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#82227 05/07/03 10:41 PM
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As many studios develop new rpg games this branch of computer games will develop more as this branch grants game players and developers a wide variety of choices on the aspects of the game. And of course for new games and developers it is neccesary to look back at other succesful rpgs and get inspiration to create master works. This is the reason why I am going to suggest you two things from the Planescape: Torment which created a succesful and great roleplaying environment.
I have come to realize that Divine Divinty had some aspects of Diablo where as it presented a much interactive world. I think it should go even more far from being a hack'n'slahs game. While looking through the new rift runner web site I have seen that npcs with you were fully controlled by the player ( I guess it is so like baldur's gate) and I guess they are no different than just summoned creatures that help you in combat. I think they should be semi controllable that is if you force them to do something unreasonable; attack a peasant or rat or sth they should refuse. They should also react to your actions or even speak with other npcs(like peasants in town and characters which you don't control) they should have their own ideas on the events. Ofcourse they can't buy their own equipments but atleast the player should not be able rip the npcs out of their all possessions. They should provide the player sub-quests. They should have their own limit of reputation so good npcs don't go along with a player with bad reputation and otherwise. Just kind of npcs that just have more to do with than just being carried around for killing monsters. They should even have their own impact on the game so that different treatment of npcs could even change the outcome of events. In this all I am talking about the npcs that join you keep this in mind.

About stats for years in every game but just two stats have troubled me because in a rpg game I look just more than power play and hack'n'slash. I look for roleplay and I am bored to see in every rpg game intelligence is used to increase the efficiency of spells or mana etc but if a warrior has 3 intelligence (in adnd frp games where 3 int is considered to be extremely stupid) when a riddle is asked to you which noone can answer still the set of replies that are given to you includes the true answer which for many centruies most clever people couldn't answer if you get what I mean. And I am not sure if there will be a stat for charisma in RR but in every other game it only used to improve the prices of things you can buy. But stats should be just more than that if you have low intelligence and when a question is asked to you, you should not be able to answer it or when your charisma is low reactions of other characters should be drastically different.

I know Divinity world is more like the Diablo Kind but if you can add these kind of roleplaying factors to the game you will make a unique and a excellent cross between adnd frp kind(baldur's gate, ice wind dale, planescape torment) and diablo kind.

And by the way when I said all games but two I meant Planescape Torment and fallout I and II <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

I think you will do a great job in rift runner and please add some information about the minimum requirements. And don't forget we are all waiting for Divine Divinty II <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

<img src="/ubbthreads/images/graemlins/div.gif" alt="" /> <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />


''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche
#82228 05/07/03 10:56 PM
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Okay now some minor suggestions <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

-Add riding steeds like dragons since you already have the graphics for it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> a horse would be cool as suggested before. A horse would be really cool because really players look for varities and exciting opportunities in a rpg game a horse is something that no company dared to program for a single player game. If you do it it will be great <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

-A good multiplayer environement would enchance the game's success. You could even take the world (without the usual plot) and create a world of gaming like ultima online where hundereds of players play
the game as a mmorpg(massive multiplayer online rpg - or whatever it is <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />)

-I don't really know but it seems rpg developers don't much care about some small graphical details but it really matters to a player. When I started playing divinity and started out in the that healer's hut I was astonished to find I could pick up plates and and other things and drag them into my inventory. But it all faded when I found out that a pitch fork looked exactly the same as a staff when holding it. It really kills roleplaying environment. There should be a graphical differance between a morning star and a mace, differece between a composite long bow and a short bow (shields were great in divinty <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> and it was astonishing to find that when in peace mode sword were in scabbards) Normal platemail and mithril plate mail should look different from each other etc...cause very small graphic details enchance the fun for remember there are people who look for more rpg in a frp game then just hack'n'slash and run after quests etc.

-add a cloak graphic detail to the game I wonder why in every single player game there are npcs with cloaks while players can't get them it drives me mad <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

-give the oppurtunity to a player to be an dwarf, elf, orc etc <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Just my suggestions <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


Last edited by Ardeth; 05/07/03 10:58 PM.

''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche
#82229 05/07/03 11:08 PM
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Take Arcanum and you'll see it has everything you wanted in an RPG.

If the company would've done an "equipped" picture for every item in the game:
-Why would you ever want to fight with a pitchfork?

As for horses, I agree, it would be interesting but you'd have to buy as much steeds as you have characters. Which would eventually slow the game.

Cloaks, yes. Since RiftRunner will be in 3d, I would be glad if the game had cloaks of different colours and you could actually see in ingame, not only on a paper-doll.

