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#463136 17/04/13 10:53 PM
Joined: Jan 2010
apprentice
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Nothing is worse than spending hours upon hours of playing a game and the ending is wrapped up in 5 seconds, so it would be great to have a satisfactory ending to the main plot.

• It would be cool if the player would be able to play interactive games (i.e. poker) to gamble and make money.

• Have surprise attacks like assassins or possibly even a kidnapper that takes one of your characters for ransom where the player could either pay the ransom or attempt to foil the kidnappers.

• Will there be sewers, graveyeards, tombs, haunted areas? Areas with a lot of spooky ambiance?


Last edited by rhiggins; 17/04/13 10:54 PM.
Joined: Jan 2009
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- The third idea isn't really going to work well given the co-op nature of the game. Even in single player you can control each character independently. But in co-op, a guy probably isn't going to want to be locked up for a while waiting for his partner to stop faffing about and pay a ransom.

- There's at least one entire ghost town.

Joined: Apr 2005
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And why not that third idea ? wink
Let's say you're playing single player with the both main characters and one of them fall in a deep pit (of a troll or something big beast/monster) ... then the other one can go find or buy a rope and rescue the other before the troll is coming ! :hihi: This can be part of "an adventure", why not? And if this is possible, why not rhiggins idea of a kidnapping?
Of course, if your character can handle kidnappers and kill them, no kidnapping afterwards ...

I also like to see some riddles/puzzles in the game you can solve with 1 character, but you can solve in a much faster/easier way with both main characters! Then the chooice is yours ! Maybe even a few puzzles you can ONLY solve if you play well together, otherwise ...


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Joined: Aug 2011
Location: Serbia
journeyman
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We already had some kind of kidnapping in DD, when you get stuck in that dungeon,, after your visit Duke Janus.

Joined: Apr 2013
apprentice
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Joined: Apr 2013
The presence of mini-games has already been proposed in the "Wishlist" topic (where belong most suggestions).
"No mini-games. Lockpicking will be item based and dexterity based." -Taken from Update #9.
Whether it refers to lockpicking specifically or any other mini-games, I don't know.

As for surprise attacks (more generally randoms encounters), should you play solo or in co-op, I doubt it wouldn't work, given the nature of the game. It'd add to the fun in multiplayer for sure, but I guess it has already been discussed, it's quite a popular feature in RPGs.
Hopefully we'll have a words or two about it in a later update.

Joined: Apr 2013
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stranger
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Don't forget the at will teleportation ...

Joined: Apr 2013
apprentice
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Teleporting would be disabled during combats.
As for kidnapping, it'd be fun if the criminals sold your goods to someone and that, using your pyramid, you'd pop up in a shop in the middle of nowhere, thinking you're easily going to rescue your partner but instead facing an angry merchant.


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