NAME="Firelight Firelight Technologies Pty, Ltd" PRODUCT_NAME="FMOD" FILE_VERSION="3.6" ORIGINAL_FILENAME="fmod.dll" INTERNAL_NAME="FMOD" LEGAL_COPYRIGHT="Copyright © 1994-2002, Firelight Technologies Pty, Ltd." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.6.0.0" UPTO_BIN_PRODUCT_VERSION="3.6.0.0" LINK_DATE="08/18/2002 13:50:22" UPTO_LINK_DATE="08/18/2002 13:50:22" VER_LANGUAGE="English (Australia) [0xc09]" />
<MATCHING_FILE NAME="NlsEng.dll" SIZE="28672" CHECKSUM="0xE7159846" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="NlsEng DLL" COMPANY_NAME="" PRODUCT_NAME="NlsEng Dynamic Link Library" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="NlsEng.DLL" INTERNAL_NAME="NlsEng" LEGAL_COPYRIGHT="Copyright (C) 2002" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="08/19/2002 22:33:22" UPTO_LINK_DATE="08/19/2002 22:33:22" VER_LANGUAGE="German (Germany) [0x407]" />
<MATCHING_FILE NAME="Osiris.dll" SIZE="348160" CHECKSUM="0x236D8DC0" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/11/2002 09:05:44" UPTO_LINK_DATE="09/11/2002 09:05:44" />
<MATCHING_FILE NAME="slash1.dll" SIZE="270336" CHECKSUM="0xE22F6A1D" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/11/2002 08:58:15" UPTO_LINK_DATE="09/11/2002 08:58:15" />
<MATCHING_FILE NAME="slash2.dll" SIZE="241664" CHECKSUM="0x93475167" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/10/2002 09:54:56" UPTO_LINK_DATE="09/10/2002 09:54:56" />
<MATCHING_FILE NAME="slash3.dll" SIZE="299008" CHECKSUM="0x4D9FBEE8" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/10/2002 09:57:20" UPTO_LINK_DATE="09/10/2002 09:57:20" />
<MATCHING_FILE NAME="slash4.dll" SIZE="286720" CHECKSUM="0x9FD6CA86" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/10/2002 09:56:39" UPTO_LINK_DATE="09/10/2002 09:56:39" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="926720" CHECKSUM="0x6262EEA5" BIN_FILE_VERSION="5.1.2600.0" BIN_PRODUCT_VERSION="5.1.2600.0" PRODUCT_VERSION="5.1.2600.0" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.0 (xpclient.010817-1148)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xE8792" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.0" UPTO_BIN_PRODUCT_VERSION="5.1.2600.0" LINK_DATE="08/18/2001 05:33:02" UPTO_LINK_DATE="08/18/2001 05:33:02" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>





#81551 13/07/03 04:58 AM
Joined: Mar 2003
Location: Canada
Larian Studios
Offline
Larian Studios
Joined: Mar 2003
Location: Canada
It's all greek to me. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> Unfortunately, AFAIK stack dumps are pretty much only useful to the people who did the programming.

#81552 14/07/03 10:11 PM
Joined: Jun 2003
J
jared Offline OP
journeyman
OP Offline
journeyman
J
Joined: Jun 2003
a few questions before i decide to dump the game to the shelves.

1. under winxp, when i manually install the game, the file: objects.000, which usually causes a crash in winme when its read-only property is uncheck under winme, has its read-only property unchecked automatically when copied under winxp. is this a sign of corrupt file or just one of the many features of winxp that i don't know about?

2. under manual installation, the patch 1.34, when extracted in winme has this sort of a file archive which i have to activate by double clicking on it to get the patch running correctly. however, in winxp, when i extract the same patch, i don't see this archive anymore. even if i extract the same patch under a different folder or extract it while DD is not installed. again possible sign of corrupt file or just a feature of winxp that i still don't know about?

3. DD runs better with what version of directx?
and will dx 8.1 run in winxp?




#81553 14/07/03 10:51 PM
Joined: Mar 2003
Location: Canada
Larian Studios
Offline
Larian Studios
Joined: Mar 2003
Location: Canada
The read-only attribute being unchecked may be a feature of XP. Try copying a random file from any other CD and check its attributes.

The patch is an executable file and should just have to be run to automatically update everything (without further intervention). If you did not modify the registry file to point to the directory you installed Divinity in, maybe that caused the interruption in ME?

DD was developed under DX 8; some people have had problem using v9, others have not. IIRC, DX 9 was released a couple months after XP, so I think XP ships with v8.

#81554 14/07/03 11:48 PM
Joined: Apr 2003
veteran
Offline
veteran
Joined: Apr 2003
my game actually runs a little better with DX9,
not as much error msg at quit time!
with DX8 i used to almost always get mouse freeze after quitting game, getting illegal op sign.....
and have to restart, <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
config tool needs a little work!

<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


[color:"#33cc3"]Jurak'sRunDownShack!
Third Member of Off-Topic Posters
Defender of the [color:"green"]PIF.
[/color] Das Grosse Grüne Ogre!!! [/color]
#81555 17/07/03 08:01 PM
Joined: Apr 2003
enthusiast
Offline
enthusiast
Joined: Apr 2003
Try to run it on linux. That is stable.

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