#82230 05/07/03 11:08 PM
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And also I doN't know if this has been suggested or supplemented by eating and sleeping should not be a minor detail that is just to heal hit points. It should be neccessary such that if you don't eat or sleep for a day your stamina does not recover etc. I know this looks like just a bugging detail that will be no more than [nocando] pain but I think it will enchance roleplaying <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I think developers should keep in mind that if it is a rpg/frp game it should be as close as possible to being real <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />


''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche
#82231 05/07/03 11:13 PM
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Take Arcanum and you'll see it has everything you wanted in an RPG.

If the company would've done an "equipped" picture for every item in the game:
-Why would you ever want to fight with a pitchfork?

As for horses, I agree, it would be interesting but you'd have to buy as much steeds as you have characters. Which would eventually slow the game.

Cloaks, yes. Since RiftRunner will be in 3d, I would be glad if the game had cloaks of different colours and you could actually see in ingame, not only on a paper-doll.



Yes I played that game too but somehow unlike many others I very much disliked the story and the plot I don't know <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> By the way Planescape torment is much better on terms of interacitivity in game and rpg <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

About horses I guess you are right on that point however I guess if you have played Ultima Online its requirements are very low(I could even play it on my old computer with 64mb ram and terrible graphics cart) while tens of people travelled around me with horses <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> The engine in Divinty is ofcourse much much different but I guess since it will be majorly single-player it can be done or maybe not just a suggestion

Pitchfork was just an example long sword and short sword or double-axe and wood cutters axe are also the same <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche
#82232 05/07/03 11:15 PM
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Besides as far as I remember having two dragon riders in the same screen didn't slow down the gameplay so horses should not too (I guess <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />) Though it may be different in 3d


''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche
#82233 05/07/03 11:25 PM
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Also add more customazable (I am not sure if there is a word like this <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />) charahcters so give us options to choose our backgrounds. Like lets say I choose a background - Hero's Son : Your father was a grat hero blah blah long history so I got 1.5 times more benefit from reputation also some random npcs in game knew my father and treat me better etc.

Or lets say orphant child hood: Lived in street and adapted for the ways of the survivor (or thief whatever) so I get some benefits in that way

etc lots of things like this would make the game more fun.

Also give us the ability to change our apperance in terms of hair clothes etc <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche
#82234 06/07/03 02:19 AM
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There are many modules for Arcanum, if you don't like the story, although I don't see why. Arcanum is the "Best. Game. Ever." for me.

About horses: RR will have a 3D engine. Your party might be 4 characters or more... And will you ride horses in a dungeon? (Stalaktites [or stalagmites...lol] hurt, they're sharp).

Also, you can simply say "make RR like Arcanum but with another story" <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />, you're still summing up Arcanum when you talk about backgrounds (can't blame you, great game). Also, if I recall correctly, you have a default character for <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />, you cannot chose his stats and abilities at the beginning.

Oh and: there's an "edit" button if you can find it. It might come of use, sometimes <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.

#82235 06/07/03 02:45 AM
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There are many modules for Arcanum, if you don't like the story, although I don't see why. Arcanum is the "Best. Game. Ever." for me.

About horses: RR will have a 3D engine. Your party might be 4 characters or more... And will you ride horses in a dungeon? (Stalaktites [or stalagmites...lol] hurt, they're sharp).

Also, you can simply say "make RR like Arcanum but with another story" <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />, you're still summing up Arcanum when you talk about backgrounds (can't blame you, great game). Also, if I recall correctly, you have a default character for <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />, you cannot chose his stats and abilities at the beginning.

Oh and: there's an "edit" button if you can find it. It might come of use, sometimes <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.



The game might force you to leave your horses out before entering a dungeon <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

Arcanum isn't quite what I am talking about because this game they are developing is a cross between diablo and arcanum, planescape type of games which gives as a tottaly new type of rpg <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> And I liked it quite alot actually. I just think a little more rp and interactive npcs would do good <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />



''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche
#82236 06/07/03 05:08 AM
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Cross between Diablo? They changed the combat system, Diablo-like gameplay is out, I guess.
<img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> will probably have elements of Infinity Engine Games along with Ultima-style world interaction (hopefully). I somehow doubt about Arcanum in all of that.

#82237 06/07/03 07:38 PM
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But surely there is some diablo in this engine the weapons are a great example and the skill trees. I mean if you think is it closer to adnd type or diablo. I would say diablo for sure <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> And I think <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> runner should be as interactive as any adnd like arcanum and planescape, should have a very well crafted and thoughtful story like planescape and exciting, thrilling combat system like diablo II( though I have to say it would be better if it included more strategy then basic hack'n'slash)


Well in short terms all I expect to see in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> apart from what you have achieved in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> is a little more interactive world and npc's and more strategic combat and some graphical details and adds to make the game even more fun(like cloaks etc as I said)



''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche

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