So, I heard about this game a lil while back, but quickly forgot about it again. I only took a "serious" interest when angry joe and totalbiscuit, both took to cover the game on the same day.
I must say that I love what I've seen, seems like this game has the kind of freedom so many modern games lack. It reminds me of morrowind to some extend, although this is obviously a different kind of rpg. I am also in love with the turn based combat.
However, what does concern me a little, is the major focus on magic this game seems to have. I certainly appreciate the thought put into the elemental features of the game, and I don't have anything against magic based characters.
My worry is that, I personally, prefer not to be a magic casting character, nor do I like the idea of every character I ever make being a magic caster.
This does however seem to be implied in what little information I've gathered. In both angry joe and TB's videos, we barely see any player characters doing base attacks, but rather relying almost entirely on magic. We also have 4 out of 6 skill schools based in elemental magic, and I have yet to see anything to suggest that melee/ranged combat beyond base attacks is even supported.
Again, please don't get me wrong, I think magic is a great part of any fantasy rpg, very important even. But I don't like being forced into a role in an "open" game.
I'd love for people who've been following this game for a lot longer than I, or anyone really, to give their input.
Thanks
.